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>Johon VS Aquamaw (back): Hit Shield: Ravage (42 gold earned, 4 damage decay placed, Aquamaw split) >Karie VS Aquamaw Half A (back): Damage Damage (21/2=12-2=10 damage) >Althior (Lightning) VS Aquamaw Half A (back): Hit (Aquamaw Half A splits) >Johon uses a Smelling Salts on Karie (back) >Karie heals herself (back): No heal Heal (7+16=23 HP healed) >Green Oculoid VS Althior: 25/2=13-6=7 damage The party sets to work splitting the Oculoids, Karie getting lunged at by one of its fragments. Althior breaks down a half of the Aquamaw to quarters, the beast now able to take at least some damage. karie heals herself as the Green Oculoid zaps Althior with a jolt of dark magic. The decay harms the lesser Aquamaw halves, causing some minor damage to its collective vitality. Aquamaw Fourth A, Level 11 Water *Decaying! 4 damage (3 rounds remaining)* Collective HP: 992/1000 Immune to Sealing and Blindness! Specials: Devour: Aquamaw swallows the hero who rolled Special Damage, restoring 100 HP to himself. He then spits out the swallowed hero, the hero taking 42 damage and is left Stunned and Weak for 3 rounds. Used only when whole. Toxic Bath: The Aquamaw knocks the heroes off of their balance and drags them into the polluted water. All heroes become Infected for 3 rounds. Used only when halved. Last Stand: In a desperate manuever, the Aquamaw assaults the hero who rolled Special Damage with damage equal to the Aquamaw's collective HP divided by 10, disregarding SP. Used only when quartered. Passive Specials: Divide and Conquer: Every single time the Aquamaw is damaged, it splits in half, down to 1/4 of its size. The Aquamaw's level is divided in half (rounded up) every time it is split, as well. The Aquamaw fragments all share a collective HP, the Aquamaw's fragments all destroyed when its collective HP is reduced to 0. Only Aquamaw Fourths can take damage - halves and wholes are impervious to damage. (Only drops its loot once.) Combine and Prevail: If an Aquamaw fragment goes undamaged for a full round, it will join with a same-sized fragment if possible (even if it was damaged), doubling its size. Final Effort: Aquamaw fourths disregard Row and SP. Drops: 100 gold, Mead, Nostrum, Smelling Salts, Grand Potion, Grand Tonic, Remedy, Deadly Venom, Oculoid Palm Aquamaw Fourth B, Level 11 Water *Decaying! 4 damage (3 rounds remaining)* Collective HP: 992/1000 Immune to Sealing and Blindness! Specials: Devour: Aquamaw swallows the hero who rolled Special Damage, restoring 100 HP to himself. He then spits out the swallowed hero, the hero taking 42 damage and is left Stunned and Weak for 3 rounds. Used only when whole. Toxic Bath: The Aquamaw knocks the heroes off of their balance and drags them into the polluted water. All heroes become Infected for 3 rounds. Used only when halved. Last Stand: In a desperate manuever, the Aquamaw assaults the hero who rolled Special Damage with damage equal to the Aquamaw's collective HP divided by 10, disregarding SP. Used only when quartered. Passive Specials: Divide and Conquer: Every single time the Aquamaw is damaged, it splits in half, down to 1/4 of its size. The Aquamaw's level is divided in half (rounded up) every time it is split, as well. The Aquamaw fragments all share a collective HP, the Aquamaw's fragments all destroyed when its collective HP is reduced to 0. Only Aquamaw Fourths can take damage - halves and wholes are impervious to damage. (Only drops its loot once.) Combine and Prevail: If an Aquamaw fragment goes undamaged for a full round, it will join with a same-sized fragment if possible (even if it was damaged), doubling its size. Final Effort: Aquamaw fourths disregard Row and SP. Drops: 100 gold, Mead, Nostrum, Smelling Salts, Grand Potion, Grand Tonic, Remedy, Deadly Venom, Oculoid Palm Aquamaw Half B, Level 21 Water *Decaying! 