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Everything posted by Endgame
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"I do confess I'm not the most honorable of fighters, but consider it just another piece on the playing field, Boomingham. Can't leave you broed and unfulfilled, can I? That would be remiss of me. You have accomplished more than I ever thought any human ever could, and I feel as if to reward you with a unsatisfying final clash would be downright criminal."
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Or is it?! Well, consdiering the main villain is current level 130, yeah, probably.
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Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
The door opened and the path forward clear, the party steps inside... A glass case, locked as tight as can be, a decayed corpse of a verminous rat sitting inside the glass. It's body is obscured by mildew and disease clouding up the cage, this despicable brial the source of the awful smell throughout. The party can feel their skin writhe and shiver, the two heroes desperately hoping that Twisted Rosalia wasn't sinking into their blood. Their source of dread is confirmed to be coming from a second force, as well, as the angered voice of a child rings out in the air. This time however it sounds deeper, clearer than ever, the party perhaps getting through to him... And yet, he sounded as distraught and furious as ever, his spectral tantrums becoming grim and menacing. The spirit of Isaac ushers in a cold chill, the burst of air slamming the door shut behind the party... "dOc -daDdy - aNd mOmmy oNce tOld mE a sTory frOm eNNoc's bOOk. iT waS abOut a liTTle bOy wHo haD tO be saCrificEdd caUse soMething moRE imPortaNt thAn all Of theM saId sO, aNd he toLd hiS daDDy to dO it, bUt insTead the daDDy saCrifIced a... A..." What will the party do?! -
Round Four Of The Final Battle: >Mortimer VS The Regret (back): Aura Aura! >Masson VS The Spine (back): Hit >Boomingham VS Claw of Destruction (back): Meditate (1 ether regained) >Johon uses a grand potion on himself (back) >Johon VS The Claw of Despair (back): Special Damage Critical Hit (13x3=39+32=71x2/2=71 damage) >Jeaux remedies himself from the back row (back) >Punii VS The Spine (back): Damage >Erdathcath VS The tail (back): Damage Damage (The Tail stabs The Regret!) >Alice VS The Spine (back): Hit >Karie uses a Herbal Infusion (back) The party repairs and prepares for the next onsaluht, the blood of them and their foe staining the white snow black and red. With a motion reminsicient of a paladin unsheathing his sword, The Regret pulls a new saber of light out of thin air, the blade materializing in his hands. "G-guys, I have an idea!" Calls out Alice from chattering teeth. "If we make the Claws fragile and then destroy his swords... It'll blow his arms clean off! We can get both in one swoop if we try!" The Regret's Turn: >The Regret VS Mortimer: Dark Blast! (No damage) "Ah, back to swordplay. An old favorite of mine..." The Regret, Level 130 Dark HP: 2472/3000 SP: 10 Immune to Hexing, Weakened, Minimizing and Fast Asleep! Specials: Power Surge: The Regret overflows with power. At the end of the next round, the first 3 heroes in the battle order are hit for 90 damage each. Saber Storm: With a horrific roar The Regret makes fatal needles descend from the sky, impaling 3 random heroes. If the needles lodged in their body are not destroyed by the end of the round, those heroes are knocked out instantly. The All Consuming Flame: The Regret unleashes hellfire on the hero who rolled Special Damage, reducing them 1 HP, 1 Ether, cutting their SP in half for the rest of the battle, and removes all of their positive effects. Specials decided randomly. Passive Specials: Adaption: All negative effects, Poison and Bleeding excluded, last for only 3 rounds against The Regret. After they expire, they are added to his list of immunities. Hyper Contagion: Any hero who rolls damage against The Regret becomes infected by The Regret's sickly aura. They recieve 2 random effects from The Regret's list of immunities. Nemesis: The Regret gets his own turn at the end of each round. Parts of a Whole: Each part of The Regret's body that is destroyed inflicts 300 damage to him, disregarding Fragile. Lifeline: The Regret cannot be defeated until all of his other body parts are destroyed. When all of them are destroyed, however, The Regret is made permanently Fragile, disregarding any immunities he may have. Drops: Phoenix Incense, Mead x3, Nostrum x3, Smelling Salts x3, Health Core x3, Ether Core x3 The Regret's Attacks: >Indoctrinate: The Regret Hexes and Dooms the chosen hero with his magic. >Deep Fears: The Regret unearths some of the chosen hero's bad memories, making them Fragile and Doomed. >Tailitzer Shot: The Regret shoots a Tailitzer shot into the air. >Claw Rend: The Regret slashes at the chosen hero, doing 66 damage. >Pestilence: The Regret spreads sickness to the chosen hero, giving them the Poison 15 effect. >Dark Blast: In a burst of dark magic, the chosen hero taking damage equal to their level x2. The Regret's Spine, Level 0 Ancient Potential Moves: 3 Passive Specials: Nemesis: The Regret gets his own turn at the end of the round, equal to the amount of moves left on the Spine. The number resets after every round. Stagger: Each succesful hit on the spine staggers The Regret, reducing the amount of moves he can use during his turn by one. Ascending Aggression: When both hands are destroyed/the Tail is destroyed, the number of The Regret's potential moves will go up by 1. Claw of Despair, Level 72 Dark *Stun!