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74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
New LDD file: http://www.chrisehnot.com/LEGO/GB/gb_final_05092016.lxf I fixed a lot of the parts issues. Some of them like the 8x8 bricks, are support inside the floors. I made them gray, but they come in black or any other color. Gray bricks: 1x4, and 1x6 without pin were accidents. I wish I could do a find and replace option. These should be regular. As for anything saying "dark flesh" those output wrong. All Dark flesh is Dark Orange and exist. Some of the parts exist in the new Ghostbusters set. Others I just cannot find in my model at this point. Looking at the pieces, most may be hidden a few are metal and I may have done the wrong "silver vs metallic silver" Row 1: Left to right 1. Change out this piece with a dark grey or use 2 1x1 parts. I just cannot find it. 2. Those "doors" are located in garage where the hose storage is. I cannot figure ut how to create a vertical gliding garage style door. 3-6 make them whatever color you want. these are "boxes" on the shelves 7. Dog bowls, i don't know what blue they come as. I want to get them in silver. 8. Use black or grey. These are mechanical stuff, nothing special. Row 2: 1-5 can be regular grey. I think these are random stuff. 6-7 Hinges. These are brown, in the file, and are available. Know nothing as to why they show up in error. 8. Replace with a red brown, its the table in Venkmans office. I thought it would be nice to have a dark brown table. Use 2x2s? Row 3. That Dark orange 2x6 should be dark red. I cannot find where it is, It may be near roof. I cannot find where I made plate dark orange. May be hidden, on the wall somewhere. Can replace with 1x2 and 1x4 i believe. All Row 4 gray should be okay. The 1x4 and 1x6 should be normal bricks. I accidentally must have clicked the without pins somewhere. 8x8 can be black, the whole stability between floors, where this is, can be black or whatever WONT BE SEEN. All the rest of row can be gray panel, is used as a shelf. I began to use the panels with window holes so it looks like legs, those are in dark grey. Stools, they make grey, I don't get why its error. All Dark orange pieces listed as error are coming up as dark flesh, uh. Nope. I did dark orange. So these should be okay i thought. Row 6: change tile to whatever you want. 2-4part comes with ghostbusters firehouse. 5 Does exist as gold. 6 Cheese wedge, no clue where i did this, but change to whatever. 7. This was middle part of fire hydrant. My bad. Thought they came like this red color. 8. That is placeholder 8x8 plate on bottom of firehouse model. Row 7 Pins, grey i guess. 1x4 brown, should be red brown, but if these don't really exist use 1x2. The brown with knobs, must be hidden in wall or accidentally colored in Venkmans office wall. could be black or 1x1 red brown like others Door comes with ghostbusters 1x4 with 2 stud knobs, should be black 1x2x3 corner. cannot find it, must be inside venkmans office. Use 1x1 and 1x2 Magnifying glass, not sure why it doesn't show up. Its black lol. Bracket rare piece, but can be swapped out for white. its on the magnifying scope. these gates must be the old gray. Those pins with ball joints are grey, must be the old grey. That pyramid base should be dark grey. Must be old colors or not showing up right. Ignore that stupid yellow error on the hose. They make hoses that are yellow. -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
I have been following your huge version. Your model fits more in tune with those "Friends" height people and nothing wrong with that. Yeah, I have been to NYC and got to see inside the firehouse. As for the LA location, I have friends who toured it a few years ago from Denver. The LA location actually does have 3 floors and they shot interior scenes on both floors. Egon's invention room, and Ghostbusters childhood birthday party shot on 3rd floor. They gave me a ton of photos and the 3rd floor on the LA interior location was spectacular. Wish they used it more than just the scene for the Birthday Party at the beginning of GB2, they put wallpaper over beautiful wood to hide the "captain's quarters" and then shot Egon's invention room when Ray and Egon talk in GB2 on the phone to Peter around the 47 minute mark. If I knew ahead of time about you seeking photos or blue prints, I could have shared all this information months ago. The Denver and Southern California Ghostbusters group created a video which made the world of a difference. They showed all the rooms, and walked through each area so you knew what the floor plans looked like. -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
Im checking into it. I know I used BB* head for the top of the fire hydrant This is an ideal shape if made. I tried to keep up with what was in that color and such. I know some parts are brand new to the LDD. How do you submit it to show parts list? -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
I have dozens of reference lol. I am quite thorough when I build. You could do 1 of 2 things. 1. Build a base that is 1 huge structure so the floors can glide open. The base is permently one huge block. Then create a sewer cavern on one side leading to the underground containment area and have the wall knocked out like a window display for the containment unit. Make the bottom open like tons of open support pillars and beams like a building without walls and you can create scenes from the film's in that area as dioramas. Only one side have containment area seen and surround the whole base with other elements from the film 2. -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
LDD Containment Floor Plan http://www.chrisehno...Containment.lxf Baseplate Issue As for Plate removal. You might want to delete the hose, extra clips, 1x1 round plate with knob and pin hole. I think those an the stairs and wall piece might be sitting on that level now. I checked my file. Once i deleted them it moved the "baseplate" up. Floor Plans and Blue Prints The blue prints were made public when they were trying to save the forestation from being demolished a few years ago. This is 1 of 4 slides I used to recreate my support beams and such. They had 14, I used 12 based on the areas we see in the film verses what was not shot in the film. Basically, we don't see support beam 13 and 14. Those were behind Venkman's desk and I deleted the storage area for my model. As you can see my garage lockers didn't line up where I needed them based on the total length. The containment unit is shown below from Mattel's toy. A fan made it into a diorama. You can see how it is placed in the blue print based