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Endgame

Eurobricks Archdukes
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  1. Just thought I'd throw this out here. ~Endgame's Bossiphy Philosophy~ With that terrible word-play out of the way, I'd figure I'd like to discuss my favorite thing about fighting: the bosses. Perhaps my love for boss fights stems from my love for video games: after all, bosses, when done right, challenge a player's skillset: forces them to make use of what they have and what they know. Of course, Heroica RPG lacks quicktime events, timed action commands, or dodge sequences. So of course, bosses in Heroica boil down to one thing: strategy. But before we look at the battle it self, let us discuss the Build-Up Although Giant Space Fleas from nowhere can be jolly good amounts of fun, a quest of normal size will typically have one boss. Throw in some foreshadowing, for Pete's sake! Make him known before hand- maybe in the catacombs there is a text on the wall describing the fearsome Bone Dragon. maybe there is an NPC who had her hubbie eaten by a giant Wilderbeast. The possibilities are quite literally endless! A boss fight is usually the defining battle of the quest, so you have to make it count. Make the party fear the impending battle - make them paranoid! A boss is a great way to test the integrity of a character, both character and stats wise. Examples: -The people of Salmanda (specifically the Cobra Priest) scared of the Wyvern. -The library mentioning the Temple of Zoot. -The Death Progg's subjects being absolutely terrified by the guy. The Character Not all bosses need to be 100-feet tall metallic beats who can ravage entire planets. A necromancer, a cult leader, or maybe just the Alpha Male/Female of a pack of animals will do quite nicely. As long as the boss appears as a threat to the party, he is good to go. Bonus points of the character is interesting: Atticus Ziegfired comes to mind, what with his attempt to persuade the party to let him free. A boss isn't just about statistics, it is also about the impact what he says and does. A boss, as well as being the defining battle, can also be the defining NPC - a monologuing menace who can truly make heroes see the effects of their actions. Examples -Atticus -Violetta The Battle Now let us get to (what arguably is) the meat of a boss: the battle! A boss typically isn't a boss if it is never fought. A boss should be demanding. Pushover bosses are no fun - these buffed up baddies should beat heroes within an inch of their life. They should drain inventories, cause Phoenix essences to begin vanishing, require some sort of strategy. And, in my humble opinion, every boss needs to throw a curveball. I normally have my bosses Turn red and start breaking out some new moves when they reach a certain HP: thank god for Trump Cards! However, a small variation of mechanics or the inclusion of a new one can make a threatening mook into a full blown boss. Maybe it makes itself Lucky halfway through: maybe it changes forms or gets a new weapon. Sometimes, just a simple change like making the order they use specials in unique is enough to distinguish them. When saying this, CMP's Sentinel immediately comes to mind. Ways you can make a boss unique: -Give it one more Special then usual. -Immunities to specific things can keep the party on their toes. -Make their specials have some sort of consequence, even after it is executed. Once again, look at CMP's sentinel. -Give them a few passive specials: maybe they counterstrike? -Who says that only heroes get buffs? Maybe the head honcho of a gambling cult is permanently lucky! -Artificial Intelligence. I haven't used it yet, but I believe Jeb's (Dwarven? ) Paladin made use of it quite nicely. Despite the fact it isn't a boss, AI would certainly be a good mechanic for one. -Make them switch it up! Maybe their SP and Level swap every round? As you can tell, the possibilities are endless.
  2. "There is tunneling, but tunnel floodings here are common. It's unreliable, even for us."
