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cehnot

Eurobricks Citizen
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Everything posted by cehnot

  1. Last year I developed my own version of the original Batmobile from Tim Burton's Batman film. I designed it in LDD and released it on rebrickable. As I worked on physical builds for my other creations I cam to a realization that the model I build was out of scale with the rest of my models. I model my designs based on my echo-1 proportions. I use this mathematical ratio to determine how all my other models fit with each other. This car was also used to determine how the Tim Burton version fit next to each other. When I constructed my 11-stud wide bat mobile I realized it was longer than Ecto-1. I never thought about it until I began working on my X-wing. The last year I thought a lot about proportions and never uploaded a final build because I was quite disappointed in the model's size. I attend a lot of comic conventions and I saw a 1989 replica next to an Ecto1 and realized it was way shorter and only slightly wider than the ghostbuster's vehicle. I looked up proportions and surely enough the measurements didn't lie. Ecto-1: 251 inches long (27 studs) 80 inches wide (8.6 studs) Burton Batmobile: 235.15 inches long (25.29 studs) 94.4 inches wide (10.15 studs) Delorean DMC-12: 166 inches long (16.69 studs) 73.1 inches wide (7.7 studs) (note, this is pre BTTF conversion, I used this proportion to design the car first, then added the conversion second) Now that I was obsessed with measurements, I abandoned the project and never posted the final photos. MilkPls69 messaged me last year with his finished model based on my rebrickable design. He noted that the sides were too fragile and when I built my version months later I realized he was right. The main concern was the you could display it, but not plat with it too harshly. Below are the photos he took. The nose isn't accurate, but hat is because I didn't specify you need to cut down a 3mm rigid hose to get the front to work correctly and much closer to each other. He also noted that I need to move around a few bricks and studs to get the sides to work better. His images are all that exist of this model. 2018 is here and now I present to you my newest update, also soon to be completely built, the correctly proportioned vehicle. I am waiting on 3 brick link orders, but hopefully showcase the model soon. First photo: Left: My final (preferred version) This version has a chassis moved back 1 stud allowing for the seat to be properly installed and giving the minifies more room to sit. This model also contains the correct round 2x2 intakes on both sides that overlap the vent slits. It creates a nice curve that matches the movie car as well as making the whole model more proportionally accurate. I would love it if Lego made round panel parts or a bucket that is 1 stud high and 2 studs wide. Middle: This version is for those who want to use the 2x2 round black barrel. This version has a chassis that is moved 1 stud forward from the left version. This version makes the entire cockpit visible from the bottom. I could not figure out a solution how to enclose the cockpit area since the barrel is too tall to allow panels or plates to enclose the area behind it. The 11 stud wide car does not have this issue since the internal structure has 5 studs to work with instead of 4. Right: My original 27 stud by 11-stud wide batmobile. The great part about this model is it fits perfectly in line with 8-stud wide cars, but not minifies side vehicles. This car is massive, but not as long or wide as the LEGO Movie Burton car designed by Brent Wellar. His car fits 2 people side by side. This car used jumper plates to get the half stud proportions seen on the middle section. This is a great photo of how I used the jumper plates for the back on my smaller car designs. The 11-stud wide car looks best, more plates and angles to fit the correct design, but those smaller designs fit my proper car size. The Front of the 11-wide stud car is the same with as the other models (9 studs wide). I found that you cannot really make the front 8.78 studs, I chose to keep the same 9-stud wide proportion since the front and back really only change very slightly in width. I changed the plates to dark gray to show you what the bottom looks like. you can see the chassis I used for the smaller cars. I used this so I can attach the turntable mechanism seen in Batman. This also gives you a great angle to show off the profile of the car. I love the new 2017 parts. 3x3 plates in multiple colors, the 1x1 stud with bar, 1x3 jumper plates, the 1x2 curved plates with angle cut out (originally in speed champion sets. This car uses a ton of new jumper plates. Those darn cheese wedges don't quite fit on the car in LDD. I hope to squeeze them onto the final model. That is one pretty top view. As seen in the film, you can add on attachments to recreate the scenes. 2 wings to take out knees, take off the 1x1 round tile with bar on top and slide the grappling hook in the side. Or attach the turntable to turn the car around 180 degrees to use the turbine engine to toast your enemies. Like my Ecto-1 and X-wing models, this car should have a proper engine design in case you want to display this model as a cutaway option or jus to do mechanical work in a garage. You can see my original 11-stud wide engine houses a huge engine and turbine compartment, but I love how compact and well placed each element in the new model looks. I also attempted to design a proper turbine engine in the back with as little space as I had with he awesome help of the new 1x1 stud with bar handle part LEGO created in 2017. You can see it right next to the 1 stud technique bush. Like all my models, I present to you the final LDD file. Preferred Version 10-stud wide car: Tim Burton's Batmobile 1989 LDD file (10-stud wide version) If you want to build the original version or the car with the barrel, I have decided to also include that in the group LDD file link below. Please note that the 11-stud wide car was only slightly modified from its original design, and did not solve the fragile side panels.): All 3 Batmobile Versions LDD file I look forward to building this car. PLEASE BE ADVISED ON PARTS: The file calls for parts not all available in flat silver. These parts I am planning on having Chrome Block City made into their aluminum parts. I think that will look great with this model. You can substitute them for light bluish gray.
