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Everything posted by Endgame
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Clearly not, since even diplomacy didn't sway her one bit.
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"Hey, I'm not cree- well, uhm. Erm. Anyway, speaking of this asinine clan system, how are we going to get some of these children into the box? If we must keep Noel with us at all times, and Noel is part of a faction, some of these kids will make a mad dash for it no matter what. What are we supposed to do? Haul around dead bodies and demon carcasses to prove our point? Hex them, put them asleep?"
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QM Note: You are correct about the Poison (also, Hardy Ant B should be poisoned, so they are now weakneed.) Also, Chilly Ants defy SP. So you're in a slightly better position because of the poisoning, at least.
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Sorrow isn't that senile!
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Well, if every time you do something it kills nobles, friendly people, and spawns an abomination from hell, you'd stop too!
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I killed him via inaction - since all of my actions in the sidequest were instantly twisted to become evil and cause chaos, my solution was to do nothing and hoping it'd cause the story to stop. And then everyone died.
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Bloody shame I killed my favorite.
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I wonder if... Horcan, i want to say his name is...? Is a rogue or something.
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<W-w-w-w-we can't...> <He swallowed our last leader whole! I don't wanna see his insides, man! I don't wanna!> <That traitor, Frostbarb, was next on the menu, but it seems you heroes had to take even that guily pleasure away from me. You three are the only pests around here!> Round Three Of The Final Battle! >Hoang VS Kos (front): Hit (No confusion: 4+2=6-2=4 damage) >Darksten VS Hardy Ant A (back): Hit (3+3=6-3=3 damage) >Hoang VS Hardy Ant B (back): Damage (5/2=3 damage) Free Hits: >Chilly Ant A VS Hoang (front): 5=5 damage >Chilly Ant B VS Darksten (back): 5/2=3 damage All combatants are weakned on both sides, but none fall. From here, things were only going to get more and more risky... "Not feeling too great, guys..." <No...> Kos, Level 8 Icy Vermin *Poisoned!* HP: 3/24 SP: 2 Specials: Web Of Deceit: Kos drenches the hero who rolled Special Damage in web, Confusing them until the web is destroyed. Cold Crunch: Kos reduces the hero who rolls special damage's HP to 2, disregarding row and SP, with a frigid bite. 8 Legged Assault: Kos swipes at the heroes, each hero having a 1/3 chance eof reciving eight damage. Specials cycle. Drops: Phoenix Essence, Ambrosia Kos's Web, Level 0 Vermin HP: 1/1 Specials: It's An Inanimate Object: Does nothing. Passive Specials: Ensnare: Confuses Hoang as long as it exists; Hoang is remedied of his confusion when the web is cut. Hardy Ant A, Level 5 Icy Vermin *Poisoned!* HP: 2/8 SP: 3 Specials: Ant Ambush: The Hardy Ant pounces on the heroes, all heroes taking 3 damage, disregarding row. Drops: Remedy Hardy Ant B, Level 5 Icy Vermin *Poisoned!* HP: 3/8 SP: 3 Specials: Ant Ambush: The Hardy Ant pounces on the heroes, all heroes taking 3 damage, disregarding row. Drops: Remedy Chilly Ant A, Level 5 Vermin HP: 2/7 Specials: Sleet String: Douses the hero who rolled special dmaage with freezing string, dealing 5 damage and the Shivering 1 effect. (Functions like Poison.) Passive Specials: Winter's Embrace: Chilly Ants defy SP. Drops: 5 gold Chilly Ant B, Level 5 Vermin HP: 2/7 Specials: Sleet String: Douses the hero who rolled special dmaage with freezing string, dealing 5 damage and the Shivering 1 effect. (Functions like Poison.) Passive Specials: Winter's Embrace: Chilly Ants defy SP. Drops: 5 gold The Party: Darksten (Comrade Commander) 35 year old Male Human Ranger Level 3 Power: 6 Health: 3/9 Gold: 50 Equipment: Crossbow (WP: 3 *Poisoned*) Inventory: Potion x3, Remedy x2, Smoke bomb, Bedroll, Utility Knife (roleplay item), Grand Potion x2, Grating Stone Hoang Anh (hoanganhbeo) *Confused!* 20 years old Male Human Knight Level 2 Power: 5 Defense: 2 Health: 5/11 Gold: 25 Equipment: Steel Sword (WP: 4); Shield (SP: 2) Inventory: Potion x2, Remedy x2 Bedroll, Grand Potion, Poison, Sword (WP: 3), Smokebomb "Ughnnn..." Crowley, Level 3 Cleric HP: 2/9 Ether: 2/6 Gold: 30 Equipment: Storch (WP: 2 staff, fire elemental.) Inventory: Tonic, Grand Potion