  3. Oh wow, you're right! Nice move, Flare.
  4. You realize you're still stuck in a dank, dim cave. "Do you not remember the post hour of your lives, hons?"
  5. Well, uh, wow. Bunnicula is always going to instantly kill his target on rolls of damage. Ouch.
  6. Nataghri twice, back row.
  7. Note to self: make next battles harder.
  8. Round Seven of the Medbay Melee >Alex VS Progg Guardian (front): Shield: Guardian Angel! >Johon VS Crippled Artillery Progg (front): Damage Hit (Artillery Progg dead, 10 HP and 5 ether restored!) >Punii mixes jellies: 6 is rolled: 40 damage to all enemies, disregarding SP! >Lycan VS Progg Psychologist (front): Miss Miss (Combrys = WP: 8) >Lycan VS Progg Pyschologist (front): Special Damage Shield: Mug (8x3=24+11=35x2=70-6=64 damage, 64 gold earned, Combrys = WP: 9) >Galen VS Progg Pyschologist (front): Miss Hit (10+14=24x2=48-6=42 damage) >Elgar VS Progg Guardian (back): Damage (25/2=13 damage) The battle is rushing towards a close. Only the Progg Guardian remains, the fragile Progg standing his ground defiantly. Alex's Guardian Angel looms above the party, ready to take action when neccasary. "No... NO!" Progg Guardian, Level 25 Beast *Fragile! 2 rounds remaining* HP: 386/500 SP: 8 Specials: Sentinel: Cuts all damage to all enemies in half for the rest of the round and the next. Triple Jab: Assaults the hero who rolled Special Damage and the the heroes above and below him in the battle order, doing 13 damage to each. Specials alternate. Immune to Sleep! Drops: 60 gold, Mead The Party: Sylph Solanum (Dannylonglegs) *Party Leader!* *Hastened!* unknown age, unknown race Druid Level 18.5 Power: 26 (18+7+1) Defense: 0 Health: 29/34c(9+17+7+1) Ether: 15/22 (5+16+1) Gold: 64 Equipment: Merry Bow (WP:7 *poisoned!*, ranged, steals 1 gold with each successful hit except Shield-skills), Ranger's Quiver (WP +1 to bows and crossbows), Helmet (Max. health +1) 20-20 glasses Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 1 Potions, 1 Grand Potion, Tonic x2, Grand Tonic, Venom, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth, Crumbling Venom, Journal of The Bleeding, Sword Fragment (1), Smelling Salts, Helmet (Max. health +1) Johon [AKA Alf Gregory] (Bricksandparts) *Lucky!* 25 years old male human Barbarian > Raider Level: 20.5 Power: 28 (20+8+0) Health: 35/35 (19+8+1+7+0) Shield Power: (1 + 5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed*), *Natural Respite* Negative effects: (none) Gold: 385(186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Sword of Decay (WP:8)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights. Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (3), Grand Potion, Venom, Ice Bomb (1), Mead (2), Phoenix Essence (3), Trail Brew (1), Nostrum, Smelling Salts (2) Elements: Aquamarine (1), Emerald (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) Level 19 Evoker Power: 30 Defense: 0 Health: 9/27 Ether: 10/18 Gold: 420 Equipment: Mockthril Crossbow (WP:11) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, ,3 Venoms, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usuable once per battle.) Does not prevent free hits. Grand Potion x2, Grand Tonic x3, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing Alexandre le Chevalier (Played by Capt.JohnPaul) *Encouraged!* Level 17 Paladin, 20 year old elf male Power: 25 Defense: 13 Health: 37/37 Ether: 7/17 Gold: 91 Equipment: Sword of the Elven Blademaster (WP: 8 *Badly Poisoned!*; ignores SP), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians) Inventory: Potions (4), Bedroll, Smoke Bomb, Tonic x2, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Phoenix Essence, Scroll of Sealing Lycan Dean (played by theBoyWonder) *Encouraged!* *Hastened!* *Lucky!* Level 11 Rogue *Immune to weakened* Power: 22 Health: 10/15 Gold: 524 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Combrys (WP: 8 9 *Badly Poisoned!*, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Pugillist Gloves(Power +2, protects from weakened), Sylvania's Cowl(grants Animal Talk to Wearer) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Warhammer (WP:4), Deadly Venom, Venom x3, Phoenix Essence, Nostrums x3 Galen Woodward (Fugazi) *Encouraged!* *Lucky!