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soccerkid6

Eurobricks Archdukes
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Everything posted by soccerkid6

  1. Very cool training grounds, the dummies look nice, and I like the addition of a small tree and tent
  2. Sweet tower, I really like the architectural style of it, and that you set it at an angle Nice little path leading up to it, and a good landscape too
  3. That's a beasty looking vehicle! Great landscape too
  4. Great Nocty scene! I like the dramatic posing of the stone statues, and the little market stands are excellent The rocky cliff makes a nice background for the build
  5. Nice selection of plant life, and I like how the tree provides a focal point Neat fig combos too
  6. Both buildings look wonderful! I really like the layout of the blacksmith's, and the lad pouring water is a nice touch The barracks has some crazy stone texture, and neat windows. Having the end of the wood section lean out a bit looks good as well
  7. The scattered bricks work pretty well for a destroyed house Cool tree too
  8. Excellent Mitgardian landscape, looks very chilly The little stone wall and house design look great too, love that roof
  9. And another freebuild: Danyel's Smithy
  10. EDIT: The title should be: AoM: Store Phase 2: Danyel's Smithy. If a mod could fix that, it'd be great. An entry into the Castle Goes to Space contest on classic-castle. I chose to redesign the set 5890, Squidman's Pitstop, into a medieval blacksmith shop. I'm really pleased with how this turned out, and it was very fun transforming the space details in the set into medieval features. Danyel is a capable blacksmith that never lacks for work at his smithy, and his wares are often sold by his wife in the market at Daydelon. Space set it's based off of: More pictures here: link. C&C welcome
  11. Store phase 1: Store phase 2:
  12. Here's my Phase 1 store build for AoM: Numerous vendors set up in the market square to sell their various wares Thanks for looking
  13. Brilliant recreation of some of the Great Wall of China Tremendous work pulling off the tricky angles, and elevation changes
  14. Wonderful build, Graham. The angled walls, clever floor design, and numerous details all come together beautifully
  15. Now that is a beasty wolf! The cheese slope texture complements the prefab spikey parts perfectly, and the dark green landscape is superb as well
  16. Excellent path, and tree, but the hidden trap is the coolest part
  17. Cool path texture, and I like how you have the rider posed to look like he's riding quickly The ruined round tower looks good as well
  18. Lovely use of color, and good balance of details in the living room The rug, table, shirt, and curtains are especially cool
  19. Another lovely scene, I'm particularly fond of the building(s) layout The red roofs look superb, though I do think some stone edging on the main house like you did with the stables, would be better. The little tree, and different flowers are nice touches as well
  20. The moss covered walls look nice, and I like the mushrooms
  21. Epic collab in both size and detail Your forest looks quite real, which isn't easy to pull off. Can't wait for more pictures
  22. Double wide white cheese! And single wide black cheese, plus what look like black curved slopes... I'm looking forward to getting lots of these new parts
  23. Cool wall, I like how it looks run-down The black plates for burnt dirt are a nice touch too
  24. I will transfer my 86 credits to Big_Sal
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