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
Round One Of The Oculoid Assault! >Arthur drinks a Smelling Salts >Grimwald casts Sleep on the Photoloid (back): Success! >Grimwald cats Sleep on the Umbraloid (back): Failure! >Arthur VS the Umbraloid (back): Damage (55/2=28-20=8 damage) >Erdathcath applies Super Deadly Venom to her Handcannon (back) >Erdathcath VS the Cryoloid (back): Shield: Roots of Life (15+20=35 HP healed to everyone) >Minoid uses Ambrosia on Arthur (back) The party prepares themselves for the oncoming onsalught, all geared up for an all out assault. The Oculoid ssuck life out of their captives, hurting the Miners but lowering their own defenses. "Is that it?!" Umbraloid, Level 55 Darkness HP: 575/575 SP: 27 Immune to Sealing, Blindness, and Jinxing! Specials: Shadowy Sludge: With a slash of its tentacle, the Umbraloid releases a surge of lethal ink. Alll heroes become Doomed. Look Into My Eye...: The Umbraloid hijacks the mind of the hero who rolls Special Damage. That hero becomes Hexed and dequips all of their artifacts. Razor Jab: The Umbraloid impales the hero who rolled Special damage, reducing their health to 1, disregarding row and SP. Specials decided by die roll. Passive Specials: Meat Shield: The Umbroaloid's defense is equal to Derrek's health divided by 4, rounded down. Drops: Phoenix Essence, Amethyst "Master, please, allow me to help you!" Brainwashed Derrek, Level 18 Humanoid HP: 110/160 Specials: Piercing Pickaxe: Jabs the hero who rolled Special Damage with his pickaxe, dealing 18 damage - disregarding row. Passive Specials: Glory To The Oculoids!: If left untargetted, instead of a free hit, Derrek transfers 50 of his own health to his captor, the Umbraloid. Drops: Memory of Combination 1 (Is destroyed if Derrek is killed) "That was an absolute joke!" Cryoloid, Level 40 Ice HP: 725/725 SP: 20 Immune to Sleep and Sealing! Specials: Bleak Midwinter: The Cryoloid conjures an ice storm, all heroes taking damage equal to their level - disregarding row. Ice Barrier: Erects an icy wall for two turns, giving an addiitonal 10 SP to all enemies. Razor Jab: The Umbraloid impales the hero who rolled Special damage, reducing their health to 1, disregarding row and SP. Specials decided by die roll. Passive Specials: Meat Shield: The Cryoloid's defense is equal to Charles's health divided by 5, rounded down. Drops: Opal, Elixir "Praise the benevolent Oculoids!" Brainwashed Charles, Level 18 Humanoid HP: 100/150 Specials: Haymaker: Punches the hero that rolled Special Damage, doing 36 damage. Passive Specials: Glory To The Oculoids!: If left untargetted, instead of a free hit, Charles transfers 50 of his own health to his captor, the Cryoloid. Drops: Memory of Combination 2 (Is destroyed if Charles is killed) "ZzzzzzZZzZzzzZZzz..." Photoloid, Level 45 Light *Asleep!* HP: 550/550 SP: 27 Immune to Weakness and Sealing! Specials: Flood Of Light: In a flash of light, the hero who rolled Special Damage is blinded, and all other heroes take 24 damage. Witness The Light: The Photoloid indoctrinates the hero who rolled Special Damage, flooding their head with mindless bliss. Their health and ether are halved, and they are Hexed for one turn. Razor Jab: The Umbraloid impales the hero who rolled Special damage, reducing their health to 1, disregarding row and SP. Specials decided by die roll. Passive Specials: Meat Shield: The Photoloid's defense is equal to Brittany's health divided by 4, rounded down. Drops: Diamond, Bright Polish "I will sacrifice myself for the Photoloid!" Brainwashed Brittany, Level 18 Humanoid HP: 110/160 Specials: Model Miner: Brittany, under the complete control of the Photoloid, uses her looks to Enamor any male heroes for three rounds. Passive Specials: Glory To The Oculoids!: If left untargetted, instead of a free hit, Brittany transfers 50 of his own health to his captor, the Photoloid. Drops: Memory of Combination 3 (Is destroyed if Brittany is killed) The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.5 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* *Hastened!