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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: Since you have a literal zero chance of taking damage here (besides the free hits, which I assume you've accounted for) any chance you can plan next round, too, so I can take both on in one fell swoop before I lose internet? -
Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: Since I may lose internet in an hour or two, should I assume Erdathcath shoots the Photoloid twice? -
Darksten steps over to the writhing Kos, pulling out his utility knife. <N-nooooouuuurgghhh... Don't... do it... P-please... N-no more s-shame... I am... too m-mighty... to have a b-buriallllrggh... L-like this...> Darksten doesn't listen to the spider's mad pleas, and hacks off one of his fangs. He takes off the appendage, the dismemberment and humiliation proving too much for Kos's wounded body and pride. He collapses to the floor as his eyes stare out vacantly, dead at long last. The Party: Darksten (Comrade Commander) 35 year old Male Human Ranger Level 4 Power: 7 Health: 10/10 Gold: 50 Equipment: Crossbow (WP: 3) Inventory: Potion x3, Remedy x2, Smoke bomb, Bedroll, Utility Knife (roleplay item), Grand Potion x2, Grating Stone, Phoenix Essence, Ambrosia. Fang of Kos (roleplay item) Hoang Anh (hoanganhbeo) 20 years old Male Human Knight Level 3 Power: 7 Defense: 2 Health: 12/12 Gold: 25 Equipment: Steel Sword (WP: 4); Shield (SP: 2) Inventory: Remedy x4 Bedroll, Grand Potion, Poison, Sword (WP: 3), Smokebomb, 10 gold "Victory, at last." Crowley, Level 4 Cleric HP:10/10 Ether: 3/7 Gold: 30 Equipment: Storch (WP: 2 staff, fire elemental.) Inventory: Tonic, "Shall we head back outside now?" QM Note: Ending should go up this afternoon, 97ers!
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
>Arthur uses grand Tonic on Grimwald (back) >Arthur remedies Erdathcath (back): >Erdathcath heals Brittany (back): Greater Heal Greater Heal (15x2=30+20=50 HP healed) >Erdathcath heals Derrek (back): No heal No heal >Grimwald casts Frailty on the Umbraloid (back): Success! >Grimwald casts Frailty on the Photoloid (back): Success! >Grimwald casts Sleep on the Umbraloid (back): Failure! >Grimwald casts Sleep on the Photoloid (back): Failure! >Minoid remedies Grimwald (hollow dagger, (back) >Minoid remedies himself (back) The battle rages on. The party focuses almost entirely on healing tactics, desperately trying to remedy the sickness spread to them by the Umbraloid. Erdathcath heals the brainwashed miners, and the Minoid is on healing duty, obeying Arthur's words to the letter. "Gnnnrgh..." Umbraloid, Level 55 Darkness *Poison 50!!* *Fragile! 3 rounds remaining* HP: 193/575 SP: 7 Immune to Sealing, Blindness, and Jinxing! Specials: Shadowy Sludge: With a slash of its tentacle, the Umbraloid releases a surge of lethal ink. Alll heroes become Doomed. Look Into My Eye...: The Umbraloid hijacks the mind of the hero who rolls Special Damage. That hero becomes Hexed and dequips all of their artifacts. Razor Jab: The Umbraloid impales the hero who rolled Special damage, reducing their health to 1, disregarding row and SP. Specials decided by die roll. Passive Specials: Meat Shield: The Umbroaloid's defense is equal to Derrek's health divided by 4, rounded down. Drops: Phoenix Essence, Amethyst "Join us! Join us!" Brainwashed Derrek, Level 18 Humanoid HP: 31/160 Specials: Piercing Pickaxe: Jabs the hero who rolled Special Damage with his pickaxe, dealing 18 damage - disregarding row. Passive Specials: Glory To The Oculoids!: If left untargetted, instead of a free hit, Derrek transfers 50 of his own health to his captor, the Umbraloid. Drops: Memory of Combination 1 (Is destroyed if Derrek is killed) "ENOUGH!" Photoloid, Level 45 Light *Bleeding!* *Fragile! 3 rounds remaining* HP: 535/550 SP: 24 Immune to Weakness and Sealing! Specials: Flood Of Light: In a flash of light, the hero who rolled Special Damage is blinded, and all other heroes take 24 damage. Witness The Light: The Photoloid indoctrinates the hero who rolled Special Damage, flooding their head with mindless bliss. Their health and ether are halved, and they are Hexed for one turn. Razor Jab: The Umbraloid impales the hero who rolled Special damage, reducing their health to 1, disregarding row and SP. Specials decided by die roll. Passive Specials: Meat Shield: The Photoloid's defense is equal to Brittany's health divided by 4, rounded down. Drops: Diamond, Bright Polish "Please, Master, let me help you!" Brainwashed Brittany, Level 18 Humanoid HP: 98/160 Specials: Model Miner: Brittany, under the complete control of the Photoloid, uses her looks to Enamor any male heroes for three rounds. Passive Specials: Glory To The Oculoids!: If left untargetted, instead of a free hit, Brittany transfers 50 of his own health to his captor, the Photoloid. Drops: Memory of Combination 3 (Is destroyed if Brittany is killed) The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.5 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* *Hastened!