on how that pillar is located in the set. The rest of the room, on the right not seen is an access door. That leads underneath the garage to a sewer. That was used in the video game as well as the Real Ghostbusters. A youtube video of the manual shutdown in case you don't have the movie. A fan recreated a 6inch version of the room, this does not include the stairs to the left. so the room has to be another 5 studs wide. That would include the 4 wide stairs and 1 stud for the wall. You can see here that pillar I spoke about. It lines up with the above garage floor as a support beam. This also is missing the electric box seen in the above video next to the stairs. The above video shows a better look at them. This wasn't totally accurate and proportions are off. There should be about half a stud width between them. I see that larger box in the photo on the left as 2 studs wide, 1 studs for that smaller one and place those circular things above it 1 and 1/2 stud distance from each other using technic bricks. This is a great photo where a gbfan created a manual with specs in it. This is the page that I used primarily for reference on how to make it fit inside the hook and ladder. he modified the movie into this and created what would possibly work for that NYC location. His pillars are not accurate, but this will probably be your second best reference besides the above blueprint. As you can see, its narrow. They built a fake wall for the containment unit. The door and storage metal racks can be seen in the film. That door leads to more hallways underneath the building, but the video game and Real Ghostbusters tv show made that a sewer access. -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
If you need photo reference for where exactly the location of the basement is I have a picture showing how it connects on a blue print. I also know that gbfans.com has a photo set of their travels to the LA location. The Denver Ghostbusters group uploaded a video of their visit and has a whole section of the basement. Problem is the movie made the room much more narrow than the full room. The containment room should not be more than half the width. So from the stairs to probably 12 to 13 studs back. I figured this out doing basic floor plan ideas. The length of it would be contained within the same "pillar" space seen in gararge. You will see the posts are 4 studs spread apart and are 1 stud wide sticking out only half a stud from the walls. The reference photo shows that the containment room exists under the middle of the building. I could provide the floor plan I did just to show you how it should connect to the current model -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
Look upside down. There is a red 8x8 plate there. I used it for now until I cut down a 8x16 plate to fit that area. -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
I just finished building the actual car. I need to reverse build it in LDD first. I was planning on creating a containment floor as a diorama. If I finish it, I will add it here. Please feel free to build a base. I will gladly take the file and may add it to my current project. I just wanted the ting to be able to site next to other models like those modulars. Who knows. Echo 1 may be a while, not sure. I just got in my Chrome pieces. Super excited to replace out the metal. -
I finished this a few weeks ago and wanted to share with you my rendition of the classic 1967's anime show Mach Go Go, known in the USA as Speed Racer. I owned the movie version sets years ago and had to sell them off while paying for college. One of the things I hated was how simple the cars were made and hardly looked like the movie versions. Though I enjoyed the film, the Mach 5 was redesigned from the original anime to fit their needs. I had some issues with the body design and the back tail fins, but overall I enjoyed seeing them recreate my childhood cartoon into a live action film. I wish they did a better version of it, but frankly, I was happy it was a tricked out and colorful movie. Spent a lot of time looking at old cell frames from collectors of the original mach 5 design, as well as several blue prints made of the car over the years. All this made me adore the car more and become sorta emotional to know that so many slight changes took place between all the ERTL models, Hot Wheels, Johnny Lighting, and various toy sets. When you look back to the classic anime the car was actually quite hard to draw in various poses. There were several modern takes on the classic cartoon and only 1 faithfully recreated the mach 5 in CGI matching the anime, in all its glory. That show was called Speed Racer: The Next Generation. The car was seen in only 2 episodes and replaced by their version of the Mach 6. I loved how much detail they put in the vehicle and it was great to use for this car as reference. I have seen some high end metal replicas and only 1 car company did it, but never got it made because 4 or 5 years the license was taken away and they had to cease production of what was shown at a toy fair. That was one sweet car. A great article from Diecast Magazine showing various types of Mach 5 versions available for purchase. http://www.diecastxmagazine.com/blog/2016/01/21/mocking-up-the-mach-5-2/ The ultimate Toy if they ever made it. Allegory premiered in 2012 SDCC a collector's dream car. They found the original blue prints, got the original cell art and recreated it on the computer. They shoed off videos of how accurate this thing was and nothing compares to its beauty. http://news.toyark.com/2012/07/14/sdcc-12-limited-edition-mach-5-pics-6155 Check out this awesome video from the event they created showcasing this loved item. They would have created my most expensive and surely happiest toy ever. I love the show. https://vimeo.com/66120063 THEN THEY LOST THE LICENSE RIGHT BEFORE ORDERS WENT OUT. Created a masterpiece and lost it. See the article below. http://www.comicbookresources.com/?page=article&id=41994 Joyride recently created the car into a die cast 1/18 collectible and it is very close to the original specs. Its much cheaper and easily available to order. Resaurus The 6inch Resaurus toy set was closest to original anime. Bulky, but close. I liked how the anime by episode 50 actually slimmed down the car a bit and didn't keep it so round like this toy. Ertl This die cast replica has some awesome features. Its quite unique as it has all the weapons and actions features you would expect in a toy version. Otaku This is one expensive inaccurate replica. It looks like a real car, but shape is wrong. I would purchase this $800 replica if it was closer to the body I like. But