* HP: 396/1100 Immune to Weakened and Blindness! Specials: Hilt Smash: The Regret slams the hilt of his saber into the head of the hero who rolled Special Damage. That hero takes 60 damage disregarding SP. Bleak Midwinter: With a wave of his claw The Regret ushers in howling cold wind, making the heroes feel colder than they could imagine. Every hero has a 1/2 chance of becoming Doomed. Myriad Needles: The Regret summons a huge amount of dark spikes to emerge from the ground to skewer the heroes. All heroes take 20 Darkness-elemental damage, disregarding row and SP. If the Left Saber is still active, Hilt Smash is used. If not, the special is decided randomly between Bleak Midwinter and Myriad Needles. Swordplay: If the Left Saber is destroyed, the Despair Claw restores it after 2 rounds. While the Saber is active, Hilt Smash is used for both Damage and Special Damage. Intimidation: The Regret's hideous claws have the potential to horrify any hero who targets him. All heroes hwo target the claw have a 1/3 chance of becoming Jinxed. Drops: Nothing Left Saber, Level 56 Light/Ice *Hastened!* HP: 200/200 Specials: Slash Sweep: The Saber sweeps through the entire party, all heroes taking 30 damage disregarding SP. Cruel Crucifier: The Regret stabs the hero who rolled Special Damage through the chest, remvoing their positive effects and reducing their health to 1. Specials are decided by die roll. Passive Specials: Piercing Blows: The Saber disregards SP on rolls of damage. Light Burst: When destroyed, he Saber explodes into shards of light, dealing 200 damage (disregarding row and SP) to the Left hand. Drops: Nothing Claw of Destruction, Level 72 Dark *Poison 34!* *Cursed!* HP: 371/802 Immune to Weakened and Sealing! Specials: Hilt Smash: The Regret slams the hilt of his saber into the head of the hero who rolled Special Damage. That hero takes 60 damage disregarding SP. Grim Storm: With a wave of his claw The Regret ushers in torrents of snow, all heroes having a 1/2 chance of recieving the Freezing 12 effect. (Functions the same as Poison.) Ether Master: Using his magical powess The Regret saps the ether users of the party dry, all ether using heroes losing 20 ether and becoming Sealed. If the Right Saber is still active, Hilt Smash is used. If not, the special is decided randomly between Grim Storm and Ether Master. Swordplay: If the Right Saber is destroyed, the Destruction Claw restores it after 2 rounds. While the Saber is active, Hilt Smash is used for both Damage and Special Damage. Intimidation: The Regret's hideous claws have the potential to horrify any hero who targets him. All heroes hwo target the claw have a 1/3 chance of becoming Jinxed. Drops: Nothing Right Saber, Level 56 Light/Ice *Hastened!* HP: 200/200 Specials: Slash Sweep: The Saber sweeps through the entire party, all heroes taking 30 damage disregarding SP. Cruel Crucifier: The Regret stabs the hero who rolled Special Damage through the chest, remvoing their positive effects and reducing their health to 1. Specials are decided by die roll. Passive Specials: Piercing Blows: The Saber disregards SP on rolls of damage. Light Burst: When destroyed, he Saber explodes into shards of light, dealing 200 damage (disregarding row and SP) to the Right hand. Drops: Nothing The Regret's Tail, Level 100 Dark HP: 1002/1300 Specials: Malovelent Miasma: The Regret uses his tail to shroud the battlefield in a horrible smoke. For the next round, all positive effects on the heroes are rendered null, and will return when the smoke dissapates. Tailitzer: The Regret launches a massive orb of energy from his tail in a high arc. If it is not destroyed by the end of the next round it will hit the ground and explode, all heroes taking damage equal to their level disregarding row and SP. Smite: The Regret's tail points at a hero, and a column of lightning descends from the sky, knocking them out instantly. Specials cycle through. Passive Specials: Immune System: All negative effects (except Poison and Bleeding) last a maximum of 2 rounds, after which they are purged. Drops: Nothing The Party: Lord Lawrence Boomingham (Zepher) Level 33Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged!* *Sealed! 