* 36 year old male human Rogue Level 14.5 Power: 24 (14+10) Defense: 2 (+2) Health: 21/24 (7+13+4) Gold: 634 Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Leather Armour (SP:1) Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom, Smoke Bomb, Bomb XX, Grand Potion x3, Remedy x2, Nostrum x4, Mead x4, Fire Bomb, Deadly Venom x2, Crumbling Venom, Goblin's Wrench(WP:10,retrievable), Black Katana (WP:8), Phoenix Essence, Smelling Salts x2, Trial Brew, Goblin's Wrench(WP:10,retrievable) "Back in *wheeze* action!" Punii, 2 month year old Progg Alchemist Jellies: Green x1, Red x1, Blue x1 ----------------------------------------------------------------------------------------------------------- Round Eight of the Medbay Melee >Lycan VS Progg Guardian (front): Hit Critical Hit (9x2=18+11=29x2=58x2=116-8=108 damage, Combrys = WP: 10) >Lycan VS Progg Guardian (front): Special Damage Shield: Mug (10x3=30+11=41x2=82x2=164-8=156 damage, 156 gold earned) >Galen VS Progg Guardian (front): Miss Shield: Mug (10x3=30+14=44x2=88x2=176-8=168 damage, 122 gold earned) The party's two rogues double team the fragile Guardian, mugging the Progg into oblivion. Galen ends it all with a collosal crack of the whip, the unbelievably powerful strike putting the armored Progg out of his misery. With that amazing attack, Galen felt ready to tackle a new skillset... The Battle is Victorious! All hereos get their respective amounts of EXP. Party leader, please divvy up the loot. 220 gold Gladius Unit Mental Health Evaluation: The Progg Pyschologist's notes from his sessions with Gladius Unit members. Tale of the Invincbile King: A weathered old book. What kight it hold? Firework: Does 40 damage to all enemies (diregarding SP), but also cuts the user's health in half, regardless of SP or row. Quartz: Can be sold at any store for 50 gold. Cast: A super-strong bandage. Heals the user to full HP and Ether, and remedies any negative effects., but also slows them for three rounds (can only be remedied). Mead The Party: Sylph Solanum (Dannylonglegs) *Party Leader!* unknown age, unknown race Druid Level 19 Power: 27 (19+7+1) Defense: 0 Health: 29/35c(9+17+7+1) Ether: 15/23 (5+16+1) Gold: 64 Equipment: Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Ranger's Quiver (WP +1 to bows and crossbows), Helmet (Max. health +1) 20-20 glasses Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 1 Potions, 1 Grand Potion, Tonic x2, Grand Tonic, Venom, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth, Crumbling Venom, Journal of The Bleeding, Sword Fragment (1), Smelling Salts, Helmet (Max. health +1) Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider Level: 20.66 Power: 28 (20+8+0) Health: 35/35 (19+8+1+7+0) Shield Power: (1 + 5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed*), *Natural Respite* Negative effects: (none) Gold: 385(186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Sword of Decay (WP:8)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights. Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (3), Grand Potion, Venom, Ice Bomb (1), Mead (2), Phoenix Essence (3), Trail Brew (1), Nostrum, Smelling Salts (2) Elements: Aquamarine (1), Emerald (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) Level 19.5 Evoker Power: 30 Defense: 0 Health: 9/27 Ether: 10/18 Gold: 420 Equipment: Mockthril Crossbow (WP:11) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, ,3 Venoms, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usuable once per battle.) Does not prevent free hits. Grand Potion x2, Grand Tonic x3, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing Alexandre le Chevalier (Played by Capt.JohnPaul) Level 17.5 Paladin, 20 year old elf male Power: 25 Defense: 13 Health: 37/37 Ether: 7/17 Gold: 91 Equipment: Sword of the Elven Blademaster (WP: 8; ignores SP), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians) Inventory: Potions (4), Bedroll, Smoke Bomb, Tonic x2, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Phoenix Essence, Scroll of Sealing Lycan Dean (played by theBoyWonder) Level 11.5 Rogue *Immune to weakened* Power: 22 Health: 10/15 Gold: 630 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Combrys (WP: 8, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Pugillist Gloves(Power +2, protects from weakened), Sylvania's Cowl(grants Animal Talk to Wearer) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Warhammer (WP:4), Deadly Venom, Venom x3, Phoenix Essence, Nostrums x3 Galen Woodward (Fugazi) 36 year old male human Rogue Level 15 Power: 25 (15+10) Defense: 2 (+2) Health: 21/25 (7+13+4) Gold: 756 Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Leather Armour (SP:1) Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom, Smoke Bomb, Bomb XX, Grand Potion x3, Remedy x2, Nostrum x4, Mead x4, Fire Bomb, Deadly Venom x2, Crumbling Venom, Goblin's Wrench(WP:10,retrievable), Black Katana (WP:8), Phoenix Essence, Smelling Salts x2, Trial Brew, Goblin's Wrench(WP:10,retrievable) "Back in *wheeze* action!" Punii, 2 month year old Progg Alchemist Jellies: Green x1, Red x1, Blue x1
  9. "You seem to think that if it is easy to kill one person of a species, the others are pushovers. You are sadly mistaken. Perhaps, if you can stop letting your racisms cloud your mind, you'd be able to think logically. Hah. A pipe dream if I've ever heard one." I heave a sigh. "If only."