if I cared little about accuracy, then this would be the ultimate toy! http://www.ebay.com/itm/like/121903268826?lpid=82&chn=ps&ul_noapp=true Enough of the reference. ONTO THE CARS I created 4 versions of the car. Each version has significant rear spoiler and muffler changes. I had to alter each rendering from the cockpit and back in order to make it closer to the anime and Allegory rendering. Photo 1 As you can see, the major difference between these two cars are the rear spoilers. The one on the left makes a great profile picture of the car and accurately matches the outline of the car. Unfortunately, the space between the spider and body is quite noticeable and disliked. This is why I kept all 4 models. I already ordered my parts off Bricklink to build these two versions and see if I could moved the spoilers to enhance the one on the left and rebuilt it in LDD. Photo 2 The lineup. Going from left to right, Car #2 fits the best overall shape and model of how protruded the mufflers need to be, unfortunately, based on how I built the models I used 2 binoculars attached to each other to get that length and you can see one of the binoculars behind the wheel well. Not too fancy. #1 fits the overall look and shape I wanted, minus the spoilers. I could merge #1 and #4 to create the correct under carriage and mufflers as well as correct spoilers, but again there is a gap in-between the fins and body. If LEGO created wedge plates without knobs I could make this work by double up the plates and use another technique to hide the gap. Photo 3 Car #3 and #4 both have the correct rear wheel cover angle like you see in the tv show. I may do a 5th version where I combine #1 and #3. The largest issue is when doing this, I had to heavily modify the framework underneath to get the wheel slightly inside and keep the shape the correct 8 stud width without rubbing against the wheel. I think the total width of the rear wheel is 7 to 7.5 studs wide. Photo 4 Seems easy, but these body frames were difficult to keep together. I had to reenforce each shape to make the rear work. These models do not have a working front hood and rear storage compartment. I may want to build 2 or 3 models first to see how durable they are, then try to create an opening hatch. I had an earlier version with this idea I kept in case it could work. I just don't want to chance it until I try to see how the real models work. SPECIAL NOTE: I wish LEGO Created 1x3 inverted transparent yellow slopes. I will use Transparent Clear for the real car build. Photo 5 A great profile on the car #2 where you see the binoculars behind the rear wheel. Not happy bout those. Photo 6 Shows you how the front looks. A bit hard to see without a blue render. There is an air intake below creating the "smile" like in the anime. The anime creators said they designed the car to have a smile underneath where the 2 buzz blades come out so that the car smiles as he zooms past his enemies. Simple old anime approach to comedy. Photo 7 A better angle of the car. Photo 8 This is Car #4, see how the spoilers create that awesome point just like the real car? Photo 9 Nice profile, great rear wheel well cover, terrible that the plate wedges don't offer the same shapes without knobs. Blue Renders This is my first attempt at doing these. Any suggestions on creating better renders or somehow getting better lighting to make the white easier to see, PLEASE LET ME KNOW.
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74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
Railing The last change was to the stairs that you can slide out. I added railings. Final LDD file As promised, my final LDD files: Ghostbusters 2 Firehouse LLD with Ghostbuster's 1 Venkman Office. http://www.chrisehno...al_05062016.lxf Ghostbusters 1 Living Room LLD http://www.chrisehno...al_05062016.lxf If you want to make the Ghostbusters 1 firehouse garage, all you need to do is remove the couches and Louis's desk and chair. SPECIAL NOTE: Venkman's Office Mod for Ghostbusters 2 I kept Venkman's office look from Ghostbusters 1. For you to switch it out to make it fit for Ghostbusters 2, all you need to is add filing cabinets against the back wall. 1. Use the 6 stud wide set of filing cabinets from Janine's Desk and move it to where the couch is on the left side. Get rid of the couch and table with the lamp. 2. Add an 8 stud wide set of filing cabinets on the right side and get rid of the table with the lamp. -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
The project is finished in LDD. I cannot do anything else to the stairs until I work on the real thing. Ideally those 1x1 round with pin and those bar clips would work perfectly if they came in black as well as transparent clear and pearl gold. The stair rails would look sleek and perfect. What I may do is keep those 1x1 round plates with pin hole in the stairs and cut short hose parts down to just create mini sticks that touch the horizontal bars. That would keep it more narrow. As for side railing going up the stairs, I may need to make drinks in the hoses to fit into the 1x1 bricks with knobs. These will be tested when I do the actual construction. I think I will upload the final LDD file. If this gold part would only come in black I would be quite the happy boy. -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
if you google Hook and Ladder 8, or visit the location in Tribeca like I did a year ago while in NYC for NYCC you can see that it isn't 1 color. The building use to be 2 garage doors wide, as you can see in the reference photo. They split the firehouse in half when the city planner sold the property next to it to another developer and wanted to widen the streets for the mass amount of cars. In 1933 they cut the building in half and mashed the alley way with different bricks to get the new wall in place. Those bricks were much darker, and not consistently the same color. I included some of my reference photos I found of the forestation so you can see what I mean. I know it doesn't look pretty, but I think that it makes it more realistic. It justifies the dark red and dark orange. I threw in some dark and light gray and browns so it sorta looks pieced together. -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
If I do try to make the floors able to come off I would need to think where it would best work for each floor. I may look into it another time. I wanted to get the layout figured out and I accomplished that. I think i could figure out how to make it separate, though the ceiling lights and stuff would need to come off each time. I may need to look at how other people did their modular builds since the way I built my firehouse has those round firepole gaps in the floors. I do worry that the weight may create an issue. -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