* *Reinforced!* Power: 42 (31 + WP:11) Health: 46/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 40 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 198 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x6, Ether Core, Remedy x8, Elixir x4, Sushi x3 *Status: Nostrum x3, Hurricane, Smelling Salts, Mead x2, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Erdathcath Madilinas, 199 years old, Level 21 Druid *Hastened!* Power: 36 Health: 35/35 Ether: 21/24 Gold: 407 Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 25!*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Overkill Gloves Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 5 Smelling Salts, 15 Venoms, 4 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore 69 year old male gnome Cleric (Immune to Weakened) Level: 13.5 Power: 20 (13 + 6 + permanent boost of 1) SP: 0 Health: 21/21 Ether: 8/17 Gold: 228 Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Splinter Broom (WP: 8, defies SP) "To battle." Minoid, Level 19 Drilling Automaton HP: 31/31 Power: 29 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Hollow Blade Dagger (WP:6, dagger, hollow-blade [remedy]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle) -
"...You're one of the few here with a sense of self preservation, Melissa. If you were so intent on defending yourself, you must understand the danger: please, don't risk your life just because of some clique. You know better, right? Besides, we know where your friend is - we'll reunite you both, and send you home safe and sound."
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How are there multiple Medals of Valor? I was under the impression that was the Bonaparte's big artifact?
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: Since I forgot to mention this earlier: The battle ends when the three elemental Oculoids are slain. You can preserve the miners' lives here, if you play your cards right. -
QM Note: Correct on both accounts - my bad.
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Round Two Of The Final Battle! >Hoang VS Kos (back): Special Damage (Web Of Deceit: Hoang is confused until it is destroyed) >Crowley VS Kos (front): Hit (2+3=5x2=10-2=8 damage) >Darksten VS Kos (back): Hit (3+3=6-2=4 damage) >Free hits negated! Hoang finds himself entangled in Kos's constricting web, but Crowley and Darksten manage to do some decent damage. <Gahhh!> Kos, Level 8 Icy Vermin *Poisoned!* HP: 8/24 SP: 2 Specials: Web Of Deceit: Kos drenches the hero who rolled Special Damage in web, Confusing them until the web is destroyed. Cold Crunch: Kos reduces the hero who rolls special damage's HP to 2, disregarding row and SP, with a frigid bite. 8 Legged Assault: Kos swipes at the heroes, each hero having a 1/3 chance eof reciving eight damage. Specials cycle. Drops: Phoenix Essence, Ambrosia Kos's Web, Level 0 Vermin HP: 1/1 Specials: It's An Inanimate Object: Does nothing. Passive Specials: Ensnare: Confuses Hoang as long as it exists; Hoang is remedied of his confusion when the web is cut. Hardy Ant A, Level 5 Icy Vermin HP: 6/8 SP: 3 Specials: Ant Ambush: The Hardy Ant pounces on the heroes, all heroes taking 3 damage, disregarding row. Drops: Remedy Hardy Ant B, Level 5 Icy Vermin HP: 6/8 SP: 3 Specials: Ant Ambush: The Hardy Ant pounces on the heroes, all heroes taking 3 damage, disregarding row. Drops: Remedy Chilly Ant A, Level 5 Vermin HP: 2/7 Specials: Sleet String: Douses the hero who rolled special dmaage with freezing string, dealing 5 damage and the Shivering 1 effect. (Functions like Poison.) Passive Specials: Winter's Embrace: Chilly Ants defy SP. Drops: 5 gold Chilly Ant B, Level 5 Vermin HP: 2/7 Specials: Sleet String: Douses the hero who rolled special dmaage with freezing string, dealing 5 damage and the Shivering 1 effect. (Functions like Poison.) Passive Specials: Winter's Embrace: Chilly Ants defy SP. Drops: 5 gold The Party: Darksten (Comrade Commander) 35 year old Male Human Ranger Level 3 Power: 6 Health: 6/9 Gold: 50 Equipment: Crossbow (WP: 3 *Poisoned*) Inventory: Potion x3, Remedy x2, Smoke bomb, Bedroll, Utility Knife (roleplay item), Grand Potion x2, Grating Stone Hoang Anh (hoanganhbeo) *Confused!* 20 years old Male Human Knight Level 2 Power: 5 Defense: 2 Health: 10/11 Gold: 25 Equipment: Steel Sword (WP: 4); Shield (SP: 2) Inventory: Potion x2, Remedy x2 Bedroll, Grand Potion, Poison, Sword (WP: 3), Smokebomb "This is it!" ???, Level 3 Cleric HP: 5/9 Ether: 2/6 Gold: 30 Equipment: Storch (WP: 2 staff, fire elemental.) Inventory: Tonic, Grand Potion