2 rounds remaining* Power: 52 Power Bonus: 5 Defense: 10 (8) Health: 56/56 Ether: 12/31 Gold: 986 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), *Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword), Darksteel Greatsword (WP: 10, Blinded Effect, Greatsword), Silver Sword (WP: 18, Longsword) Grand Potion, Grand Tonic, Remedy x2, Phoenix Essence, Health Core • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) Scarlet Hood (Sutiable for anyone, headwear. SP: 4, Immune to Stunned.), Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword) Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)• Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Grating Stone • Bedroll *Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70) **Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70) Karie Alderflask-Cour *Lucky!* *Inspired!* *Blessed!* *Transcended!* 23? years old human female Level 28 Witch Defence: 2 (0) Health: 75/90 (7+27+8+2) Ether: 14/34 (1+27+4+2) Gold: 1059 Equipment: Blazing Palm (WP: 14, Fire elemenetal, whip, succeful hits lower the target's level by one.)Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Witch's Talisman (Makes the witch's poisonous attacks cause poisoned by 10-effect instead of poisoned by 1, suitable for witches; accessory) Inventory: *Weapons: Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Sexy (WP: 9, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses), Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip), *Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky) *Artefacts: Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory), Paper Doll *Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory) *Gems: Ruby (Fire) Sapphire *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity *Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song) *Consumables: Potion, Grand Potion, Tonic, Grand Tonic x6, Remedy x4, Phoenix Essence x4, Nostrum x2, 9 Venoms, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged-effects upon consumption), 4 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Deadly Venom *Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass *Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use) Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter Jeaux Elmfyre (joeshmoe554) *Sealed! 2 rounds remaining* Automaton male, Evoker Level 21.66*Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* Power Bonus: 0 Defense: 5 (0) Health: 33/33 Ether: 2/21 Gold: 936 Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; Poison 7 and Cursed; empty; handcannon), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear), Golden Helmet (HP +3, SP +3), Spellbound Gloves (Spellpower +5) Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle) Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, x2 Amethyst, Soma, Tonic, Grand Tonic x3, Grand Potion, Phoenix Essence x2, Remedy x2, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), Ruby, Sapphire, Ectoplasm, Oculoid Fireworks x2, Ether Core, Spellbound Gloves (Spellpower +5), Aquamarine, Garnet, Emerald, Opal, Scroll of Blidness, Scroll of Sealing, Scroll of Confusion, Scroll of Weakening, Scroll of Frailty Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor) Mortimer "Em" Mahzan (Em) *Party Leader!* *Lucky!* *Encouraged!* *Reinforced!* Unknown age human male Warden Level 21 Power Bonus: 5 Defense: 56 Health: 40/40 AURA: 80/80 Gold: 314 Equipment: Blazing Bow (WP: 14, Fire-elemental)Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year), Frost Helm (SP: 3, immune to ice, suitable for anyone)Inventory: Consumables: Smoke bomb, Nostrum, Remedy, Venom, Grand Potion x5, Mead, Ambrosia, Silver Ore, Phoenix Essence Weapons: Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Aquabow (WP: 7, Water-elemental), Tools: Bedroll, Shovel, Pickaxe Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Eyepatch Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign. Erdathcath Madilinas, 199 years old *Sealed! 2 rounds remaining* Level 25.66 Druid Power: 41 Health: 39/39 Ether: 8/28 Gold: 423 Equipped: Tritech Handcannon (WP:16, Fire-elemental, permanent poisoned 7 + 10, cursed), Satchel of Awesomeness (Permanent Lucky-effect; bodywear, suitable for anyone), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only) Inventory: *Qlice (WP: 8, club, permanent Poison 4), Longbow (WP:7), Quick bow (WP: 6, bow, provides hastened effect for one round each battle) Machine's Heart (The hollowed out heart of Monolith, after being defeated, halves all damage from Earth, Electrical, and Mechanical type enemies; bodywear, suitable for anyone) *Mage's muffler (protects from sealing; accessory, suitable for anyone), Helmet (+1 max. health; headwear, suitable for anyone), Snake Eye Charm (protects from petrified; accessory, suitable for anyone), Helmet (+1 max. health), *Bedroll, Shovel, Pickaxe, Telescope, *Scroll of Weakening *6 Potions, Grand Potion x2, 6 Mead 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Saber teeth, Jinxy Juice x2, Grand Tonic x4, Love Potion, Blind Fury, Grating Stone, Mythril Shard x2, Silver Ore, 3 Elixirs, 2 Phoenix Essences, Sushi (restores 5 HP and 5 Ether), Neutralizer, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Equilibrium Tonic, Remedy x2, Silver Ore, Smoke Bomb Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Encouraged!