Version 3 I went back to the file, looked at how the movie scenes played out, and screen captured the ghostbuster fans tour of the firehouse 23. Most importantly, I wanted to recreate the best faithful interpretation in LEGO form. This project has taken its toll on me, and I am extremely happy to say that my final version is approximately 12,200 bricks based on my LDD file. I am sure that I could have cut corners by using less bricks between floors, but I wanted it to not bow so I reinforced each floor with solid gray bricks and technique connecting bricks. I also added a ton of hinges so it will swing open nicely since it will no doubt be quite heavy when built. Ghostbusters 1 and Ghostbusters 2 Firehouse Difference The only real differences between the firehouse seen in Ghostbusters 1 and 2 are located in the main garage and second floor living room. I have saved a separate file of just the Ghostbusters 1 furniture and lab I did for the second floor so that you can recreate the firehouse from the first film. Revised Second Floor reflecting Ghostbusters 2: Photo 1 You can barely make out what on this side of the living room during the Toaster scene. Looks like a chalk board or dry erase marker thing on the far back wall with sticky notes. You will see Coka Cola cans all over the place like the product placement they had in the movie. Photo 2 The rest of the living room recreated from scenes from the slime and toaster scene. Another darn Coke can. The lab was really hard to decipher since it was mostly out of focus in the film. They had a drawing table in front of the metal racks. Never noticed it before. They did keep the fireplace, but placed stuff all around it. Funny little blue amp next to the pool table! FUNNY NOTE: They did keep the round table, but used different chairs. You can see it when they are talking around the pool table. I had a really hard time making it all fit. Also, they had an awesome curved liquor cabinet next to the table. That is what the lamp is sitting on. Photo 3 You can see the curved liquor cabinet next to the table in this photo better. Also, notice how I have made Ray's office accessible by sliding out the stairs and wall. Photo 4 MAJOR CHANGE This kitchen is seen when he pulls the slime out of the microwave. In the movie you see a metal rack to the right of it, but I needed to place the stair railing here. I have not decided what exactly I want to do with the railing, may just ad tiles. This is my last issue. I decided to not have the stairs go up to the third floor because its the only location that would fit the Dark Room based on how the floor plans work in the movie and the real Forestation 23 in LA. Photo 5 & 6 MAJOR CHANGE I did a window capture so you can see how Ray's office looks with and without the sliding stairs and wall piece. I decided to make the stairs here so I can incorporate an accurate placement of the Dark Room based on where it exists in Fire station 23. As you can see the stairs and wall slide into place. Third and Final Floor: Photo 1 A nice panoramic shot of the whole area. Photo 2 I used a simple hinge to swing open the room where you first come up the stairwell. This never was shown in the films so I made it into a maintenance room with generators and air units. Next to the door, behind the fire extinguisher area is an electrical box with wires going up to the ceiling. I could not get a good angle to show it. You can see the ladder leading to the roof. This is actually taken from the Hook and Ladder 8 rooftop photos on google. There is a small square manhole on top in this area so I figured it must exist. Orion Pax did it, so he must have looked at similar reference. You can see Egon's lab/invention room. This actually exists in Ghostbusters 2 about 47 minutes into the film when Ray gets off the phone with Peter. Photo 3 Detail on one of the generators. Photo 4 The final dark room. Photo 4 This area is seen when Winston saves the day. You can see the racks with equipment and gadgets Egon is building. You can also see part of the phone booth Ray talks to Peter in when Dana goes to his apartment after slime came out of the tub. Photo 5 This is where Ray and Egon are doing neurological experiments at about 47 minutes into the film. Ray talks to Peter on the phone and walks over to Egon. This scene helped define how the dark room is placed in the floor plan as well as clear photo reference of the equipment all over it. The calendar and sticky notes above the two beds. Part of the table where the slime is on. Weird when you don't see the second half of the lab. Photo 6 The entertainment room. Never shown, but this room exists as the captain's quarters in firehouse 23. In the Real Ghostbusters they had a wooden living room where they had all their stuff to play and watch tv. I figured that they would use this area for similar things. This would allow all those arcade games seen in GB1 relocate. I also added a shooter game from a LDD file I found from somebody else. I modified it to fit inside this place, but mostly created by another person. Photo 7 More arcade games in the corner. Photo 8 The red technique pins are where the two 1x1 cheese wedge red brown pieces go to complete the fireplace. They wouldn't let my place it in since the hole is sightly raised higher than reg lego pieces. Photo 9 & 10 Overview of the floors Photo 11 The fire poles will connect to these black 1x1 round plates with pin holes. I figured I will need to cut down the hose anyways so you can see where they will connect to keep it from bowing sideways. The lamp is from the LEGO set. Looks accurate, why not use it. Final Exterior: Photo 1 The final exterior front. I matched it up to the exterior to make sure it was accurate. The garage level is the only part not correct since the car needs to fit through it. I am quite proud of this because I had to create a bunch of new stuff for it to work right. Only set with accurate placement of circular blue discs. Photo 2 In order to do the model justice I deleted the 3 huge windows on the second and third floor you can see in my previous posts. I needed that back area to do the stairwell and darkroom. I figured making windows that had walls on the other side would not be a pleasant experience. I did however, do a window on the 3rd floor where the dark room is located. If LEGO makes black tinted windows for 5 stud heigh windows I would gladly replace the black panels I used in the dark room. I also would love to see LEGO create a 5 brick heigh window with a cross bar to match the 6 brick one. I could then replace these to match the other windows since the horizontal bars would already line up. Photo 3 Rooftop access! Photo 4 In order to make the ghostbusters sign accurate to size it needs to be 3x3 tiles not 2x2. The sticker may work on this, but I may need to get a custom one made. Photo 5 Details on the front facing. Ghostbusters 1 Alternate living room: Photo 1 You could get rid of the second floor I designed in the firehouse and replace the interior furniture with the accurate Ghostbusters 1 scene. More Coke cans. This was a fun project. Now I just need to save some money and keep ordering pieces for it. As promised, once I decide what to do with the railing for the stairs, I will offer this LDD to everyone for free. -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