  10. "Now that was far easier to say then this entire arguement. Now, if a suggestion is an act of mutiny, then I believe Party Dictator would be a far more fitting label for you. I paralyzed a man who killed people for rolling their eyes on the sidewalk - who slaugtered citizens for a single trivial sin. Do not become him, or I will do the same. If I have a working mouth, a working body, and a suggestion, I will say it. You are free to disagree, but please do not start an entire argueme just to label me as a mutineer when a single sentence would do quite nicely."
  11. "Perhaps you should make an effort of modifying your strategy when a suggestion is given, then! Or maybe we should all put buckets on or heads and start running around the room like lunatics. That'll confuse them for sure. Besides, we seem to be in the presence of some polite mooks. Waiting for us to attack them, how nice."
  12. "Without even an attempt at disproving my logic? Are you that stubborn?"
  13. Vermin Vaporizer is on the top of my holiday wishlist, definately! One thing that annoyes me, though, is that Orange has one more team meber then all the other teams. Maybe I'm just weird, but assymetry =
  14. "No, it really isn't. Assuming I get a Gold Reaper, if I manage to get an Assasinations on atleast one of the minions, more of our hits can fall on to the cart. And since it is stunned, there is no drawback to having more fighters slashing at the fire-spitting menace. No matter what, it can't hurt. Unless you have your eyes on riches yourself? Rumors spread like a wilfire in Heroica, I guess - every gossip must hold a speck of truth. Honestly, you should probably be proud of that kind of manuever if you somehow pulled it off - you made more in one hit then some people make in their lifetimes..."
  15. "Yes, but more money = more nostrums = more instant death = less party KO. And who are you to speak? Didnd't you get over 1,000 gold in a single strike once?"
  16. Round Six of the Medbay Melee >Punii makes jellies: Green jelly made! >Sylph casts Fragile on Guardian (back): Success! >Sylph Seals Guardian (back): Failure! >Lycan VS Crippled Artillery Progg (front): Special Damage Miss (Combrys drops all the way back down to WP: 8!) >Lycan VS Progg Pyschologist (front): Damage Hit (8+11=19x2=39-6=33 damage, Combrys = WP: 9) >Elgar VS Insane Crystalline Progg (back): Critical Hit (11x2=22+19=41x2=82 damage) >Galen VS Crippled Artillery Progg (front): Special Damage Hit (10+14=24x2=48-5=43 damage) >Johon VS Bomber (front): Special Damage -Sylph: Stunned! -Lycan: Not stunned! -Galen: Not stunned! -Johon: Not stunned! -Elgar: Not stunnned! -Alexandre: Not stunned! >Alex VS Guardian (front): Miss The battle rages on. Punii succesfully creates a sparkling Green jelly. Sylph chants an incantantion that makes the Progg Guardian begin to stutter, as if thrown off balance. Lycan swings twice, the first swing nearly prompting a punch to the face, and the next one missing. Combry's roaring ceases, and it becomes silent. Lycan scores a hit on the Progg Pyschologist, the blade scraping the Pysch's side. Elgar nearly kills the insane Progg, another ball of ice landing squarely on his face. The beast has enough insinct to shiver from the blast, despite being mentally deranged. Galen lashes at the crippled Artillery Progg, the whip stining the wounded soldier's side. Johon sees the dying Bomber and swings one last time. The beast uses the last of his energy to swiftly evade and detonate a kamikaze blast. The shockwave charred the diseased Bomber's face and stunned Sylph. Finally, the sick Proggg succumbs and dies. "He died an honorable death. Avenge the bomber!" Progg Pyschologist, Level 8? Beast *Poisoned!* HP: 107/310 SP: 6 Specials: There, There, Let It All Out: Has a quick session with the hero, pinpointing their greatest failure (but promises not to share it with his collegaues.) That hero is Weaked and Fragile for 3 rounds. Each effect can be remedied or removed for 4 ether. Passive Specials: Pysch-out: Rolls of damage do 8+heroe's WP damage. Immune to all negative effects! Drops: 30 gold, Gladius Unit Mental Health Evalution, Tale of the Invincible King "It's... so... cold..." Insane Crystalline Progg, Level 19 Beast HP: 29/325 SP: 0 Specials: Insane Blabbering: Rants on about incomprehnsible rubbish, confusing the hero who rolled Special Damage for 3 rounds. (Can only be remedied.) One Flew Over The Cuckoo's Nest: Does 13 damage to everyone, disregarding SP. Specials alternate. Immune to Blindness and Sealing! Drops: Quartz, 30 gold "Even at Death's door, I will kill you." Crippled Artillery Progg, Level 15 Beast *Badly Poisoned!