* *Hastened!* *Lucky!* Level: 32.25 Power Bonus: +0 (0art+0perm) Health: 46/46 (lvl31+cls7+7perm+0art) Defense: 5 (5art+0Shield+0perm) Ether: 0/0/30 (lvl30 Kept Effects: *Natural Respite* *Restoration**Immune to: Fragile* *1.5 stealing multiplier* *Hide of The Bleeding* Temporary Effects: Gold: 5248 Equipment: Weapon: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*) Shield: Artefact 1 (1+): Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*) Artefact 2 (10+): Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats) Artefact 3 (20+): Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing) Artefact 4 (30+):Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) Artefact 5 (40+): Artefact 6 (50+): Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*) Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP: 10/20 against Beasts) Consumables: Potions (25), Grand Potions (17), Grand Tonics (1), Health Cores (1), Phoenix Essences (2), Remedies (10), Mead (14), Smelling Salts (13), Nostrums 11), Venoms (10), Deadly Venoms (7), Smoke Bombs (1) , Fire Bombs (1), Water Bombs (5), Lightning Bombs (14), Bones (13), Skeleton Decoys (1), Ambrosia (2), Mulled Wine (1), (1)Trial Brews (1), Ectoplasms (1), Level-Up Mushrooms (1), Grating Stones (2) Elements: Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) Scrolls: Tools: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Magniscopes (1) Quest/RP/Misc. items: Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore "Its all come down to *wheeze* this!" Punii, Level 22.66 Alchemist HP: 38/38 SP: 3 Gold: 19 Equipment: Yellow Carapace (SP: 3, Backwear, cannot be dequipped, suitable to Punii only... Unless you want to skin him alive?), Tiny Tail (WP: 7, cannot be dequipped, suitable to Punii only... Unless you want to amputate it?) Inventory: Health Coire, Ether Core, Grand Tonic x2, Bravado Brew, Phoenix Essence, Smoke Bomb x2, Purging Water (removes all postive effects from all enemies) "Come on guys..." Alice Incor, Level 21 Sage *Invisibility!* *Sealed! 2 rounds remaining* HP: 31/31 Ether: 0/23 SP: 2 Equipment: Leather Armor (SP: 2, Bodywear) Ivory Hammer (WP: 12), Diamond, Amethyst Inventory: Grand Potion x2, Smelling Salts "Oh god, oh god, oh god..." Masson Cour, 26 years old, Level 50.6 Paragon HP: 25/70 SP: 5 Power Bonus: 5 Gold: 50 Equipment: Darksteel Zandatsu (WP: 15, Longsword) Ivory Syndicate Cowl (SP: 5, Headwear, suitable to Masson only), Regretful Robes (+5 power, Bodywear), Quickdraw Sheathe (1/6 chance of starting every battle Hastened, Backwear), Wedding Ring (Immune to Enamored, Suitable to Masson only, cannot be dequipped, Accesory) Inventory: Spare Dagger (WP: 8), Remedy x2, Grand Potion x3, Paper Doll, Invisibility Cloak (Backwear: 1/6 chance of dodging rolls of Damage and Free Hits),
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Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
Keying in the correct combination, Vindsval grips the steel wheel of the door and gives it a turn. The tumblers click and fall into position, the door unlocking and opening. Is there anything the party would like to do before they proceed into the quarantine for the Twisted Rosalia disease? -
Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
Progress creeps backwards, the number of correct letters in correct postions dropping to four. There were no correct letters in incorrect positions. -
Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
Vindsval gets even closer, with five letters in the correct positions. -
Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
Vindsval keys in the new combination and gets the same result, confirming the first four letters to be "Gene". Throwing that out there, since I for some reason thought you said "genetor" instead of "genitor" and made the same mistake three times over... I'm sorry for the mistake, that was an inexsusable slip on my part. -
Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
Vindsval gets the same result: Four correct letters in the correct spot. -
Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
Vindsval makes some serious progress! Four correct letters in the correct position! -
Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
Three correct letters, all in the wrong spot. -
Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
Vindsval, having confirmed part of the code, chooses to experiment to try and crack open the door. One correct letter in the correct spot. Two correct letters in the incorrect spots. -
In between scuffles The regret speaks with a surprising amount of sincerity. "I do quite enjoy our bouts, heroes. I have loved turning each page of each chapter of our sagas - and writing my own, on occasion. Playing the villain has been an honor for you and your ilk. But even a scrap of good will not redeem your kind..."