4 damage (3 rounds remaining)* Collective HP: 992/1000 Immune to Sealing and Blindness! Specials: Devour: Aquamaw swallows the hero who rolled Special Damage, restoring 100 HP to himself. He then spits out the swallowed hero, the hero taking 42 damage and is left Stunned and Weak for 3 rounds. Used only when whole. Toxic Bath: The Aquamaw knocks the heroes off of their balance and drags them into the polluted water. All heroes become Infected for 3 rounds. Used only when halved. Last Stand: In a desperate manuever, the Aquamaw assaults the hero who rolled Special Damage with damage equal to the Aquamaw's collective HP divided by 10, disregarding SP. Used only when quartered. Passive Specials: Divide and Conquer: Every single time the Aquamaw is damaged, it splits in half, down to 1/4 of its size. The Aquamaw's level is divided in half (rounded up) every time it is split, as well. The Aquamaw fragments all share a collective HP, the Aquamaw's fragments all destroyed when its collective HP is reduced to 0. Only Aquamaw Fourths can take damage - halves and wholes are impervious to damage. (Only drops its loot once.) Combine and Prevail: If an Aquamaw fragment goes undamaged for a full round, it will join with a same-sized fragment if possible (even if it was damaged), doubling its size. Final Effort: Aquamaw fourths disregard Row and SP. Drops: 100 gold, Mead, Nostrum, Smelling Salts, Grand Potion, Grand Tonic, Remedy, Deadly Venom, Oculoid Palm "This can only end in your death, heroes!" Green Oculoid, Level 25 Demon Passive Specials: Assault from Afar: The Green Oculoid is out of the heroes' range, and thus is immune to damage. He will hit one random hero for 25 damage every round - this can be prevented by a hero targetting him. Note: Flees when the Aquamaw is destroyed. The Party: Althior Emorith (And Finnegan) Level 35 Necromancer *Earns triple XP* Power: 47 (52 for spells) Power Bonus: +5 Spells Defense: 6 (4+2) Health: 38/45 (5+5+Chicken Drumstick (1)+34) Ether: 29/48 (5+5+34+4) Gold: 100 Equipment: Scepter of Divine Affinity (WP:12, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear) Inventory: Dragoro (WP:8, Wand), Skeleton Decoy, Potion x6, Tonic x10, Grand Potion x4, Grand Tonic, Ether Core x3, Bedroll, Remedy x8, Mead, Smelling Salts, Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Bone x3, Elixirs x3, Phoenix Incense x2, Dragon Scales, Garnet Lamp of Summoning, Deadly Poison, Grating Stone x2, Tasty Fish Undead Iron Scorpion, Level 28 Undead Iron Scorpion, Level 28 Shade of Erick, Level 30 Shade of Seymour, Level 22 Shade Of Silver, Level 15 "Gnnnnnggggh..." Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Lucky!* *Hastened!* Level: 25.33 Power: 36 (24+8+4) Health: 35/40 (24+8+1+7+0) Shield Power: (5+1) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* ), *Natural Respite* Negative effects: (none) Gold: 2842 (1726(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Weapon - Sword of Decay (WP:8) - (once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Shield - None Artefact 1 (L1-9) - Heavy Armour - SP:5, protects from fragile-effect, suitable for barbarians and knights Artefact 2 (L10-19) - Bravado Boots - 1/6 chance of being Lucky at the beginning of every battle Artefact 3 (L20-29) - Sticky Gloves - Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors.[ Artefact 4 (L30-39) - Artefact 5 (L40-49) - Artefact 6 (L50+) - Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding - restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone, Scarlet Hood - +4 to power, immunity to stunned Extra Weapons: Greatsword (WP:3), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages),Gladius (WP: 15, Darkness elemental, 1/3 chance of Fragile on succesful hits), Stalker’s Mallet (WP: 8, usable by Knights, Barbarians, and Harlots. Has a 1/2 chance to seal the enemy) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (2), Venom (2), Mead (4), Smelling Salts (10), Nostrum (11), Trial Brew (1), Grand Tonic, Emergency Essence, Ambrosia Elements: Aquamarine (1), Emerald (1), Topaz (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1) Quest items: Blue Rose Karie Alderflask (Played by Kintobor) *Party Leader!