* HP: 3/400 SP: 5 Specials: Unwounded Pride: Raises his level by 3 permanently, then attacks the hero with his new level, Stunning them for 1 round. Passive Specials: Ambition: Every succesful hit on the Crippled Artillery Progg makes him strive to improve, boosting his level by 1. Immune to Blindness! Drops: Cast, 70 gold "Grrr... Stay down, D-d-druid!" Progg Guardian, Level 25 Beast *Fragile!* HP: 466/500 SP: 8 Specials: Sentinel: Cuts alldamage to all enmies in half for the rest of the round and the next. Triple Jab: Assaults the hero who rolled Special Damage and the the heroes above and below him in the battle order, doing 13 damage to each. Specials alternate. Immune to Sleep! Drops: 60 gold, Mead The Party: Sylph Solanum (Dannylonglegs) *Party Leader!* *Hastened!* *Stunned!* unknown age, unknown race Druid Level 18.5 Power: 26 (18+7+1) Defense: 0 Health: 29/34c(9+17+7+1) Ether: 15/22 (5+16+1) Gold: 64 Equipment: Merry Bow (WP:7 *poisoned!*, ranged, steals 1 gold with each successful hit except Shield-skills), Ranger's Quiver (WP +1 to bows and crossbows), Helmet (Max. health +1) 20-20 glasses Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 1 Potions, 1 Grand Potion, Tonic x2, Grand Tonic, Venom, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth, Crumbling Venom, Journal of The Bleeding, Sword Fragment (1), Smelling Salts, Helmet (Max. health +1) Johon [AKA Alf Gregory] (Bricksandparts) *Lucky!* 25 years old male human Barbarian > Raider Level: 20.5 Power: 28 (20+8+0) Health: 25/35 (19+8+1+7+0) Shield Power: (1 + 5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed*), *Natural Respite* Negative effects: (none) Gold: 385(186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Sword of Decay (WP:8)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights. Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (3), Grand Potion, Venom, Ice Bomb (1), Mead (2), Phoenix Essence (3), Trail Brew (1), Nostrum, Smelling Salts (2) Elements: Aquamarine (1), Emerald (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) Level 19 Evoker Power: 30 Defense: 0 Health: 22/27 Ether: 10/18 Gold: 420 Equipment: Mockthril Crossbow (WP:11) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, ,3 Venoms, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usuable once per battle.) Does not prevent free hits. Grand Potion x2, Grand Tonic x3, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing Alexandre le Chevalier (Played by Capt.JohnPaul) *Encouraged!* Level 17 Paladin, 20 year old elf male Power: 25 Defense: 13 Health: 37/37 Ether: 7/17 Gold: 91 Equipment: Sword of the Elven Blademaster (WP: 8 *Badly Poisoned!*; ignores SP), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians) Inventory: Potions (4), Bedroll, Smoke Bomb, Tonic x2, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Phoenix Essence, Scroll of Sealing Lycan Dean (played by theBoyWonder) *Encouraged!* *Hastened!* *Lucky!* Level 11 Rogue *Immune to weakened* Power: 22 Health: 10/15 Gold: 524 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Combrys (WP: 8 9 *Badly Poisoned!*, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Pugillist Gloves(Power +2, protects from weakened), Sylvania's Cowl(grants Animal Talk to Wearer) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Warhammer (WP:4), Deadly Venom, Venom x3, Phoenix Essence, Nostrums x3 Galen Woodward (Fugazi) *Encouraged!* *Lucky!* 36 year old male human Rogue Level 14.5 Power: 24 (14+10) Defense: 2 (+2) Health: 21/24 (7+13+4) Gold: 634 Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Leather Armour (SP:1) Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom, Smoke Bomb, Bomb XX, Grand Potion x3, Remedy x2, Nostrum x4, Mead x4, Fire Bomb, Deadly Venom x2, Crumbling Venom, Goblin's Wrench(WP:10,retrievable), Black Katana (WP:8), Phoenix Essence, Smelling Salts x2, Trial Brew, Goblin's Wrench(WP:10,retrievable) "Back in *wheeze* action!" Punii, 2 month year old Progg Alchemist Jellies: Green x2, Red x1, Blue x2
  17. "My assasinatiuon skills are better used on the mooks, methinks. I got Lomadag and Keirall, back row. Guts, in case I get another Gold Reaper, can you put me higher in the battle order? i'll reap as much good as possible from that."
