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Everything posted by soccerkid6
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Great interior, the SNOT sections and arches look good Though I think cheese slopes would look better than the 1x1 tiles you have at the bottom of the arch way over the door
- 17 replies
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Making the Wildlife Useful [WZ3 G15 DK]
soccerkid6 replied to Umbra-Manis's topic in Guilds of Historica
Whoa! That is one fearsome plant! -
[WZ4; H9; Desert King]-Kill him !
soccerkid6 replied to Brick Man Studios's topic in Guilds of Historica
The trees look good here and I like the layering in the base -
[WZ4; H9; High Council] The show must go on!
soccerkid6 replied to Bregir's topic in Guilds of Historica
Great work incorporating an angled/curving section into such a small base! Neat warhammer design as well- 12 replies
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[CG:D8, DK vs. U] The Benevolence Of Rats
soccerkid6 replied to Jacob Nion's topic in Guilds of Historica
Cool oil pump design Pig power all the way -
Fighting on the Ashes [WZ4: H9, High Council]
soccerkid6 replied to Gideon's topic in Guilds of Historica
Excellent layering in the base, and I like the fig combos- 10 replies
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- Kaliphlin
- Challenge IV
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Nestlands Ambush [WZ3:G15, High Council]
soccerkid6 replied to Gideon's topic in Guilds of Historica
Absolutely wonderful scene, as always Great use of color and the various plant types are mixed well- 22 replies
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- Kaliphlin
- Challenge IV
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Sweet cobblestone technique! Unique fig posing too
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[CG:H9, U vs. DK] Securing the Herd
soccerkid6 replied to Bacon Potatoes's topic in Guilds of Historica
Really neat fence/barricade design The red flowers add some nice color too -
Another excellent build, Bregir. The layout is very effective, and I like the large crowd of people The center building looks a tad odd to me, I think it's the sudden change from the bley arch to the white building, and how flat that line is. Some white inverted slopes between the two might improve the look
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Lots of neat details, and I'm really liking the classic style your builds have The way you sunk the tiles in the path is a good idea
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[WZ4: H9, High Council] Shizim D'Ali
soccerkid6 replied to Jakorin Swiftsword's topic in Guilds of Historica
Neat little gate and pillar designs The border and palm tree look great as well -
Definitely a great build Your stonework is amazing as always, and the inclusion of the tudor section between the towers look fabulous. One small suggestion is to add some arrow slits/windows to your towers in the future
- 19 replies
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- Challenge C
- Ulandus
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Impressive wall! The rubble filling, and dark orange stripes look great The courtyard texture is superb as well, great color choices
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Controlling Destinations [WZ2:G12, Ulandus]
soccerkid6 replied to Elostirion's topic in Guilds of Historica
Great idea to have a station that allows change of direction for the water The little water gates are a neat touch, and I like the irregular base -
A Failed Insurgency [WZ3:G15, Ulandus]
soccerkid6 replied to Bacon Potatoes's topic in Guilds of Historica
The stacks of grass and bamboo work well here Good fig posing too- 11 replies
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- Ulandus
- Insurgency
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Guarding the Dam [WZ2:G12, High Council]
soccerkid6 replied to Gideon's topic in Guilds of Historica
The way you portrayed the high water levels is quite effective Excellent barricade and rock too, the 2x2 round plates give a neat texture- 18 replies
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- Kaliphlin
- Challenge IV
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[minichallenge] Army of the Wingless Serpents
soccerkid6 replied to narbilu's topic in Guilds of Historica
Impressive army! Wouldn't want to mess with those beasts -
That is quite a colorful tent! Seems to be plenty of spooky figs on hand
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Freeing the Aqueduct [WZ2:G12, Desert King]
soccerkid6 replied to MKJoshA's topic in Guilds of Historica
I like the wedge plates for water, the aqueduct seems a little unfinished up top though. Some sort of pattern there would probably look nice- 10 replies
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- DK
- Desert King
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the simplicity of the aqueduct works nicely here, the dark red and dark green bits add some nice color Neat landscape too
- 11 replies
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- Aquaduct
- Water mill
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My build for Round 6 of The Tourney at MOCpages. I chose to build a section of the city Harfleur, with Henry V making his triumphant entry after the town's surrender. The city's walls, towers, and houses, have all sustained damage from the siege. The only buildings set square to the base are the red house, and two small sections of the wall. Both houses have full interiors and working doors. See all the details here: link Thanks for looking
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Great to see the robuko twist on an aqueduct, it looks sweet Lovely color choices, and the mechanism is superb
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@mcoyyed: Concerning your rockwork, it's a tricky thing to pull off well, I suggest continuing to mess around with different styles and designs, till you find one that you like. Don't worry about not getting great results right away, rockwork is largely trial and error, and the more you do, the better you understand how to build it, what works and doesn't, etc.
- 15 replies
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- Kaliphlin Civil War
- Everlast
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[G:D10, U vs DK] Stopping Reincarnation
soccerkid6 replied to Elostirion's topic in Guilds of Historica
Excellent rockwork, the dark tan mixed in looks great Neat archway too- 18 replies