  2. Yes this is what I am trying to figure out. I was able to fit 5 bays in there based on the matte painting designs seen in the photo with Han and Chewbacca repairing the Falcon, not based on that cross section. The matte paintings show very narrow hangar bays. This is why I think they could be 5 instead of 4. That justifies their original plans. Sorry for the delay. Only issue with that plan is you can clearly see their 3 bay design in the film. My guess is that those bays are not the same length as the x-wings. They are much shorter, only the last bay is longer because they decided to cut further into the ice. When you look at the movie stills and see how tight they are in the bays, and then compare the size of them to an x-wing. You can see the bays are shorter by 2 or 3 feet.
  3. I hit a snag, trying to solve it. I took the large echo base photo into photoshop and used my perspective tools and such to try and figure out how accurate their bay image is not shown in the snow speeder area. Some maps show 4 equal length bays across the whole thing, some show 3 and a diagonal cut wall leading to them. Based on the image here that the snow speeder hangar bay may be larger than I thought. Obviously they show people and equipment leading into another room. That I knew, but what I think is happening is the bay may be just as wide as the x-wing hangar bay. There isn't enough room for 5 snow speeder bays as I originally thought. If you look closely the green line near the entrance door hits the bottom of the gate. You need about 4 to 5 feet behind it. That idea is now scrapped. What I believe the wall is not straight. Kamil added a hangar bay concept from First Strike that may be closer to this base design than i previously thought. I thought and thought about how that wall should look and the more I stare at it the more I believe it is not straight. The image shows a rough wall, not smooth. I believe they tried to cut the wall and it collapsed. I think they left that side unfinished for a reason. Snow speeder bays are the same height as the x-wing bays. I used the purple line to follow along the wall down towards the falcon. They are indeed about the same height as the Falcon, therefore should match up with the X-wing hangars. There are some shots showing the matte paintings behind the bays to indicate depth. The bays are really tall and narrow. I understand why Battlefront used shorter bays to keep the long and sleek approach, but taller bays make more sense. Not everything fits through short doors. Those Service gantry platforms do not lower. I would justify that alone is the main reason to keep taller bay designs. The question is: Do I cut the wall to make 4 hangar bays or 3 hangar bays? The reason for 3: The X-wing. The extra large cut is due to a collapse wall and they tried to fix it. The snow and ice piled up and they probably repaired the wall, but decided to leave that area open. The reason for 4: Most maps show 4 bays, but line them up equally across the hangar. This would make sense based on the rest of the echo base cross section map. The reason for 5: If I use the narrow approach on the hangar bay (like the set photo below indicates they are) I can ignore the cross section and make it a complete square like the x-wing bay. I can still use crumbling walls and such, but it would justify why Battlefront 1 and 2 are square. Though the perspective is way off, you can see the matte painting behind Chewy. Those are taller bays, but what I would say are the same width pillars as the foreground set piece. I would argue that they are meant as snow speeder bays. I can fit the 5 hangar bays perfectly inside the square, 5 bricks away from the wall on both sides. It looks funny having those tall and narrow bays, but it may be correct. Not sure what to do.
  4. Glad to see this. Love the power generator. I like your service sentry. The pipe work is nice, I may go back to mine eventually, for now, keep plugging away. I posted a LDD in my section for the air ducts per your request. I also put a link up on my brick safe for you to download the file and mod it for yourself. I would suggest using my cone for the falcon area, but right now I need to finish that area with the caves behind it. The goal for the LDD is to make my design modular and give people the ability to pick sections to make smaller mocs from. The falcon area fits on 4 baseplates (48 stud each). The hangar I am designing will be both snow speeder and x-wing bays. I think I want to map out the entire Echo Base, but again, not build the whole thing. Just parts. If I won the lottery then I guess I would build the entire Echo Base and put it on display somewhere. I did a rough guess and it would be about 30 ft long by 20 ft wide.