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Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
Another input, another listening to clicking... One correct letter in the correct spot. One correct letter in the incorrect spot. -
"Honestly? Likely the same thing. Sometimes I just set things in motion, Karie... But those two occasions, I only hastened the inevitable." Round Three Of The Final Battle: >Mortimer VS The Regret (back): Critical Hit Critical Hit (14x2=28+5=33+21=54x2=108-10=98 damage) >Masson VS The Claw of Despair (back): Critical Hit (15x2=30+50=80+5=85/2=43 damage) >Boomingham VS Claw of Despair (back): Critical Hit (9x2=18+32=50+4=54x4/2=108 damage) >Johon VS The Taiol (back): Damage Damage (100/4=25 damage) >Johon VS The Claw of Despair (back): Special Damage Critical Hit (13x2=26+31=57x2/2=57 damage) >Jeaux ressurects Erdathcath >Jeaux VS The Claw of Destruction (back): Special Damage (Ether Master: All ether users lose 20 ether and are Sealed) >Punii VS The Spine (back): Damage (Nothing happens) >Erdathcath VS The Regret's Tail (back): Damage Shield: Roots of Life! (Erdathcath is sealed...) >Alice VS The Spine (back): Critical Hit >Karie VS The Spine: Hit Shield: Mass Illusion! The Tail is hexed! The battle rages on, Erdathcath getting resurrected after a decent sealing and beating from The Regret. Karie hijacks part of The Regret's body. Karie can feel the tattoo on her back begin to burn and spread, flickering between white and black as she steals control of The Regret's limb. The Regret's Turn: >The Regret VS Karie: Pestilence (Poison 15 inflicted) >The Regret VS Masson: Dark Blast (50x2=100/2=50-5=45 damage) "Not a great force, hm?" The Regret, Level 130 Dark HP: 2572/3000 SP: 10 Immune to Hexing, Weakened, Minimizing and Fast Asleep! Specials: Power Surge: The Regret overflows with power. At the end of the next round, the first 3 heroes in the battle order are hit for 90 damage each. Saber Storm: With a horrific roar The Regret makes fatal needles descend from the sky, impaling 3 random heroes. If the needles lodged in their body are not destroyed by the end of the round, those heroes are knocked out instantly. The All Consuming Flame: The Regret unleashes hellfire on the hero who rolled Special Damage, reducing them 1 HP, 1 Ether, cutting their SP in half for the rest of the battle, and removes all of their positive effects. Specials decided randomly. Passive Specials: Adaption: All negative effects, Poison and Bleeding excluded, last for only 3 rounds against The Regret. After they expire, they are added to his list of immunities. Hyper Contagion: Any hero who rolls damage against The Regret becomes infected by The Regret's sickly aura. They recieve 2 random effects from The Regret's list of immunities. Nemesis: The Regret gets his own turn at the end of each round. Parts of a Whole: Each part of The Regret's body that is destroyed inflicts 300 damage to him, disregarding Fragile. Lifeline: The Regret cannot be defeated until all of his other body parts are destroyed. When all of them are destroyed, however, The Regret is made permanently Fragile, disregarding any immunities he may have. Drops: Phoenix Incense, Mead x3, Nostrum x3, Smelling Salts x3, Health Core x3, Ether Core x3 The Regret's Attacks: >Indoctrinate: The Regret Hexes and Dooms the chosen hero with his magic. >Deep Fears: The Regret unearths some of the chosen hero's bad memories, making them Fragile and Doomed. >Tailitzer Shot: The Regret shoots a Tailitzer shot into the air. >Claw Rend: The Regret slashes at the chosen hero, doing 66 damage. >Pestilence: The Regret spreads sickness to the chosen hero, giving them the Poison 15 effect. >Dark Blast: In a burst of dark magic, the chosen hero taking damage equal to their level x2. The Regret's Spine, Level 0 Ancient Potential Moves: 3 Passive Specials: Nemesis: The Regret gets his own turn at the end of the round, equal to the amount of moves left on the Spine. The number resets after every round. Stagger: Each succesful hit on the spine staggers The Regret, reducing the amount of moves he can use during his turn by one. Ascending Aggression: When both hands are destroyed/the Tail is destroyed, the number of The Regret's potential moves will go up by 1. Claw of Despair, Level 72 Dark *Stun!