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M2m

Eurobricks Knights
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Everything posted by M2m

  1. Ok no problem. I found the 'Radioactive' decoration comes already with LDD 4.3.11. Its 95217.png. I updated my Hazmat part again and also the DecorationMapping.xml to use the original decoration from LDD 4.3.11. In fact the Hazmat Helmet was already there as part 93224. But the correct DecorationsMapping to point to the radioactive logo was missing. I fixed this just now.
  2. I just pushed a slight update. Maybe you can check again ? For me it looks like this (If you change the decoration filename you also have to adjust the DecorationMapping.xml. I didn't update the deco filename yet) :
  3. I think you refer to 92248 not 92448 But yes. I guess LEGO decided to omit Friends parts on the last minute. As I just recently learned how to do UV texture mapping in Blender I may add relevant texture data to the friends heads, so the decorations like 96503.png (Female Friends Face) and 96577.png (Male Friends face) the come with LDD 4.3.11 maybe used.
  4. For those interested, I modified 95342 and made a Multicolor Chicken which includes an eye texture: I also added the FBX and Blender file which includes my modification, that is meshes separations and UV mapping for those interested. @polymaker Is there an 'easy' way to only generate outlines for only certain meshes ? I used the workaround to first import those meshes for which I like outlines, then use the 'Generate Outlines' function and after that import other meshes (in that case the mesh which carries the eye texture) and then export everything to LDD without triggering the 'Generate Outlines' function again. It works, but I just wonder if a) this is 'legal' and b) if there is a simpler way to do that. Another question to everyone: Is there a naming scheme / naming standard for textures ? For the eyes of the chicken I didn't need to create a new texture, I reused the minifig head texture and with clever UV mapping the mouth is not shown. But for the Hazmat Guy I created a new texture and I wasn't really sure which format to follow. If you have partnumbers / designIDs for those items (hub, battery, angular motor, sensor...), they might be part of the 'Unity pack' and could theoretically be converted into LDD bricks. I saw a couple of 'battery housings' and other 'electronic parts' but so far didn't bother to convert them. I added a list of parts which are inside the Unity pack but not in LDD according to my analysis here. Maybe you can check if you find parts you want to have in LDD and then if I have some time I might convert them to LDDs format. Cheers
  5. There has been an Update to the LEGO Unity Microgame: LEGO Microgame - Version 1.1.3 ======================================== This is the LEGO Microgame package. Learn to create your own LEGO game with this example project. Changelog --------- ## [1.1.3] - 2020-12-01 ### Changed - Update WebGL Publisher to 4.0.3 ### Fixed - Issue with grey skybox ## [1.1.2] - 2020-11-30 ### Changed - Update LEGO Model Importer Package to 3.0.3 - Update LEGO Materials Package to 2.1.0 - Update WebGL Publisher to 4.0.2 ## [1.1.1] - 2020-10-28 ### Changed - Update LEGO Model Importer Package to 3.0.2 ## [1.1.0] - 2020-10-26 ### Changed - Update LEGO Material Package to 2.0.0 - Update LEGO Model Importer Package to 3.0.1 ## [1.0.2] - 2020-09-24 ### Changed - Update IET package to 1.1.0 ### Fixed - [Tutorial] Fixed: T6 - Step 8 - Multiple 'Touch Triggers' are highlighted in the hierarchy - [Tutorial] Fixed: Tutorials 1,5 can not be completed when run again ## [1.0.1] - 2020-09-14 ### Fixed - Hotfix for walkthrough break in second tutorial ## [1.0.0] - 2020-09-09 ### Added - Beta version of the LEGO Microgame So far I didn't see new parts being added. But the good news is that LEGO seems to maintain this Unity thing (in difference to LDD )
  6. Are your 3DS Scripts published somewhere? Its really cool work !
  7. The following parts seems to be in Unity: 36762 36806 37697 (only xml collision, but no geometry) 37701 (only xml collision, but no geometry) 37784 (only xml collision, but no geometry) I already did 36762 and 36806. They are in my git repo. I also added BrickLink - Part 3777937783c01 : Lego Arm Large with Pin, (Matching Left and Right) Pair with Light Nougat Hands [Minifigure, Body Part] - BrickLink Reference Catalog But I have the feeling the hands are 'sticking out' too much. Maybe anyone can have a look and check ? I also added a couple of other parts (the Dino Legs are however not complete and rather not useful so far):
  8. https://web.archive.org/web/20190622153357/https://lc-www-live-s.legocdn.com/downloads/ldd2.0/installer/setupLDD-PC-4_3_11.exe
  9. I did the Friends Dolls part - the Friends mermaid tail for ex. and the hips - (and as you reckon the Legs where already there) based on the semi-official Unity parts. I also took over the connection data from Unity. So if there is a mistake its a mistake on Lego's side. Of course we can correct ourselves.
  10. And of those parts being decoratorble and missing in LDD 4.3.11 the following are part of the Unity pack: 18849 "KC MINI HIP" 19993 "KC MINI UPPER PART" (a minifig torso - without arms) 22878 "KC MINI HEAD" (a minifig head with a whole in the top stud) 93227 "CHIEF BRILLIANT PLUMAGE 2" (For this only the xml is available but no geometry) KC seem to be "Key Chain" parts by judging from the geometry of 18849:
  11. Another interesting finding. The following 28 parts IDs are listed in DecorationsMapping.xml of LDD 4.3.11 but these parts are not part of LDD 4.3.11 11025 11027 11028 13733 13923 14396 18635 18849 19993 22878 25740 26160 27059 29066 29251 54704 54705 59218 59219 88686 93227 93566 94589 94590 94593 99141 99151 99257 Also for all of these parts, the decorations (.png) exist except for these 2: 25740 27059
  12. Indeed, both parts are complete. So I guess a mess-up with the assemblies.
  13. The official u-joint is 61903 UNUVERSAL JOINT (Including the spelling mistake ). The uncategorized u-joint part in the screenshot is most likely from the mod part 9244 UNIVERSAL JOINT 4L
  14. LDD 4.3.5 has brick version 835 LDD 4.2.5 has brick version 604 So it must be some version between those 2. My guess is 4.3.0. But I don't have this file and I also couldn't find it on the internet. Not sure it was ever released publicly.