* *Reinforced!* Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 40 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 198 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x5, Ether Core, Remedy x7, Elixir x4, Sushi x3 *Status: Nostrum x3, Hurricane, Smelling Salts, Mead x2, Ambrosia x2, Dragon Scale, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Erdathcath Madilinas, 199 years old, Level 21 Druid *Hastened!* Power: 36 Health: 35/35 Ether: 21/24 Gold: 592 Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 25!*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing) Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 5 Smelling Salts, 15 Venoms, 4 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory) 69 year old male gnome Cleric (Immune to Weakened) *Lucky!* *Blessed!* Level: 13.5 Power: 20 (13 + 6 + permanent boost of 1) SP: 0 Health: 21/21 Ether: 11/17 Gold: 228 Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Splinter Broom (WP: 8, defies SP) "To battle." Minoid, Level 19 Drilling Automaton HP: 31/31 Power: 29 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Ether Core, Remedy x2, Grand Potion x2, Hollow Blade Dagger (WP:6, dagger, hollow-blade [empty]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle) -
I plan on using a ~magic sail~ to justify a ship being able to reach the North in 4 weeks in my finale.
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Round Six Of The Final Battle! >Crowley VS Kos Web (back): Hit (Web destroyed!) >Darksten VS Chilly Ant A (back): Hit (3+3=6 damage) >Hoang Anh VS Chilly Ant B (front): Critical Hit (4x2=8+2=10 damage) The ants make a futile last stand, but are all eventually stamped out. The giant insects, fearing punishment from their currently knocked out master, swarm the heroes. One by one, one gallant attack after another, they are all slashed. Two ants are destroyed initially. Darksten fires a fatal arrow through one, and Hoang bisects another. The poison coursing through another ant's feeble veins makes it succumb, the vermin dying a slow death. As the heroes watch the final insect in the shelter wither to nothing, they know that the battle had been won, once and for all. "...I think we did it. Those poor people will be able to hide from this hellish storm..." The Battle Is Victorious! All Heroes gain the proper amount of EXP. Party Leader, please distribute the loot: Phoenix Essence Ambrosia Remedy x2 10 gold The Party: Darksten (Comrade Commander) 35 year old Male Human Ranger Level 4 Power: 7 Health: 10/10 Gold: 50 Equipment: Crossbow (WP: 3) Inventory: Potion x3, Remedy x2, Smoke bomb, Bedroll, Utility Knife (roleplay item), Grand Potion x2, Grating Stone Hoang Anh (hoanganhbeo) 20 years old Male Human Knight Level 3 Power: 7 Defense: 2 Health: 12/12 Gold: 25 Equipment: Steel Sword (WP: 4); Shield (SP: 2) Inventory: Remedy x2 Bedroll, Grand Potion, Poison, Sword (WP: 3), Smokebomb "Victory, at last." Crowley, Level 4 Cleric HP:10/10 Ether: 3/7 Gold: 30 Equipment: Storch (WP: 2 staff, fire elemental.) Inventory: Tonic, ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Kos hacks up some blood as the party rifles through his possessions, apparently desperately clinging on for life. <D-d-damn that treasonous worm, Frostbarb... D-damn you persistent little heroes... D-damn you all! ALL OF YOU! I was going to have a feast fit for a k-king! Dozens of humans! D-dozens! You... you... You didn't even let me eat that wretched c-cleric... You exterminated by spider brethren, and my a-ant legion... DAMN YOU! YOU'VE RUINED EVERYTHING! EVERYTHING!!>
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Syndicate HQ is pretty small, no deeper than the sewers. Not actually underground, either. To enter you have to go into an underground passage, but the majority of the base is aboveground in a sealed off, refurbished warehouse.