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"So you defy us?" "They could've been yours, safe in your... possession." "Tut, tut... Poor decision. Such a poor decision. I guess we have no choice, do we, boys?" The oculoids take two of their tentacles and use them to strangle their captives, grabbing onto their necks and holding on tight. The thralls are just as happy as ever, despite barbed tentacles practically chocking them to death. Their tentacles surge and drop with ether. Each one emantes an aura of their respective element, the room becoming chilly and blurry... This wasn't going to be easy! They party draws their weapons and surge forwards, ready to fight the Oculoid scum. Prepare For Battle! "Kyeh hehe hehehe!" Umbraloid, Level 55 Darkness HP: 575/575 SP: 40 Immune to Sealing, Blindness, and Jinxing! Specials: Shadowy Sludge: With a slash of its tentacle, the Umbraloid releases a surge of lethal ink. Alll heroes become Doomed. Look Into My Eye...: The Umbraloid hijacks the mind of the hero who rolls Special Damage. That hero becomes Hexed and dequips all of their artifacts. Razor Jab: The Umbraloid impales the hero who rolled Special damage, reducing their health to 1, disregarding row and SP. Specials decided by die roll. Passive Specials: Meat Shield: The Umbroaloid's defense is equal to Derrek's health divided by 4, rounded down. Drops: Phoenix Essence, Amethyst "All glory to the Oculoids!" Brainwashed Derrek, Level 18 Humanoid HP: 160/160 Specials: Piercing Pickaxe: Jabs the hero who rolled Special Damage with his pickaxe, dealing 18 damage - disregarding row. Passive Specials: Glory To The Oculoids!: If left untargetted, instead of a free hit, Derrek transfers 50 of his own health to his captor, the Umbraloid. Drops: Memory of Combination 1 (Is destroyed if Derrek is killed) "This cave will be your tomb." Cryoloid, Level 40 Ice HP: 725/725 SP: 30 Immune to Sleep and Sealing! Specials: Bleak Midwinter: The Cryoloid conjures an ice storm, all heroes taking damage equal to their level - disregarding row. Ice Barrier: Erects an icy wall for two turns, giving an addiitonal 10 SP to all enemies. Razor Jab: The Umbraloid impales the hero who rolled Special damage, reducing their health to 1, disregarding row and SP. Specials decided by die roll. Passive Specials: Meat Shield: The Cryoloid's defense is equal to Charles's health divided by 5, rounded down. Drops: Opal, Elixir "Praise the benevolent Oculoids!" Brainwashed Charles, Level 18 Humanoid HP: 150/150 Specials: Haymaker: Punches the hero that rolled Special Damage, doing 36 damage. Passive Specials: Glory To The Oculoids!: If left untargetted, instead of a free hit, Charles transfers 50 of his own health to his captor, the Cryoloid. Drops: Memory of Combination 2 (Is destroyed if Charles is killed) "The light will defeat you, the cold will break you, and the dark will devour you!" Photoloid, Level 45 Light HP: 550/550 SP: 40 Immune to Weakness and Sealing! Specials: Flood Of Light: In a flash of light, the hero who rolled Special Damage is blinded, and all other heroes take 24 damage. Witness The Light: The Photoloid indoctrinates the hero who rolled Special Damage, flooding their head with mindless bliss. Their health and ether are halved, and they are Hexed for one turn. Razor Jab: The Umbraloid impales the hero who rolled Special damage, reducing their health to 1, disregarding row and SP. Specials decided by die roll. Passive Specials: Meat Shield: The Photoloid's defense is equal to Brittany's health divided by 4, rounded down. Drops: Diamond, Bright Polish "It isn't too late; you may have the Oculoids' grace! We may bask in their ownership together!" Brainwashed Brittany, Level 18 Humanoid HP: 160/160 Specials: Model Miner: Brittany, under the complete control of the Photoloid, uses her looks to Enamor any male heroes for three rounds. Passive Specials: Glory To The Oculoids!: If left untargetted, instead of a free hit, Brittany transfers 50 of his own health to his captor, the Photoloid. Drops: Memory of Combination 3 (Is destroyed if Brittany is killed) The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.5 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 198 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x6, Ether Core, Remedy x8, Elixir x4, Sushi x3 *Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x2, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Erdathcath Madilinas, 199 years old, Level 21 Druid *Hastened!