  18. Welcome to the game, Heinz! Enjoy your time here.
  19. No, then the actual Proggs would come and trash your half-and-halfs.
  20. Hmm. Tempting, but naaah.
  21. Yeaaaahhh, I don't want 275 Galen/Beatrice hybrids running around.
  22. I'm going to regret saying this, but... sure, why not?
  23. Gah! That wasn't supposed to happen!
  24. Despite her flighty personality, Beatrice clearly is not too happy to see the whip. She sheepishly looks at the lash wounds covering her entire body. "Eerrm. Tee... hee hee... erm, boys, I think I'll sit this one out for a little bit." Beatrice has left the battle! Adjust your strategy accordingly.
  25. "Oh, "Galen", you're such a card! Tee hee! My name is Beatrice. Slavishly following the princes? Oh, silly. Who am I to refuse business? This job pays good money! And what do you mean I don't have anything to live for? 25 children and 50 on the way, duh?" Round Five of the Medbay Melee >Punii makes jellies: no jellies made! >Sylph remedies Johon >Sylph VS Beatrice (back): Shield: Roots of Life (18+7=25 HP healed to all) >Lycan VS Progg Bomber (back): Hit Hit (11+14=25-2=23x2=46/2= 23 damage, Combrys = WP: 15) >Lycan VS Crippled Artillery Progg (front): Special Damage Critical Hit (15+11x2=37x2=74-5=69 damage, Combrys = WP: 16) >Elgar VS Insane Crystalline Progg (back): Critical Hit (11x2=22+19=41x2=82 damage) >Galen consumes a remedy >Johon VS Progg Pyschologist (front): Miss >Alex VS Guardian (front): Special Damage (Special Damage: 0 damage to Alex, 7 damage to Johon) The battle rages on. "Huh, you're not a bead healer yourself." Beatrice, Level 18 Beast HP: 128/350 SP: 4 Specials: Precision Incision: Slices the hero who rolled Special Damage and the hero next in the battle order open, cauing them both to Gush Blood. (1 damage the first round they have it, 2 the next, 3 the next, etc.) Can be remedied or removed for 6 ether. Healing Touch: Heals 60 HP to all enmies, excluding herself. Special decided by die roll. Immune to Sleep and Sealing Drops: Health Core, 20 gold "Weakings!" Progg Pyschologist, Level 8? Beast *Poisoned!* HP: 141/310 SP: 6 Specials: There, There, Let It All Out: Has a quick session with the hero, pinpointing their greatest failure (but promises not to share it with his collegaues.) That hero is Weaked and Fragile for 3 rounds. Each effect can be remedied or removed for 4 ether. Passive Specials: Pysch-out: Rolls of damage do 8+heroe's WP damage. Immune to all negative effects! Drops: 30 gold, Gladius Unit Mental Health Evalution, Tale of the Invincible King "*hack, horf*" Diseased Progg Bomber, Level 14 Beast *Badly Poisoned!* HP: 8/300 SP: 2 Specials: Fireworks Show: Does 9 damage to the entire party, each hero having a 1/6 chance of being Stunned for a round. Passive Specials: Piercing: Defies SP when doing damage to heroes. Volatile Artillery: Using any bomb while the Progg Bomber is still alive will ignite the Bomber's own ammo, causing him to do 75 damage to himself (disregarding SP) and 10 damage to all heroes. (disregarding SP and Row, but not Guardian Angels) Can only work once per round. Drops: Firework, 30 gold "Owwwwie." Insane Crystalline Progg, Level 19 Beast HP: 111/325 SP: 0 Specials: Insane Blabbering: Rants on about incomprehnsible rubbish, confusing the hero who rolled Special Damage for 3 rounds. (Can only be remedied.) One Flew Over The Cuckoo's Nest: Does 13 damage to everyone, disregarding SP. Specials alternate. Immune to Blindness and Sealing! Drops: Quartz, 30 gold "Accursed rogue!" Crippled Artillery Progg, Level 14 Beast *Badly Poisoned!