* *Lucky!* *Encouraged!* *Hastened!* 22 year old Human Rogue Witch, lvl 16.5 Power: 21 (lvl 15 + WP: 6) Health: 22/22 Ether: 15/22 Gold: 77 Defence: 2 Equipment: Sexy (WP: 7, Rapier, Disregards SP, usable by Knights and Rogues), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic (2), Mead (1), Remedy (1), Venom (7), Mulled Wine (1), Smoke bomb (1), Pixie Dust (1), Grand Potion (2) Telescope (1), Bedroll (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons:Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Gemstones: Topaz
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"The Aquamaw really isn't interested in trading formalities right now, nor is he capable of saying "hello" back. Right now he is more inclined to swallow a knave, a brute, and a necromancer whole." QM Note: Devour is affected by row. For mirroring: Devour would cause 42 damage to the Aquamaw, Weaken him for 3 rounds and stun him for 1 (Stun works differently on enemies and cannot last multiple turns), then split him. Negative effects are transferred to the halves/quarters when there is a split. Toxic Bath, all of the fragments would be Infected. Last Stand, the Aquamaw Quarter would take damage equal to its collective HP divided by 10. Also, 2 points of clarification: -Elemental damage really doesn't matter until you split it down to 1/4 - the Aquamaw is completely impervious to damage until it is reduced to minimum (fourths) size. -Effects such as Badly Posion, Infected, Decay, etc. will not split an Aquamaw. It must be a direct attack. Also, the hard path (Blue Oculoid) would've been even tougher. Red would be same difficulty as battle 2, Green would be follow the same dfficulty curve as battle 1 and 2, and Blue would've been a difficulty spike.
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Heroica RPG- Quest #78: As Thick As Thieves
Endgame replied to Kintobor's topic in The Heroica Archive
I repeat. "Urgh, I'm getting old, aren't I...? Can't even kill something that is already dead..."- 418 replies
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My take on the splitting mechanic, 79ers! Basically: Keep splitting the Aquamaw until it is reduced to fourths, then just hack away at the fourhts until the entire thing drops dead.
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"You're nothing more than a street urchin in denial, Witch. Come to terms with that in the last moments you have. Silence... I like you, Necromancer. You know not to mince words, not like the fools you surround yourself with. Unfortunately, the Raider seems content with blathering off endlessly to someone who quite frankly doesn't give a damn what anyone of you verminous humans think. Let us get this show on the road, shall we?" The Oculoid's tentacle fizzles with dark magic as he flies just out of range. He points at the party, chuckling menacingly. "Aquaqmaw? Kill." The construct of water obeys his maker's words to the letter, towering over the party, ready to strike. He roars, ready to consume his prey... The battle was on! Prepare for Battle! Aquamaw, Level 42 Water Collective HP: 1000/1000 Immune to Sealing and Blindness! Specials: Devour: Aquamaw swallows the hero who rolled Special Damage, restoring 100 HP to himself. He then spits out the swallowed hero, the hero taking 42 damage and is left Stunned and Weak for 3 rounds. Used only when whole. Toxic Bath: The Aquamaw knocks the heroes off of their balance and drags them into the polluted water. All heroes become Infected for 3 rounds. Used only when halved. Last Stand: In a desperate manuever, the Aquamaw assaults the hero who rolled Special Damage with damage equal to the Aquamaw's collective HP divided by 10, disregarding SP. Used only when quartered. Passive Specials: Divide and Conquer: Every single time the Aquamaw is damaged, it splits in half, down