  5. That is my bible I use to make final decisions. I have been using it as a guideline since the day i began researching. When I reference the cross-section map, this is the one I am referring to. Thanks for the image. I stayed away from that map because the size relationships of vehicles is astoundingly different. Ceiling vents. I am attaching the LDD file, The vent is the basic form I started with, I then changed colors and added snow effects and ice effects. But this is how I built it. Is the custom part 3d printed? I assume you are doing those triangle parts correct? I am using Brickarms U-Clip and Mono Clip pieces to solve it. That fuel cart is another issue I had. The round 2x2 brick with hole in the side would be great in Dark Bluish gray. Cannot win them all. Echo Base Air Duct LDD file North Entrance Door: The door is complete, just need to figure out how to mount the mechanism. The doors will slide with one gear crank. There is a long set of technic axles that make the opposite side close or open with only the need of one lever. As you can see, the door is massive and was quite a bit of fun developing. The main door is 1 stud thick, with tiles for the panels on both side to shape it. Simple design, surprised nobody ever did this before. The measurements are almost accurate to the film in thickness. The design of the door is perfectly matched to the shape in film. 3 studs tall by 4 studs wide on each notch just like the 4 ft by 3ft sections seen in film. The fact that I am using wedge bricks they line up perfectly and connect when closed. The studs on the wedges work perfectly. The film has 2 metal clamps on the ends so I can justify these connecting. Snowspeeder Hangar Bay: After some trial and error I decided to get rid of the 3rd hangar bay closest to the gate and extend it up like the film matte painting. I had to then shorten the entrance side by 5 studs to fit the movie accurately. I originally thought of making the door further away, but frankly the cross section shows the x-wing snugly inside the bay on the snowspeeder side and I am assuming that the bay is the same width as the other x-wings so I adjusted that area to match it. I did not finish the wall (indicated by the row of red 2x4 bricks) on the inside of that area yet because its been challenging to figure out the door. That whole area needs crumbling walls and ceiling so I will work on that another day. The snow speeder bay pillars are square. I thought they would be another shape but all the images I have show square shapes. The height of the main hangar and adjacent bays are actually different. The cross section shows the snow speeder bays the height of where the curve of the main hangar ceiling starts. I think they work because the Battlefront games show an air duct system in them that are larger than the x-wing bays. I made the X-wing Bay air ducts 3 studs wide by 2 studs tall. Based on the game they decided to make the ceiling ducts larger, maybe 4 studs wide by 2 studs tall? Not sure if I want to change duct size or keep them all 3 studs wide. Personally I think 3 studs wide makes more sense throughout the whole design. The Floor: I have not worked on it because I need the walls, caves and such formed first. The floor will be the most difficult to do I think because I have to place a ton of studs everywhere for things to click to. Right now, the space between the baseplates and ground level is 4 plates tall. I am not sure what other people did on building the sub floor structure to hold it up (Talking to you Marcus). Instead of tiles, i think I will go with the sideways brick approach like Marcus did on his MOC. I do not want it to look like a floor. I think I will also leave patches of studs to show the ground where they didn't smooth it out all the way, that may actually look like a great texture and help break up the smooth ground issue.
  6. A friend of mine just informed me that the v-150 Planet Defender is about 60-70 feet in diameter. So its roughly the same size at the falcon. Thats a large ball. maybe I will tackle that someday as well and add it to the build in LDD.
  7. Thanks for the head's up. I will keep his in mind for the future. I think I will build Marshal's and back pedal to modify it with the UCS cockpit and see where that takes me first. I will probably finish the LDD file, and move onto the physical builds in my waitlist. This project will be a long time to do. At least the hangar will go quickly in LDD.
  8. I went with a combination of 3 different floorpans and worked out a compromise for the hangar. Based on the research, I took the best parts and most logical designs from each floor plan and came up with what I think should be close to a definitive approach for the buiId. Based on the wider exterior cave entrance in the film and technical manual image, updated blue prints and such, I am happy to say the entrance will fit the falcon through it quite well. When the doors are in their open position they should come in about 8 studs long on each side. This is based on the height of the door which is indicated by the 2 tall angled wedges i have on both sides of the dark gray bricks. The UCS falcon should have a clearance of about 2 bricks on each side of the gate to exit. I am not sure how wide Marshal's falcon is 69-70 studs wide, whereas the UCS falcon is about 73-74 bricks wide. The fact is they are only about 4 studs apart in width. That is pretty cool. For reference: TI used Marshal's Falcon and did a transparent overlay to show you guys how much smaller it is compared to the UCS. I am designing the base with the UCS in mind, but probably plan on building a modified version of Marshals with the UCS cockpit. I moved on and and worked out a basic floorpan and begun to build the room. I currently only have the x-wing bays done. The rotunda (based on the cross section) is a hole in the ceiling leading to the surface about 100 feet above the roof. The major knocked out areas in the back are places I need to sculpt tunnels and icicles and such. Based on the size and weight I think I will need to build part of the ceiling in order for it to not collapse onto the falcon. I may do a cutaway idea, but for now I plan on finishing the entire ceiling. Eventually the idea is for it to be a modular build, but I may need to keep the entire section of the rotunda in one piece. That may be a placed on 2wide by 2 long 48stud baseplates. Its huge. The light gray baseplates are 3 wide by 5 long. That is just for me as reference on building the modular system and trying to fit the important stuff all on it. There will be a lot of cracks in the correct places on this build. I wanted to show you guys the finished x-wing bays. They are huge. Took a lot of screen shots from Battlefront to figure out what those vent ducts looked like under them. Too bad the render didn't show them off better. Ill save that for another day I guess. I think I am finally pleased with the design. I want to use the width of the original studio set, but know it isn't possible to fit the falcon in the door. Compromises indeed. Showing off how wide that door is. I think keeping the proportional height from the film and just widening the door creates the same effect in film from the exterior shots. The snow speeder bay should move fast since I figured out the X-wing bay design. There will be more cracks and significant damage on the walls like the matte painting near the front entrance on the snow speeder side. I also will need to build a frame to maintain the structural integrity. For now, the goal is to make the interior design look right. Stages to work out in order: 1. Snowspeeder hangar bays 2. Cracks on wall and ceiling above and around snow speeder bays 3. Entrance door 4. Caves and doorways in the back 5. Roof. 6. Make it modular. If you guys have an suggestions as to solving the gaps in the rotunda area let me know. Right now I feel as if I will just leave it alone. The cone shape is most important and I wanted it to be as round as possible. I think it looks okay. I am sure once the structure and everything is finished the gaps will not be as noticeable since light will not pass through them. Thanks for keeping up with my builds.
