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Everything posted by Gray Gear
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Amazing! I love how overloaded those trees are, looks really good!
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@IA creations I like to use system and technic for the bodywork, so my 1:8 cars are all over 3kg. But I do test at an earlier stage than this too. I just noticed the suspension looked quite soft, but thanks to your cool suspension system you won't get any fitment issues if the weight makes the car sag a little
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I am conflicted on this one. I like the attempt to put so many funtions in a 1:10 car. The suspension system is really impressive, from almost 2 studs lowereed to basically 0 is WOW. But that steering setup has to be the most overcomplicated I have ever seen. Way too much gears and u-joints used, the play must be bad. And what I dislike most is the design, but that's probably a personal thing. I can't stand cars that basically stop right behind the rear wheels. Looks like the rear was chopped off. Compare that to rear of the NA1 Honda NSX Anyway, I will be waiting for the next update. Maybe you can change my mind
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@Milan So the whole assembly mounting all the wheels exept the drive sprocket can pivot around that pin? That would mean most of the load would be carried by that pin, and the road wheels under the pin basically have nowhere to go... I guess such a system is fine for a very heavy a vehicle going very slow only, so hard shocks don't happen. I am more familiar with tank suspension, and there such a system would not be acceptable. In my mind this isn't a "real" suspension system, just like pendulum axles. Both systems help to adapt to the road conditions, but if there is a shock to all wheels at once, it would be useless. Thank you for explaining, I learned something new today Edit: Another question: What's that lgb pole sticking up from the blade? I have looked at some images of the real vehicle, and sometimes a hoze or something is connecting this pole and the main body of the bulldozer. I have no clue what that is
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- bulldozer
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Looks pretty good! Can you show how the insides are made and how the functions work? I would be interested in the suspension system in particular. Those roadwheels look fixed to me, so I am curious how the suspension is achieved. Thx for sharing!
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- bulldozer
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[MOC] String-Ball Winding Machine
Gray Gear replied to ord's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Very cool! And looks like it would be easy to fit it with a motor if turning the crank gets too boring -
42130 - BMW M1000RR K66
Gray Gear replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
@MinusAndy At least a brickbuilt windshield piece has to be there for 200€. But I wouldn't be suprised if TLG did the Kinder-Suprise-Egg windshield again. -
I am afraid this topic has been derailed already Those are some very nice MOCs. I think the plane is the most amazing because it actually breaks the mould. And it proves what I said above: When you go up in scale and have to care about specific angles, creator builds will start to have gaps too. This dude went through the effort of placing all the wings at a slight angle. Well done, looks great! But now there are gaps all around the wings. Oh no, the world will end. On a smaller creator MOC the wings would just have been straight, and there would have been no gaps. Any brick that isn't a 2x4 2x2 brick is a specialized brick if you want it that way. That's what this system started with, even before LEGO even existed. Comparing 90's technic to creator is pointless, because both themes have changed so much that they are nothing like their older counterparts. All the useful pieces creator has now also didn't exist. My point was that creator is mostly living off pieces placed at 90° angles, while technic panels have to be placed in different angles to look good. Anyways, I am tired of this discussion as it will lead nowhere. Yes, system alone can look good. Yes, technic alone can look good. But mixing both is what I prefer, and what I think is the best ways of doing things.
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Limiting yourself to system only for the sake of it it, even though there might be a better solution using technic, is a bad idea. To what extent you want to mix Technic and system is your choice. Praised creator cars like the mentioned Porsche or the Ecto hace already started using a few Technic connectors and other Technic pieces, for details and for the bodywork.
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@kbalage I am not pro technic bricks or pro system bricks. I use both in my MOCs, and I appreachiate the details one can achive with system. But I think the idea of creator cars having better bodywork is just plain wrong. It depends on what you want in a car model. If you want a build that has no holes and you don't care how accurate it is to the real car then creator cars are for you. But if you want a car with accurate proportions you have to go large scale. And since creating accurate angles and large curved surfaces just works so much better with technic, using system only will always look worse. Some builds can work with technic only, but I think combining the strengths of technic and system bricks is key.
