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Palathadric

Eurobricks Grand Dukes
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Everything posted by Palathadric

  1. Okay, but rendering is a more reasonable excuse. The real reason is I'm too lazy to upload.
  2. Vote: Erdathcath: The_Customizer for jumping on the bandwagon. Barty Docken: Quiver of Protection: Inflicts enemies with the "slowed" effect (to further protect him from those pesky free hits) otherwise the Bow of Paralyzing (same effect) Dyric: Second lucky die with ability to stack "lucky" effect (because he's so darn unlucky!)
  3. Sorry, I don't know why it posted again. Internet seems a bit wacky.
  4. I strike the Wolfgang from the front row. "Die pest! "Erdy, perhaps put yourself last in the battle order, so if you get a miracle you will cure any of us who have been negatively affected."
  5. Sorrow - Ether Core (because they're a part of his being ) Alexis - embued Scroll of Chastity (so that no one needs to do this: ) Finnegan - she-Aura (since he wants it so bad. ) Thormanil - 20x Grating Stones (so he can actually deal some damage to Docken ) Erdathcath - 5x Venom (cause she's a collector. ) Amma - Scroll of Inspiration (so she won't be so grumpy ) Costy - WP: 1 Dagger of Minimization [deals Minimized effect] (cause I'd love to see him fight with that weapon when he gets into the advanced classes) En Sabah Nur - Scroll of Luck Haldor - Free Shave Hybros - Cloak of the Red Assassin (all the way!!!) Maurice - Freedom!!!
  6. Turns out I may be able to get online after all though it may not be frequent. Sorry for the trouble, Flare! Oh, and Merry Christmas! "Go with the battle order and targets I suggested since Erdy already approved of it more-or-less. No need to delay. Let's strike out."
  7. So in essence, Flare's "Paralyzing Venom" deals the slowed effect. What is the final result on "Stunned" though? It goes into effect immediately or only for the first strike of the next turn? From this description it seems like it goes into affect immediately. Also, if two heroes target a hastened enemy, I think it makes sense that it can't deliver a free hit.
  8. I could post the POV-Ray files if you want.
  9. Unfortunately, I have no new models to add. Okay, in truth I'm lying. I've had the models ready for a while, but have been too lazy to render them. But though nothing in the way of models I bring...um...well Merry Christmas!
  10. Hey all, just so you know, the boss has decided to actually grant us vacation for this Christmas period and maybe even a bit beyond. Of course, the family has everything already planned out for me. Anyway, I may not have any internet connection (I'm not sure about this, but just to be safe I want to let you know), so I may be gone for up to a week or so. I'll try my best to get on if I can, but for now I'll let Erdy control my actions. I think this battle is also sufficiently "in-hand" for us to not need to worry about putting ourselves in dangerous situations. We can leave the skelly until the other enemies are all dead and Pretzel will be on hand to heal anyone if they need it or to attack if needed. Sorry about this. "When the time comes to fight the skeleton (once the other two are defeated), you can just leave me to it. None of your attacks will deal any damage to it, and there's no need for Erdy to waste her strength attempting to heal it. He will never be able to smash through my tricorne anyway, so I'd be perfectly safe and would be able to chip away at him quickly enough, hopefully."
  11. Don't want to ruin the merriment, but there is a size limit on pictures, I believe. They're supposed to be 800 x 600 or smaller. It's also generally not necessary to quote add the whole picture to your quote when replying to someone. Don't mean to be all "moderatey" but... By the way, merry Christmas everyone!
  12. "Sarge would be knocked out if he attacks the Wolfgang no matter what row he attacks from, if he activates his special. I don't think it would be a good idea for both of us to attack Almite Bob because it's unnecessary to risk both of us getting sealed. I don't think we really need to worry about trying to take out the enemies as quickly as possible, for now. For this round, anyway, I'll be healing myself. Or instead of you attacking Almite, you can leave him to Sarge for now and we can attempt to finish off the Wolfgang. Adam is stuck attacking the Wolfgang anyway until we can bring him down. Sarge, attack Almite Bob from the back row. It's the safest thing for you to do."
  13. Nope. The order is the way it was. The second one seems more transparent than the first.
  14. Nice slice, Sarge. At least you made up for getting us into this mess...somewhat. In my opinion it doesn't make sense for you to go against the Wolfgang. In any case, you have to fight from the back row, so go for Almite Bob. Back Row, remember. Otherwise, keep battle order and targets the same. Battle Order: Adam: Wolfgang (Front Row) Sarge: Almite Bob (Back Row) Erdy: Almite Bob (Back Row) Pretzel: Heal himself (I don't think Row matters), unless already at full health in which case I target Wolfgang from the front row. Not much has changed since last round, so I'm sure Erdy will agree to this. Does the Wolfgang's special take row into account? What about SP?
  15. Much less a permanently lucky sorcerer.
  16. For those interested in seeing what I'm presently working on: It's not done yet. but it's getting there.
  17. What's truly impressive is not the size, but how intricate it all is. Everything seems laid out with the utmost preciseness. Your patience is quite outstanding!
  18. Since the colour of the top layer was not so nice, I removed the top layer and tried rendering it, first with the using the non-"clear" lgeo pieces, and then using the regular ones: Non-"clear": Clear: Neither renders were too short, but they also weren't incredibly long. Clear one probably took about 3-4 hours to complete.
  19. Special Guard for clerics has been in effect since the beginning, I believe, although it was nerfed at some point or other.
  20. Ummm...Adam's shield should protect him from the damage inflicted by the skeleton, so he should be at 31/40 health. Since none of us took an incredible amount of damage, you can autoplay. "Repeat actions, all!" "I must say, I relish smacking that toothy beast around. Die, villian, die!"
  21. Erdy, I don't think there's any need for us to attack the skeleton until the others are knocked out. He won't be able to pierce Adam's shield or my armour. Put Adam or myself first in the Battle Order. Also, I would advise that you target Albert. Because I don't know if we want to risk activating his special. If you think Adam's fine taking him, then let me suggest: Adam: Wolfgang Sarge: Albert the Insane (Normally I would have put them targetting the opposite enemies, but Sarge doesn't have the strength to survive the Wolfgang's blow. Erdy: Almite Bob Pretzel: Heal Erdy or Adam if under 20 hp or Sarge if under 10. Otherwise, attack Wolfgang from the front row. What do you think? It seems to be a good idea to have you and I or at least one of us at the end of the battle order in case we heal everyone. Also, if Adam is in the front, he may encourage us all with his rallying war cry.
  22. Ummm...is that how Sandy said it works. I thought it only deals double damage when there's only one enemy to target. My connection takes forever to load the first page of the R&D topic though, so I'll let someone else look it up. "In case you didn't realize, he'd kill you with one strike!" "Now follow your leader. Erdy, on your word. Ready when you are. If you don't count the demon, who is unnecessary to target until we take out the others, then we outnumber them, so let's get this over with. I would suggest either you or Adam take on Bob. Should I go for the Wolfgang man?"
  23. Yeah, I know. But Heroica, as I see it, should be more light-hearted, and though I enjoy the deep role-playing as well to me, there is a certain balance to it. I guess when it starts getting too "real-world" it starts getting into less of a story and more of a...I don't know how to say it. Obviously, people think differently about this. And I guess it's good, but...well, all is well.
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