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I sigh as I enter the planetarium, my mind drifting back to Aureole. "Finally, some peace and quiet..." I look around for the box.
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Fields of Gory. Loot, maybe... Bonaparte rep, almost definitely no.
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
Both demons give a raspy laugh. "Laws!? Pah! Those are just your creations. Why would we abide by them?" "Even the laws the gods themselves had set are being defiled by our legion, even now." -
I hope you enjoy my sociopathic demons, at least!
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Speaking of the Bonapartes, is Hestia still up in the Northern Seas?
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"We're mind readers, you demented ijit - we know already. To the contrary, we can't get enough of this answer! It's delicious! But isn't it unfair to withold it from your comrades? Or perhaps even you realize what you are? Because I can spell it out, if you like. I can tell you your each and every horrific failing, and how the all relate to your current condition. Would you like that, skirmisher?" -
Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: Fixed. May I request that you make your conditionals like that a darker shade of gray from here on out? I have a tendency to gloss over them when they're so light. "Wonderful job avoiding the accusation, skirmisher." -
This goddamn school. "Lets go with Heckz's plan."
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
>Arthur VS The Umbraoloid (back): Special Damage (Shadowy Sludge: All heroes are doomed!) >Arthur dequips his Cloak of Deception (back) >Grimwald heals Brittany (back): No heal Heal Less (13 HP healed) >Grimwald catss Sleep on the Umbraloid (back): Failure! >Grimwald heals Derrek (back): No heal Heal (8+13=21 HP healed) >Grimwald casts Sleep on the Umbraloid (back): Failure! >Erdathcath VS the Umbraloid (back): Special Damage Hit (15+20=35x2=70-7=63 damage) >Erdathcath VS the Umbraloid (back): Special Damage Critical Hit (15x2=30+20=50x2=100-7=93 damage) >Minoid uses a Grand Potion on Brittany (back) >Photoloid VS Arthur (back): 45/2=22-40=0 damage The battles rages on. Arthur attempts to skewer the Umbraloid, only for the demon to unleash a flurry of black plasm onto the heroes. The party is practically drenched, the toxic substance slowly seeping into their veins, the ailment soon to become fatal... "Do not trifle with the power of the Oculoids!" Grimwald heals the miners, but fails in putting the Umbraloid to sleep. Erdathcath delivers 2 swift blows with her handcannon, the shots not being nearly as fatal as the ones against the Cryoloid. The Photoloid lashes out at Arthur, but Arthur blocks the attack with his reinforced shield. Plasm splatters off of the Photoloid... and seeps into Arthur's skin. "Ohohohohohohohohoho! It seems like little Arthur here is not nearly as different from us Oculoids as it would appear! I don't suppose any of you vermin saw that?" "I did, Master... It sunk right in!" "Now tell me, heroes, why would this little beauty lie? You're hiding something, skirmisher. And I know what it is." "Death awaits you!" Umbraloid, Level 55 Darkness *Poison 50!!* HP: 293/575 SP: 7 Immune to Sealing, Blindness, and Jinxing! Specials: Shadowy Sludge: With a slash of its tentacle, the Umbraloid releases a surge of lethal ink. Alll heroes become Doomed. Look Into My Eye...: The Umbraloid hijacks the mind of the hero who rolls Special Damage. That hero becomes Hexed and dequips all of their artifacts. Razor Jab: The Umbraloid impales the hero who rolled Special damage, reducing their health to 1, disregarding row and SP. Specials decided by die roll. Passive Specials: Meat Shield: The Umbroaloid's defense is equal to Derrek's health divided by 4, rounded down. Drops: Phoenix Essence, Amethyst "...I feel better... But also worse, because now I can't give my life to Master..." Brainwashed Derrek, Level 18 Humanoid HP: 31/160 Specials: Piercing Pickaxe: Jabs the hero who rolled Special Damage with his pickaxe, dealing 18 damage - disregarding row. Passive Specials: Glory To The Oculoids!: If left untargetted, instead of a free hit, Derrek transfers 50 of his own health to his captor, the Umbraloid. Drops: Memory of Combination 1 (Is destroyed if Derrek is killed) "This farce ends now!" Photoloid, Level 45 Light *Bleeding!