Thanks! Add it to this page when you do. That is awesome. -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
Second Floor: New Bedroom: In the pursuit of accuracy. Many people, like I assumed that there were 4 beds in the bedroom. According to the Southern California Ghostbusters group and Denver video https://www.youtube.com/watch?v=BAP7E9R5hcY there is actually a huge fireplace on the left side unseen in the film. According to the gbfans.com forum they discussed how Venkman would not necessarily stay there. He would sleep at his apartment. Egon used to sleep in the firehouse next to Ray, but apparently he begun to sleep in his lab, hence why you see 2 unmade bed in Ghostbusters 2, where he and Ray are testing the slime. The video shows a really small bedroom, I would assume they would never place 3 or 4 beds in that room. Awesome part, this video shows how their bathroom is setup. Very similar to how I did it, only part missing is a closet to the immediate left once you walk in. I cannot justify trying to squeeze a closet in there for linens. They can get their towels from under the sink. A firepole in the bedroom? YEPPERS. The video shows that the captain's quarters above has a fire pole that goes into this room. Makes sense. Otherwise how would you quickly get to the second floor? You do not see it in the film even though its super close to the door, camera angles at their finest. Living Area: I used the scenes from Ghostbuster 1 to recreate their living room space. I did use some of the same LEGO designed elements such as their table, chairs, fireplace, coffee pot, and a few other elements. For the most part, I recreated the same layout seen in the film, eve though the huge window isn't in the correct place. NOTE: THERE ISNT A SINK IN THE KITCHEN AREA. Based on set pictures and freeze frames from the movie, they just had tables there. My guess they get their water from the bathroom. There is a huge pile of dirty plates on the table, but no sink. Unless my eyes are wrong, I may go ahead and add one in because it looks weird without it. Egon's lab #1: Ghostbusters 1 uses this space for Egon to test Louis. I had a ton of reference from the scenes Venkman and Dana are in there at the beginning of the film, and then a closer angle of Egon testing Louis. The stuff on the shelves are accurate to film, in Lego form. NOTE: The room I originally thought was the darkroom from Ghostbusters 2, turns out was Ray's or Egon's office. You can sorta see a glimpse into the room from the scene where Venkman is testing Dana at the beginning of Ghostbusters 1. The room is well lit, with what looks like photos and probably certificates, awards and diplomas. I used a hinge to access the room like I did for the bedroom. Not much to say, added a few minor things. That wraps up the second floor. Now onto constructing the third floor. Coming Soon to the Third Floor: Kitchen, pool table room: Thanks to GB2 filming in the living room for the kitchen and pool table toaster scene, I have to figure out how to get that into the 3rd floor with Egon's gadget lab and dark room. The problem with this teaser scene is that the room is the same size, but thankfully they shoot it with a different camera angle to make it feel smaller. Somehow I need to get the kitchen (in the film located on the wall where the stairs are). Basically I am going to place it next to the door for the emergency escape stairwell. The movie shows light coming from a window there, I can justify that the door is located there. We could assume the door is open and the light is coming from the outer window located in the NYC location, at the top of the stairs on each floor (perfect placement). Egon's Developing Lab: This will be above the bedroom and the darkroom will be sorta where the second floor bathroom is (I think). The tricky part is the huge windows. Egon's Lab in GB2 doesn't have windows at all. In fact, I assume the room they used on the firehouse 3rd floor in LA was the back room where you go up the flight of stairs and enter the hallway seen in the above video. I think that was Egon's lab. Either way, What I may do, is flip it to the same place as the captain's quarters. Not sure yet. May need to do a floor plan with bricks to see how much space I need. then see how it fits in the current setup. WHAT MAY WORK: Place the darkroom where the fire poles are on the second floor. Since we do not see the actual window, since its covered in black tape, we could assume that was one of the areas that was remodeled from the exterior of the building, hence why there isn't a door on the outside of the NYC location. The frame on the inside could be there, not the outside? About 47 minutes into GB2, you see Ray and Egon in his workshop where he creates all the gadgets. Originally I thought this was the same room as the toaster area, but apparently they filmed this on the 3rd floor in Firehouse 23. Dark Room: The following dark room will be placed into the 3rd floor somewhere. About 47 minutes into GB2, you see Ray and Egon in his workshop where he creates all the gadgets. This also swings around the camera to reveal that the dark room is actually a bathroom. You can see the toilet in the background. When you watch the darkroom scene in GB2 later on when Winston saves them you see a toilet and toilet paper roll mounted on the wall to the right of the photo copy machine. You also get to see their sink in there on the left. I went ahead and created the shape of the darkroom so I know how much space I needed for it to feel accurate. As you can see, I added the toilet, sink and toilet paper roll dispenser. I wish the dog bowls LEGO created were in grey, silver or something like that. They work great as aluminum pans. Like all photo labs, you need a developing enlarger. That black thing is basically a projector for film to enlarge to expose onto paper. -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