  15. Some other tidbits: Text strings (c:\GIT\ldd_fan\DCL\Source\Render/OpenGLRender/OpenGLTexture.h) in LDD.exe of 4.3.12 indicate LEGO used GIT to manage the source of LDD, which is called ldd_fan and sometimes LDDFan inside the sources. I assume this is to distinguish between the LDD Version for public (LDDFan) and the internal LEGO LDD (maybe LDD pro ??). Additional fun fact: LEGO has corporate GitLab - https://gitlab.corp.lego.com There exists an <Author name="aaaaa"/> tag which is a subtag of the <Meta> tag. Before release the author information is usually removed, but it was forgotten in 1 part in one old LDD release. @polymaker Maybe you could add this tag to parts designer, so we can use this in custom parts. LDD 4.0.2 came with UnityWebPlayer.exe. This is the only version that had this included. Maybe they were working on a Webviewer ? The infamous LDD 4.3.12 Version comes with exactly the same Decorations as LDD 4.3.5. There are 434 decorations in both versions and they are the same. For comparison LDD 4.3.11 has 1992 different decorations. So someone really messed up with 4.3.12. DUPLO Parts are referenced since LDD 2.3 (Part: 23065, Ball 52mm), meaning that most likely LEGO internally has digital versions of most of their parts since a long time. Other DUPLO parts which are referenced are 71956 (DUPLO BRICKRUNNER, AXLE - which is part of an Assembly I guess), 95109 (LIPSTICK, CORE - also part of an Assembly I think) and 10888 (DUPLO TURN BRICK 2X2)
  16. Are you also planning to implement Sphere Collisions ?
  17. Recently I created an couple of custom decals and while doing so I made some interesting discoveries in LDD. Missing / Unused Decals of LDD 4.3.11 LDD 4.3.11 contains a couple of decals / decorations which are however not used or referenced in the DecorationMapping.xml file. This are 72 of the overall 1992 decorations: 601500.png 601501.png 601502.png 601503.png 601504.png 601506.png 601507.png 601508.png 601509.png 601510.png 601511.png 601512.png 601513.png 601514.png 602875.png 602876.png 603721.png 606301.png 606303.png 606304.png 606305.png 610479.png 610480.png 610481.png 610482.png 610970.png 610971.png 610972.png 610973.png 610974.png 610975.png 610976.png 610977.png 610978.png 610979.png 610980.png 611803.png 611804.png 611805.png 611806.png 611808.png 611811.png 616065.png 64352.png 64353.png 64354.png 64355.png 64356.png 64357.png 64358.png 64359.png 64360.png 64361.png 64362.png 64363.png 64364.png 64366.png 73157.png 84759.png 84760.png 84761.png 84762.png 84763.png 84764.png 84765.png 84766.png 84767.png 84770.png 94271.png 94272.png 94874.png 99594.png There are also decorations for the faces for the Lego Friends Minifig heads but the Geometries do not have the relevant data to be able to be textured. On the other hand DecorationMapping.xml also references some decals which are however not included in LDD 4.3.11. This are 45 of the 2086 mappings: decoID designID 601676 3070 601680 3070 601681 3070 601683 3070 601684 3070 601685 3070 601688 3070 601689 3070 601690 3070 601691 3070 601692 3070 601693 3070 601694 3070 601695 3070 601696 3070 601697 3070 601698 3070 601699 3070 601700 3070 601705 3070 601709 3070 601721 3070 601722 3070 601725 3070 601727 3070 601733 3070 601734 3070 601735 3070 601736 3070 601737 3070 601738 3070 601739 3070 601740 3070 601741 3070 601742 3070 601743 3070 601744 3070 601745 3070 601746 3070 625352 25114 625423 28716 625585 25113 626388 28716 626390 25740 95114 27059 Most missing decorations are for part 3070 'Flat Tile 1x1', but also for the Hammerhead Shark Hat, the 'normal' Shark Hat, part 25740 (which isn't included in LDD) and part 27059 (also not included, but this seems to be an Alias for part 90541 "STOCKING CAP", which interestingly has all necessary code to be decoratable in the primitive xml file as well as in the .g, g1 files). Unrelated sidenote: DecorationsMapping.xml was introduced after LDD 4.0.2. The earliest version I found to include this files was LDD 4.1.7. Before the decal information was included in the Primitive xml for each part I guess. DecorationMapping.xml is included in definitions.lif in earlier LDD versions (starting from LDD 2.0 up until LDD 4.0.2).
  18. If you are on the 'infamous' botched 4.3.12 you are missing out on a lot of pieces which are part of the 4.3.11 standard.
  19. Uninstall Lego Digital Designer Delete this folder also (otherwise a reinstall will not work): C:\Users\YOUR USER\AppData\Roaming\LEGO Company\LEGO Digital Designer Get a fixed version of LDD (4.3.11 - not the one from the LEGO Website - there is a thread here on Eurobricks)
  20. Let me check on that ! I thought I tested this .... Thanks for the feedback.
  21. I also added a part numbered 35051 - I suspect its a Nexo Knights plate. But I couldn't find it on Bricklink...
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