* HP: 540/550 SP: 12 Immune to Weakness and Sealing! Specials: Flood Of Light: In a flash of light, the hero who rolled Special Damage is blinded, and all other heroes take 24 damage. Witness The Light: The Photoloid indoctrinates the hero who rolled Special Damage, flooding their head with mindless bliss. Their health and ether are halved, and they are Hexed for one turn. Razor Jab: The Umbraloid impales the hero who rolled Special damage, reducing their health to 1, disregarding row and SP. Specials decided by die roll. Passive Specials: Meat Shield: The Photoloid's defense is equal to Brittany's health divided by 4, rounded down. Drops: Diamond, Bright Polish "You're the best, Photoloid!" Brainwashed Brittany, Level 18 Humanoid HP: 48/160 Specials: Model Miner: Brittany, under the complete control of the Photoloid, uses her looks to Enamor any male heroes for three rounds. Passive Specials: Glory To The Oculoids!: If left untargetted, instead of a free hit, Brittany transfers 50 of his own health to his captor, the Photoloid. Drops: Memory of Combination 3 (Is destroyed if Brittany is killed) The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.5 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* *Hastened!* *Reinforced!* *Doomed! 3 rounds remain* Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 40 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 198 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x6, Ether Core, Remedy x8, Elixir x4, Sushi x3 *Status: Nostrum x3, Hurricane, Smelling Salts, Mead x2, Ambrosia x2, Dragon Scale, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Erdathcath Madilinas, 199 years old, Level 21 Druid *Hastened!* *Doomed! 3 rounds remain* Power: 36 Health: 35/35 Ether: 21/24 Gold: 592 Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 25!*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing) Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 5 Smelling Salts, 15 Venoms, 4 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory) 69 year old male gnome Cleric (Immune to Weakened) *Lucky!* *Blessed!* *Doomed! 3 rounds remain* Level: 13.5 Power: 20 (13 + 6 + permanent boost of 1) SP: 0 Health: 21/21 Ether: 0/17 Gold: 228 Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Splinter Broom (WP: 8, defies SP) "To battle." Minoid, Level 19 Drilling Automaton *Doomed! 3 rounds remain* HP: 31/31 Power: 29 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Ether Core, Remedy x3, Grand Potion x2, Hollow Blade Dagger (WP:6, dagger, hollow-blade [remedy]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle) -
The remaining bugs were beyond hysterical. <You don't get it, man! Kos may still be alive, and the dude ate our last leader! Didn't even chew! If there is even the slightest chance he is still breathing, we have to obey his orders to the letter!> <It's all because of Frostbarb... He betrayed Kos, and then he decided to take matters into his own hands! It's all Kos' fault... If Frostbarb hadn't attempted to take over the pantry, we ants would've never accidentally exposed oursleves to humans, trying to relcaim it and all. You heroes would've never been hired, and Kos would lie in wait, waiting for this damn snowstorm to deliver a buffet right into his territory! He was going to eat every hoveller that walked into this place, if Frostbarb hadn't forced us to reveal ourselves to humans! He's a sociopath! Can't you see now? Can't you see why we're so afraid?!> Round Five Of The Final Battle! >Hoang uses a potion on himself (back) >Darksten VS Chilly Ant A (back): Miss >Crowley VS Chilly Ant B (back): Shield: Miracle (2+3=5 HP restored to all!) >Hardy Ant B VS Hoang (back): 5/2=3-3=0 damage The battle is down to the wire! Only a few weak ants remained, the party rejuvenated by Crowley's healing miracle. Kos's Web, Level 0 Vermin HP: 1/1 Specials: It's An Inanimate Object: Does nothing. Passive Specials: Ensnare: Confuses Hoang as long as it exists; Hoang is remedied of his confusion when the web is cut. Hardy Ant B, Level 5 Icy Vermin *Poisoned!