The video game created a building larger than the already large LA firehouse. A lot of ghostbuster fans were quite annoyed that they did that for the game instead of making a duplicate interior to the actual firehouse. -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
Once I am satisfied with the LDD file I will share it like Sergio. The kitchen is suppose to be a long the wall with the windows. I cannot find a reference photo of what it looked like in the sequel. It's too out of focus during the toaster sequence. The wall Pax used for the kitchen was bare in Ghostbusters 1 and I will check the video game one more time to see what they did. -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
What a tremendous ride. First floor: Finished first floor, added all the main elements from GB1 and GB2. Tully has a desk next to Janine, Green and brown couch he stumbles on when Slimer is in the garage, the coffee desk next to lockers seen in GB1, with piping. Correct number of round light bulbs hanging from ceiling. Second Floor: Bedroom: Complete. First time doing the correct location for the bathroom door between two beds caused a hurdle. The desk and lamp seen in GB1 between the bathroom door and bed would not fit. The bedroom is actually almost 1/3 times larger in real life. I also added a hinged wall to open from the bathroom to access the bedroom without a modular approach. It works quite well. Bathroom: There are no photos of the actual bathroom. The video game shows a firehouse too large for real life. Weird how they decided to make the whole place 2 times bigger than actual size. Orion Pax had some great features, making sure there is 1 toilet, one shower and a sink. I figured having the door in the middle of the bathroom, would offset the sink next to the windows. I also used the Official LEGO set idea that the bathroom stalls are on the hinged wall, not the wall next to the bedroom. ' Living Room: The most challenging part I am working on. Ghostbusters 1 and 2 used the same room for Egon's lab. The first movie had the round table and chairs where the pool table is located in the sequel. The whole room looks different in the sequel. They remodeled it and relocated the kitchen to the back where all the equipment is in the first movie, seen when they are testing Dana. In the sequel that same area is where they pour the slime on the toaster then walk down to the pool table. I think this justifies the 3rd floor to mimic the second floor in design making the pool table, refitted Egon's lab and another bedroom (where the actual Captain Quarters is located). The only hiccup is that both movies show Egon's lab with fire poles in the background and I don't really want to have 3 floors with them. Dark Photography Room: This will be tricky. In the real location, its located behind Egon's Lab. They used the actual windows seen in the film, on the back wall. The actual NYC location has 1 window, then 3 windows next to each other. Trying to resolve where to put it. Option 1: I think of placing it on the 3rd floor, using the 2 window middle section, create sub rooms so you basically have an open area on the left, with a wall about 1/3 way in, 2 doors, one for the dark room and the other to the Lab. This would not match the movie. Option 2: Keep the dark room behind Egon's lab, not use the 3 window wide setup, instead do a set of 2 2 wide windows so I can place a wall there. This would allow for a dark room on the second floor like in the film, correct location for where you enter in the hallway for the stairs, and keep it true to the LA firehouse layout. Photos: Photo 1&2: The new front. Doesn't look like much, but it has the correct height to the NYC location, based on overlay photos. The firehouse now also has the correct number of stacking bricks tall, nine 2x1 tile bricks. The official set and Sergio used the newer 1x1 with knob bricks for these. I may use them, not sure. I like how I used the indented know that allows the for bricks to not stick out so much like the set. The windows on the official set were close to the actual NYC firehouse. The proportions vertically were close, but basically off by 1 to 2 bricks. They tightened up some areas and exaggerated others to fit the set into their modular design. I raised the windows a bit, added the 9th 1x2 brick, enlarged the grey area between floor 2 and 3. I used Brent Waller's design idea to make sure the middle grey was square and rectangular correctly proportioned to the actual location. This actually made the rest of the front taller, enough to properly locate that 9th brick I needed and keep the firehouse correctly proportional to the location. I basically stole ideas from Sergio, LEGO, and Brent to solve this complicated issue. Also you can see my way of placing the flagpole. The actual placement of the bar on the firehouse should be underneath the horizontal siding that sticks out. In order to use the sticker for the lego set, on the 1x8 brick, I wanted to make sure it wasn't cut into. So this ball knob hung just the right height, and doesn't destroy the sticker. Photo 3, 4, & 5: The bedroom was fun. I used some tables and lamps from both Serio and the official set. I also saw somebody posed a series of photos of lamps and lego versions of those lamps based on the different ones throughout the movie scenes. I have other lamps i designed on the side to place them in the various places. The beds are a modified version of Sergio. I made them longer. The official set used 4 stud wide beds and had huge headboards. The movie scene where Ray has a dream clearly shows twin bed frames without headboards. The Hinged wall. This is why I made the bathroom the way I did. The Bathroom uses much of the official set's ideas and pieces for the toilet and such. I wanted to incorporate elements from the set throughout my design where I didn't have photo reference. Photo 6, & 7: The living room dilemma. The fire poles cut into the hinge and I think this was my best solution. They open and close just fine. Looks a bit clumsy, from the side, but what else can I do when I placed the hinge where I did? Arcade games are based on another LEGO enthusiast's LDD file. I modified them to fit my location and I also included the LEGO official arcade that came from the set. As you can see, I mapped out how I think I can fit the darkroom and Egon's lab inside the living room area. Based on photos from the first film, you can see how the double wide window causes issues. In the garage I hid one for the fireman's pole closet. That could work out well because the vent in the window acts as a dryer. I want to close