Jump to content

Endgame

Eurobricks Archdukes
  • Posts

    11,302
  • Joined

  • Last visited

Everything posted by Endgame

  1. "When Punii washed up, I made the mistake of making eye contact with him. You see, the medbay, where I was getting Intel, is just beyond that door. Punii washed up, I made eye contact, they put two-and-two together. And now we're both here. And no, there is no key." Elgar lacks a Garnet, so he can't bend the bars. Also, see what Punii said above about explosions and magic.
  2. Well, a sequel is a bit much - It would be a possibility, but no way in hell I'm doing something this big again so soon. You'd just have to refight a boss, that is all.
  3. "There are stalagmites *wheeze, cough* over us: I'm afraid any type of boom or blast would shake them free and, well. Kill *wheeze* us."
  4. If you didn't break it, there would actually have to be a 48 sequel. I'm not joking.
  5. The two mini-parties - one covered in ooze and the other in water - walk down their respective hallways. One party a right at the end of their hallway. One party, a left. And then those 2 parties were in the same room. The Party: Sylph Solanum (Dannylonglegs) *Party Leader!* unknown age, unknown race Druid Level 18.5 Power: 26 (18+7+1) Defense: 0 Health: 34/34c(9+17+7+1) Ether: 19/22 (5+16+1) Gold: 64 Equipment: Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Ranger's Quiver (WP +1 to bows and crossbows), Helmet (Max. health +1) 20-20 glasses Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 1 Potions, 1 Grand Potion, Tonic x2, Grand Tonic, Remedy, 2 Venoms, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth, Crumbling Venom, Journal of The Bleeding, Sword Fragment (1), Smelling Salts x2, Helmet (Max. health +1) Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider Level: 20.5 Power: 28 (20+8+0) Health: 35/35 (19+8+1+7+0) Shield Power: (1 + 5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed*), *Natural Respite* Negative effects: (none) Gold: 385(186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Sword of Decay (WP:8)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights. Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (3), Grand Potion, Venom, Ice Bomb (1), Mead (2), Phoenix Essence (3), Trail Brew (1), Nostrum (2), Smelling Salts (2) Elements: Aquamarine (1), Emerald (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) Level 19 Evoker Power: 30 Defense: 0 Health: 27/27 Ether: 11/18 Gold: 420 Equipment: Mockthril Crossbow (WP:11) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, ,3 Venoms, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usuable once per battle.) Does not prevent free hits. Grand Potion x2, Grand Tonic x3, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing Alexandre le Chevalier (Played by Capt.JohnPaul) Level 17 Paladin, 20 year old elf male Power: 25 Defense: 13 Health: 24/37 Ether: 8/17 Gold: 91 Equipment: Sword of the Elven Blademaster (WP: 8; ignores SP), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians) Inventory: Potions (4), Bedroll, Smoke Bomb, Tonic x2, Smoke Bomb, Fire Bomb, Potion, Remedy, Grand Tonic, Mead, Phoenix Essence, Deadly Poison, Scroll of Sealing Lycan Dean (played by theBoyWonder) *Encouraged!* *Hastened!* *Lucky!* Level 11 Rogue *Immune to weakened* Power: 22 Health: 3/15 Gold: 254 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Combrys (WP: 8, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Pugillist Gloves(Power +2, protects from weakened), Sylvania's Cowl(grants Animal Talk to Wearer) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Warhammer (WP:4), Deadly Venom x2, Venom x3, Phoenix Essence, Nostrums x3 Galen Woodward (Fugazi) 36 year old male human Rogue Level 14.5 Power: 24 (14+10) Defense: 2 (+2) Health: 24/24 (7+13+4) Gold: 506 Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Leather Armour (SP:1) Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom, Smoke Bomb, Bomb XX, Grand Potion x3, Remedy x3, Nostrum x4, Mead x4, Fire Bomb, Deadly Venom x2, Crumbling Venom, Goblin's Wrench(WP:10,retrievable), Black Katana (WP:8), Phoenix Essence, Smelling Salts x2, Trial Brew, Blue, red, and Green Blast Jelly x2 Knowing there would be time for group hugs and the sharing of stories soon, the party looks around at their surroundings - and see two more familiar figures! "Help. Please." By his missing arm, the party identifies him as the Informant Toxiprogg. "H-h-h-h-heroes! Help *wheeze* us... Waaahhh..." The two proggs sit inside a jail cell.
  6. or I could've been closing the level gap?
  7. Well, you're both actually about to move into the same room - so in other words, give me about 15 minutes and you'll be rejoined. The PM quests are nothing spectacular - The 3 people with the lowest level just got a battle, the people with the higher level had some situational thinking and a... omen, lets say. But yeah, I'll definitely put them all up when the quest ends. Just don't expect anything too earth-shattering. Also, Wedge, that is better then I could ever do. Just... don't make it a habit, k?
  8. "Coward. You'd think for such a high and mighty inquisitor she could atleast accept death. That is probably a good idea, Guts. By the way, I only have 2 artifact slots. Anyone else want the Archer's Hat, or should I just pawn it later?"
  9. The PM portion is actually going to conclude soon. We're about to do some Christmas prep and get our tree, though, so... I'll have to update later. Sorry.
