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M2m

Eurobricks Knights
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Everything posted by M2m

  1. No non-assembly parts will be removed from the view. But in older builds those parts which are now included in an assembly will be removed if they have been used. Because they are now an assembly.
  2. Another example is the "Killer Croc". According to the instructions ( https://www.lego.com/cdn/product-assets/product.bi.core.pdf/6187458.pdf ) the body and head is one assembly and only the upper jaw needs to be "build" and of course the arms. In LDD we have 2 parts for the body: 28240 (Torso) and 28235 (the Head without upper jaw). From my point of view 28240 and 28235 should be combined into one assembly. Similar the mountain lion which according to the manual ( https://www.lego.com/cdn/product-assets/product.bi.core.pdf/6230107.pdf ) is one part (assembly) and in LDD there are 3 separated parts (head, front body, back legs). I think creating proper assemblies could reduce the "clutter" in Animal Section but as pointed out there are all kinds of drawbacks and also ramification for LDRAW conversion.
  3. I made screenhots of all parts in the Unity pack here: https://github.com/sttng/LDD/tree/master/NewParts/screenshot 1st of 32 pages example below
  4. @SylvainLS I'm not really sure if I dislike TLG more for not updating LDD, or for pushing out a broken version in their last update
  5. Seem somehow the file saved was in HTML: Can you try to download this file ? https://raw.githubusercontent.com/sttng/ImportLDD/main/importldd.py Thanks again !
  6. Those of us who looked into the details of LDD may have noticed that the Animals / Creature section of LDD 4.3.11 is kind of a mess. Some animals are created as Assemblies (for example "Polar bear" and "Bear Assembly") other are not (for example the Lion parts: head, front, back) or most if not all the "Angry birds" bodies, which come with out arms - and the arms parts also not shown as they are used in assemblies for the normal minifig bodies. Of course the straight forward fix would be to create assemblies for where it is possible - in fact in my parts pack I did it for the Lion. But it could also be done for others (such as the Angry birds or what I assume to be a "Ghostbuster - Slimer" part). Now before doing so I would like to ask about peoples thoughts. Of course one ramification is that for all builds which have used these parts they would be removed (in a modified LDD), and also all builds which would use those fixed assemblies and loaded in non-modified LDD versions, these would also be removed. This all sounds less then ideal.... Input ? Thoughts ?
  7. Also on Windows you can go to Edit -> Prefernces -> Add-ons and choose the install button. Then browse and select importldd.py. Then you have to activate it with the checkbox in front of it. It's my 1st ever Blender plugin. Anyway you can also run it by going to the "Scripts" Workspace and load / run importldd.py. Then you will be present with an import dialogue. It should auto-detect your db.lif (or extracted db folder) - you can see at the upper right. Let me know your success rate or of course any potential errors. As I'm a little occupied with work recently I unfortunately didn't have time to focus on this as much as I would like. For example lack of importing of decals info is what is bugging myself. Cheers !
  8. I did a test-install of macOS Big (Bug?) Sur on an external SSD to try out a view things. So what I can confirm is that I got Window LDD running via https://www.codeweavers.com/crossover Crossover is some Wine Fork I guess which you have to pay for. Kind of funny to have a Win32 Application running and that no mac32 application wrapper exists on macOS I also could start LDD with https://github.com/Gcenx/homebrew-wine but I have no clue where the installation files went, and you have to be quite terminal aware to get it running. So Crossover seems to be more normal-user ready. Update: After some digging I found out that homebrew-wine uses the hidden USER_HOME/.wine directory and below there all of the Windows LDD files get installed. Still not straight forward to use and you need to be terminal-comfortable. But it's free and LDD works as far as I can tell.
  9. Hi there, I recently went down into designing my own decals (for digital LEGOs) but amonth the way I also created a template: https://github.com/sttng/LDD/blob/master/assets/Sticker2x2.pdf Once again I included the Pantone color values as officially known. Maybe its useful. Feedback welcome.
  10. It is huge. I wonder if they did the whole building in LDD (or just parts). I found it in the movie at timecode 10:56 and 15:34 - so its definitely an asset used in the movie
  11. Another LDD Hollywood Edition picture. This is from "The LEGO® NINJAGO® MOVIE The Making of the Movie" book (Page 16/Page 17): Except a confirmation LDD also has been used for that movie, nothing new can be gathered. They even cut off the top Windows Bar in the screenshot (so to not show LDD Hollywood Edition I guess - but it shows the familiar "special" icons). Only slightly interesting to see quite a lot of 'un-grouped' parts in the lower left. Side Note: Has this robot building been used in the final version of the movie (it remind me of the Jetsons Cartoon Robot) ? Also any clue how the round eyes were made ? Talking about the red parts.
