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Scubacarrot

Eurobricks Grand Dukes
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Everything posted by Scubacarrot

  1. Of course, but as it has never appeared in a quest (yet), we don't know what it looks like. I know Flipz is working on one for a quest (?), so...
  2. I meant that she said they use one on one pms... Why not group PM's?
  3. For clarity's sake, the tracker and the watcher are Canute and Carl, correct? Don't care which is which?
  4. It checks out. If this is not forged, which I don't see you do, you are talking the truth. I don't know if I'm stupid or not, but I guess we will have to test it. It's a possibility Dragun used the name of Petrus even though it was a towny, but we can't know... Question, how did you and Dragmall come to the conclusion Dragun must have been scum? I said Dragmall, I meant Sveinn, obviously. "one on one pm's?" What?
  5. It's because he did not have a shield... I think Benji looked much cooler as a Warden too, and would be better in general, had he committed to the class...
  6. Are you listening to yourself, Sveinn? We either lynch Petrus on the SOLE basis of something Wary claimed Dagrun said to him? On the risk, you said it yourself, that we may lynch the game right now if Dragmall is actually part of a third party... BUT. The town wins if we kill the servants, the third party is not part of our objective. So... I don't know. I've collected my thoughts and have come to the following conclusion: Dragmall is not town, I'm 95% certain about that. He and Sveinn have still not answered a lot of my questions, It's true, go read back carefully. What's most important for me right now is what Wary will say. I can't believe the story, I just can't. It's UTTERLY ridiculous. According to this: Dagrun said to Wary that she was scum, that Petrus was scum, and that Wary should kill Dragmall (again, that was me, bro.). Keep in mind this was before she knew she was getting killed by Wary... The fact that she could have lied to condemn Petrus gets looked over, the single block, yet apparantly we now have very different rules so both the kill and the conversion have not gone through... It is an impossibility that this has happened. I look forward to what Wary has to say.
  7. Well, people should probably know that Dragun had claimed (town) Jack of all trades last night. The claim was fairly unbelievable, three actions, a protection, a track and an investigation, the protection she apparantly used on Sveinn on night two because he had come to her because he was afraid of Dragmall. (yeah, I don't know what that means either). The tracking she claims to have used on night four on Broadsword killer, aka (can I say it, the fact that she could tell me this must say she knew, I'm just going to say, the scum know anyway). Wary. She saw him target Erik. The reason for her to use it was apparantly because she had been suspicious of him for a long time. She did not use the investigation, and had no plans to use it still. Seems very odd, and at least part of it is a lie. But still, a scum tracker or jack of all trades is not unheard of. I don't know where I'm going with this, but I think the case against Petrus is just not enough. We have come close or near or are already at a point where numbers matter a lot. If we kill Petrus and he is found out innocent, what's our next move? The "proof" for it to work that way is common sense. Everything I have heard of is that it works that way, I believe it's always in the gaming host application checklist a question that it works like that. Whatever that means.
  8. Let's be honest, everyone of us here knows of the Broadsword killer and who he is, if he could clarify that point, that would be GREAT and VERY helpful. If he still think there might be scum lurking, he can do it in private, he has been talking to me anyways. I told him to kill Dragmall, you know. How do you explain you thought Dragun was me then? I don't know if you are aware, but this "game" does not work like that. If there's two kills happening, one of them killing the other killer, both kills go through. I'm not sure what any of that means.
  9. And you know why I don't have the full picture, because there are dumb people that refuse to give the full damn picture. How about you answer this: Do you have any evidence to suggest Petrus is not vanilla, your wording seems to suggest that you have? I also still have not got an answer why you think there was no night kill. I don't believe you believe the scum were trying to kill you. I don't know, sorry for flipping out. Maybe I need to calm down, but as you may have noticed, I am allergic to megablocks.
  10. How about you answer everything first, and then you can go back and act like an idiot. Go. Sure. he got us... Not Hervi, since his "case" did not have a single piece of new evidence in it... Dragun, he got dragun, but how? I don't know, he has not answered us. Not gerrid, not sigmund not Jormund.. Beorn? yeah, he got Beorn, possibly. If you count chiming in to a lynch in progress with the only new fact that he was the "role cop". I'll be frank, I think shit's going on. I just don't think all six of the catched scum are actually scum. Something must be going on. Petrus just seems like a random target, the only reason (how about that answer, yo). If apparantly Dragun dropped her name. I doubt that ever happened, honestly. It seems illogical, and there's just no reason for it to have happened. I don't think it's "most likely" that Petrus is scum. If you take away the testimony from Dragun that I don't think ever happened, you don't have a case. You just don't.