off one of these windows but there isn't a real purpose for it. I placed the fireplace from the set (which actually exists in the first movie) next to the fridge. The kitchen should be right next to it like the film. If the windows were placed higher up, like 1 full stud, I could like the kitchen up underneath the window without an issue. Not sure what I will do, maybe just do it anyways, who knows. Egon's lab is also mapped out, correct 6wide shelves ending at the end and located in front of the LA firehouse window. I was surprised they did this, but looking at the LA firehouse photos they just decided to hide a window. I think I will do the same. It allows me enough space to place a row of tables on the back wall, underneath the office window. The office, which is used for the darkroom may work in this location, I would need to get ride of the 3 wide windows and 1 window like the NYC location and do 2 sets of 2wide window panes. This would be the best location because in the real NYC location there isn't a single window on the 3rd floor in the corner. This would justify my artistic license to make this my dark room like the LA office. Photo 8: My solution to the second stairwell. You never see past the set of file cabinets in Ghostbusters 1 as they slide down the pole for the first time. The LA firehouse is so long they place it down the end of the hallway and have the stairs leading up to the 3rd floor in an a door. I didn't see the need for a door, but I thought it would be a great place to put the door to the outer wall stairwell here since it would be convenient in case of a fire. I played the Ghostbuster video game years ago and watched videos of the walkthrough for this and they use a vertical ladder at the back of Egon's lab to reach the 3rd floor. That seams pointless since you need to lift boxes, tables, chairs and every other equipment on your back up a ladder. Anyways, I think this was a great solution to many of the film's proportion issue. Winston saves the day. I think having the set of 2 windows inside the dark room and the 3rd window in front of the stairs will match the video game having a window at the top of the stairs. I will also include a window from the living room to the darkroom, like the film tries to hide with using blinds. This would work well for Ghostbusters 1 in the lab, but when they make that room into a dark room in the sequel I would assume they cover the large glass window with blackout tape. I will do this by just using black panels with a brown edge indicating a window. I will also figure out a hinged wall solution for the darkroom so you can access it without removing the floor. Photo 9: My oh my, look at all those nice round lamps. Added some boxes, Louis Tully's desk, the couches, etc. You can see the firehose closet. 1 window. I added this since it exists in the movie. I know it seems impractical to have 1 window covered, but in the LA location there is a shaft running up the building for this and vents leading out to the side of the building for proper drying. I thought they would probably use a window and a vent to do this if they needed to modify a firehouse. It works. If I had not gone with the properly opening garage doors this room would be to the right of the double windows. Space says, make it up. Photo 10: Piping and Janine's coffee desk seen when Walter Peck storms in to shut down the containment unit. Photo 11: Currently, with proper window placement. I will be getting rid of the 3 sets of windows for floor 2 and 3 like you see in the NYC location and make it 2 on the left and 1 on the right. This will allow the darkroom to exist. And nobody sees this area in the movies so I figured my idea will work for the film. Even if it isn't completely NYC location accurate. The does it for now. -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
The last main part I am struggling with on the garage is the large closet/fire hose room which would be located undwr the 2 main cebter wibdows. The room is clearly seen in the movies as a closet, and large enough to not include. It is directly across the 3 lockers in the film and I placed it in my older design. Right now I have been trying to solve where to place it without being too inaccurate. In my first layout I placed them to the right of the main windows and fit perfectly in the layout, but now with the new front doors I would need it located in the center. That would be broken or cut off at the windows, which does not exist above that area in the LA firehouse. The fun part will be trying to do the exposed pipes and interior set design pieces. I may add another office desk and couch in the garage as you see in Ghostbusters 2. Not sure yet. I may do them as separate elements you can swap out. Venkmans office in Ghostbusters 2 has 4 filing cabinets in the back instead of the desks and couch. The closets and garage feels empty, but most the elements, boxes or mechanical car repair equipment may be added before I move onto the second floor. -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
Thanks. I think the next challenge is getting the bathroom and bedroom to be accessible. I want to have walls separating them. The darkroom may not be located in the same place as it was in the official set since the real location existed on the second floor in the room behind the lab. The firehouse hid the hallway behind the stairs because there is a long corridor with rooms back there that obviously would never fit inside the hook and ladder locarion. They did use the room directly on the other side of the lab wall to stage the dark room scene. I think that the 3rd floor still will host the room, but in another area with 2 windows. I may consider using the back wall (same as where Venkman office and create the darkroom on the 3rd floor. The NYC location has double windows and triple windows on the second and third floor that may result in an awesome location. -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
With only cutting a 8x8 baseplate from a 8x16 I will be able to do the dollhouse effect. I know people cringe upon hearing the idea of cutting any lego part, but LEGo doesn't make baseplates that small. Since I will be cutting that baseplate, I may go ahead and add a 2x8 cut piece right where you see the 2x4 dark grey tiles overhanging. Mostly just for structure and durability. It isn't necessary. 1. What I could do with an official 8x8 baseplate. 2. I am okay with this area not having tiles underneath the door. I think I will make the door and wall next to the lockers part of the main structure. this way you can access the whole room and have a door to play with. 3. Looks weird with just a door and wall there. Time to get rid of it. 4. Much better! -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