* HP: 467/1100 Immune to Weakened and Blindness! Specials: Hilt Smash: The Regret slams the hilt of his saber into the head of the hero who rolled Special Damage. That hero takes 60 damage disregarding SP. Bleak Midwinter: With a wave of his claw The Regret ushers in howling cold wind, making the heroes feel colder than they could imagine. Every hero has a 1/2 chance of becoming Doomed. Myriad Needles: The Regret summons a huge amount of dark spikes to emerge from the ground to skewer the heroes. All heroes take 20 Darkness-elemental damage, disregarding row and SP. If the Left Saber is still active, Hilt Smash is used. If not, the special is decided randomly between Bleak Midwinter and Myriad Needles. Swordplay: If the Left Saber is destroyed, the Despair Claw restores it after 2 rounds. While the Saber is active, Hilt Smash is used for both Damage and Special Damage. Intimidation: The Regret's hideous claws have the potential to horrify any hero who targets him. All heroes hwo target the claw have a 1/3 chance of becoming Jinxed. Drops: Nothing Claw of Destruction, Level 72 Dark *Poison 34!* *Cursed!* HP: 405/891 Immune to Weakened and Sealing! Specials: Hilt Smash: The Regret slams the hilt of his saber into the head of the hero who rolled Special Damage. That hero takes 60 damage disregarding SP. Grim Storm: With a wave of his claw The Regret ushers in torrents of snow, all heroes having a 1/2 chance of recieving the Freezing 12 effect. (Functions the same as Poison.) Ether Master: Using his magical powess The Regret saps the ether users of the party dry, all ether using heroes losing 20 ether and becoming Sealed. If the Right Saber is still active, Hilt Smash is used. If not, the special is decided randomly between Grim Storm and Ether Master. Swordplay: If the Right Saber is destroyed, the Destruction Claw restores it after 2 rounds. While the Saber is active, Hilt Smash is used for both Damage and Special Damage. Intimidation: The Regret's hideous claws have the potential to horrify any hero who targets him. All heroes hwo target the claw have a 1/3 chance of becoming Jinxed. Drops: Nothing The Regret's Tail, Level 100 Dark *Hexed!* HP: 1002/1300 Specials: Malovelent Miasma: The Regret uses his tail to shroud the battlefield in a horrible smoke. For the next round, all positive effects on the heroes are rendered null, and will return when the smoke dissapates. Tailitzer: The Regret launches a massive orb of energy from his tail in a high arc. If it is not destroyed by the end of the next round it will hit the ground and explode, all heroes taking damage equal to their level disregarding row and SP. Smite: The Regret's tail points at a hero, and a column of lightning descends from the sky, knocking them out instantly. Specials cycle through. Passive Specials: Immune System: All negative effects (except Poison and Bleeding) last a maximum of 2 rounds, after which they are purged. Drops: Nothing The Party: Lord Lawrence Boomingham (Zepher) Level 33Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged!* *Sealed! 3 rounds remaining* Power: 52 Power Bonus: 5 Defense: 10 (8) Health: 56/56 Ether: 11/31 Gold: 986 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), *Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword), Darksteel Greatsword (WP: 10, Blinded Effect, Greatsword), Silver Sword (WP: 18, Longsword) Grand Potion, Grand Tonic, Remedy x2, Phoenix Essence, Health Core • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) Scarlet Hood (Sutiable for anyone, headwear. SP: 4, Immune to Stunned.), Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword) Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)• Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Grating Stone • Bedroll *Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70) **Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70) Karie Alderflask-Cour *Lucky!* *Inspired!* *Sealed! 3 rounds* *Poison 15!* 23? years old human female Level 28 Witch Defence: 2 (0) Health: 75/90 (7+27+8+2) Ether: 14/34 (1+27+4+2) Gold: 1059 Equipment: Blazing Palm (WP: 14, Fire elemenetal, whip, succeful hits lower the target's level by one.)Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Witch's Talisman (Makes the witch's poisonous attacks cause poisoned by 10-effect instead of poisoned by 1, suitable for witches; accessory) Inventory: *Weapons: Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Sexy (WP: 9, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses), Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip), *Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky) *Artefacts: Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory), Paper Doll *Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory) *Gems: Ruby (Fire) Sapphire *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity *Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song) *Consumables: Potion, Grand Potion, Tonic, Grand Tonic x6, Remedy x4, Phoenix Essence x4, Nostrum x2, 9 Venoms, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged-effects upon consumption), 5 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Deadly Venom *Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass *Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use) Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter Jeaux Elmfyre (joeshmoe554) *Sealed! 