* HP: 1/8 SP: 3 Specials: Ant Ambush: The Hardy Ant pounces on the heroes, all heroes taking 3 damage, disregarding row. Drops: Remedy Chilly Ant A, Level 5 Vermin HP: 2/7 Specials: Sleet String: Douses the hero who rolled special dmaage with freezing string, dealing 5 damage and the Shivering 1 effect. (Functions like Poison.) Passive Specials: Winter's Embrace: Chilly Ants defy SP. Drops: 5 gold Chilly Ant B, Level 5 Vermin HP: 2/7 Specials: Sleet String: Douses the hero who rolled special dmaage with freezing string, dealing 5 damage and the Shivering 1 effect. (Functions like Poison.) Passive Specials: Winter's Embrace: Chilly Ants defy SP. Drops: 5 gold The Party: Darksten (Comrade Commander) 35 year old Male Human Ranger Level 3 Power: 6 Health: 9/9 Gold: 50 Equipment: Crossbow (WP: 3 *Poisoned*) Inventory: Potion x3, Remedy x2, Smoke bomb, Bedroll, Utility Knife (roleplay item), Grand Potion x2, Grating Stone Hoang Anh (hoanganhbeo) *Confused!* 20 years old Male Human Knight Level 2 Power: 5 Defense: 2 Health: 11/11 Gold: 25 Equipment: Steel Sword (WP: 4); Shield (SP: 2) Inventory: Remedy x2 Bedroll, Grand Potion, Poison, Sword (WP: 3), Smokebomb "Ughnnn..." Crowley, Level 3 Cleric HP: 9/9 Ether: 2/6 Gold: 30 Equipment: Storch (WP: 2 staff, fire elemental.) Inventory: Tonic,
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"We must you scheme so much, skirmisher? Why must you hurt our beloved masters?!" "I am but another pawn in my master's game... if you destory me, another Oculoid will take my place... That is how it was meant to be. How it always will be! Now, die in the cold's embrace! You're a druid - you should know better than anyone else: only the strongest survive in winter! Now tell me, you wooden freak... Do you have enough to put down my brethren and I?" >Erdathcath VS the Cryoloid (back): Special Damage Damage Miss Critical Hit (15x2=30+20=50x8=400-26=374) (563-374=189) >Erdathcath VS the Cryoloid (back): Damage Damage Aim Critical Hit (15x2=30+20=50x8=400-26=374) (374-189=185 gold overkill) >Minoid uses a Health Core on Arthur (back) >Arthur VS the Photoloid (back): Hit (11+31=42-15=27 damage) >Arthur retrieves his weapons >Grimwald VS the Umbraloid (back): Damage Critical Hit (8x2=16+13=29x2=58 damage) >Grimwald VS the Umbraloid (back): MIss Critical Hit (8x2=16+13=29x2=58 damage) >The Photoloid and Umbraloid awake... The Cryoloid recieves a beyond thorough beating. Erdathcath shoots at him twice, both shots nailing him squarely in the eye and sending him flailing backwards. "GGGGnnnaaaAAAaaaauughhhhhhHHHhhhh!" With one last pain stricken scream, the Cryoloid bursts, killed. The miner he had brainwashed slumps to the floor, unconscious. The other two Oculoids awake from their slumber as they are bombarded by Arthur and Grimwald. "STATEMENT: We have slain one Oculoid. The other two miners are in the critical, as well as Grimwald. QUERY: What is our next course of action?" "Why do you keep talking, little robot? I feel greeeeaaaaatt..." "Never felt better! All thanks to the Oculoids!" "No. Brother!" Umbraloid, Level 55 Darkness HP: 509/575 SP: 2 Immune to Sealing, Blindness, and Jinxing! Specials: Shadowy Sludge: With a slash of its tentacle, the Umbraloid releases a surge of lethal ink. Alll heroes become Doomed. Look Into My Eye...: The Umbraloid hijacks the mind of the hero who rolls Special Damage. That hero becomes Hexed and dequips all of their artifacts. Razor Jab: The Umbraloid impales the hero who rolled Special damage, reducing their health to 1, disregarding row and SP. Specials decided by die roll. Passive Specials: Meat Shield: The Umbroaloid's defense is equal to Derrek's health divided by 4, rounded down. Drops: Phoenix Essence, Amethyst "...So happy happy happy..." Brainwashed Derrek, Level 18 Humanoid HP: 10/160 Specials: Piercing Pickaxe: Jabs the hero who rolled Special Damage with his pickaxe, dealing 18 damage - disregarding row. Passive Specials: Glory To The Oculoids!: If left untargetted, instead of a free hit, Derrek transfers 50 of his own health to his captor, the Umbraloid. Drops: Memory of Combination 1 (Is destroyed if Derrek is killed) "This farce ends now!" Photoloid, Level 45 Light *Bleeding!