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Everything posted by soccerkid6
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Very good landscape, I like your color choices I think a complete border, or none at all would work a little better than the half border you have going now. Great introduction build and story
- 24 replies
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Very neat architecture, I like the diagonally placed 1x1 plates especially. Great facial choice on the guy in the last picture
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Good use of dark blue here. The flag is a nice touch, and I like the tackling pose. The unattached border looks good here. Approved
- 15 replies
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- Challenge IV
- Kaliphlin
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(and 2 more)
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Unsuspecting Ulandian. [WZ4:H9, Desert King]
soccerkid6 replied to Lord Vladivus's topic in Guilds of Historica
I too like the wall texture, and the little wood floor looks great as well The white guy looks great, combo wise and posing- 22 replies
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- Desert King
- Kaliphlin
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Very amusing build I think a few leaves, non-green plants, rocks, or some small pebbles or something to break up the grass plates and grass would be a nice addition. The mummy's posing is great, and I like the little drink he has
- 19 replies
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- Ulandus
- Guilds of Historica
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(and 5 more)
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Thanks! Thanks Kai Thanks Disco The difference here is pretty hard to see, you can see it a little in this picture if you look closely: I have another build coming soon, that uses the same technique with much more noticeable results. Thanks! Thank you, I really enjoy doing snowy builds Thanks Graham Thanks, and here's some WIP pics: As you can see, the rock sections are at slight angles, I can notice it a bit in the finished build, but of course, I know it's there The build in the background uses the technique more obviously.
- 28 replies
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- Mitgardian Freebuild
- The Frozen Beyond
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I tried a new rockwork technique (for me anyways), that uses technic bricks and pins to tilt each column of rock. And I did a hinging wall again, for the first time in a while, on the tower. It had been another uneventful morning for the two guards stationed at the Noror Watchtower, besides an unusually cold wind, everything seemed normal. The guards were on edge however, for there were many rumours of strange happenings in the north of Mitgardia. It was Kapp, the archer, who first noticed a group of figures approaching the tower. "Look there," Kapp said, "can you see if they're friends or foes?" "They seem to blend into the snow, but they could be clansmen on their way to the village," Svigi replied. As the group advanced toward the tower, it quickly became apparent that they were not clansmen. The odd figures were clad in white, and there seemed something unnerving about them. Kapp and Svigi readied their weapons, and eyed the oncoming band with apprehension. When they were within earshot, Svigi called out: "Halt in the name of Mitgardia! What is your business in these lands?" They offered no reply but kept on towards the tower, Kapp fired a warning arrow in front of the group, but they paid no attention to it, and continued their relentless march towards the tower. By now the two guards were quite sure the menacing squad meant only harm, so Kapp and Svigi prepared to hold the tower. But instead of storming the tower door, one of the party lowered his strange looking axe toward the tower and began making odd noises. The Mitgardians looked on in disbelief as what seemed to be a stream of ice began flowing toward the tower and then surrounding the walls. Kapp realized in a moment that the spectre meant to trap them inside the tower, and quickly headed for the door, calling to Svigi to do the same. They burst outside, knowing only too well that they had no chance of overpowering these new enemies, but determined to give their all defending Mitgardia. More pictures: link C&C welcome
- 28 replies
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- Mitgardian Freebuild
- The Frozen Beyond
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(and 7 more)
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Unexpected Prisoners [WZ1:E7, High Council]
soccerkid6 replied to LittleJohn's topic in Guilds of Historica
Aymeri's men seem to have trouble believing their good fortune Lovely water and river banks, approved -
Here's Djonni! Warzone (WZ4:H9, Desert King)
soccerkid6 replied to robuko's topic in Guilds of Historica
Looks like Djonni is a good bug exterminator Approved -
Lovely tree Great reeds and border too, definitely approved
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The Golden Partisans [Faction Mini Challenge]
soccerkid6 replied to Elostirion's topic in Guilds of Historica
Great tents, and you really captured a busy campsite atmosphere. Excellent desert landscape and figs too, approved -
I like the mix of studs up and SNOT rockwork, very smooth The little section of aqueduct looks pretty good, but a tad too flat on top, a few irregularly placed cheese slopes or plates would add to the ruined look. Approved
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Ambush in the Arkbri Valley [WZ1: E7, High Council]
soccerkid6 replied to Bregir's topic in Guilds of Historica
Great cliff and jungle undergrowth. I like the guys wading too, approved- 19 replies
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Tremendous posing, very dynamic! Neat little base too
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Gates of Dinas Brynmor (HSS Military)
soccerkid6 replied to Hammerhand's topic in Guilds of Historica
Wow Great to see more Norse styled builds, you've done a wonderful job with these buildings. The battlements, scaffolding/railing, barrel beams, and hinge use are my favorite parts Lovely well too, I hadn't thought of using that roof design for a well, but it works perfectly -
Great color and plant use Excellent path texturing and figure posing/facial choices. Approved
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I like the SNOT dark bley for the ground, but it'd be even better if you reversed the angle so we saw the top of the bricks facing towards us, rather than the bottom. Great fig posing, too. You keep getting better, approved
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[G:H6, U vs HC] Capturing the Supply Train
soccerkid6 replied to Garmadon's topic in Guilds of Historica
Neat large barrel design Great fig combos and posing too. I think a few tan/dark tan tiles mixed into the landscape would look good. Approved- 26 replies
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- Challenge IV
- Kaliphlin
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(and 2 more)
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Taking out the Patrol Boat[WZ2:G12,Desert King]
soccerkid6 replied to LordDan's topic in Guilds of Historica
Neat irregular base and I like how you did the oar and bubbles. The boat's not bad for your first try, I think making it a little slimmer would improve it though.- 18 replies
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- Desert King
- goh
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The Arkbri situation [WZ1:E7,Desert King]
soccerkid6 replied to the lego dwarf's topic in Guilds of Historica
The 1 wide section of dark bley around the water looks a little out of place, having the water extend right up to the border would look better in my opinion. Nice touch with the little tree and I like the armor scattered around -
I like the patches of green plates underneath the grass. And having the soldier tied to the stake is a nice touch
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Challenge IV, Category C explained. RULES THREAD
soccerkid6 replied to SkaForHire's topic in Guilds of Historica
Is there any sort of standard the seasoned builders use to determine their approval of an entry? Overall quality of the build? How well it compares to the builder's previous MOCs? Also, does it need to be specified that the is signifying approval? That I ask mainly because I like to use the thumbs up emote with pretty much every comment I make Currently it seems all builds are being approved without any hesitation, which is fine, but it seems to defeat the purpose of the approval rule. -
I always enjoy your stories Neat little section of pasture
- 23 replies
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- Challenge VI
- Ulandus
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[warzone 1, E7, Ulandus] Knock 'm back!
soccerkid6 replied to Alfadas's topic in Guilds of Historica
Very cool build, Alfadas. Glad to see you taking part, even though you're on the wrong side -
I like the wall texture, but I feel having it angled isn't that effective for this small interior scene. Also, some windows, arches, or buttresses would look nice in the wall. Good fig posing, and a clever idea for an assassination