  9. I looked up what you said and there are containers in A New Hope with that shape on Yavin 4. Thanks for spotting that out. I looked into models of the transport ship and it is filled with tons of them.
  10. Is it possible to scan the layout? I don't care if you need to send 3 scans, I can stitch it together. Based on that technical manual (other than width) I believe EA Battlefront 2 used it to serve as a guideline to design their map. On the bottom they got rid of bays 2-4. Then made the x-wing station another smaller one, leaving a bit room between the doors and the bay. Then they got rid of X-wing bays 5-6. This would place them in the correct spots for the game. In Battlefront 1, they got rid of snow speeder bay 1, and made the rest x-wing size bays (3). That would follow the map design. They also got rid of x-wing bays 1 and 5. The largest issue with this technical map is the hangar door. The matte painting above the gate is all wrong. The ceiling curve should line up to the sloping walls. In other words, the ceiling should be wider based on the blueprints shown below. The slope begins after the angled wall leading to the door ends. But based on the technical photo it would suggest they did account for the weird ceiling heigh pillar. The dotted lines indicate it was much taller than the other bays I could be okay with this idea since we do see it in the photo. Structurally it makes no sense as to why they decided to not make the bay same height as the other two in the opposite matte painting. They contradict each other. You can clearly see the 3 bays all the same height. They are much wider than the technical plans. Your plans (like EA Battlefront) keeps the Millennium falcon located in the same position as the original blueprints. The mandibles hang over to the right of the hangar. The film, no matter what image I use has the falcon positioned center of the x-wing bay. This is why I believe they altered the final layout in 2 major ways when building the set. They wanted more space for the falcon and cared less about what was behind it. Largest issue with the whole thing is some plans show an x-wing on the same side as the snow speeders which makes no sense since their hangar is behind the x-wing bays. We only see that on the Battlefront 1 game. This photo below shows you how wide and tall the bays on the snow speeder side were in that game. There was another technical book produced in the late 90s or early 2000's. This map, though I do not own it, found it online also widened the hangar. They kept the 3 large snow speeder bays. This design kept the original blueprints close in tact, minus that weird matte painting issue your technical manual has. This map also relates closer to the original cross section map.
  11. I will upload photos of my LED tomorrow. I decided to move forward with my design. The hangar walls on the x-wing side is done. I figured out a perfect height matching the studio set. The final ceiling height is 28 bricks tall. The doors will be 24 bricks tall. I am trying to solve the door design. Basically every tooth is roughly 3 bricks height. I don't want any studs or bottoms showing so SNOT techniques are what I am investigating. I wish they had a 1x4 brick inverted slope. That would be super easy to solve. Trying to figure out the gate teeth. I want the gate to correctly slide into slots like the set does. I think it will be 1 brick wide. Then I think the best way is to tile the sides. One side will be thicker than the other. In order to get the wall to be 2 bricks thick I need to use the brackets on one side and normal 1x1 bricks with a stud on one side. I am also going to make the doors functional with a crank. Thanks for sharing. The cannon looks great. If I designed one I think it would need to be basketball size I think. No clue how big ion cannons are.
  12. I was thinking of somebody else. Jaelon has made a nice ship. I am not a fan of how square his cockpit hallway is now he widened it. I think I would try to use the USC build of that section and somehow merge the two. I think my goal is a nice exterior first. Then try to guy the structure and work from there.
  13. Wow. Thank you. If I can recall the one richboyjaes is using metal pipes right? I think I will use this guys version as a base. I didn't know this guy you brought up had all those photos. I would almost combine marshal banana and the ICS. I really love some of the exterior part ideas from both. I need to adopt the wider cockpit from the official one. I want an interior, but that may be a whole other investigation after I build my falcon. I love how he did a similar are by step process like Inthert. I think I am going crazy trying to figure out how to do my firehouse.