* HP: 56/400 SP: 5 Specials: Unwounded Pride: Raises his level by 3 permanently, then attacks the hero with his new level, Stunning them for 1 round. Passive Specials: Ambition: Every succesful hit on the Crippled Artillery Progg makes him strive to improve, boosting his level by 1. Immune to Blindness! Drops: Cast, 70 gold "Hah hah." Progg Guardian, Level 25 Beast HP: 466/500 SP: 8 Specials: Sentinel: Cuts alldamage to all enmies in half for the rest of the round and the next. Triple Jab: Assaults the hero who rolled Special Damage and the the heroes above and below him in the battle order, doing 13 damage to each. Specials alternate. Immune to Sleep! Drops: 60 gold, Mead The Party: Sylph Solanum (Dannylonglegs) *Party Leader!* *Hastened!* unknown age, unknown race Druid Level 18.5 Power: 26 (18+7+1) Defense: 0 Health: 34/34c(9+17+7+1) Ether: 17/22 (5+16+1) Gold: 64 Equipment: Merry Bow (WP:7 *poisoned!*, ranged, steals 1 gold with each successful hit except Shield-skills), Ranger's Quiver (WP +1 to bows and crossbows), Helmet (Max. health +1) 20-20 glasses Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 1 Potions, 1 Grand Potion, Tonic x2, Grand Tonic, Venom, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth, Crumbling Venom, Journal of The Bleeding, Sword Fragment (1), Smelling Salts, Helmet (Max. health +1) Johon [AKA Alf Gregory] (Bricksandparts) *Lucky!* 25 years old male human Barbarian > Raider Level: 20.5 Power: 28 (20+8+0) Health: 28/35 (19+8+1+7+0) Shield Power: (1 + 5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed*), *Natural Respite* Negative effects: (none) Gold: 385(186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Sword of Decay (WP:8)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights. Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (3), Grand Potion, Venom, Ice Bomb (1), Mead (2), Phoenix Essence (3), Trail Brew (1), Nostrum, Smelling Salts (2) Elements: Aquamarine (1), Emerald (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) Level 19 Evoker Power: 30 Defense: 0 Health: 27/27 Ether: 10/18 Gold: 420 Equipment: Mockthril Crossbow (WP:11) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, ,3 Venoms, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usuable once per battle.) Does not prevent free hits. Grand Potion x2, Grand Tonic x3, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing Alexandre le Chevalier (Played by Capt.JohnPaul) *Encouraged!* Level 17 Paladin, 20 year old elf male Power: 25 Defense: 13 Health: 37/37 Ether: 7/17 Gold: 91 Equipment: Sword of the Elven Blademaster (WP: 8 *Badly Poisoned!*; ignores SP), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians) Inventory: Potions (4), Bedroll, Smoke Bomb, Tonic x2, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Phoenix Essence, Scroll of Sealing Lycan Dean (played by theBoyWonder) *Encouraged!* *Hastened!* *Lucky!* Level 11 Rogue *Immune to weakened* Power: 22 Health: 15/15 Gold: 524 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Combrys (WP: 8 14 *Badly Poisoned!*, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Pugillist Gloves(Power +2, protects from weakened), Sylvania's Cowl(grants Animal Talk to Wearer) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Warhammer (WP:4), Deadly Venom, Venom x3, Phoenix Essence, Nostrums x3 Galen Woodward (Fugazi) *Encouraged!* *Lucky!* 36 year old male human Rogue Level 14.5 Power: 24 (14+10) Defense: 2 (+2) Health: 24/24 (7+13+4) Gold: 634 Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Leather Armour (SP:1) Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom, Smoke Bomb, Bomb XX, Grand Potion x3, Remedy x2, Nostrum x4, Mead x4, Fire Bomb, Deadly Venom x2, Crumbling Venom, Goblin's Wrench(WP:10,retrievable), Black Katana (WP:8), Phoenix Essence, Smelling Salts x2, Trial Brew, Goblin's Wrench(WP:10,retrievable) "Back in *wheeze* action!" Punii, 2 month year old Progg Alchemist Jellies: Green x1, Red x1, Blue x2
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