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Everything posted by M2m
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Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
You are right. I would however suggest to align to these parts, as in case Lego ever release this part it is likely to be placed similar to these 2 parts. -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Is this part 90611or 90612 in the Unity pack ? It looks to me, but I can't verify right now. -
Problems with LDD interface
M2m replied to jmoreno's topic in Digital LEGO: Tools, Techniques, and Projects
Also what graphics card (and possibly) driver version. It looks to me like a driver issue. Alternatively maybe LDD got corrupted? Try reinstalling? Also get 4.3.11 (not the one from LEGOs official website) -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Done -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Done. Its in my repo. Done. Its 30035.xml (no geo). I did some quick test myself and it looks good. Maybe some else can also test and see if it works as expected and also if the connection as at the correct location and right 'height': LDD-New-Parts/30035.xml at main · sttng/LDD-New-Parts (github.com) -
I guess so. But I don't have any experience with LDraw Parts creation. I guess LDraw.org Discussion Forums - Part Requests is a good place to ask around. As written, the Unity pack is great because not only does it come with the 3D Geometry of the parts but also with connection info (which is 99% similar to how LDD handles connections).
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Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Maybe just adding a grey border around the sticker graphics in the PNG is enough to visually distinguish ? Might be a workaround. -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Exactly you would need to create a a new type of positive and negative connection (if you reuse already existing ones it would interfere with the current ones). But we don't know yet how to create new connection types - in fact i think these are hard-coded. Also this would not work with round surfaces. Another issue is that in LDD connection fields can not overlay each other. I tried this to make DUPLO bricks connect to normal LEGO system bricks. So I was thinking to add 2 connection fields for the DUPLOs on top of each other, so they can connect to DUPLO and LEGO bricks. But once you place 2 connection fields on top of each other they either cancel each other out or other weird things happen. Generally how connection works, you have a positive and negative (or male and female) connection subtype for each main type. Some main types may work with the "other gender" of different main types. For example the technic hole, works obviously with the technic pin, but it would also work with a stud. So to sum it up, to make your idea work one would have to: create a new "Sticker" connection type, male and female - which is not possible right now solve possibly issues of overlapping connection fields - which we don't know how to do possible define flexible connections for curved surfaces - something which doesn't exist in LDD yet -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
No thats nothing which LDD supports -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Done -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Ok will work on this. Meanwhile I'm looking for DUPLO arms: -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
@suenkachun @polymaker In fact some parts (like 3069 - Flat Tile 1x2) seem to support 2 different texture sizes at the same time - square and rectangular: 62292.png is 256x256 (the letter texture) and 55506.png is 256x128 (the 100$ bill texture) I assume LDD (or OpenGL) internally converts textures to squares size before applying, because as far as I can see from my tests, the ST (UV) mapping coordinates seem to define a square (for both the Flat 1x2 and also the Flat 1x6 part): (-3.948807858478176e-08, -1.1920928955078125e-07), (-3.948807858478176e-08, -1.0), (0.9999998807907104, -1.1920928955078125e-07), (0.9999998807907104, -1.0) Or with rounded values: -0.000000 -0.000000 -0.000000 -1.000000 1.000000 -0.000000 1.000000 -1.000000 -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
I pushed again... Also according to Unity pack this part is decoratable. -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Ok I added it to my repository: 39739 -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Ok here are 3 comparisons: 1) Left (red) is current LDD Mod Part 2) Middle (green) is part based on Unity Pack, without any further changes 3) Right (blue) is part based on Unity Pack, but rotated by 45degrees and slightly moved to match position of the current LDD Mod part Also a comparison of 3) and New Elementary's Review of part. I also added collisions accordingly. LEGO® MOVIE 2 review: 70830 Sweet Mayhem’s Systar Starship! | New Elementary: LEGO® parts, sets and techniques I think most likely 3) is the best way to go if we want to replace the current heart. However the addition of collisions (current one doesn't feature any collisions) introduces a risk of 'breaking' some builds. because of collision issues (either the heart piece being removed - or adjacent parts) -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
The inner heart is the Unity. The outer (bigger is the current). So one would conclude which size is correct. Also the unity part does not have a 45degree angle at the front of heart, but lightly more. -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Ok I checked this. This is the current mod part: This is the unity part: As we can see this is basically 45degrees rotated compared to the current mod part. So I assume to use the Unity Version would break quite some builds due to the 45degee rotation. The current mod part supports also illegal builds as follows: Also here a comparison of left - current mod, vs right - Unity. The unity has some gap between and the current mod is gapless. I do not know what is the correct way. -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Can we test this ? I could look into the Unity pack if that piece exists (I expect). I think it would have the ‚official‘ placing / dimensions. Still the only difference is placing on the ground an not not builds as this is controlled by connections. -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Changed -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Ok got it. Anyway I think I'll do most of my decals in vectors (Affinity Designer for those interested - also currently 50% discount) so it should be easy to adjust colors. Threw this together just now - font is a nearest guess but not 100% accurate: And another -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Learnt something new :) Great tip ! -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
For the Dragon boat one print is https://rebrickable.com/parts/54200pr0003/slope-30-1-x-1-x-23-cheese-slope-with-cloth-tan-ropestraps-print/ Which is the 2nd one ? -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Hi Stephan and team, are we going to distinguish between printed parts and stickers ? I think LDD so far only had decals for printed parts - correct me if i'm wrong. Also in that sense, does a printed part for 50746 (cheese slope) exist ? ? I only found stickers. You can send me the xml and .g files and ill have a look. -
Custom LDD bricks and fixes
M2m replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
like this ?