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Everything posted by Keymonus
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Oleon: Sign-up and Discussion, Era II
Keymonus replied to blackdeathgr's topic in Brethren of the Brick Seas
Welcome back!!! -
Wonderful sunset @Roadmonkeytj! The shades of water are very effective, as well as the sun in a microscale. Thank you for the comment about the docks! And yes, here he is! Probably "Honest" is only the surname!
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Oleon: Sign-up and Discussion, Era II
Keymonus replied to blackdeathgr's topic in Brethren of the Brick Seas
Congratulations @Ross Fisher for the promotion of your character! -
The Honor of Your [Sigfig's] Presence is Requested...
Keymonus replied to Captain Dee's topic in Brethren of the Brick Seas
I think that "impressive" (both for the table and the candle holder) is reductive! Your furniture is already wonderful (they would deserve their own thread) and I'm looking forward to seeing the event! Since my main character has just returned to civilization after the long campaign of Charlatan Bay, Tristan would be glad and honoured to join (I add here the minifigure pic; consider, however, that any blue uniform/elegant suit will work, so don't bother at all buying new parts for him). PS The sword is a classic pirate sabre in pearl gold, but a grey sabre will work well too. -
[OL FB] Church of Poseidon - Mesabi Landing
Keymonus replied to Ross Fisher's topic in Brethren of the Brick Seas
Nice build, very original and appropriate idea for a "church" dedicated to Poseidon! The effect of the light on your tan base is very peculiar, it actually seems wood -
I'm glad that my first individual trade MRCA didn't see its end in Davy Jones' locker! As usual, thank you @Capt Wolf for your great writing and for providing us news about the Bricks Seas
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Nice little build! Nothing too complicated, but palms (and parrot!) look very well!
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Thank you guys! As usual, I had to remove parts of the build to take all the pics… this made my build a little rickety, but I'm very satisfied by the result!
- 3 replies
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- out of the ashes
- infero pordejon
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[SR - FB 1 Nov 619] RSNP Botanical Garden
Keymonus replied to Professor Thaum's topic in Brethren of the Brick Seas
Aaargh, horrible mutant bananas!!! Interesting concept and, even if I wouldn't have never said that, completely time consistent: if somebody (like me) guessed, botanical gardens were a fact far before the golden period of the sail age. Nice collection of plants! Fortunately for him Mr Havershaw must be hard to chew... -
[ESL - Royal Naval Academy] Part II: Wading Pool
Keymonus replied to Kai NRG's topic in Brethren of the Brick Seas
Wonderful build! A little weird concept, but "a little weird" here in BoBS is good! The architecture of the whole build is very nice, at the same time individual and similar to the other parts of the Academy. Lots of wonderful details too… I should Bricklink some new plants as soon as possible!- 30 replies
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Lovely house and nice story! I like the unique architecture of this house, very appropriate for the Marderian refugees, and the several details you added, such as the small decorative ball at the wall corner, the plants and the women washing clothes. Well done!
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Very nice ship, KotZ! Several nice details would be worth to be mentioned, but the most eye-catching is the winch wheel on the bow. Probably the presentation would be more effective on a darker background, but the colour scheme clearly shouts the nationality of the ship. Well done!
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[ESL-FB] Water-powered sawmill for Interlagos
Keymonus replied to Capt Wolf's topic in Brethren of the Brick Seas
Another great build for Interlagos! It immediately looks like as a small mill of a colonial settlement, even without any description. Nice use of different colours and of bricks for the wall, the resulting scheme is very effective! -
Wonderful build! It looks like, indeed, something you can find in the illustrations of a book! The structure is not too complex, but the several details you included and the effective color scheme make it look very lively. The story is very nice too, the settlement seems to be quickly "starting to live". My only doubt is about trees… Even if I don't know exactly what to suggest, I always have serious problems building trees. However, they add a nice touch of landscaping too.
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Your build may be small, but it contains a lot of nice details and interesting building techniques that look very nice: the bottle was a simple but effective idea, while the floor and the back wall are very nice! I hope to see part VI soon!