to 1/4 of its size. The Aquamaw's level is divided in half (rounded up) every time it is split, as well. The Aquamaw fragments all share a collective HP, the Aquamaw's fragments all destroyed when its collective HP is reduced to 0. Only Aquamaw Fourths can take damage - halves and wholes are impervious to damage. (Only drops its loot once.) Combine and Prevail: If an Aquamaw fragment goes undamaged for a full round, it will join with a same-sized fragment if possible (even if it was damaged), doubling its size. Final Effort: Aquamaw fourths disregard Row and SP. Drops: 100 gold, Mead, Nostrum, Smelling Salts, Grand Potion, Grand Tonic, Remedy, Deadly Venom, Oculoid Palm "Kyah heh heh!" Green Oculoid, Level 25 Demon Passive Specials: Assault from Afar: The Green Oculoid is out of the heroes' range, and thus is immune to damage. He will hit one random hero for 25 damage every round - this can be prevented by a hero targetting him. Note: Flees when the Aquamaw is destroyed. The Party: Althior Emorith (And Finnegan) Level 35 Necromancer *Earns triple XP* Power: 47 (52 for spells) Power Bonus: +5 Spells Defense: 6 (4+2) Health: 45/45 (5+5+Chicken Drumstick (1)+34) Ether: 30/48 (5+5+34+4) Gold: 100 Equipment: Scepter of Divine Affinity (WP:12, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear) Inventory: Dragoro (WP:8, Wand), Skeleton Decoy, Potion x6, Tonic x10, Grand Potion x4, Grand Tonic, Ether Core x3, Bedroll, Remedy x8, Mead, Smelling Salts, Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Bone x3, Elixirs x3, Phoenix Incense x2, Dragon Scales, Garnet Lamp of Summoning, Deadly Poison, Grating Stone x2, Tasty Fish Undead Iron Scorpion, Level 28 Undead Iron Scorpion, Level 28 Shade of Erick, Level 30 Shade of Seymour, Level 22 Shade Of Silver, Level 15 "Gnnnnnggggh..." Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Lucky!* *Hastened!* Level: 25.33 Power: 36 (24+8+4) Health: 35/40 (24+8+1+7+0) Shield Power: (5+1) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* ), *Natural Respite* Negative effects: (none) Gold: 2800 (1726(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Weapon - Sword of Decay (WP:8) - (once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Shield - None Artefact 1 (L1-9) - Heavy Armour - SP:5, protects from fragile-effect, suitable for barbarians and knights Artefact 2 (L10-19) - Bravado Boots - 1/6 chance of being Lucky at the beginning of every battle Artefact 3 (L20-29) - Sticky Gloves - Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors.[ Artefact 4 (L30-39) - Artefact 5 (L40-49) - Artefact 6 (L50+) - Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding - restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone, Scarlet Hood - +4 to power, immunity to stunned Extra Weapons: Greatsword (WP:3), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages),Gladius (WP: 15, Darkness elemental, 1/3 chance of Fragile on succesful hits), Stalker’s Mallet (WP: 8, usable by Knights, Barbarians, and Harlots. Has a 1/2 chance to seal the enemy) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (2), Venom (2), Mead (4), Smelling Salts (11), Nostrum (11), Trial Brew (1), Grand Tonic, Emergency Essence, Ambrosia Elements: Aquamarine (1), Emerald (1), Topaz (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1) Quest items: Blue Rose Karie Alderflask (Played by Kintobor) *Party Leader!* *Lucky!* *Encouraged!* 22 year old Human Rogue Witch, lvl 16.5 Power: 21 (lvl 15 + WP: 6) Health: 22/22 Ether: 16/22 Gold: 77 Defence: 2 Equipment: Sexy (WP: 7, Rapier, Disregards SP, usable by Knights and Rogues), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic (2), Mead (1), Remedy (1), Venom (7), Mulled Wine (1), Smoke bomb (1), Pixie Dust (1), Grand Potion (2) Telescope (1), Bedroll (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons:Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Gemstones: Topaz QM Note: Feel free to use conditional actions this battle!