  12. I would be happy with a 64-bit update for macOS. Anyway I digged around LDD 4.3.11 a little more. On macOS if you extract this file (and rename Assets.lif afterwards to for ex #Assets.lif), there are a couple of quite interesting files in the resulting Assets folder /Applications/LEGO Digital Designer.app/Contents/Resources/Assets.lif On Windows 10 its: C:\Program Files (x86)\LEGO Company\LEGO Digital Designer\Assets.lif One file of particular interest is (top macOS, bottom Win10): /Applications/LEGO\ Digital\ Designer.app/Contents/Resources/Assets/Scripts/EditMode/MenuLayout.xml C:\Program Files (x86)\LEGO Company\LEGO Digital Designer\Assets\Scripts\EditMode\MenuLayout.xml This file basically controls the Entries in the Menu Bar (File Edit Toolbox View Help) when you are in the normal mode (called EditMode internally but accessible by View -> Build Mode ) in LDD. LDD internally distinguishes also to ViewMode (View -> View Mode) and I think BIAutomaticMode (View -> Building Guide Mode). Anyway the file ..../EditMode/MenuLayout.xml has couple of interesting entries: <MenuItem text="Export BOM" key="Command B" command=".LDD.commands.editMode.exportBOM"/> <Access> return base.GetBuildType()=="RELEASEQA" <MenuItem/> <MenuItem text="Save log" command=".LDD.commands.common.saveTraceLog"/> </Access> You can enable a "Save log" entry if you remove the <Access> return base.GetBuildType()=="RELEASEQA" line (and the closing </Access> tag). Then you can save a log file (which I couldn't have to contain any contents so far). At the very bottom there is a conditional check to enable to Developer Mode Menu if developer Mode is enabled: <Access script="return LDD.GetDeveloperMode()"> <MenuItem text="Developer"> <MenuItem text="Create model of all bricks" key="Command T" command=".LDD.commands.editMode.createTestModelAllBricks"/> <MenuItem text="Create model of filtered bricks" key="Command Alt T" command=".LDD.commands.editMode.createTestModelFilteredBricks"/> .... <MenuItem text="Lua console" command=".consoleToggle"/> </MenuItem> </Access> So you can enable this Menu Item also if you remove the <Access script="return LDD.GetDeveloperMode()"> line (and the closing </Access> tag) without enabling developer mode in preferences.ini. In that case however I wasn't able to get into Wireframe mode or view bounding box mode. Disabling physics check however works. There are a couple of other xml and lua files in the Assets/Scripts folder and subfolders. With some of these you basically control some parts of the UI Layout like for example where buttons are placed or even which buttons are shown. The lua files are Lua scripts I guess. More analysis is needed on if something usefull can be done there - I would be interested in tweaking the decorations Menu to make it bigger for example
  13. LEGO® Microgame Add-Ons Santa's Brickshop has been released: https://assetstore.unity.com/packages/3d/santa-s-brickshop-lego-microgame-add-ons-183389 As far as I can tell no new parts - just some Unity prefabs (like Santa minifig, Chrstimas trees, presents, etc)
  14. I spend my afternoon and created just another color chart based on this list: https://github.com/sttng/LDD/blob/master/assets/LEGO_Pantone_Colors01.pdf Whats different about this ? All colors use the Pantone colors, which means if you have a Pantone color capable application you can import the PDF and just reuse the colors stored there. Maybe it is helpful.
  15. Wow that reads like a super cool and easy solution !
  16. Wow. Another good catch. I did miss that. But this filter has only been removed in the "Speed Champions Version" of LDD Hollywood. The filter can still be seen in "The LEGO Movie Version" and in the "Batman Version". I think this is an interesting finding, because it means that TLG continued to develop and change LDD Hollywood at least until 2019.
  17. Yeah its different size, maybe not different working, but different And I think bigger size is an improvement. Would you know where / how to change the default color of the Bricks palette ? I couldn't figure it out
  18. And the clearest picture of LDD Hollywood Edition from Forza Horizon 4 - LEGO Speed Champions Behind the Scenes Part 3 which is from 2019 ! Findings: This shows that there is the "Connection Selection Tool (V)" is missing (maybe its the second selection Icon in the main toolbar) - this is similar and also in the versions shown since the "LEGO Movie". The LDD Desktop / Application Icon color seems to have changed from blue to light brown “Filter bricks by boxes” icon between the palette filter and parts zoom slider at the lower left has been removed in the "Speed champions version" of LDD Hollywood Edition Thanks for the feedback. Icon looks still like snowflake to me. Not really surprised about the color, just listing our differences to stock LDD (it looks to me they defaulted to grey). Indeed I missed the 2 select pointers - sharp eyes ! For me the Decoration tool looks different (better). On my LDD on macOS at least the Decoration selection window has a maximum height (which is smaller then what would be available) and the scrollbar is also always present, even when not needed. See below from my macOS LDD 4.3.11 (plenty of unused room at the top and bottom + scrollbar): Is this different on Windows ?