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December 619, Infero Pordejon, Charlatan Bay More than two months had passed since the victorious assault on Fort Saint Millar. The local militia, that only a year before was nothing but a small group of tattered and hopeless highwaymen, controlled firmly the whole island: despite the fierce resistance of the last rebels and sporadic tumults in the streets, the inhabitants of Charlatan Bay could finally have some peace. The final victory had also brought back part of the previous wealth: after years of starvation and food rationing, supplies filled again stores and warehouses, while the plantations outside Charlatan Bay, abandoned for years, were now being planted again. In the bright morning, under the tropical sun, the Oleander volunteers started their return trip. The contingent, during the civil war increased to three full companies, started loading supplies and equipment on rowboats; the veterans of Fatu Hiva and the crew of Le Phénix helped them with chests and crates: nobody wanted to remain in the pirate settlement any more time than necessary. Fifteen soldiers, sadly, would have never left Charlatan Bay… each victory has its terrible price to pay. That day it was also time to part for two old friends. Tristan had definitely been away from his motherland for too long, and the situation was getting more and more dangerous every day: he had friends and allies in the Colonial Administration, but his fast rise from low nobility also created envies and discontent… remaining for too long on that damned island could mean a charge of treason, maybe even facing an execution squad. About one third of the Oleander expeditionary force, however, would have remained in the settlement for some more months: twenty-five soldiers with two six-pounders, led by the loyal Captain Charles De Maure. Stationed in Fort Saint Millar, they had to be deployed only in case of absolute need… a little precaution against further troubles with the gangs. Despite the success of the campaign, the undoubted victories, the limited losses among his soldiers, Tristan was very uneasy. Had he done the right choices? Had he saved civilians or offered a helping hand to the scourge of the sea? Had he saved Acropolis from a flood of pirates with nothing left to lose or had he only made them stronger? Only the Gods could know the answer. By sure, he had saved his friend, and a number of innocent people along with him. He had also accepted to repatriate without clamour the few survivors of the unfortunate Marderian Marine Corps, even if he couldn't find out anything about Admiral Cadiz… probably better in this way, considering his hateful treason and his cruelty. Another thought tormented Tristan during his last days on the island: the enemies had been defeated and the city was growing rich again, this was true… But the defences were still a paper tiger, clearly insufficient against an organized assault. The forts had been heavily bombed, and the city could barely afford the repairs; the militia was motivated and decently equipped, but discipline and training were extremely superficial: still far from the old Ashen Guard, or from the soldiers of the colonial Empires. And, by sure, Tristan had not saved Charlatan Bay just to let it be invaded by the rivals of Oleon… He was leaving the island, not abandoning it to it's fate. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The owner of the Honest Bob's Warehousing, an Altonian merchant named Robert (nobody knows where the "honest" part came from) is quite enthusiast for the new government. He doesn't care at all about who rules the settlement, but during the previous anarchy he was racketed by the gangs and his warehouses were empty, while now is business was going well again. Captains started appearing again in his office, making deals about their cargo, selling information about prices in different settlement or looking for escorting ships. In the bigger room, common goods are bought or sold: fresh or salted fish, fruit or vegetables, sea biscuits and meat, ale and rum, wood and carpenter tools… whatever is needed to keep a ship or a city alive. The upper floor accommodates expensive goods, such as refined wines, gold or exotic spices. These wares, always source of a huge profit, had almost disappeared from Charlatan Bay… another reason to celebrate the recovery of sea trades. Upstairs, as usual, negotiations were ongoing: in front of a lawyer, a Lotii captain is trying to exchange a cargo of Carnovian goods with two chests of gems. The Lotii and the Garvian smugglers don't trust each other at all, but the neutral mediator usually allows smooth transactions. In the shelf, navigation instruments are kept too: for a mariner, a good compass, a chronometer or a book with the coordinates of the main settlements may make the difference between reaching the destination or dying lost in the ocean… therefore they are more valuable than gold! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- With this build, I officially conclude the permanence of my main character in Charlatan Bay. It was a nice storyline, surely my best one since my inscription to BoBS. I have to thank again the ones who made it possible: Roadmonkeytj, the major of the city and the other main "player"; Kwatchi and Gulagurag, who created Charlatan Bay and its atmosphere; and all the people who commented and brought the storyline into BoBS world, for example with the KPA or the WTCM... Thank you all, guys! This build changes very little in Charlatan Bay storyline: the war is won, but the peace is still far. Oleander soldiers will remain there unofficially for a while, ready to help if the situation will require. Tristan leaves the island, but will keep an eye on the situation; a new secondary character, Charles De Maure, is the new leader of the Oleander contingent. The Lotii and Garvians are just a little addition I did after the KPA... with this I'm not involving Charlatan Bay, Garvey or Sea Rats in anything, I only liked the idea of answering somehow to the last news! Notes: Licensed as medium commerce in Charlatan Bay Lowtown
- 3 replies
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- out of the ashes
- infero pordejon
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[ESL – Royal Naval Academy] Part III: Boat house
Keymonus replied to Capt Wolf's topic in Brethren of the Brick Seas
Wonderful build! I'll surely copy those anchors over the gate, nice idea for a naval academy. Minifig choice and posing and your story are very good additions too! -
Thank you all guys! I'm glad you appreciated minifigures and details, since they were my main focus Thank you! I read something about the different roles on a ship while building my MOC, and I adapted them to the reasonable number of minifigures I could include Thank you! I used only lego strings (very bad idea, considering their fixed length) and sails made up of cloth (+diluted glue). For my next ship (WIP) I'm using non-LEGO cloth and strings, and they work a lot better
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Wonderful house and great minifigure choice! The balcony in particular is a very nice detail, and the house fits very well with the classic Eslandolan architecture. Great start and welcome on board (even if in the wrong nation… too much green and too little blue! )!