  11. Because why answer when you can act like a megablocking prick. Hervi refused to answer, spun a ton of lies, and here here, we have someone that does the exact same. Didn't I say you guys were working together? Oh yes, I did.
  12. I say we lynch Dragmall. You can do a lot of shit, but you can't spin a total piece of megablocks and expect people to believe it.
  13. That's total BS. THERE IS NO REASON why a scum would tell someone about a conversion. None. Nope, Nada. Sveinn, why the hell would you protect Dragmall, are you dense? Seriously. And why the hell would the scum try to kill you, Dragmall, it's a well known fact you are still among the highest suspects with some of us. I don't buy that one bit, it's BS. You claim to have blocked Petrus, I call your bluff, You, Dragmall, if you're telling a sliver of the truth, blocked Dargun. You give yourself way too much credit. Your story does not add up, Dragmall, Petrus was not considered because he was adamant of taking out Hervi, yet I was considered? What is wrong with that logic? Please tell me. Oh wait, I know the logical fallacy, it's total BS, that's what it is. Plus your whole logic stops working because it was I who got the word from Serial Killer that you would be killed, not Dragun. If Petrus is scum, so is Rurik. Do you really want to make that bet, Dragmall, that there are eight scum? The whole story is completely unbelievable. That Sveinn follows you, does not mean shit. Sveinn apparantly was scared about Dragmall first, weren't you? Why the change in attitude that you are his pet dog now? Really, saying stuff like: "Oh I like Dragmall, better believe everything he says" is not cute, get over your crush. What Exactly was the way Petrus was checked you mentioned earlier. Newsflash, he claimed vanilla, do you have something to disprove that or what?
  14. Another thing. Why was Petrus not on your "It has to be one of these three" list?
  15. It's a simple question. Come on.
  16. ... Yes? When else?
  17. Your story does not fit. Dagrun was clearly blocked, since there was no kill, unless you are conveniently sure the right person was protected. The conversion thing seems much to complicated, and how would you know this?
  18. Wow, I honestly did not suspect this, and was severely doubting Dragmall, to the point I asked the Serial Killer to kill him. Sorry. Good to see he's smarter than I am.
  19. Results of Round Three of the Creepy Basement Battle: Boomingham vs. Ghost - Meditate (Full Ether, No Effect) Ellaria nurtures Atramor - No Nurturing Skrall vs. "Suffering" - Aim (WP: 8 + 2 x 3 = 30 Damage dealt + Knockback Effect) Nyx vs. "Pain" - Magic Counter ( 41/2 = 21 Damage taken, 13 x 2 = 26 Damage dealt, -1 Ether) Atramor heals Boomingham - No Healing Boomingham misses his attack against the Ghost, which simply floats backwards to avoid the swinging blade. Ellaria can't heal, and neither can Atramor. Skrall and Nyx, the two damage dealers of the group, deal damage however, although Nyx is hurt when the statue reaches her, but after she lets loose her spell, the statue crumbles, leaving behind only it's weapon, the mace. Two Enemies stand. Against five heroes, but three of the heroes are wounded. Enemies: Ghost of ??? Type: Undead Level: 46 Health: 760/760 Special: Stare of the void: Petrifies the Hero, and Seals everyone else. Drops: Ectoplasm, ??? Hood Enchanted Statue "Suffering"*Deadly Poisoned**Bleeding (5 Damage)(goes away when healed to full health)**Fragile (1 Rounds)**Afraid (Deals and takes half damage from players)**Knocked back, deals half damage, and takes half damage from melee attacks (1 round)* Type: Mechanical Level: 42 11 Health: 652/840 Special: Suffering of the Taken: Makes intense wounds to appear all over the Hero, causing the Deadly Poisoned, Bleeding (for 5 Damage), Fragile and Afraid effects. Drops: Silver Claw, Silver Longsword Party: Lord Lawrence Boomingham (Zepher) -Party Leader- Level 19.5 Paladin *Counterstriking**Sealed (1 Rounds)* Power: 32 Defense: 7 Health: 2/41 Ether: 13/13 Gold: 150 (Owes 100 to Gurnam) Equipment: King of the Desert (Longsword) (WP: 9, Fire, Darkness, Earth) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level) Inventory: , Frozen Saber (WP: 9, stunned effect, Light), Scupperer (WP: 10, Causes Bleeding Effect for 5 Damage until remedied or healed to full health), Shiver (WP: 11, Ice), Shadeux Shield (SP: 5), Dress Uniform (User is encouraged for the 1st round of battle), Bedroll, 4 Bones, 4 Meads, 1 Potion, 1 Phoenix essence, Pick-axe, 1 Grand Tonic, Emerald Lamp of Summoning, Mysterious Map Skrall (Waterbrick Down)*Favors Humanoid and Mechanical Enemies* *Immunity to Slowed and Bound* Level 21.66 Hunter Power: 41 Health: 35/35 Gold: 199 (Owes 125 to Gurnam) Equipment: Leojagd (Greatsword, WP:20, User is Slowed), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies), Winged Sandles (Immunity to Slowed and Bound effects), Lucky Doubloon (Accessory, Grants "Special Guard" Inventory: Hunter's Crossbow (WP:11, +4 vs. Beasts), Heavy Crossbow (WP:8, Knockback), ), Smoke Bomb x1, Grand Potion, Zoot's Plaything, Mead Nyx (Pandora) Level 22.66 Battle Mage *Immune to Asleep and Sealed effects* Defense: 3 Health: 10/31 Ether: 31/32 Gold: 180 (Owes 125 to Gurnam) Equipment: Book of a Thousand Creatures (WP: 13; each hit has a 1/3 chance to summon a creature Edgar to aid the hero), Sandman's Parasol (immune to Asleep) Robe of the Archmagi (SP:3, Max. Ether +5, protects from Sealed-effect) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Shiny Helmet (+1 Max Health), Monkey Bar (all minions, pets, summons etc are Hastened), Healing Staff (WP: 5; healing effect), Wooden Shield (SP:2), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Garnet (Earth), Scroll of Weakening, Mead, Potion, Tonics (2), Grand Tonics (2), Holy Bomb, Bones (5), Ether Core, 2x Bedroll, Bomb XX Atramor Gibbin (CallMePie) Level 22.33 Witch *Deals Badly Poisoned**Counterstriking* Health: 1/39 Ether: 1/20 Gold: 195 (Owes 187 to Gurnam) Equipment:Ratsbane (WP: 10, absorbs 2 health on successful strike, Fire, Ice, Earth, Wind elemental), Witch's Talisman (Poisoned Hits becomes Badly Poisoned Hits), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level), Marksman's Monocle (Misses are rerolled), Inventory: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)),Ratmancer's Cowl (Deals double damage against Vermin), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Heavy Flail (WP: 5 Fragile Effect), Staff of the Elven Warlock (WP: 5, wood elemental), Topaz(Lightning), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Dragon Scale (Gives Lucky and Blessed effects on consumption), Strivvian Keystone, Shovel, Pickaxe Ellaria Arbour (Sandy) Level 17 Druid *Immune to Sealed effect* Power: 30 (26) Health: 32/32 Ether: 5/22 Gold: 96 Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from Sealed effect) Black Bandana (+3 Power), Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow), (Potion, 2 Grand Potions, 1 Elixir, Remedy, Phoenix Essence, Venom, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass , Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Bone, -1 Cheese, Topaz (Lightning) Rufindel Galadhras (Rufus) Level 14.5 Cleric Power: 24 Defense: 2 Health: 0/24 Ether: 20/20 Gold: 265 (Owes 125 to Gurnam) Equipment: Fauxthril Staff(WP:10) , Warlord's Helmet (SP:2 Grants 'Natural Respite'), Cloak of Chimera (+2 Health, +2 Ether) Inventory: Malfunctioning Staff (WP:12, on succesful attack, has a 50% chance to do half of WP damage to self instead(Ignoring SP and Row)),Potion x2, Remedy x2, Bone x2, Pickaxe, Tonic, Bedroll, Venom, Deadly Venom, Grand Potion, Wooden Shield(SP:2), Orcish Drum (WP: 8), Gold Ore (Worth 80 Gold) Party Leader, post the order of action. Everybody, choose your actions and targets.
