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idlemarvel

Eurobricks Citizen
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Everything posted by idlemarvel

  1. Probably not but I had to put him somewhere! I just bought a subway car only from eBay from someone who only wanted the Spiderman and associated minifigs so I will have a 2-car unit shortly.
  2. Top marks for building a full train with consistent style and livery. I'd like to see a video of it running.
  3. Like, wow. You have been busy with stud.io. Are you planning to build one or all of these monsters? Would they run on any radius curve? The first one (Absolute) is my favourite, but the Behemoth with 4 motors (and 2 hubs?) is also amazing. Thanks for sharing.
  4. The main content of the latest Marvel theme Lego set is the subway train. It uses a standard 6x28 train base and RC train wheels (plastic axle version). You can build it with fixed bogies for pushing along the floor, or with rotating bogies using 2x2 turntable plates. As such it runs on standard Lego track very well. Naturally I wanted to motorise it! I could think of a few ways to motorise it, but I decided to try and keep the external appearance as close to the original as possible, and to be controllable from a Remote. Using a bogie design recently featured in this topic, I built this bogie with a vertical drive axle, which could be fitted into a sideways mounted Train Motor. Inside there is no room for anything except the driver's seat. All the passenger seating was removed, and the rear cab had to be redesigned to fit the motor. The end result looks like this: You could improve the appearance by turning all the Technic 1x1 with axle hole through 90 degrees, or replacing them with more light blue grey 1x2 profile bricks. Here's a short video:
  5. That's an excellent description of the problem and the possible solutions with a clear recommendation. Thanks for this even though it was 6 years ago!
  6. Yes. Maybe you could combine it with the forthcoming #76321 Spiderman Subway Car!
  7. Sure. On the controller canvas add a display widget (the black square one is probably best) and then choose a global variable from a-z for your loop counter. Then every time a loop is processed in your program include a display instruction to display that variable in that widget.
  8. Version 2 of the power transmission bogie thanks to @XG BC
  9. Thanks very much @XG BC I'll give that a go.
  10. Take a passenger car from #60337, remove the bogie and inside details from one end, build a 2-axle power transmission bogie, add a train motor and hub and off you go. I decided to use a train motor for ease of control with the remote. It is mounted on its side and held fast between the walls. You need a few tiles under the motor so the pin on top of the motor can fit in an inner window recess. Because of the orientation of the motor when using the remote + is backwards and - forwards. Here are a few details of the new bogie. Only one axle is powered but that seems to be enough to drive the railcar, even when pulling the other passenger car from the set. The yellow protruding axle needs to be 7L due to the way the train motor is designed. I added some lights to the front but that is optional. Here's a video of it running though my rather eclectic layout.
  11. I think most people are but there's one with over 4000 parts! I assume they'll be weeded out at some point in the process.
  12. Very clever. How about minifig cups for the front headlights?
  13. You're welcome! Dave
  14. Very good. You have captured the look of the Köf very well indeed. Even without motorisation, which would be tricky with the tiny wheels, it would look good sitting in the siding of any continental layout.
  15. I recently purchased this set as my 70th birthday treat. I'm enjoying building it but only on bag 6 of 32 at the moment so a long way to go! For those not familiar with the set, one of the features is a rubber tyre underneath the hull designed so that when you push the boat along the floor the paddle wheel will turn. Otherwise you have to operate the paddle wheel manually. I decided early on that at my age I'm not pushing this thing along the floor to see the paddle wheel move, so I planned to motorize it. The picture below shows a small Technic Angular Motor fitted in the well where the rubber wheel goes. I had to make the well one stud wider and had to adjust the axles that turn the rudder as the joining piece was catching on the motor. Currently my plan is to have the battery box/hub outside the model, as an extension to the stand. The advantage of the Technic Angular Motor is a) it's small and b) it is very slow which fits with the speed required by the paddle wheel. I hope it has enough torque to drive the paddle wheel and the dummy engines, we'll see. I can also thread some Powered Up Lights through the well so I could have some internal illumination. This is all hidden beneath the deck so nothing is visible from above. The motor is held in place with 4 stud pins on top of the motor which fit in the bottom of a few cross beams (white in the picture). Only new parts were the motor, a few axles and a 1x6 brown plate instead of the supplied 2x6 (above the motor). I did try a WeDo 2.0 Medium motor which is also quite small but I couldn't fit it in without losing the rudder control mechanism so I abandoned that idea. I did have a quick look on You Tube etc but I couldn't find anyone else who's tried to motorise this model. There are probably better ways but I was trying to minimise any change to the build.
  16. The part number is the same in the new Polar set #60470 as it was in the Freight Train set #60336, namely 6214559.
  17. I bought the actual set at a visit to my local Lego store: Very nice, and the working lift is cute. Two things disappoint me. One is the transparent roof is only secured at the top and just flops over the curved technic beams: I'm sure they could have found a way to secure the lower end with a couple of clips. The other is the tiny maintenance of way vehicle. Here it is compared to its big brother from a previous station set #60335: Doesn't really compare. I guess they had to include something to go on the rails but this is feeble. Maybe a small push-along railcar would have been better even for a few £££s more?
  18. There's quite a long list but the main points are: The app can control any hub, the remote only the City 2-port hub (well the Move hub as well but only in a very limited way). The remote can only control simple motors (basically the train motor) and lights, the app can control any motor. The remote has 10 equal speed steps (probably 6 usable), with the app you can have smoother acceleration and braking controls. The remote cannot interact with sensors, the app can respond to any colour, light, force or motion sensor. With the app you can automate some operations like shuttle trains or level crossing gates. Of course the remote wins on simplicity and ease of use. You can link the remote to the app and get the best of both worlds. I have written a book on the Powered Up app which you can download for free. The topic is pinned at the start of the Train Tech theme. Hope this helps.
  19. Yes indeed. The buttons above and below that just make odd electronic noises and sound of rock falls.
  20. I did report the problem with the Powered Up app and FireOS HD10 and TLG have finally fixed the problem. No more Bluetooth permission issues. It was fixed in version 4.2 of the Powered Up app which came out a few days ago including an app for the new Arctic train set. So not dead yet!
  21. TLG have released a new version(4.2) of the Powered Up app which includes an app for the new Arctic train set.
  22. That is likely to be a problem if you use the 2-port "City/Train" hub. You might have more luck with the Technic 4-port hub. Are you using Powered Up hub to get Bluetooth control?
  23. Front-paging well deserved!
  24. Excellent micro scale model. You've really captured the shape and proportions. And what a history lesson. It makes me want to see one IRL. Are there any left in museums in the UK?
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