-
Posts
2,719 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by 2GodBDGlory
-
Control+ General Discussion
2GodBDGlory replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thanks for the response, guys! Fortunately, I figured out my current issue in the code, and I can still use the already-downloaded version, so I guess I'm alright for now, though I'll likely miss out on all updates. -
Control+ General Discussion
2GodBDGlory replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
So, I was doing some coding in the Powered Up app tonight, and I started noticing some glitches. I wondered if maybe the app needed to be updated, but I couldn't find it in the app store anymore. Eventually I managed to get to it in a roundabout way, only to find a message that "This app isn't compatible with your device anymore. Contact the developers for more info." My device is a Motorola G5 Plus, but strangely the Boost, Mindstorms, and Control+ apps still seem fine. Has anyone else had a similar problem, or know why this would be? If not I guess I might need to contact the developers! Also, are there any other apps that allow a similar level of programmability for the Technic hub? -
Generic Contest Discussion
2GodBDGlory replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I say we do a contest for large-scale (1:8+) scale models of real cars or trucks in LBG only, with a complete focus on interesting functionality and no consideration whatsoever given to such trivial things as reliability, appearance, and structural integrity. We should have big prizes too! (Just kidding, of course, since that is probably the contest best suited to my build style possible!) -
It sounds like he is planning on powering it, but my understanding was that there would be a central differential to split power between the tires and the tracks equally. If this is true, I can see annoying situations where all power is transmitted to slipping plastic tracks. The rubber track inserts could help a fair bit, though.
-
McCatty_TECH Creations
2GodBDGlory replied to P McCatty's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Very nice work! I love RC pneumatics and generally all function-packed models, and this succeeds at both. I appreciate the attention to realistic suspension and steering, and appreciate that clever servo-valve mechanism being introduced to me. -
Honestly, I wouldn't have been surprised at all to learn that other companies had to pay Lego for making licensed sets. Obviously it isn't that way, but the companies do get a lot of advertising out of it. I guess this would make more difference for more personal, emotional vehicles (Vette, Jeep, etc) than commercial, calculating vehicles (Volvos, CAT)
-
You're right, only the 3L U-joints fit into the ball joints. I wouldn't worry too much about the strength of any U-joints in the ball joints, though, because the ball joint creates considerable bracing around the U-joint.
-
I believe MouldKing makes both normal and high-powered L-motors, and I am pretty sure CADA at least makes high-powered ones, and likely normal ones too. Some have compared MouldKing high-powered Ls to buggy motors in power. I'm pretty sure it was mentioned in the "new rechargeable battery" thread that it does have the encoding.
- 304 replies
-
Those portal axles sort of fit in the defender rims. They do rub at the top, so some may not prefer it, but I'm personally fine doing it, and have done it in a Zetros MOD I have yet to post. Also, are you sure you can't do the "old-school" diff lock with the new differential? In my experience it rubbed just a little, but was (in my opinion) workable.
-
Yeah, I would probably do something like that if this were in an actual model. In the model I designed it for, I got rid of the top row of 20t gears, and drove the 12t gear's axle with a sliding 8t gear. I then used a manual level system for shifting, which would be a lot more compact than a motorized system, I think.
-
After seeing @Scoar Sonander's PRND gearbox in another thread, I was inspired to share an old idea of mine, used in my 1:7 Bugatti Chiron MOC. It is small, efficient, and heavy-duty (in certain bracings, not necessarily this mock-up one) , but is challenging to shift, does not lock out the gearbox in reverse, and does not allow the motors/engine to "idle" in Park. The black axle extenders are input, the LBG axle is slid to shift, and the LBG axle extender is output. Park has the 12T gear meshed with the blue and single-bevel 20t gears, which are rotating opposite directions, thus locking everything. Reverse Neutral Drive I hope you like this little idea of mine!
-
Yes, but automatic cars, of course, have to have a unique park control, and Lego sequential gearboxes are probably nearest to a real-world sequential automatic gearbox. Real torque-converter automatics use a separate parking pawl for the park, housed inside the transmission, but I don't know about real sequential automatics. Perhaps they just use first gear like a manual? Either way, this is a nice solution. I also built an interesting PRND gearbox based on sliding gears for my 1:7 Bugatti Chiron; perhaps I should post it on here sometime! EDIT: I have now posted my design:
-
You're right, there is no way it would fit. I doubt Lego feels like reviving the old version with the integrated towballs for steering (2013-2015, or so), but I think it could be made to fit if the rim were thin enough. I bet we'll see an offset rim of this size someday, since we already have ones for all the other major rim sizes, but it probably won't fit any drive/steer hubs.