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Everything posted by swils
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
swils replied to Kintobor's topic in The Heroica Archive
Formatting be damned, posting from mobile, heh. Raising his shield, Thormanil harbors Arx from the twins. Once he is assured that the hatchling was safe and unharmed, the two make straight for the door. Ignoring any jeers from the goblins, they follow Hole and Alex down to the cellar. Edit: Defense, 5+3+(4*2), heh. And no bonus from flagpole, that coward hoke turned tail and ran! :P- 500 replies
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
swils replied to Kintobor's topic in The Heroica Archive
Arx flies high towards the ceiling, trying to nimbly dodge the grasping mitts of the hobgoblins below him. He waits for an opportunity to get past the thieves and get out the door.- 500 replies
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
swils replied to Kintobor's topic in The Heroica Archive
Hearing Arx yelp, Thormanil sprints through the Upstairs Hallway, heading straight for the Spare Bedroom, his lance at the ready.- 500 replies
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Heh, actually it's far simpler (or not, depending). Played some EQOA on PS2 back in the day, my favorite character was my Barbarian Warrior (just ahead of my Troll Shaman DK). Barbarians, as a race, were taller than most other races, so going with a Giant Barbarian was the obvious choice when I started up here. Unfortunately, I didn't have my Hagrid torso here, nor did I feel like making a regular sized fig and just calling it a giant, so... short giant!
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
swils replied to Kintobor's topic in The Heroica Archive
Thormanil takes off towards the Master Bedroom, while Arx flies towards the Spare Bedroom.- 500 replies
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
swils replied to Kintobor's topic in The Heroica Archive
Right on Hoke's heels, Thormanil asks, "Anyone wanna run upstairs with me and see who broke what?"- 500 replies
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
swils replied to Kintobor's topic in The Heroica Archive
Sorry for the hold up, folks. Work and all that. Thanks for the fix, Kint! Thormanil repeats.- 500 replies
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
swils replied to Kintobor's topic in The Heroica Archive
Thormy's SP value (and health from previous rounds affected by it). Don't make me spam it, I don't want to be that guy- 500 replies
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
swils replied to Kintobor's topic in The Heroica Archive
Yeah, so adjust Thormy's health to account for the extra SP (Also, I'm not sure how last round went... I got hit for 32-30 damage?) Might need to recheck health on both rounds. Anyway.. Groaning at both the riposte and the youngest hero's pun, Thormanil again strikes at Fishface from the front row.- 500 replies
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
swils replied to Kintobor's topic in The Heroica Archive
Thormanil groans, both at the riposte and the pun made by the young rogue. Just to make sure you get it when you update the stats -- Thormy's defense should be 19 (5 from shield, 3 from armor, 3 from flagpole,.8 from having great reputation w/ Shadeaux, so the cloak gives (4x2) sp)- 500 replies
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Gotta wait til there's a quest listed in the Hall, barring very rare circumstances. Am I mistaken, or aren't there two quests open in the Hall at present?
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How dare he make a joke about a loot item that doesn't even matter in retrospect. How dare he not take things so super seriously all the time. How dare he.
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
swils replied to Kintobor's topic in The Heroica Archive
Seeing the changeling take such a weak form, Thormanil and Arx leap at the window of opportunity, charging her from the front row.- 500 replies
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Hey, they were really nice boots! And now Thormy's totally cool with some orcs, at least, so that's gotta patch things up, right?
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Look at the expert classes and see if any of them are to your liking, then pick your rep based on that.
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
swils replied to Kintobor's topic in The Heroica Archive
Worry about the loot after the fact.- 500 replies
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
swils replied to Kintobor's topic in The Heroica Archive
SP should be at 20. Thormanil attacks McCoy from the front row.- 500 replies
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
swils replied to Kintobor's topic in The Heroica Archive
He sighs, and follows the rest of the group to the Kitchen. (3 turns if I'm understanding it right. Do we have to give each action/turn separately?) Also, Thormy's defense should be at 20 (8+(4*3) from the cloak)- 500 replies
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
swils replied to Kintobor's topic in The Heroica Archive
Ohhhh. Now I see it. Yeah, the exact connection slipped my mind (I just got off work, slightly fried, haha). If no one else is confused by it, then there's no need to change things.- 500 replies
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
swils replied to Kintobor's topic in The Heroica Archive
Well jeez, show it on the map, then! Edit: Also, thanks. Heh- 500 replies
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
swils replied to Kintobor's topic in The Heroica Archive
Cellar is directly connected to... ? "Right then. Too much noise, gotta be a distraction. Obvious ways in are the doors in the Kitchen and Foyer. Did any of you take note of the windows in any of the rooms, especially ground floor?" he asks those with him in the Sun Room- 500 replies
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
swils replied to Kintobor's topic in The Heroica Archive
He continues from the hallway into the Downstairs Corridor, seeing what it held as he made his way into the Dining Hall.- 500 replies
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Meandering through the hallway, Arx recoils as a little pink envelope suddenly appears out of nowhere. Thormanil chuckles at the dragonling's surprise as he grabs the lottery notice, signing his name and returning it to the aether.
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So a compounding percentage is less complicated than a flat reduction that varies only on application? No worries, I understand the need for simplicity/standardization (10% across the board).
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Cursed - Removes (level of hero who applied it) from max hp each turn. Cursed vs heroes - Removes 3(?) max hp/turn as usual.