* HP: 545/550 SP: 2 Immune to Weakness and Sealing! Specials: Flood Of Light: In a flash of light, the hero who rolled Special Damage is blinded, and all other heroes take 24 damage. Witness The Light: The Photoloid indoctrinates the hero who rolled Special Damage, flooding their head with mindless bliss. Their health and ether are halved, and they are Hexed for one turn. Razor Jab: The Umbraloid impales the hero who rolled Special damage, reducing their health to 1, disregarding row and SP. Specials decided by die roll. Passive Specials: Meat Shield: The Photoloid's defense is equal to Brittany's health divided by 4, rounded down. Drops: Diamond, Bright Polish *smiles and sways, weak but still ecstatic.* Brainwashed Brittany, Level 18 Humanoid HP: 10/160 Specials: Model Miner: Brittany, under the complete control of the Photoloid, uses her looks to Enamor any male heroes for three rounds. Passive Specials: Glory To The Oculoids!: If left untargetted, instead of a free hit, Brittany transfers 50 of his own health to his captor, the Photoloid. Drops: Memory of Combination 3 (Is destroyed if Brittany is killed) The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.5 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* *Hastened!* *Reinforced!* Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 40 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 198 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x6, Ether Core, Remedy x8, Elixir x4, Sushi x3 *Status: Nostrum x3, Hurricane, Smelling Salts, Mead x2, Ambrosia x2, Dragon Scale, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Erdathcath Madilinas, 199 years old, Level 21 Druid *Hastened!* Power: 36 Health: 35/35 Ether: 21/24 Gold: 592 Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 25!*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing) Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 5 Smelling Salts, 15 Venoms, 4 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory) 69 year old male gnome Cleric (Immune to Weakened) *Lucky!* *Blessed!* Level: 13.5 Power: 20 (13 + 6 + permanent boost of 1) SP: 0 Health: 21/21 Ether: 4/17 Gold: 228 Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Splinter Broom (WP: 8, defies SP) "To battle." Minoid, Level 19 Drilling Automaton HP: 31/31 Power: 29 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Ether Core, Remedy x3, Grand Potion x3, Hollow Blade Dagger (WP:6, dagger, hollow-blade [remedy]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle) -
Huh, I never noticed that in Quest 4 before. Not downright snarky or odd, but definitely among the most unique in all of Heroica. I'm trying to figure out how well it works in a Heroica setting, since a quest I am planning may have 9 different narrators...
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Has anyone ever considred a non-conventional tone while narrating a quest? Think Lemony Snicket in the Series of Unfortunate Events.
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: Sorry for the delay! Also, some notes: -The Minoid will attack the miners with his shield skill, but only if that miner will not be killed by the attack. If the blow is fatal, he will not strike. -Tell me if you want Roots of Life/Miracles to include the miners. Round Two Of The Oculoid Assault! >Arthur uses a Dragon Scale on Grimwald (back) >Arthur VS the Umbraloid (back): Special Damage (Razor Jab: Arthur reduced to 1 HP) >Minoid VS the Umbraloid (back): Critical Hit (6x2=12+19=31x2=62 damage) >Minoid VS the Umbraloid (back): Miss >Grimwald heals Charles (back): Heal Greater Heal (8x2=18+13=31 HP healed) >Grimwald puts the Umbraloid to sleep (back): Success! >Grimwald casts blindess on the Cryoloid (back): Failure! >Grimwald casts frailty on the Cryoloid (back): Success! >Erdathcath switches out her amulet for her Mage's Muffler (back) >Erdathcath VS the Cryoloid (back): Damage Critical Hit (13x2=26+21=47x4=188-26=162 damage) >Photoloid: Fails to wake up! The Oculoids' defenses crumble, may of them put soundly to sleep. The miners gaze on at their masters with vacant smiles, not realizing the conflict around them. "STATEMENT: We have an opening. If we spend a little bit of our time making sure that these Oculoids cannot siphon off the miners, we can focus our attacks on the one that is currently awake - and hopefully defeat it." "ZzzzzzZzZzzZZZZzz..." Umbraloid, Level 55 Darkness *Asleep!