  14. This is the best map we have so far. Walkers split off into 2 groups. One heads to the North Entrance and the others head to the shield generator on the right. That is where the main battle occurs, Outpost Beta is the main battlefield, the generator behind it. As seen in photos above from the film, and Battlefield 1. Outpost Delta is nowhere in sight, but mentioned far Northwest. If we assume Though crude, the Galactic Atlas illustrated by Tim McDonagh shows the north and south entrance at 90 degrees. They have the mountain (Echo Base) on the right of the shield generators and battlefield. They also placed the south entrance the same location as the south ridge where they made their final escape. I sorta believe this more than two different areas. The final photo I will share is from the new Star Tours adventure. They travel to Hoth and again the ion cannon is in the photo next to the North Entrance. This time you can clearly tell its the north entrance. The shape and size of the mountain helps. They placed the ION cannon in the front, like the video games. The only difference is they placed it near the ground. That is the final assault of the AT-AT and like the battlefront games, it goes right up tot he entrance. As you make your approach the Walkers in front are going to the right of Echo Base. This would be where they are destroying the Shield Generator. This shot gives credit to Outpost Beta from Battlefront 1. It also serves as a great sample of film shot for Disney to claim this as sorta canon. The Star Wars Blu Ray edition of the Hoth film has a wider screen. If you look at the clip on the right it matches up to the Star Tours. I am a firm believer that the Ion Cannon is in the front. This would make more sense as the mountain and cross section has enough space for it. Why all this research? Trying to justify what decision to do for the layout. What do you guys think of this? I feel like there should have been somebody in charge of making sure it looks right or at least a guy to create some sort of definitive map that makes sense.
  15. If we assume Outpost Beta and Delta are near Echo Base then we can say that the Ion Cannon is in its correct location and Battlefront decided to change the maps around. Outpost Delta: You can see it near the walkers in this image. If we assume Echo Base is the mountain, outpost Delta is basically gun turrets and trenches. This is also played in Battlefront 2. The Walker Assault and Galactic Assault use the same map, yet change the landscape. Wikipedia for the game shows a few awesome maps. The layout is basically the same as Battlefront 2. You have 2 adjacent hangars, one for snow speeders, the other for the X-wing maintenance. This map was severely changed in Battlefront 2 to match the correct positioning. But they place the map on the mountain and you can see how it lines up. Other than the ion cannon located on the wrong side of the map this helps show where Beta is. Battlefront 1 Outpost Beta: You see the ion cannon pointing directly right. According to the image from the film, Battlefront 1 has the shield generator correctly placed behind the battlefield. That mountain is Echo Base. The Battlefront 1 game matches this. The battlefield is in front of the generators. Battlefront 2 Outpost Delta Map: The shot below shows South Entrance. This matches up with the official Lucasfilm map. But then you see this angle The North Entrance has 2 hangars in this photo. If they did not try and pretty much recreate the same landscape for the assault, two walkers coming from to ridges, I would assume this was a different base. The same taken down AT-AT walkers are the same two taken in the film. EA confirmed that there is an easter egg of Luke's snow speeder on the battlefield, but you cannot access it without glitching. The walker can be seen and you can see scotch marks where the lightsaber went in it. According to EA Games "Perimeter Outpost Delta, also known simply as Outpost Delta, was an outpost located on the planet Hoth. It was far to the northwest of Echo Base and a hundred meters outside the base's energy shield, consisting of a three-person laser turret, a hand-dug trench and a handful of light artillery emplacements." "Outpost Beta, or Beta Outpost, was a sentry station located near the Rebel Alliance's Echo Base on the planet Hoth. The outpost consisted of several 1.4 FD P-Towers, DF.9 Turrets, and one v-150 Planet Defender with trenches over the area." I just wish they were consistent on Echo base. I think my head will explode on this. My initial concern is EA decided to go against what Lucasfilm designed and make their own maps. I agree. But the fact that they were outposts should only reflect the landscape, not the base itself I wish they just used Battlefront 1 map for locations of the base and such and then modify the landscape. Or at least, make south entrance directly behind the north entrance.