New struggles trying to develop the ground level. I realized that my staircase was too long for the new layout so I raised it back to the correct "lego 1 brick" standard for stairs. This allowed for the ceiling rafters to fit correctly in place based on my new dimensions. I used some roof tops to wedge a better fit in the white to black connecting points and also used inverted slopes to make the black rail going all the way up to the second floor. I also decided to share with you how the dollhouse opens. I found that having the baseplates attached to the walls made for an interesting complication, i need to resolve. There is a gap in the alley way I cannot fix, yet. 1. The stairs will eventually use a a flex cable i think as a hand rail. I wish I could make their area under the stairs in white better. The slopes don't come to a point and a 1x1 cheese wedge slope doesn't work either. I need to solve this. Ether I will use the regular slopes and deal with how they connect to the black with plates, or solve something like I am showing with less mess. 2. Rafters and dollhouse effect. Ignore the bright red staircase on the left. Trying to solve how to get a second stairwell in the "hidden" wall. 3. Another angle of the dollhouse effect. You can see the fire extinguisher on the right between the two lockers. I had to do this to hide the wall problem. I had to hide the door's 2 studs. I cannot think of another solution considering that vertical wall is only 1x1. Sorta a support beam. 4. The problem area. When open this fits flush. The ramp, when closed, has a 1 brick wide gap. I want to extend the tiles from the front out, but the swing won't work. It also prevents the red wall from working right. I am trying to resolve it. I know if I used a 8x8 plate base (doesn't exist, must be cut down from a 8x16) I can get the stability of them and make it work. 5. Stairwell. Based on the real Hook and Ladder building this area has stairs going in the same direction as inside the building. Front Front to back. Well, for access in the dollhouse this would make it quite difficult for a hand to get down into that area from the door. I thought of flipping the door and stairs to hide the brown lockers, but feels weird since there are windows on the second and third floor outside the top of the stairs. Sorta need to figure out how to resolve this, or I will just give up and do the accurate thing and make the stairs not easy to get to lol. -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
So I figured out how to make the lockers as small as possible with a hinged door! So I wanted to get them down to 2 bricks wide, never going to happen. I tried the LEGO Dimensions style lockers, and found out that it would take 12 bricks wide to do 4 lockers, it would take 9-10 bricks to do the 3 lockers. That was wider than my older design. As you can see I am including my various explorations to get to the final design. Ideally I would do a 3 wide locker design like I figured out. If I was going to continue doing my first layout, those would work quite well, but honestly, these new lockers are much better in terms of size. The newest lockers were placed into my design. 4 lockers came out exactly 10 bricks wide 3 lockers came out to being 8 bricks wide. In other words, i had to enlarge them by 2 bricks to fit a hinged door. Onto the photos: 1. Group shot of my best locker designs. On the left you will see the LEGO Dimension style fronts, with a gold bottom added. These were way too wide. Each locker was 4 bricks wide and frankly, the LEGO set came with doors that looked much cooler in terms of color and style. 3rd and 4th lockers are a modification on my older design. This works perfectly in my older layout, but since I decided to make my garage door open on the inside, they became too large for the space. 2. Details on LEGO Dimension style lockers. I didn't finish the tops because they were too large. But the nice part was you could "hang" the outfits on the doors since that is where they exist in the movie, not a close hanger. These designs would fit both ways, why you see my test on the close rack option here. 3. My perfect door! Well, only for the older garage layout. They swivel, plenty of space to fit equipment and hang your clothes If you take off the minifies hands you can actually hang the outfits on the door and have it swing open, like the movie. Since the program doesn't allow this to occur, you cannot see it. But given the length of the arms, it will fit perfectly on the door as you swing it open. These would look great inside the newer model, but tight. I may keep them and order parts to see how I like it in reality later. 4. The new and improved final lockers. Perfectly sized to my current model and i wouldn't be opposed to using them on my older layout either. Doors open, i still have a top shelf like in the movie, and just barely enough space to fit the outfits. 5. Details of the final design. 6. The space I wanted to fill. Ideal size would be in this current shape. 7. When I placed the lockers inside the location, I had to mask the back alley with random colored bricks because the reddish brown block was quite noticeable. Now, you don't get distracted by the back of the enclosed lockers because there are other browns and dark browns spread throughout. I may replace some of the 1x4 and 1x6 with 1x2 bricks so it will look better. 8.Lockers in place, plenty of connecting points so they fit snug in their location. Doors open perfectly, and all is well in the world. Now the garage is finished. Now I need to add a quick stairwell in the dark red area and move onto the ceiling. The great part is this was my most difficult part. Next time: 1. The correct rafters, never seen in any other lego version will be next. The white ceiling has some neat grid work I can do with lots of 1x1, 1x2, 1x3, 1x4 etc plates. 2. Correct ceiling lights Then I will be finished with the ground level. Later on: The correct layout for the second floor based on blue prints, set design photos and movie stills. Orion Pax had a great setup and is fairly true to the layout. -
74 brick long Ghostbusters Firehouse and new Ecto 1
cehnot replied to cehnot's topic in LEGO Licensed
Similar to the official set I am going to have it open the same way. Having the baseplates move with it will help out. The fenced off area didn't have a fence during the film. I left it open so it could be placed next to other sets. The opening will occur from alley way. Trying to solve it. Basically the stairs fir on left opening side and lockers open on right.