* HP: 563/575 SP: 15 Immune to Sealing, Blindness, and Jinxing! Specials: Shadowy Sludge: With a slash of its tentacle, the Umbraloid releases a surge of lethal ink. Alll heroes become Doomed. Look Into My Eye...: The Umbraloid hijacks the mind of the hero who rolls Special Damage. That hero becomes Hexed and dequips all of their artifacts. Razor Jab: The Umbraloid impales the hero who rolled Special damage, reducing their health to 1, disregarding row and SP. Specials decided by die roll. Passive Specials: Meat Shield: The Umbroaloid's defense is equal to Derrek's health divided by 4, rounded down. Drops: Phoenix Essence, Amethyst "...Master, why do you sleep?" Brainwashed Derrek, Level 18 Humanoid HP: 60/160 Specials: Piercing Pickaxe: Jabs the hero who rolled Special Damage with his pickaxe, dealing 18 damage - disregarding row. Passive Specials: Glory To The Oculoids!: If left untargetted, instead of a free hit, Derrek transfers 50 of his own health to his captor, the Umbraloid. Drops: Memory of Combination 1 (Is destroyed if Derrek is killed) "Nnnnnnrrrgggh..." Cryoloid, Level 40 Ice *Fragile! 3 rounds remaining* *Jinxed!* HP: 563/725 SP: 26 Immune to Sleep and Sealing! Specials: Bleak Midwinter: The Cryoloid conjures an ice storm, all heroes taking damage equal to their level - disregarding row. Ice Barrier: Erects an icy wall for two turns, giving an addiitonal 10 SP to all enemies. Razor Jab: The Umbraloid impales the hero who rolled Special damage, reducing their health to 1, disregarding row and SP. Specials decided by die roll. Passive Specials: Meat Shield: The Cryoloid's defense is equal to Charles's health divided by 5, rounded down. Drops: Opal, Elixir "Praise the powerful Oculoids!" Brainwashed Charles, Level 18 Humanoid HP: 131/150 Specials: Haymaker: Punches the hero that rolled Special Damage, doing 36 damage. Passive Specials: Glory To The Oculoids!: If left untargetted, instead of a free hit, Charles transfers 50 of his own health to his captor, the Cryoloid. Drops: Memory of Combination 2 (Is destroyed if Charles is killed) "ZzzzzzZZzZzzzZZzz..." Photoloid, Level 45 Light *Asleep!* HP: 550/550 SP: 15 Immune to Weakness and Sealing! Specials: Flood Of Light: In a flash of light, the hero who rolled Special Damage is blinded, and all other heroes take 24 damage. Witness The Light: The Photoloid indoctrinates the hero who rolled Special Damage, flooding their head with mindless bliss. Their health and ether are halved, and they are Hexed for one turn. Razor Jab: The Umbraloid impales the hero who rolled Special damage, reducing their health to 1, disregarding row and SP. Specials decided by die roll. Passive Specials: Meat Shield: The Photoloid's defense is equal to Brittany's health divided by 4, rounded down. Drops: Diamond, Bright Polish "Enjoy your slumber, Master!" Brainwashed Brittany, Level 18 Humanoid HP: 60/160 Specials: Model Miner: Brittany, under the complete control of the Photoloid, uses her looks to Enamor any male heroes for three rounds. Passive Specials: Glory To The Oculoids!: If left untargetted, instead of a free hit, Brittany transfers 50 of his own health to his captor, the Photoloid. Drops: Memory of Combination 3 (Is destroyed if Brittany is killed) The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.5 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* *Hastened!* *Reinforced!* Power: 42 (31 + WP:11) Health: 1/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 40 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 198 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x6, Ether Core, Remedy x8, Elixir x4, Sushi x3 *Status: Nostrum x3, Hurricane, Smelling Salts, Mead x2, Ambrosia x2, Dragon Scale, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Erdathcath Madilinas, 199 years old, Level 21 Druid *Hastened!