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Blufiji

Eurobricks Counts
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Everything posted by Blufiji

  1. Asothers have said, that cobblestone is legit.
  2. Tell that little princess to pick up her sword and start swinging it! lol J/k congrats on your new addition! Your concept of Skavenport was the same reason why I built The Reach. Not only does it serve to sort of mirror Avalonia, but it also gives us power bases for all future battles. I figured that Nocturnus was the least populated, settled and explored of all the Guilds, but I think it helps to have some structure, even if it is less than those of the other guilds. We can still maintain the freedom our lands have with our character/race selection, but we get the bonus of having villages/towns/cities not ran exclusively by humans and I really like that about the guild. You will never again refer to this land as "Little Avalonia" tight wearer...
  3. Very nice.
  4. Thank you guys!
  5. Outstanding work as usual. i knew fall would be the best.
  6. That definitely wasn't the intention, just trying to see who's where seeing as we have a challenge coming up. We can drop this whole thing if we are getting to close to Avalonia haha.
  7. Pretty much this: (me) Gal Turok Leader of the Goblins. Just would be helpful to know whose who. weve gotten alot of new members and it's a bit to keep up with it. Detailed version of my idea.
  8. Nice clean build. Very pleasing to the eye.
  9. Good use of those Nexo knight figs. Very tribal indeed.
  10. The color differential in the water and the entire scene is nice.
  11. I said it only flicker, Ill say it here. You nailed the concept..took something so simple and made it gorgeous.
  12. Thanks for the update and clarification. Seeing that we are on the subject..is it possible get a list of each character and what faction/species/race (if any) they represent?
  13. I am also in agreement with everyone regarding keeping the info here. The 4 guild pages and the main pages/storyline page could all stand to be updated here rather than on a wiki. I would be willing to put in the time and effort to revitalize the main pages with pictures of our characters, builds (cities, towns regions etc) and updated history.
  14. Yea that makesmore sense. I know we have regions but I know that they arent gigantic swaths of land. Just the immediate areas around our cities.
  15. So Jaapxaap's lands stretch from the west of the range to the foot hills of the Rakath correct? And then your's stretch to the south/southeast up the eastern coast?
  16. Exetrius- A few suggestions to your changes. i don't know if your map would get approved but, I'll throw in these changes based on the builds I am aware of in our guild. Regions: Like Counties in Avalonia, these are the places I'm aware of that belong to The Lords and Ladies of Nocturnus- Capital region: Abyssian and surrounding swamp land. Now contains lands east of it, held by the Spire. Whatever race Raavage is, and Snake kind rule here. Central Region: Holds Shadowmere and surrounding traditional/volcanic swamp land. Vampires rule here. Skavenport Region: Holds Skavenport, S'dak'l'vil'ths Range, the forests to the west and along the coast, the Strait of Cerebus and the forests along the coast all the way to the Claw Breakers. Kyrrath: Holds Kyrrath and the surrounding foothills and swamps of the Northwestern Rakath Range. Ran by what looks like humans. (Jaaxaap can correct me if I'm wrong.) The Reach: Holds The Reach and the surrounding mountains east of the divide in the Southern Rakath Range, all the way down to the foothills entering the small swampy area known as The Nyx Glades. Goblins Rule here. Orc Territory: No official city, but various tribal villages encompassed in the areas around Rod's Peaks. Orcs Rule here. Ash Wolf Lands: No official city, but North of Rod's Peaks almost on the Boarder of Mitgardia. Ash Wolves rule here. The Deep of The World: Home of the various Drow Clans. Spread through out Historica, but their lie in the caves of the Rakath. There are various Lords that wander and have no land, but plenty to settle on. Cities: -Skavenport is a coastal city located north of the strait of Cerebus -Shadowmere is a city located west of Abyssian along the main road Towns: -The Reach is a town located a tad bit south of Carakath -Kyrrath is a town located just east of the Northern Rakath ranges and North of Shadowmere in more Deciduous forest. There are also the established towns on the map that no one has built in yet. Forest: The Autumnal Forest surrounds The Reach, so make that straddle the Southern Rakath range on the seaward side and shrink it down a bit to sit in the mountains. it doesn't really extend that far out I don't believe Volcanoes: Active volcanoes are located east/northeast of the labyrinth. The Southern Rakath tends to favor more high/mountainous desert to the west (Think places like the Basin/Range in the United States or Western China/ The "Stans") since it borders Kaliphlin, and holds the desert mummy tribes and The Autumnal/Traditional Deciduous forests in the east, that runs down to Skavenport along the coast line. Swampland: The area to the north and east of The Southern Rakath and The Strait of Cerebus is from my understanding considered to be traditional fungal/broad leafed swamp lands, which extend all the way past Abyssian and cover most of the darklands. The Volcanic Swamps would fit better just east of the Central Rakath Range and the Labyrinth, extending almost to Shadowmere. Now that I've rambled on for a good while..any other guild members want to chime in. Also I'm up for updating the main page with races and geography listings.
  17. Thanks Guys!
  18. I also concur with the tiles, and a simpler background. I do however like the setting. As far as your offer of trade, you are always welcomed in The Reach.
  19. Thank you guys. I didn't think it would turn out sowell when I started it, but it grew on me as I neared it's completion. TBH, I used Soccer Kid's work as a base with my own touches thrown in here and there. I hardly touch snow, so this was much fun. Thanks! That's my favorite part too! I thought it was a nice detail to add. Thanks very much!
  20. As others have stated, that rock arch is very well built. The greenery is a nice touch.
  21. First off welcome to the Guilds. Secondly, the bridge is pretty nice.
  22. A: Captain Flint 1, Gideon 1, Soccer Kid 1 B: Gideon 1, Lord Dan 1, Soccer Kid 1 C: Jacob 1, Simon 1, Little John 1
  23. Frost Spear Tower sits at the far northern edges of Mitgardia, beyond the clan lands and close to the Ebar Stream. The winters here are brutal, even for Mitgardia, but the guards of Frost Spear enjoy something few other places do not. The tower is built on a small ridge with an active hot spring. Eventually someone got smart, and put in a crude piping system which keeps the main tower and the stable warm, even in the most deadliest blizzards. Well this is the last of the series. I'll be returning to the volcanoes, autumn mountain forests and swamps of my own guild. I hope you all enjoyed what ended up being a tower tour across the guilds. As always thanks for looking, commenting and critiquing!
  24. What a lively place for a stroll and reflection!
  25. That's a pretty garden and home, and on another note, seeing as Buddapest and The Reach aren't to far from each other, a legion of goblins could be at your disposal in no time..
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