  16. You may be correct. If you go by Lucasfilm, Outpost Delta and Beta are exterior outposts. These places are located around Echo base. There is a map layout showing them in relationship to the base. The interior of the base is actually Echo Base. That was confirmed on Battlefront 1. They took liberties to the design and such, but corrected many mistakes on Battlefront 2. The layout in Hangar 7, where the Falcon sits wasn't there in Battlefront 1. When you look at the mountain in the game each of these areas enter the same area. Battlefront proposed that there were several hangar entrances surrounding the glacier. The main hangar is located in the North Entrance. Battlefront proposed that Hangar 6 is located to the right where they house the Y-Wings. EA tried to change their naming for Battlefront 1 claiming that that was hangar 5 not 7. This would work, except you enter the same side of the mountain from the same area near the ion cannon. Unless there are 2 entrances on that side of the map, I could be wrong. The South entrance can be seen in Battlefront 2. If you explore the map and go beyond the allowed perimeter you can see Hangar 1,2 and 3. 1 and 2 should be able to exit the south entrance via 2 hangar doors. What Battlefront 2 did was correct how corridors connect based on the cross section. You can follow the interior and go to the same directions as the cross section to get to Medical, Wampa tunnels, Tauntan storage, and the power generators for the base. I wish Battlefront would allow updates to include the maps from Battlefront 1. The Battlefront 1 maps included the base with droid run, blast and survival. Survival brings back hangar 7 and if you run outside it matches up with the same layout seen in Battlefront 2. This means that the hangar in Walker Assault is a different hangar as it enters more on the right side of the glacier. I believe that they built Hangar 6 where you see the y-wings in battlefield 2. This would make the most sense as you can travel to the control room from it and move right to the side of the mountain where outpost Beta should be. The hangar in Battlefront 2 has an access door in the back like Battlefront 1 and it goes to the control room. If you look at the cross section in my previous post link I believe that they decided to add a hangar door leading out to outpost Beta. When you play as a tie fighter or snow speeder you fly around the mountain and you can see the hangar doors. I believe that Battlefront 2 made these design decisions to support what occurred in each game. The question I have is why isn't there a map layout all this out by EA games? The older games did this, I wish they did this as well. The ion cannon shouldn't even exist there. Its suppose to be over by the South Ridge where they make their final escape. The Ion cannon makes the Battlefront games completely screwed up. Sorry for all these edits, I keep pushing the submit instead of insert other media. Let's say EA decided to add interiors next to outposts Beta and Delta then this landscape would not make sense as they are suppose to be 100 to 200 meters away from Echo Base. Let us assume the Walkers are following the movie and Outpost Beta is almost accurate. The Ion Cannon should not be seen, otherwise they would have destroyed it before making their final approach.
  17. The technical issues with proportions The first rendering is is my studio set version of the hangar with the 3 ports on the bottom based on final production photos. I used the landing light strip to help figure out lengths and such on the photos. I ignored the fact that the entrance gate should be about 12 bricks narrower. Everything looks good, except the Falcon cannot fit through it. If you look at the above photos I posted earlier you see the falcon hangs over the x-wing. This is now correct, but in no way can it fit through the gate. The next rendering is me messing with the entire proportions to stretch parts out to fit the Falcon through the gate without making the width too wide that it feels like a larger hangar than it needs to be. The proportions are slightly based on their cross section map Lucasfilm Echo Base Cross Section Image. I am unsure of being a fan of the new proportions, as it doesn't represent the film as much. I will not widen the hangar any further, frankly I would say that the falcon is just too large to sit in the hangar. I would say that the hangar doors could open further, but I am not sure if they left them showing because it looked nice or not. This last photo is from a fan edit of The Empire Strikes Back Revisited. He spent 8 years fixing and making changes to the film. Some basically color corrected, others CGI or models to alter or fix stuff that makes sense. Check out his stuff. Anyways, the top image is what Lucasfilm showed as the Main North Entrance to Echo Base. That entrance does not even come close to the actual hangar size. That looks like an entrance for the heavy cargo freighters in South Entrance, not the North Entrance. Though the fan did shrink the entrance, he should of just shrunk the shape and use the background. I get what he did, he took the original shape of the exterior from the set and made it fit that. It fits better. More accurate proportions. Lastly, I will leave you with EA Battlefront 2 north entrance. What they did was take the movie set proportions and build the exact same door size and all. Only problem, they made the interior way too long, and widened the interior as well without resizing the door to fit the Falcon. This is what makes this project difficult. Inconsistent ideas.
  18. Jhaelon did a fine job, I admit. I noticed his whole interior is sitting high, probably due to the structure he built under it. I would like to somehow figure out a way to set the interior down into it. I think I will build it in LDD. There are too many inaccuracies I am finding while I design it. This would also give people a chance to take sections of it and build their own display using parts and such. I do not think the build will be entirely difficult, except that rotunda part. I really wish LEGO came out with Wedge tiles for all their were plates. This would help out a lot. The cone part will need to be figured out. I think I can build the rest pretty quick in the program, then go back and etch into the smooth walls to make it look like the ice and snow crumbled.
  19. Thank you for posting that photo. When you look at this angle you could imagine that the snow outside the gates are almost a stadium long when in fact like the EA Battlefront games, should be only 20 feet long. And now for the brain teaser: You can clearly see the falcon is sitting further back from the X-wing, as indicated it stopping at the center of the port. I originally began doing the Hanger based on the production blueprints. Clearly this is a terrible start. They modified the one side so much that doesn't match the snow speeder hangar ports, and clearly got rid of the corridors in the floorpans to adjust for the moving of the falcon.
  20. The LDD version you need is Version 4.3.11 (released in December 2017). This contains 26 parts from 2017. I upgraded to that LDD because there were parts in my final design that was not available in 2016. These parts should include corner wedge plates, tiles and a few other parts.