* Power: 36 Health: 35/35 Ether: 21/24 Gold: 407 Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 25!*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing) Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 5 Smelling Salts, 15 Venoms, 4 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory) 69 year old male gnome Cleric (Immune to Weakened) *Lucky!* *Blessed!* Level: 13.5 Power: 20 (13 + 6 + permanent boost of 1) SP: 0 Health: 21/21 Ether: 4/17 Gold: 228 Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Splinter Broom (WP: 8, defies SP) "To battle." Minoid, Level 19 Drilling Automaton HP: 31/31 Power: 29 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Hollow Blade Dagger (WP:6, dagger, hollow-blade [remedy]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle) -
QM Note: Thank Flipz for running this round, while I was reocvering from some sickness! Guest QM Note: Hey, guys, Flipz here--I often end up helping Endgame with battle calculations when he gets busy. You're in a bit of an odd situation with Free Hits since one of your enemies defies SP but another one doesn't. In this case, I just calculated both Free Hits individually, but for future reference, two Free Hits on the same Hero are normally added together before row and SP calculations, like this: (Enemy A + Enemy B VS Hoang (back): 5+5=10/2=5-2=3 damage). Round Four Of The Final Battle! >Hoang uses Potion on Crowley (back): (Crowley: restored to full health) >Crowley uses Grand Potion on Darksten (back): (Darksten: restored to full health) >Darksten vs. Kos (back): Critical Hit! (Kos KO'd!) Free Hits: >Hardy Ant A + Chilly Ant B VS Hoang (back): (5/2=3-2=1) + (5/2=3) = 4 damage >Hardy Ant B VS Crowley (back): 5/2=3 damage >Chilly Ant A VS Darksten (back): 5/2=3 damage While Hoang and Crowley heal the party up, Darksten fires off a critical blow that knocks Kos unconscious. The remaining spiders surge over the party, but none are knocked out. The Knight and one of the arachnids barely cling to consciousness by a thread. <Kos is still breathing... He can't fight, but he l-lives...> <We can't risk potential punishment! We gotta take these guys down now, before Kos awakes and rips us a new one!> Kos's Web, Level 0 Vermin HP: 1/1 Specials: It's An Inanimate Object: Does nothing. Passive Specials: Ensnare: Confuses Hoang as long as it exists; Hoang is remedied of his confusion when the web is cut. Hardy Ant A, Level 5 Icy Vermin *Poisoned!* HP: 1/8 SP: 3 Specials: Ant Ambush: The Hardy Ant pounces on the heroes, all heroes taking 3 damage, disregarding row. Drops: Remedy Hardy Ant B, Level 5 Icy Vermin *Poisoned!* HP: 2/8 SP: 3 Specials: Ant Ambush: The Hardy Ant pounces on the heroes, all heroes taking 3 damage, disregarding row. Drops: Remedy Chilly Ant A, Level 5 Vermin HP: 2/7 Specials: Sleet String: Douses the hero who rolled special dmaage with freezing string, dealing 5 damage and the Shivering 1 effect. (Functions like Poison.) Passive Specials: Winter's Embrace: Chilly Ants defy SP. Drops: 5 gold Chilly Ant B, Level 5 Vermin HP: 2/7 Specials: Sleet String: Douses the hero who rolled special dmaage with freezing string, dealing 5 damage and the Shivering 1 effect. (Functions like Poison.) Passive Specials: Winter's Embrace: Chilly Ants defy SP. Drops: 5 gold The Party: Darksten (Comrade Commander) 35 year old Male Human Ranger Level 3 Power: 6 Health: 6/9 Gold: 50 Equipment: Crossbow (WP: 3 *Poisoned*) Inventory: Potion x3, Remedy x2, Smoke bomb, Bedroll, Utility Knife (roleplay item), Grand Potion x2, Grating Stone Hoang Anh (hoanganhbeo) *Confused!* 20 years old Male Human Knight Level 2 Power: 5 Defense: 2 Health: 1/11 Gold: 25 Equipment: Steel Sword (WP: 4); Shield (SP: 2) Inventory: Potion, Remedy x2 Bedroll, Grand Potion, Poison, Sword (WP: 3), Smokebomb "Ughnnn..." Crowley, Level 3 Cleric HP: 6/9 Ether: 2/6 Gold: 30 Equipment: Storch (WP: 2 staff, fire elemental.) Inventory: Tonic,
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: I'll run the round in half an hour, 99ers. -
QM Note: The Phoenix Essence isn't recieved immediately, you have to wait until after the battle concludes.
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