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That sounded very much like it to me, but maybe I was too heated in the moment. Yes, Technic has some gaps here and there. But small gaps will also appear on creator models once you stop building boring brick on brick and make some accurate angles yourself. The Lambo posted above as an example for smooth round system bodywork has gaps too, because the MOCer tried to recreate the original Car. He did well, but he had to accept some gaps. If you only build with 90 degree angles and don't try any angles you won't have any gaps. In technic too: But look at that C-pillar. Special angle, with a gap. My point is: System cars try to get away with premade angled bricks and slopes to avoid gaps. Doing this for the whole car will leave a car without holes, but shapes that are far from accurate. Most creator cars stay small, so inaccuracies and lost details are excused by small scale. But only using standard building techniques will never get you an accurate representation of the real car. Bigger is better if you want to make a model as accurate as possible, but going bigger is also a lot more difficult. Building Brick on brick and never making any angles yourself isn't going to cut it. You need to create angles yourself, and while you can try to keep the gaps small, they will be unavoidable. For Technic and System.
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@Gumalca Believe me, I can. The soulution will look like $hit, no matter if with system or technic bricks. Too difficult for the scale. Lost cause without new purpose made piece. And are we really going to complain about pinholes in panels? I am done here, this is a joke. I am outta here. They are a part of LEGO Technic just like the studs you creator guys have visible on your wedge plates. If you want a model without anything like that LEGO is not for you.
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@sm1995 True the 911 looks pretty good, but TLG had to make special new slopes for all the challenges, like the rear wheel arches and the rear fenders. Any design can be made to look good with purpose-made pieces. Yeah that Lambo looks pretty good, but the windshield looks... creator. Of course there will be some MOCs that can overcome the problems most other models have, but that's true for both creator and system. Example: Is this abstract art to you? No creator bricks could beat this, not in 1:8 Scale either. I'd love to see a 1:8 scale creator car with smooth bodywork like this. I could learn a lot from it. I myself like to mix system and technic. System is good for small details, and Technic is good for large smooth surfaces. That's why Creator cars are all so small, they are constrained by the size of their small pieces. If creating a more accurate car with creator is so easy, why is there basically nobody building large scale then?
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Your Best Technic Bargains
Gray Gear replied to Kumbbl's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
@HectorMB Damn dude, congrats! -
It might be futile for you. I think a mix of technic and system bricks on a technic chassis can create a much better body than just using system. I have yet to see the "pretty bodywork" of creator. Most look like bricks on wheels, look at the The Aston Martin DB5. 1:8 Technic could have done the smooth lines of the car much better. Just because creator bodywork doesn't have gaps doesn't mean it looks good, or accurate.
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@Gumalca Of course you always have to compromise when building LEGO. And while the Supercars have some gaps and can use some improvements, they are recognizable for sure. Just no. Having huge holes in your bodywork is NOT a part of building Technic. If you have huge gaps and holes in your bodywork that just means your panel skills suck.
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42130 - BMW M1000RR K66
Gray Gear replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
@TechnicRCRacer I think that is very unlikely. -
Why does TLG make life so hard for themselves? Why pick such a difficult design in such a small scale? Those front wheelarches can only look like $hit without a purpose-made piece, which will not happen. I guess they only choose what they think what would sell well, and don't check if it can even be made to look good.
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42130 - BMW M1000RR K66
Gray Gear replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
@Akbalder I doubt it. Not expensive enough for that. I think a lot of people only like either cars or bikes, but not both equally. I only like cars, and while I do think some bikes are kinda cool I probably still would never buy one. And 200 bones is too much for "kinda cool" -
42130 - BMW M1000RR K66
Gray Gear replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
@Zerobricks Maybe brickbuilt Engine?