  20. Damn it. Results of Round Two of the Creepy Basement Battle: Boomingham throws bone at Ghost Ellaria uses Elixir on Atramor Nyx vs. "Pain" - Shield Spellsword (WP: 13 x 3 + Level 22 = 61 x 2 + 61/2/2 = 122+16 = 138 Damage Dealt)(No Summon) Skrall vs. "Suffering" - Shield Marking the Favoured (WP: 11 + 2 + Level 21 = 34 x 2 = 68 Damage, Marks Mechanical as second favoured.) Atramor vs. "Pain" - Special Mirror The battle continues, Boomingham distracts the ghost by throwing a bone right through it, disorienting it for a moment. Ellaria sits down next to Atramor, and forces him to drink an Elixir, his wounds start closing immediately, and he looks ready for the fight. Nyx runs forward, her palms charged with lightning, with an incredible show of force, she smacks the statue with her book, sending the statue flying to the wall, crackling from the electric shock it got hit by. Skrall lays a bolt, shoots, and as soon as it hits he spots a weak point on the statue, if his logic holds, he can apply that to all mechanical enemies he will have to fight for a while. The other statue, recovered, but still crackling, starts running at Atramor, who has no choice but dodge, he tries to use the statue's force against him, but he only succeeds in that the statue grabs a hold of him, and once again Atramor feels the lifeforce draining out of him. Atramor grabs the electrified statue, mutters something. He calls forth all his voodoo magic, and uses the statue's magic against it, leaving it ready to fall. Enemies: Enchanted Statue "Pain" Type: Mechanical Level: 41 Health: 1/840 Special: Pain of the Fallen: Inflicts excruciating pain on the Hero, leaving them with one health and one ether. (does not grant 1 ether if the Hero is out of ether) Drops: Silver Mace Ghost of ??? Type: Undead Level: 46 Health: 760/760 Special: Stare of the void: Petrifies the Hero, and Seals everyone else. Drops: Ectoplasm, ??? Hood Enchanted Statue "Suffering"*Deadly Poisoned**Bleeding (5 Damage)(goes away when healed to full health)**Fragile (2 Rounds)**Afraid (Deals and takes half damage from players)* Type: Mechanical Level: 42 Health: 712/840 Special: Suffering of the Taken: Makes intense wounds to appear all over the Hero, causing the Deadly Poisoned, Bleeding (for 5 Damage), Fragile and Afraid effects. Drops: Silver Claw, Silver Longsword Party: Lord Lawrence Boomingham (Zepher) -Party Leader- Level 19.5 Paladin *Counterstriking**Sealed (2 Rounds)* Power: 32 Defense: 7 Health: 2/41 Ether: 13/13 Gold: 150 (Owes 100 to Gurnam) Equipment: King of the Desert (Longsword) (WP: 9, Fire, Darkness, Earth) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level) Inventory: , Frozen Saber (WP: 9, stunned effect, Light), Scupperer (WP: 10, Causes Bleeding Effect for 5 Damage until remedied or healed to full health), Shiver (WP: 11, Ice), Shadeux Shield (SP: 5), Dress Uniform (User is encouraged for the 1st round of battle), Bedroll, 4 Bones, 4 Meads, 1 Potion, 1 Phoenix essence, Pick-axe, 1 Grand Tonic, Emerald Lamp of Summoning, Mysterious Map Skrall (Waterbrick Down)*Favors Humanoid and Mechanical Enemies* *Immunity to Slowed and Bound* Level 21.66 Hunter Power: 41 Health: 35/35 Gold: 199 (Owes 125 to Gurnam) Equipment: Leojagd (Greatsword, WP:20, User is Slowed), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies), Winged Sandles (Immunity to Slowed and Bound effects), Lucky Doubloon (Accessory, Grants "Special Guard" Inventory: Hunter's Crossbow (WP:11, +4 vs. Beasts), Heavy Crossbow (WP:8, Knockback), ), Smoke Bomb x1, Grand Potion, Zoot's Plaything, Mead Nyx (Pandora) Level 22.66 Battle Mage *Immune to Asleep and Sealed effects* Defense: 3 Health: 31/31 Ether: 32/32 Gold: 180 (Owes 125 to Gurnam) Equipment: Book of a Thousand Creatures (WP: 13; each hit has a 1/3 chance to summon a creature Edgar to aid the hero), Sandman's Parasol (immune to Asleep) Robe of the Archmagi (SP:3, Max. Ether +5, protects from Sealed-effect) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Shiny Helmet (+1 Max Health), Monkey Bar (all minions, pets, summons etc are Hastened), Healing Staff (WP: 5; healing effect), Wooden Shield (SP:2), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Garnet (Earth), Scroll of Weakening, Mead, Potion, Tonics (2), Grand Tonics (2), Holy Bomb, Bones (5), Ether Core, 2x Bedroll, Bomb XX Atramor Gibbin (CallMePie) Level 22.33 Witch *Deals Badly Poisoned**Counterstriking* Health: 1/39 Ether: 1/20 Gold: 195 (Owes 187 to Gurnam) Equipment:Ratsbane (WP: 10, absorbs 2 health on successful strike, Fire, Ice, Earth, Wind elemental), Witch's Talisman (Poisoned Hits becomes Badly Poisoned Hits), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level), Marksman's Monocle (Misses are rerolled), Inventory: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)),Ratmancer's Cowl (Deals double damage against