  21. Go ahead, I uploaded the LDD files on my brick safe account. See link below for various LDD files in the future as well. Equipment LDD files and WIP LDD files I have several other projects I need to finish first (14,000 piece ghostbusters firehouse, 89 batmobile version 2.0, 1992 animated series batmobile, BTTF value van, mach 5 version 2.0). I am working on several of them now, hoping to get the firehouse done by fall since I have all the parts. I do not own the UCS millennium falcon because originally I was going to buy parts for Marshall Banana's version, modify it with the parts from the new UCS version, but realized the ships are completely different builds. I have been watching the UCS Millennium falcon mods and seeing what people do first. I want to gut the whole ship, build an accurate interior, but maintain stability in the falcon. Looking at several other people who did their own falcon and such I am storing image files for reference. Marshal did a fantastic job on the second cornelian ship, I really wish he offered instructions or tear down images similar to Intreat. I would love that. His proportions are way more accurate to what the falcon should be and I am curious to see if anybody will ever mod his version with an interior with parts from the UCS. That would be reason enough to buy the set. I do want an interior, but the exterior needs heavy mods to get it more accurate. I do have one question for you: Could you tell me the proper stud width and length of your T-47 snow speeder? In order to properly build my display I been trying to figure out everybody's snow speeder dimensions. So far, I think most the people here on Eurobricks has used Larry Lars as a basis for their model. Some of the newest designs use a SNOT brick design and I believe they all maintain the 19 stud width by 21 stud length. As much as I love these ships, I think they fall slightly 2 studs too long, but not out of proportion. Based on the math surrounding my x-wing (48 studs long by 41 studs wide) I need the snow speeders to be roughly 14-15 studs wide by 17 studs long. How I got this measurement is based on the fact that a snow speeder is about the same width between an X-Wing's engines. My Fuselage is 7 studs wide. The engines are 4 studs wide each. In total that makes it 15 studs wide. Based on photos and models, I estimate this to be what I need as a proper size. In this photo you can see how tiny they are next to the aerial image of the x-wing. Math: A T-47 should be 39% the size of an X-Wing T-47 Length: 5.3 meters (17.38 feet) Snowspeeder should be 18 (18.72 studs to be exact) to 19 studs long Width: 4.86 meters (15.94 feet) Snowspeeder should be about 17 (17.46 studs to be exact) studs wide T-65 Length: 13.31 meters (43.66 feet) My X-wing 48 studs long Width: 11.46 meters (37.59 feet) My X-Wing is 41 studs wide as you can see in the LDD hangar I already adjusted for that issue. The film would need another 12 feet or so to fit the falcon. I am glad that the Force Awakens built s full scale ship at 100% size. You can tell a slight difference in it compared to the one used in ESB. When they go into the ramp or stand under it like Rey did in The Last Jedi you can see it is much larger. I am, however trying to resolve this issue. As you can see in the photo I shared above you can see how they used forced perspective on the guiding landing lights leading to the falcon. This photo shows them preparing with Luke's X-wing not in the middle there. You can also see that they faked the port closest to the door to adjust for the "forced perspective". The X-wing has shorter wings. They wanted people to see that the gate was larger than it actually was. My blueprints are what they used but must have made on set decisions to adjust for this issue. The Falcon also sits further back in the hanger on set than in the blueprints, because you can see the last X-wing's nose under the right front mandible.
  22. As I begin my long journey building Hangar 7 I discovered many small details along the way. Several people have attempted to build Echo base and I congratulate each one making them quite unique and a monumental feat. When Studying production stills, movie stills, maps, layouts, and blueprints I discovered how difficult building the base was for the film crew. They only had the space available at Pinewood Studios and it forced them to create a smaller hangar than they wanted. The EA Battlefront games help shape the base in a 3d environment, staying true to the basic map, but take many creative liberties in developing the rebel base. The most troubling fact is the film didn't have space to build a gate that would fit the Millennium Falcon through it as it escapes. The film tries to use forced perspective on the hanger art and matte paintings to help with this issue. The studio hangar doors actually barely fit an X-wing through it, let alone the falcon. The film fools the viewer into thinking its much larger as the falcon escapes. For more production stills to share with, check out this person's flickr page Service Gantry Echo Base The issues I have building an accurate Hangar 7: 1. Entrance door is way too small 2. The left side of the hanger is barely seen in the film and does not accurately follow the blueprints. They originally proposed to have 4 smaller snow speeder hangar ports, but due to budget, and the need to get film equipment in and out they chose to create 3 pillars with wider ports. The film used matte paintings to fix this when Han, Leia and C3po were escaping from the Snowtroopers. 3. The falcon is built at only 70% of its original size making the studio layout not fit with a proportional falcon. 4. The hangar is way too small to fit the realistic proportions for X-Wings and T-47 snow speeders. 