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La Phénix, belonging to Tristan Rimbaud since its very arrival in the archipelago, is a fast and versatile ship that played a role in some of the most relevant happenings of the last years: Tristan used it to move to different islands, to send emissaries or dispatches and to reach important social events, but also to bring a new platoon of soldiers to Astrapi, to reach Fatu Hiva and to support his secret campaign in Charlatan Bay. It is not a very elegant ship, but it's robust and has a capacious hold, useful both to host soldiers or to load goods. Armed with ten 12lbs cannons, Le Phénix can also face enemies at sea, even if it gives its best as a support ship. The ship owes its name to the wooden figurehead, depicting the mythical phoenix, phénix in Oleander. The glorious Oleander flag waves on the stern, near to the ship bell. Every man on board, from the captain to the last of the sailors, would give his life rather than furl the flag in surrender. The Captain, Tristan Rimbaud: recently appointed Count of Astrapi, re-integrated in the army with the rank of Major, he is quite an unusual officer. Not so concerned about uniforms or strict discipline, he refuses most of the privileges of the rank, such as the better food. He has personally chosen all the crew members, and his men would follow him blindfolded to Hades' Reign. "Captain on deck!" Captain Rimbaud is not so concerned about being saluted, but La Royale has it's conventions. The navigator defines the best route, while a sailor calculates latitude and longitude with sextant and chronometer. When your ship completely depends on sails, a storm or a long period of dead calm could kill the whole crew. The so-called "stormglass" could be used to forecast storms, rain, fog or good weather, with an accuracy of about 3/4. The mechanism of functioning is unknown, but a long list of captains that trusted flakes or "clouds" in the liquid and survived to the worst storm seasons is a very strong argument for the stormglass. "Keep the deck clean, make it shine!". This is not only aesthetics, this is a paramount: a dirty deck becomes slippery, and you don't want a slippery deck during a storm or a battle. Below the deck a sailor takes rest, eating a part of his daily rations. Most sailors don't like sauerkrauts a lot but, after this food was introduced by doctor Marcel Laurent, nobody has developed scurvy. A sailor peeling potatoes, during one of the daily corves. Kitchen is a simple brick structure, with fire lit in a sandbox, as far as possible from the ammunition store. The pot is suspended to prevent dangerous spills of boiling water: a capsized pot could cause horrible wounds to the cook. Doctor Laurent medicates the survivor of a shipwreck, while Master Sergeant Dubois, the officer commanding the embarked soldiers, listens his story: an Eslandolan trade ship was sank by a storm in Eastern Prio Sea, with no other survivors. The surgeon's chest, containing medicines and tools that every sailor prays never to see in his hands. The ship kitchen The cook and some sailors in fatigue uniform. Soldiers and sailors in battle uniform. Captain and officers. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I built this ship even before entering BoBS, but for some reason I never published it… I continuously changed details and minifigs, waiting for the right occasion. I'm quite satisfied by the result, even if sails and masts are quite rudimentary and helm wheel is in a weird position… probably I could do something about that, but since it is my very first "creature" I prefer to let it in this way.
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Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Keymonus replied to Bregir's topic in Brethren of the Brick Seas
It was exactly my inspiration (not the series itself, but an article about the story)! I've planned it for quite a while, but finally I managed to build a ship stuck in ice (+an intact ship, that I built long time ago and never published). Nice idea! A ship without crew and no good reason for their disappearance… Sooner or later I should bring it in BoBS! -
Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Keymonus replied to Bregir's topic in Brethren of the Brick Seas
Good point, I agree with you! Probably I’ll go for that and let my character discover, as the story goes on, if the ship was looking for it or had found it and was on the way back home -
Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Keymonus replied to Bregir's topic in Brethren of the Brick Seas
Hello everybody! I am planning to start an AMRCA towards the Great Alliance States, starting with the pretext of a ship blocked in the ice in the Northern Seas and so moving South by land looking for survivors. I wouldn't like to find any striking geographical information from eventual survivors or ship-logs, but I think that the best story would be looking for lost explorers. The problem is… what do you think it will be better for BoBS, a lost ship that has (possibly) circumnavigated the World, the Western continent or that was simply looking for a North-West passage towards the archipelago? Let me know what do you think! -
[GoC - FB1 - COR] Spirdkirk Forward Outpost
Keymonus replied to LM71Blackbird's topic in Brethren of the Brick Seas
Nice little outpost! It mixes well the style of a classic lego pirates build and a certain "Canadian Mounties" feel