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W Navarre

Eurobricks Knights
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Everything posted by W Navarre

  1. Neat work! Very nice job building a Mitgardian setting.
  2. Haha, clever and daring trick! Nice work again!
  3. Actually the fogginess kind of adds to the atmosphere, haha! Very good foliage!
  4. Very nice! It'd be nice if the picture was bigger so we could see more though, especially more of the house! Great snow!
  5. Comparing the two, the glare is much less in this one and in that way it's better! It seems to be more zoomed in though, which cuts off a few of the details, but props for giving it another try! The details in the front are also in better focus which is great .
  6. Nice, great work on the details inside the tower!
  7. Alright. I certainly don't object to clutter, as you probably know, what I object to, and you will probably agree, is the fact that the front table and minifigs are blurred and mixed in with the other details in a disorderly fashion, at least for my taste. I do see how it's hard to balance detail and clutter with order and getting as much awesome as you can in there, as well as the busy effect you seem to have desired! It's just possible that it would have looked better if you had gotten the front table in focus as opposed to the recesses though, or just maybe you could get all of it more in focus. Okay, what I mean is that the red (and I know what you mean, color being changed in the photo from real life is annoying!) light is for the most part not flickering, but stationary and thorough, the way a light build lights something, not the way a fire lights something. This is perhaps partly due to the very flat, clean mirrored walls as well as the light source, and I will say shadows help to make it look like it's fire lit. Hard to avoid this of course, and yeah, also hard to avoid glare with plastic!
  8. Splendid MOC, that terrain looks alive and atmospheric! Very Nocty too, I like this a lot .
  9. I think the main problem is that the light is too fixed and too red to look like fire or coals. And there is a lot of glare caught from the plastic bricks which looks off, mostly from the light flooding in from the left. Toning that down would be good, perhaps, but really it's hard to nail lighting, and even if not convincing the lighting here makes it more unique than if just lit like a normal model.
  10. Well done, the up-close shots look really good, and so do the beams above! As you know I gave you a critique on flickr, but altogether it's lovely work, the details stand out!
  11. This is excellent! Great bright foliage, and awesome tower, neat roof!
  12. Good work, the interior is neatly done with the rows of weapons!
  13. Oh, I'm a (not a) Avalonian! I could vote, haha! But I did have a question, maybe because I didn't read the rules. Are all the builds built for the competion and the rest is just matching them and voting? Or are there more rounds they have to build for? And, it is a really cool challenge, btw, I had fun watching the builders and will also watch the votes (and see if I can hack some Avalonian account to join in ).
  14. Nice vignette! Penelope really came with a lot of garments on though! She changed three times . It's a cool idea though, and your explanations make sense (in fact she could bring a whole wardrobe with her in the satchel I guess!) I like the use of the classic dragon and nice way to get Penelope to hold the head!
  15. Nice one, I like the dummy that is being broken! The bridge, also, in the other MOC is very nice! About the colors though, here's the thing, you lack order: there is grey, and brown, and green mixed together in patchy blocks and different variations, and since LEGO bricks are mostly square the best way tot avoid this is to gather all the brown in one place and the green in another, and sprinkle it with grey (for an example). So that way it looks like dirt, and grass, and some rocks, and you can focus on making the single transition line smooth, otherwise there are too many color transitions everywhere to control, and it looks messy, like LEGO bricks and not terrain! You must keep at it though! So you can improve!
  16. Excellent work, I really love the double layer!
  17. Very nice, so polished! Great horse harness, NPU!
  18. This is amazing, love the amount of stuff you created with unique layout and angles on the left in spite of the small footprint! There's a little tiny something I don't like about the tower, or rather my eye tells me it could be better, but the rest is pretty spiffy man, keep it up!
  19. Awesome, you really made it look like it's in the enchanted forest, I like the gold trunk! Well done with the colors.
  20. That shield looks like a precarious perch! Nice work, I think the building is a little too flat, but with the size I understand. Cool figs!
  21. Cool scene, the Avalonian colours in the base are a great touch! And the judge fig is awesome!
  22. Yeah, thanks!
  23. Nice to hear that you will keep going! Pretty good work on the scene of a wall by the path, is his sword placed through his cape? Does that harm the cape? Nice epilogue.
  24. Thank you for taking the time to comment! I was wanting something more dramatic than the average one, so big thanks! I do hope the story won't disappoint! Depth of background can be so cool, and minifigs are also enjoyable! You are 100% correct, that rain is lame, but I wanted rain and that was my best shot . But I hope to keep the quality level ever getting higher in this saga!
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