5. How am I suppose to build a rotunda that also funnels up like a cone? In order to accommodate the UCS Millennium Falcon shape and size I had to extend the hangar further south, which widens the doors. My basic layout makes the base taller to fit the Falcon, but I also had to widen the entrance to fit the large steel doors and have the falcon slip through it. The entrances is huge, but hopefully it is not too bad. The film does show a huge hangar 7 entrance as they prep for war. The other issue is Battlefront decided to make the hangar a third longer to give it a sense to space. While I agree with many of their decisions to add the maintenance hangar and snow speeder hangar areas as seen in the cross section maps made by Lucasfilm, I feel that they went a bit overkill on the hangar size and should have widened the door. Even their door doesn't fit the Falcon. How did it get inside? My initial thought is to lay out the entire hangar on 48 stud baseplates. This way I can build one at a time and create a modular system. The floorpans: I chose to make a creative decision to bring back the 4 smaller speeder hang ports. I played Battlefront 2 enough to see why they made the hangar longer. If you add a 1/3, this makes the bottom 4 snow speeder ports separate. They basically kept the one closest to the falcon, then pulled the other three right about the length of the x-wing. I guess they felt that you need more of a runway? I also looked at the cross section map, and the Battlefront 2 map and realized that in order to have a hangar for the T-47 speeders, you would need more than the layout I did based on the cross section, unless they had speeders hiding in the maintenance hangar on the top area. In the game you can walk through the top of the hangar 7 into another room where X-wings sit, there is a turbo lift to a subsection (not accessible in game) but in the Lucasfilm cross section you can see how this works. Also in Battlefront, if yo continue walking up passed the maintenance X-Wing hangar you will enter the Y-Wing Bomber hangar with a smaller hangar entrance door. This should be Hangar 6. Hangar 5 and 4 are seen in Battlefront 1. The green bricks at the entrance shows you how wide the falcon is. The dark gray bricks show you how wide the Metal doors come into the entrance. So, the falcon doesn't fit again. I could widen the entrance and bring the whole hangar down a bit to fit the falcon, but i feel like the whole hangar already is beginning to become too square shaped. The light gray baseplates are 5x3 (48 studs each). Now that I have a layout roughed in, I also did a lot of extensive equipment research. Based on movie stills and Battlefront I was able to build the crates, computer terminals, power generators, and even lights. Light Fixtures: The 2 black ones are the same overhead lights, frankly I like the narrow ones but the bottom does not fit 4 round plates across. I did like how the new curved corners work to help arch the sides. The Hourglass light is seen quite easily next to the falcon, there are a dozen or so surrounding it. The last two are ground lights. I think I will keep the left one. The Service Gantry I have never seen one try to be accurate before. This will require a lot of hose cutting and shaping to fit the top correctly. The Gantry is based on a 31 stud long by 5 studs wide platform. I based this solely on my T-65 X-Wing proportions. This is accurate to the blueprints in size, length and height. Power Generators: The far left one has a more accurate proportion, but too tall, the second one fits minifies better. The third, fourth, and fifth generator is the same model. I tried to figure out what she and shape it should be. I prefer the two I can fit hoses inside. The only difference is the air canister build on the side. Some photos on the set show it next to it, others don't show one at all, my guess there are 2 different ones sitting around the falcon and x-wing. The last big bertha sits in front of the Falcon, behind the x-wing. Computer stations Based on photos, they should all be sand blue, but LEGO hasn't come out with many parts I need for it, so Dark Grey will be used. My only complaint is the wedge terminal on the right. This should be the same height as the box. I don't know what else to do to keep the proportions and shape correct. Personal Vertical Boom lift After making this model, 3 parts are not available in Orange. What a drag. Looks great though. Shipping crates The large shipping crate on the left is seen all over the Battlefront games. I cannot find a picture anywhere in the hangar showing it. I assume its there, but not on camera. All the rest are based on the crates sitting in photos and EA Battlefront 1 and 2 games. I welcome anybody else to add their own equipment ideas and designs in this thread. I know the next topic I battle is scaffolding, ceiling fixtures, and air ducts.
  23. I am sorry I fixed the link today, You can also click the link below. I moved the file into a new folder. T-65 X-Wing Download Link, Updated January 10, 2018 LDD File for Version 4.3.11
  24. I never built one before and since there are so many wonderful designs I may try my two favorite designs and recreate them to see how they match up to my x-wing. I saw a few new elements come out in 2017 and 2018 sets that are now available on brick link. I am particularly fond of Part 32828. I bought a dozen of these and already came up with a great solution for another LEGO creation I will share soon. This part could be great as legs, joints or even landing gear. This might be a helpful solution to the harpoon gun or some other internal part. I know I plan on doing speeder bikes and may use this part there. Thank you. I am glad. This was more of a love of mine and this ship is particularly a favorite to design. I crafted the ship the way I wanted to, and offered a nice solution for purists. If LEGO developed a part I feel is good enough for the cannons I will use that in the future. For now, I have not figured out how or what I want to do with the "painted" blue stripes on Luke's X-wing cannons. Some people used technic connectors, dmaclego simplified the 4mm hose by cutting a gray and light bluish gray hose up and sliding them on next to each other. I love this idea, and understand why he chose not to use the bright blue since we really need a sand blue hose for it.
  25. They must have taken it down because I cannot find them anywhere.
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