3 rounds remaining* Automaton male, Evoker Level 21.66*Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* *Fragile! 1 rounds remaining* *Doomed! 1 rounds remaining* Power Bonus: 0 Defense: 5 (0) Health: 33/33 Ether: 1/21 Gold: 936 Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; Poison 7 and Cursed; empty; handcannon), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear), Golden Helmet (HP +3, SP +3), Spellbound Gloves (Spellpower +5) Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle) Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, x2 Amethyst, Soma, Tonic, Grand Tonic x3, Grand Potion, Phoenix Essence x2, Remedy x3, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), Ruby, Sapphire, Ectoplasm, Oculoid Fireworks x2, Ether Core, Spellbound Gloves (Spellpower +5), Aquamarine, Garnet, Emerald, Opal, Scroll of Blidness, Scroll of Sealing, Scroll of Confusion, Scroll of Weakening, Scroll of Frailty Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor) Mortimer "Em" Mahzan (Em) *Party Leader!* *Lucky!* *Encouraged!* *Reinforced!* Unknown age human male Warden Level 21 Power Bonus: 5 Defense: 56 Health: 40/40 Gold: 314 Equipment: Blazing Bow (WP: 14, Fire-elemental)Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year), Frost Helm (SP: 3, immune to ice, suitable for anyone)Inventory: Consumables: Smoke bomb, Nostrum, Remedy, Venom, Grand Potion x5, Mead, Ambrosia, Silver Ore, Phoenix Essence Weapons: Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Aquabow (WP: 7, Water-elemental), Tools: Bedroll, Shovel, Pickaxe Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Eyepatch Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign. Erdathcath Madilinas, 199 years old *Sealed! 3 rounds remaining* Level 25.66 Druid Power: 41 Health: 39/39 Ether: 8/28 Gold: 423 Equipped: Tritech Handcannon (WP:16, Fire-elemental, permanent poisoned 7 + 10, cursed), Satchel of Awesomeness (Permanent Lucky-effect; bodywear, suitable for anyone), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only) Inventory: *Qlice (WP: 8, club, permanent Poison 4), Longbow (WP:7), Quick bow (WP: 6, bow, provides hastened effect for one round each battle) Machine's Heart (The hollowed out heart of Monolith, after being defeated, halves all damage from Earth, Electrical, and Mechanical type enemies; bodywear, suitable for anyone) *Mage's muffler (protects from sealing; accessory, suitable for anyone), Helmet (+1 max. health; headwear, suitable for anyone), Snake Eye Charm (protects from petrified; accessory, suitable for anyone), Helmet (+1 max. health), *Bedroll, Shovel, Pickaxe, Telescope, *Scroll of Weakening *6 Potions, Grand Potion x2, 6 Mead 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Saber teeth, Jinxy Juice x2, Grand Tonic x4, Love Potion, Blind Fury, Grating Stone, Mythril Shard x2, Silver Ore, 3 Elixirs, 2 Phoenix Essences, Sushi (restores 5 HP and 5 Ether), Neutralizer, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Equilibrium Tonic, Remedy x2, Silver Ore, Smoke Bomb Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Encouraged!* *Hastened!* *Lucky!* Level: 32.25 Power Bonus: +0 (0art+0perm) Health: 21/46 (lvl31+cls7+7perm+0art) Defense: 5 (5art+0Shield+0perm) Ether: 0/0/30 (lvl30 Kept Effects: *Natural Respite* *Restoration**Immune to: Fragile* *1.5 stealing multiplier* *Hide of The Bleeding* Temporary Effects: Gold: 5248 Equipment: Weapon: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*) Shield: Artefact 1 (1+): Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*) Artefact 2 (10+): Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats) Artefact 3 (20+): Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing) Artefact 4 (30+):Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) Artefact 5 (40+): Artefact 6 (50+): Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*) Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP: 10/20 against Beasts) Consumables: Potions (25), Grand Potions (18), Grand Tonics (1), Health Cores (1), Phoenix Essences (2), Remedies (10), Mead (14), Smelling Salts (13), Nostrums 11), Venoms (10), Deadly Venoms (7), Smoke Bombs (1) , Fire Bombs (1), Water Bombs (5), Lightning Bombs (14), Bones (13), Skeleton Decoys (1), Ambrosia (2), Mulled Wine (1), (1)Trial Brews (1), Ectoplasms (1), Level-Up Mushrooms (1), Grating Stones (2) Elements: Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) Scrolls: Tools: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Magniscopes (1) Quest/RP/Misc. items: Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore "Its all come down to *wheeze* this!" Punii, Level 22.66 Alchemist HP: 38/38 SP: 3 Gold: 19 Equipment: Yellow Carapace (SP: 3, Backwear, cannot be dequipped, suitable to Punii only... Unless you want to skin him alive?), Tiny Tail (WP: 7, cannot be dequipped, suitable to Punii only... Unless you want to amputate it?) Inventory: Health Coire, Ether Core, Grand Tonic x2, Bravado Brew, Phoenix Essence, Smoke Bomb x2, Purging Water (removes all postive effects from all enemies) "Come on guys..." Alice Incor, Level 21 Sage *Invisibility!