* Power: 36 Health: 35/35 Ether: 21/24 Gold: 407 Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Overkill Gloves Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 5 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore 69 year old male gnome Cleric (Immune to Weakened) Level: 13.5 Power: 20 (13 + 6 + permanent boost of 1) SP: 0 Health: 21/21 Ether: 10/17 Gold: 228 Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Splinter Broom (WP: 8, defies SP) "To battle." Minoid, Level 19 Drilling Automaton HP: 31/31 Power: 29 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia, Hollow Blade Dagger (WP:6, dagger, hollow-blade [remedy]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle) ---------------------------------------------------------------------------------------------------------------------------------------------- "STATEMENT: We must think this battle through carefully.Blindly attacking our opponents not only has a 48.484848484% chance of getting us killed or deactivated, it also has a 87.369% of killing the Miners. Do not be deluded by their happiness. If you need to damage them to leave an opening in the Oculoid's defenses, do so." -
"Ordinary... Undead, remember? Typically frowned down upon? It... Could be worse. If I wasn't undead, I would've expired centuries before I could meet my family again."
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"Ugh, I think I already do, but... agreed."
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"Eh, the first 30 years of my resurrection were pretty swell, and the last few have been good... Don't ask about the middle, though. It's a long, boring story of me almost getting murdered several times."
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Honestly, I have considered that. Sorrow just needs a bit more pordding before he starts chucking dead bodies at children, though. One more runner and he'll probably hit that point.
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"...Burned to death, yes..."
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I cradle my head in my hands, a migraine pounding in my skull. "Drucilla. I died at the age of 6 months. Even back then.. I understood that fire was bad. These kids are what, 14? At least? Death should be an object to them. What will it take for them to get that they will die here? I'm sick and tired of playing their game. I refuse to believe anyone, no matter what background, cannot understand that demons are dangerous."
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I just can't hold it back anymore... I stomp in between the two kids, my frustration and agitation bubbling into one rather furious rant. "Both of you! What does it take for you to understand...? I am baffled. I am absolutely baffled. You saw the demon, didn't you? You saw that murderous psychopath, right? What does it take for you to get that you are in danger? Are you willing to die? Are you willing to die, are you willing for your friends to die, are you willing that everyone else in your clique die, just because someone dresses differently? Your lives are in mortal danger! I am so sick and tired of you people running off, arguing, bickering, putting yourself, your teachers, and us in lethal danger... For NOTHING! Absolutely nothing! So both of you, cooperate, and get your peers to knock it off!"
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"Well, first time, w got to the top floor of his tower, and I got betrayed. Party left me to sail away on a carnival ship. Second time, I crushed his jousters, faced him in a duel to the death... and paralyzed him from the neck down and left him at the hands of the populace, probably to be starved to death in a cell. ...It sounded a lot more heroic when I committed the act, trust me."
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