  10. Hmm, it seems to be fine for me.
  11. Says he with a 1337 title?
  12. The battle started up with the party finding a piece of Mythril in the Grotto. Lycan grabbed it, but as soon as he laid his hands on it, an oozeling came, scooped it up for himself, and ate it. Yes, that was a bit rotten on my part. Then the Oozeling who dissolved the Mythril called in two mooks and, well, there you go. They eat through SP and Gold because they can dissolve and eat pretty much any mineral or material of their choosing. And the iron Oozeling has SP because he is iron. The level matching thing is really for no reason, just a balancing mechanism. Also, I don't think any type of beast should be inherently weak. Just because they are vermin doesn't mean they can't be tough! And no, guys, keep the criticism coming if you have any! It only helps me improve, and thus, the quest improve, after all.
  13. Being a dwarf he is currently walking just below sea level, a pixel out of sight. Yeah, the sentinel is about to go bang.
  14. Here is my prediction of the future: That blue triangle is most definitely Arthur's hat.
  15. I'm not a supersiticous person, but when it comes to the dice? You gotta roll it man. You gottta.
  16. Watch out, people on 51: she's gonna blow! Fun little twist, CallMePie.
  17. "Bigfoot here, however, seems remarkably hard to kill. I can't even find anything resmelbing anerve cluster or pressure point on her - so I make due with just snatching a few gold then amscraying. And where is the fun in waiting after? It's not like they can feel their cinpurses getting lighter in the afterlife..."
  18. "You misunderstand me. If Ms. Floodgate's coin purse was open, and you had the oppurtunity, would you not take a few gold from your foe? Besides, these gloves are so sticky I can't not take them anyway."
  19. Yeah, after Lycan reaches about the level Galen started, it'll probably become uncommon... then simply disappear entirely. I was struggling with sign-ups, and I needed heroes ASAP - unfortunately, it meant taking players with almost a 10 level gap, but it has been working out.
  20. Yeah, the whole "level ??" (it's Attacker's level + 1/2, depending whether you're targeting an iron or normal oozeling ) will be done away with soon enough, a.k.a. when the level gap closes. SP? You mean you don't want to ake advantage of your awesome sowrd?
  21. Or mythril, for that matter? Ask Lycan about it when you rejoin, heh.
  22. No, every single event in the caverns was planned before Rhodus was even met.
  23. For reference, here is the current battle going down via PM: Iron Oozeling "Slym" (Exoskeleton), Level ?? Vermin HP: 100/100 SP: 5 Specials: Money Munch: Hits the hero who rolled Special Damage for damage equal to his level, disregarding SP. Enamored by all the pretty metals in the heroes' coin pouch, he also takes and eats gold equal to the hero's level. Passive Specials: Mirrored Potential: The Iron Oozeling's level is equal to its attacker's level + 2. SP Decay: Rolls of Damage or Special Damage cause the hero's SP to drop by 3. Their original SP will be restored at the battle's end. Note: When defeated, the Iron Oozeling's Nucleus becomes exposed. Drops: Nothing. Oozeling "Snkot" (Exoskeleton), Level ?? Vermin HP: 60/60 SP: 1 Specials: Slimed: Lobs a ball of slime at the hero, Slowing them until the battle ends, the effect is remedied, or it is removed for 5 ether. Passive Specials: Mirrored Potential: The Oozeling's level is equal to its attacker's level + 1. SP Decay: Rolls of Damage or Special Damage cause the hero's SP to drop by 3. Their original SP will be restored at the battle's end. Note: When defeated, the Oozeling's Nucleus becomes exposed. Drops: Nothing. "Shlurpidy!" Oozeling "Geloh" (Exoskeleton), Level ?? Vermin HP: 60/60 SP: 1 Specials: Slimed: Lobs a ball of slime at the hero, Slowing them until the battle ends, the effect is remedied, or it is removed for 5 ether. Passive Specials: Mirrored Potential: The Oozeling's level is equal to its attacker's level + 1. SP Decay: Rolls of Damage or Special Damage cause the hero's SP to drop by 3. Their original SP will be restored at the battle's end. Note: When defeated, the Oozeling's Nucleus becomes exposed. Drops: Nothing. The two mook's special simply transfer a status effect, and the Special damage of the iron one is basically just halving the hero's SP then snagging some gold. Mirrored Potential is just a clause for balance purposes (because of the level and SP gap.) There is an Exoskeleton/Nucleus mechanic (basically, destroy the frail exoskeleton and you'll get a crack at destroying nucleus, but it'll eventually regenerate it's exoskeleton; taking the nucleus down kills the entire thing.) the only complicated thing I (emphasis on the I ) is the SP decay, and even then, not so much.
  24. Is that a request to streamline the battles? Honestly, I find having to read the fine print of an enemy's stats enjoyable: it adds another layer of strategy, identifying all of their abilities and finding a way to counter or avoid them. Enemies that just have one special and some health kind of seem flat to me, unless they are hordes of them or something.
  25. SP, I believe, is something most monsters should have a little bit of. Of course, they should always be a way to lower or bypass it, too.
×
×
  • Create New...