* *Sealed! 3 rounds remaining* HP: 31/31 Ether: 0/23 SP: 2 Equipment: Leather Armor (SP: 2, Bodywear) Ivory Hammer (WP: 12), Diamond, Amethyst Inventory: Grand Potion x2, Smelling Salts "Oh god, oh god, oh god..." Masson Cour, 26 years old, Level 50.6 Paragon HP: 25/70 SP: 5 Power Bonus: 5 Gold: 50 Equipment: Darksteel Zandatsu (WP: 15, Longsword) Ivory Syndicate Cowl (SP: 5, Headwear, suitable to Masson only), Regretful Robes (+5 power, Bodywear), Quickdraw Sheathe (1/6 chance of starting every battle Hastened, Backwear), Wedding Ring (Immune to Enamored, Suitable to Masson only, cannot be dequipped, Accesory) Inventory: Spare Dagger (WP: 8), Remedy x2, Grand Potion x3, Paper Doll, Invisibility Cloak (Backwear: 1/6 chance of dodging rolls of Damage and Free Hits),
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Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
Vindsval tries once again... One correct letter in the correct place. Two correct letters in incorrect places. -
Heroica RPG - Decamon Tournament: Cerulean Cup
Endgame replied to Sandy's topic in The Heroica Archive
Sorry, just came back! "No... No, I suppose it isn't fair." I play a Stone Golem to trump Shaun's Flesh Golem, before playing my Pegasus. "Is that game?" -
Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
Vindsval keys in his first guess and presses his ear to the door, listening to the clicking and whirring of the door. 1 letter right, wrong position. -
Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
It would seem that the wheel was merely a way of confirming input - instead, a series of small buttons on the center of the wheel were to enter a password. The password, judging by the lock's design, was 7 letters long. Judging by the keypad, there were no numbers, and no case sensitivty. _ _ _ _ _ _ _ What combinations will the party try? QM Note: Answers will be responded to in a format of: -How many correct letters in the wrong position and -How many correct letters in the correct position -
Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
The table to the left is moist and damp from the dripping pipe above it. Examining the tale, he finds a stack of papers, the ink smudged and ruined by the dripping water. Vindsval finds but one paper not ruined by the water: It seems as though the party could breach through the locked door and confront what may be the source of Isaac's rage if they could only force the lock. -
QM Note: Haven't had much time to do much more than small updates, unfortunately - in the blank space I was just trying to prompt some roleplay. I'll run a round tomorrow morning! Thanks for understanding, guys, this holiday season has been a lot on me so far.
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"You have two exhibits right in front of you... Your husband and your admirer are right before you. Can you truly defend their actions? And mother the paragon's child?"
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"Although my preference is for the dark, little angel, the struggle between the two forces matters little to me. There is only a sickness I feel I must cure, and I don't really care how many humans I must kill to achieve my aim. And a poor manipulator? Hardly. The ten thousand hunters outside never faced any magic - I pulled their strings through understanding of their nature. And in your party, I made young Alice a traitor, exposed Johon for the pitiful whelp I knew he always was, and managed to get the most obnoxiously lovestruck man to walk Olegaia to rape his own wife." Masson begins to panic and fet even more. "Shut up! Shut the hell up!" "You think you have any semblance of control over your own plight? Confess, Paragon. You enjoyed it when your wife was drugged. You want, you need a woman to be that helplessly, hopelessly attached to you to keep the noose of your neck, eh? Can you deny it?" Masson stares on, his look vacant but his eyes looking tortured and guilty. "You can't deny it. You liked it that way. I truly do pity you, Karie - should you make it out of here in one piece, you'd have to raise and nurture the poor psychopath's child. Odd how you only attract maniacs, isn't it?"
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Quest 85, if I'm not mistaken.
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I love how Sorrow got paired up with Shaun.