Vermin), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Heavy Flail (WP: 5 Fragile Effect), Staff of the Elven Warlock (WP: 5, wood elemental), Topaz(Lightning), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Dragon Scale (Gives Lucky and Blessed effects on consumption), Strivvian Keystone, Shovel, Pickaxe Ellaria Arbour (Sandy) Level 17 Druid *Immune to Sealed effect* Power: 30 (26) Health: 32/32 Ether: 5/22 Gold: 96 Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from Sealed effect) Black Bandana (+3 Power), Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow), (Potion, 2 Grand Potions, 1 Elixir, Remedy, Phoenix Essence, Venom, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass , Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Bone, -1 Cheese, Topaz (Lightning) Rufindel Galadhras (Rufus) Level 14.5 Cleric Power: 24 Defense: 2 Health: 0/24 Ether: 20/20 Gold: 265 (Owes 125 to Gurnam) Equipment: Fauxthril Staff(WP:10) , Warlord's Helmet (SP:2 Grants 'Natural Respite'), Cloak of Chimera (+2 Health, +2 Ether) Inventory: Malfunctioning Staff (WP:12, on succesful attack, has a 50% chance to do half of WP damage to self instead(Ignoring SP and Row)),Potion x2, Remedy x2, Bone x2, Pickaxe, Tonic, Bedroll, Venom, Deadly Venom, Grand Potion, Wooden Shield(SP:2), Orcish Drum (WP: 8), Gold Ore (Worth 80 Gold) Party Leader, post the order of action. Everybody, choose your actions and targets.
  21. It takes one turn, but you can change any number of artifacts during that.
  22. I think if something like this would happen, you need to really let go of what happens, here, and take the basics and the bigger events. A lot of stuff is fluff, even full quests could and should be left out for it to be a good thing, and some heroes would prematurely die, absolutely. A hero would not need to die every episode, and I would really suggest sticking around that 12 main characters rule. Other heroes could either be recurring characters, or basically redshirts. For example: I think Guts as a character would not work. How you could implement him is as following: You stick him in a village, inn or the hall or whatever, have him be an old grumpy man with an attitude, and later have the heroes (read main characters) learn he is actually a hero too. You can't do something like: Quest, hall, Quest, hall. Maybe in a video game, that's what the first assassin's creed did, and it was heavily critized for it. Things should not be predictable in a pattern, really. At the same time, you have series like stargate that do exactly that and are watchable. (only watched atlantis)
  23. "That's what you get when you try to play with demons. You get hurt." Not stopping his assault for wittty comments, Guts attacks the Zombie Peasant and the Revenant Nobility from the front row with Fafnir.
  24. Okay. Let's break this down and see how a pilot would work, this stuff is interesting. So let's take a series that we could lay out the structure for and perhaps deconstruct into setting it up how it would be if there was: Heroica, now on HBO, available never! That's a joke because it's impossible for me to watch season two of game of thrones, GG hbo... Two series whose structure would kinda work that come to mind are Heroes (I only watched the first season) or Lost. These because they have a large cast of main characters, have no real frame of reference (source material, Heroica obviously has but not in a way that you can go and compare it to each other) and the fact that they introduce a lot of characters, very quickly. Heroes had 12 main characters, Lost 14. I'm talking about first season. So a Pilot, what it could be is this: The scene starts with a couple of heroes, doesn't have to be the actual heroes from Quest 1, sneaking around sheep in the fields. I imagine there being 5 or 6 heroes, one can possibly die in the first part. Suddenly, fighting with the Direwolves breaks loose! I personally think this is a very memorable part in Heroica's history. Insert action scene, you know how it goes. When over, the heroes go on to collect their reward, and they take a cart back to Eubric. This is where you see a scenic view of Eubric, and where the intro rolls, obviously. Then it goes either over to the streets, where perhaps another hero is introduced, possibly like the way Peanuts introduced his character, or you see the big, impressive doors open and a new hero coming in. Otherwise it could cut right to the gambling and big talk of the heroes that was iconic for the early days of the hall. Heroes pickpocketing each other, stools pulled together, booze and food being thrown around left around. When suddenly, Blam, new assignment on the Questing Board, and every hero rushes down to see... This could just be the first 10 minutes of something like this, it could work. It could!
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