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"So the Witch finds her last iota of courage to stand up against the big, bad Oculoid. I feel honored. And how does it feel that those years of misery will never have any long term pay-off? Great, right? Our plan is not even a year from fruition, heroes. I'd suggest you hide in whatever graves you've dug for yourself and just lie low for the rest of your lives." The Oculoid's voice goes sickeningly sweet. "D'awww, I guess you two really do love each other. How sweet. And by sweet I mean absolutely revolting. It really is simple, Witch. I called him an idiot because he chose you An academic genius by humanity's standards, and he chooses some lowly street knave like you. The man lacks ambition - something I have in surplus. Shame I didn't possess him when I had the chance, or we could've had a real party." "You act as if you and your opinion matter. I have never looked into the heart of a human and saw an unbelmished soul. You are beings born without purose and minimal instinct, so what do you do? Ruin the lives and existence with everyone and everything you cross with. Your species takes it upon yourself to turn your meaningless existence into something fruitful - but you do it by stomping on each and every creaure in your way, human or not. And guess what? You're just another destroyer in the crowd, another mindless killing machine. Do you ever ponder on the lives you take? If so, I'm shocked that you aren't a gibbering wreck. You participated in a genocide, killing people who mostly just wanted some place to call home. You call that righteous? That is a human's idea of justice? However, play time is over. I have orders to not fight you directly. I would love whipping each and every one of you into submission, but alas - I cannot. Instead..." The Oculoid severs one of his tentacles, throwing it into the murky depths of the pond. The tenacles seems to turn the water a deeper tint of black, the cut off appendage rolling up into a ball of sorts. Water begins to gather around of it, the usually quiet pond bubbling and chruning from the oculoid's corruption. The inky core begins to rsie, and with it, so does the water... ". . ." A hulking mass of water and mud stands before them, the pond transformed into some sort of awful beast. The serpentine creature was composed mostly of murky water, his translucent body swaying from side to side. The only parts of him that were solid was his ring of razor sharp teeth, the monster gnashing his fangs at the heroes. The Oculoid hovers above his creation, chuckling. "Ta-dah! Neat trick, huh? heroes, I'd like you to meet a creation of mine... Aquamaw!" It seems the Oculoid's corrupting powers extended far beyond what they had thought, the lesser Oculoid even being able to twist water into his demented puppet... Will the party prepare for battle?
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The Oculoid wags tentacle at the heroes, tutting at them as if they were small children. "You really do not comprehend, do you? Even if you slay all of the Oculoids in these woods, we will be replaced by the day's end. You are nothing more then a small blip on our daily scheudle, a pest to be dealt with. I will make it abundantly clear, heroes: Everyone you know and love... All of your friends, your comrades, your family... Your assocaites, your partners, and even that idot boyfriend of yours... They're all. Going. To. Die. Really isn't a tough concept, isn't it? You're heroes. You've come to terms with death. Slay each and every demon in this forest, heroes. You won't set our schedule back a single day, nor will you delay your demise. Our master? His kill count is nearly one hundred thousand, not to mention the many more he caused inadventertantly. He'll snuff out your pitiful speicies with ease when all is said and done. Call me a hypocrite, heroes. The souls that belonged to the forest life will be returned when they are no longer of use. And yet... These dead expanses of land? These polluted waters, these discarded carcasses? Humanity has caused all of it. I've observed you for 50 years, and I have yet to see a human truly beneift this world."
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"No, just your verminous little kind. Believe it or not, I have nothing b ut respect for most other lifeforms... They are able to survive and thrive without destorying everything they touch." The Raider could swear the Oculoid was giving a slasher smile. "Did you not listen to my superior's insane ramblings, Raider? It is as the chief said: The Lifespark is ours. Our Master already weilds Death... And soon, he will weild Life as well. You have involved yourself in something far greater than you or me, heroes. You should've ran, heroes. You should've ran and hidden. Because you have tangled yourself in a reaper's rising, heroes. An unstoppable reaper so powerful that it will put an end to mankind. It just sounds so... wonderful, doesn't it?"