  19. Upon checking the "LEGO Batman Movie" Making-of they seem to have used a slightly updated "LDD Hollywood Edition" - but its still called like this in the Batman Movie (you can glimpse it from the screenshot below at the top) Changes from "The LEGO Movie": The blue Icon seems to be some kind of a snowflake icon now The studs ground is back (but maybe this is a user configurable setting) Bottom Status bar showing the number of bricks used is back (but this is a preferences setting in stock LDD and I presume the same in LDD Hollywood) Others: Parts in the palette seem to hover quite detailed information Color palette seems to be different to stock LDD Improved decoration tool (seems to be attached to the top of the screen) and not aligned to the brick you want to decorate
  20. @Brickchap Steps to solve: Uninstall Lego Digital Designer Delete this folder also (otherwise a reinstall will not work): C:\Users\YOUR USERNAME\AppData\Roaming\LEGO Company\LEGO Digital Designer Get LDD 4.3.11 from here: https://web.archive.org/web/20190622153357/https://lc-www-live-s.legocdn.com/downloads/ldd2.0/installer/setupLDD-PC-4_3_11.exe
  21. Slightly related to LDD Analysis. I recently re-watched "The LEGO Movie" including its making of and I made a list of difference from stock LDD 4.3.11 to LDD "Hollywood Editon" (this is from where Adam Ryan - Modeling Artists shows how the Double-Decker couch is made): the Windows Title bar reveals the LDD Version to be named "LDD Hollywood Edition" the Menu Bar has an extra "Developer" entry there are 4 additional icons in the tool bar. a second selection Icon one icon seems to be for moving bricks (judging from the icon itself) the next blueish icon seems just random lines painted the icon at the most right is the same icon as the 'selection to group icon' (located in the groups tab in stock LDD). Maybe some kind of shortcut ? The standard selection Tool has one sub-option less - it seems the "Connection Selection Tool (V)" is missing (maybe its the second selection Icon in the main toolbar) at the far right there seems to be a send button. The send button used to be in earlier versions of public LDD, as part of LEGO Design byME I think. So I guess "LDD Hollywood Edition" was based on some earlier then 4.3.11 code. Does anybody know when the Send button was removed in stock LDD ? the version shown doesn't have a stud ground indicator, but instead an origin xyz indicator all the bricks in the brick palette bar are colored in grey and not in red in Extended mode Bottom Status bar which shows the number of bricks isn't there (but this is a preferences setting in stock LDD and I presume the same in LDD Hollywood)
  22. Ok in the Eurobricks forum referring to the "Unity Pack" would mostly mean the Unity Based Microgame the LEGO Group released together with Unity (thats the name of the company and the game engine - similar to BMW may refer to the name of the company and the car ). Details of the "Unity Pack" here - it also contains a list of part numbers which are part of the pack but not in LDD so far: Now as your son correctly told you Unity is a game engine, that helps people to make games easier (but still not easy). And the above mentioned "Unity Pack" from LEGO comes with a lot of LEGO parts, some of them are old and already within LDD and others are new (meaning they are not in LDD so far). The caveat is that these parts from the Unity Pack come in a 3D format which LDD does not understand. So to use these in LDD, they need to be converted. This conversion can be done with the help of a program called "Blender" (www.blender.org). Blender is an open-source and free 3D design software. That's why it has some popularity also among users in this forum. Blender can load the LEGO parts files from the Unity Pack and support the conversion into another format. Also as Blender is a full-fledged 3D design software it could also be used to create completely new parts from scratch - even so converting existing parts is much, much easier then doing this from scratch. I hope this is somehow clarifying. Cheers.
  23. Personally I do not see a need to replace existing parts (wherever these are from - either LDraw or existing LDD) with the ones from the Unity Microgame and I totally understand the issue SylvainLS is raising. I am focusing on adding new parts to LDD and I am converting from the Microgame for mostly 2 reasons: these come with xml files including connections and collision data (most of the time), making the conversion process relatively straight forward one can consider these parts as official from LEGO and for most existing LDD parts, the geometry (and origin for ex.) from the Microgame parts is exactly the same. I may once in a while create a 'new' part which already exists in LDD, but his happens mostly on accident or mistake on my side. Usually this happens for me when the same part has different part numbers in LDD compared to the number used in the Microgame (examples: Halloween Pumpkin head, T-Rex Legs, Hazmat Helm...) and surely there will be other examples in the future. I would very rarely actively replace an existing part with the one from the Micrograme and only in case I consider the one from the Microgame better (i.e. having better geometry, being able to multi-color, better collisions, connections, ....). Also in quite some case i found the Microgame parts to be actually worse then either existing LDD parts or way below to what I would consider LEGOs own standard. For example the "Chicken" 95342 from the Microgame comes without the bottom inverted stud and tube geometry . Or the T-Rex legs: they miss half of the geometry. So in any case if you found I re-did a part just send me a note and lets see (most likely I would drop the part I created).
  24. What are you interested to know or currently do not understand ? To use custom parts here is an explantion: https://www.eurobricks.com/forum/index.php?/forums/topic/177795-key-topic-ldd-new-parts/
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