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QM Note: The Venom Replennt icon, for those curious: The Party: Althior Emorith (And Finnegan) Level 35 Necromancer *Earns triple XP* Power: 47 (52 for spells) Power Bonus: +5 Spells Defense: 6 (4+2) Health: 45/45 (5+5+Chicken Drumstick (1)+34) Ether: 30/48 (5+5+34+4) Gold: 100 Equipment: Scepter of Divine Affinity (WP:12, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear) Inventory: Dragoro (WP:8, Wand), Skeleton Decoy, Potion x6, Tonic x10, Grand Potion x4, Grand Tonic, Ether Core x3, Bedroll, Remedy x8, Mead, Smelling Salts, Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Bone x3, Elixirs x3, Phoenix Incense x2, Dragon Scales, Garnet Lamp of Summoning, Deadly Poison, Grating Stone x2, Tasty Fish Undead Iron Scorpion, Level 28 Undead Iron Scorpion, Level 28 Shade of Erick, Level 30 Shade of Seymour, Level 22 Shade Of Silver, Level 15 "Gnnnnnggggh..." Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Lucky!* *Hastened!* Level: 25.33 Power: 36 (24+8+4) Health: 35/40 (24+8+1+7+0) Shield Power: (5+1) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* ), *Natural Respite* Negative effects: (none) Gold: 2800 (1726(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Weapon - Sword of Decay (WP:8) - (once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Shield - None Artefact 1 (L1-9) - Heavy Armour - SP:5, protects from fragile-effect, suitable for barbarians and knights Artefact 2 (L10-19) - Bravado Boots - 1/6 chance of being Lucky at the beginning of every battle Artefact 3 (L20-29) - Sticky Gloves - Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors.[ Artefact 4 (L30-39) - Artefact 5 (L40-49) - Artefact 6 (L50+) - Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding - restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone, Scarlet Hood - +4 to power, immunity to stunned Extra Weapons: Greatsword (WP:3), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages),Gladius (WP: 15, Darkness elemental, 1/3 chance of Fragile on succesful hits), Stalker’s Mallet (WP: 8, usable by Knights, Barbarians, and Harlots. Has a 1/2 chance to seal the enemy) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (2), Venom (2), Mead (4), Smelling Salts (11), Nostrum (11), Trial Brew (1), Grand Tonic, Emergency Essence, Ambrosia Elements: Aquamarine (1), Emerald (1), Topaz (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1) Quest items: Blue Rose Karie Alderflask (Played by Kintobor) *Party Leader!* 22 year old Human Rogue Witch, lvl 16.5 Power: 21 (lvl 15 + WP: 6) Health: 22/22 Ether: 16/22 Gold: 77 Defence: 2 Equipment: Sexy (WP: 7, Rapier, Disregards SP, usable by Knights and Rogues), Ethereal Cloak (SP +2, Max. Ether +4), Paper Doll (Accessory, Protects from the Hexed effect) Inventory: Grand Tonic (2), Mead (2), Remedy (1), Venom (7), Nostrum (1), Mulled Wine (1), Smoke bomb (1), Pixie Dust (1), Grand Potion (2) Telescope (1), Bedroll (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons:Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Gemstones: Topaz The party comes to a majority, deciding to take the average difficulty path: the path through Deep's Pond. Setting out Northwest, the party begins their trek through the forest. The Forest Deeps' prove harder to navigate, the tarrian uneven and covered in foliage. The party navigates through the twisting trail, even havingf to hack through planet life on some occasion to get to their destiination. After about twenty minutes of navigating through the Forest Deep's bending passages, the party find themselves at the Deep's Pond... and they weren't alone. The green oculoid hovers over the murky waters, bits of ink dripping from his body into the polluted pond. The pond was just as the Journal described: a putrid green with black streaks, the water even emitting a foul odor. The pond's surrounding plantlife seems to have suffered from the pollution, the lily pads shriveled and the flowers dead. This portion of the forest was suffering, and it was obvious it was this Oculoid's doing. He glares down at the heroes menacingly. "To be honest, heroes... I never thought you would've made it here. Being able to fend off the Chief like that was admirable... But just another nail in his career's coffin. Beating you here will be enough to secure me his job." The demon cackles, sending chills through the party. "Ambition does pay off, doesn't it? Either way, you really did choose poorly, heroes. The correct option was to run home and await mankind's end. Too late for that now, though... Kyah heh heh heh!"
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Gah, that pair of numbskulls even made it into the audience!
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Heroica RPG - Cruel Angel's Thesis ~ Day One
Endgame replied to Sandy's topic in The Heroica Archive
"What do you mean by "*1*"? I fail to see the singifigance of the symbol...- 630 replies
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The paper turns out to be a journal page, written in nearly indecipherable script. Deep's Junction Three paths lie ahead of you - an easy, medium, and hard path. Each one houses a battle.Using the information you've learned recently, you should be able to determine which path is which and proceed accordingly. The harder paths hold more difficult conforntations, but also hold much better loot should you win. You may only choose 1 path. Choose wisely...
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Recieving one last wave of thanks from the patients, the party exits the cabin and returns to Margaret's Alchemy Hut. She is seen pouring a bright green liquid into a bottle, giving it one last shake before placing it on the counter. She turns around, seeing the heroes. "Ah, great timing! The repellant is done - a few spritz and those vines won't even be near ya. Lik I said, it's on the house." The party accepts the gift. Venom Repellant - A potent brew that will cause the Plague Barrier to disperse. With the alchemist's creation in hand, the party returns to the barrier. The party sprays themself with the repellent, the scent of the creation a bit powerful. They carefully extend their hands towards the grotesque tendrils, the vines startling back as the heroes approach. Even the venom seems to slither away from the heroes, none of them wanting to even make contact: they could make passage through. Not wanting to waste a single moment of their protection, the party heads through, coming to a junction. This part of the forest seemed less tame then the others, the plants running freely - they had at last entered the Forest Deeps. Three paths lay ahead of them, and the party knew of three locations in the woods... A stump sits in the distance, a scrap of paper laying next to it. The air was tense... Somewhere, there were Oculoids about...
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Heroica RPG - Cruel Angel's Thesis ~ Day One
Endgame replied to Sandy's topic in The Heroica Archive
Enya bites her lip. She had been alienated for so long, but... did she have standards anymore? The thought provoked a flurry of replies, all rubmling from the back of her mind. "Do it!" "You don't have any standards, do you?" "Don't do it, it isn't worth it." "Use that beauty for something. or are you just a brainless blonde?" "Don't sink so low." "At least bring a remedy." "Let the greenskin warm his bed, you're too frail anyway." Ultimately, she sighs and remains silenty, tapping her jittery fingers on the bar.- 630 replies
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Hey, being a Boulderite sounds pretty cool to me. Excellent figbarfs, all!
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Heroica RPG - Cruel Angel's Thesis ~ Day One
Endgame replied to Sandy's topic in The Heroica Archive
"Are you trying to trip us up?" Enya had always held something of a resentment for the ugly... Partly because she was nothing but beauty herself, and also because they told her to... "I'm getting very concerned about you, Luridan."- 630 replies
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"About three months back. He decided to take a break from the job after he lost one of his aids in an expedieition - it devestated him that he gambled with lives so recklessly. He settled down here and lived quiet for about a year and a half, and left three months ago. Apparently he went back and completed the expedition that had killed one of his interns before, and actually made it out with the item he desired." Will the party pick up the venom repellant?
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Heroica RPG- Quest #78: As Thick As Thieves
Endgame replied to Kintobor's topic in The Heroica Archive
"You folks need to switch your targets. I can't harm Ivan and Geoffrey."- 418 replies
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- Watt Brothers
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"I've been around since this village was made, and people come and go all the time - sometimes our population could swell up to 12, or even 14, people. Not a single soul has left this village bitter, however. The last person who left Taurost was Mr. Arnold Keolo."
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QM Note: For clarification: You may return to the Alchemist's Hut now, but you may continue to talk to people if you wish.
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Heroica RPG - Cruel Angel's Thesis ~ Day One
Endgame replied to Sandy's topic in The Heroica Archive
"If you investigate the person below and they come up Nephilim, lynching them would break the flow. Above would work better, I presume." "...I'm doing the logic right, right? Also, first person would investigate the last, I guess." "Yes, and that whole skipping bit."- 630 replies
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Heroica RPG - Cruel Angel's Thesis ~ Day One
Endgame replied to Sandy's topic in The Heroica Archive
"The plan seems sound enough. I'm assuming that each person in the relay scans the person above them?"- 630 replies
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Heroica RPG - Cruel Angel's Thesis ~ Day One
Endgame replied to Sandy's topic in The Heroica Archive
Enya's expression jumps from confusion, sudden understanding, concern, awkwardness, disgust, and then finally settles on simply staring ahead in consternation as she listens to the sounds in the wine cellar. The sounds of ..."love...? causes the spirits droning in her head to flare up a bit. A hand gingerly raises to Enya's skull, the evoker nearly stumbling out of her chair. She bites her lip, hoping nobody noticed. "...Am I the only one who heard that? The cellar, I mean... I already know for fact I hear "things"."- 630 replies