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goatman461

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Everything posted by goatman461

  1. Awesome job, Pombe! Only because you're asking for critiques, I would nitpick that the torso could be slightly wider and the front shoulders about a brick narrower to give it a more natural shape. And maybe a small stomach section to make it look a little longer and flexible So much great greebling. I really like the flags on the back legs. The shaping of the head is really well done, too.
  2. Interesting. Nice greebling work. I like how you've set out some of the elements first. I think the more you can nail down before building, the better you can focus on those elements in your overall design
  3. Some more WIPs... I'll slow down a bit at this point and shore up the structure while I re-evaluate the design. It did go a lot faster than I thought it would, but I haven't built much else lately, so I think I was a bit starved for building big. Hoping to see some more WIP shots from everybody else. What are y'all planning? Where are you getting your design inspiration? I shared this link with the Imperials, but I suppose it could help the Rebels, too... http://fractalsponge.net/ I've been using it to help figure out what scale I wanted to work in and how the greebling should work.
  4. That should be fine. I wouldn't have a problem with doing a combined shot, too. Just show the raw shots under a spoiler tag so the judges can tell what is what. I also think it's okay to make a build seem bigger through editing. A few episodes back I shot a single hangar bay 6 times with different ships and minifigs arranged, then layered them together to make a "larger" hangar. Shouldn't be a problem in LDD, either The thing to avoid with LDD, IMO, is connections that defy the laws of physics, using parts that don't exist or are especially rare, and poor rendering. Each judge seems to see this topic a little differently, but I think that makes for better judging
  5. Just to start off the WIP part of this episode... (please pardon the instagram interface) And...
  6. "Quarrie! You ol' junk dealer, how's my new ship coming a long? You know an all out battle is no place for my Lady Luck." "Youur point is well taken Gold Leader. I'm suure a ship will arrive that matches your specifications; new allies aare arriving everyday with any kind of ship that can carry them. We maay not have the largest fleet and much of these beasts are cobbled together freighters with a suspicious number of armaments, buut the strength of the Rebel Fleet lies in it's heterogeneity and the ability of our Admirals to capitalize on those differences when the battle allows it." "Admiral, break off your current operations and send your Task Force to the Hudalla system and prepare for immanent fleet and ground operations." "Yes, my lord." Categories Category A: Starfighter or Freighter (anything under 100 studs) - The weapons race for a game changing starfighter culminates now above the forest moon of Endor. Build the perfect representation of a canonical starfighter or freighter, or create your own. Category B: Capital SHIPs (at least 100 studs) - Whether it's minifig-scale or a massive micro-scale ship, create a SHIP at least 100 studs long. Again, redefine the standard for a perfect canonical ship or create your own to join the fleet. Bonus: Build a scene for your starfighter or SHIP. This will help your score in Wave 1 and Wave 3. Additional story and exposition about the fighter or SHIP will help judges assess Wave 2. Most importantly, get your characters to Endor. Use this Episode as an opportunity to prepare your character for the ultimate battle on Endor. Whether they're piloting or just catching a ride we all know where everybody needs to end up. Make it happen. Rules All entries must be posted as a new topic in the Nar Eurbrikka subform, the title prefixed by "[SoNE Ep. XVI]" followed by "[Cat. A]" or "[Cat. B]" and your personal title. For example, "[SoNE Ep. XVI] [Cat. A] Grey Squadron Leader." You may build in one or both categories. If you use the same bonus scene for both categories, the extra points will be attributed to your Category A build. Canonical ships may be built, but you should improve on previous renditions. There have been a lot of X-Wings; if you're going to do one, do a damn good job. For any non-canonical ships, your score will weigh heavily on the appropriateness of your design and how it fits in with the rest of the fleet. The Episode will run from August 18 to September 30. As long as it is still September somewhere in the world, you can still post your build. Entries posted after the deadline will be disqualified from the Episode and will not receive XP. Entries will be judged on a 1-25 point scale, however the judges see fit. Points earned will be attributed to your character at the end of Wave 3. This episode/contest is open to all players of Shadows of Nar Eurbrikka, even if they joined EB or signed up for the game after the episode has begun, with the exception of the Star Wars staff, who are not eligible to win XP or prizes; the EB admins and moderators, who are not eligible to win prizes but may earn XP; and the episode host, who is not eligible to win prizes but may earn XP. All entries must be new creations, not posted anywhere else prior to being entered in the episode. You may be asked by a staff member to change your entry if it is too similar to an earlier creation. All entries must be built from real LEGO or with Lego Digital Designer. No clone brands, no third-party custom parts. Post pictures no larger than 1024x768, as specified in the EB Member Guidelines. You may do a 'full-blown photo edit' with all the text, effects, background compositing, support erasing, and other effects on as many shots as you like. At least one shot must be posted (under a spoiler tag, if desired) with no editing other than color adjustment or background removal for a solid-color background. For obvious reasons, any photo editing that changes the shape, functionality, or color (not tint or adjustment, but actual color) of a LEGO piece is prohibited,. All entries are considered WIPs (Works In Progress) until the deadline passes. Until the deadline has passed, you are allowed to change and improve your MOC. All rules in the Core Rules topic apply unless otherwise stated in this explanation or the rules above. Scoring Scoring will be done in three waves of single loss elimination. Both factions will choose an Admiral to command their fleet (Admirals must be available to choose builds in a timely manner or they will be replaced based on the judges's discretion). Each wave will involve one on one and one on two match ups chosen by the Admirals. Posting of results will depend on the rate of play, so it could be after each SHIP to SHIP or fighter to fighter skirmish or after the entire round; we're not exactly sure how it'll all play out. Scoring (Wave 1) When the submission deadline has passed, the Admiral of the largest fleet will choose a fighter and a SHIP to launch the Wave 1 attack. The smaller fleet Admiral will choose a fighter and a SHIP to counter their respective attackers. Judges will score each individual build (secretly) and the higher scoring builds will advance to Wave 2. The lower scoring build will be eliminated from the remainder of the competition. The smaller fleet Admiral will choose the next fighter and SHIP to attack and the larger fleet Admiral will counter. Judges will score/advance/eliminate builds. This will continue with each Admiral alternating attacks and counter attacks until one side is out of builds. The winning and remaining/unchallenged builds will advance to Wave 2. Scoring (Wave 2) The Admiral with the largest remaining/advanced fleet will choose EITHER a fighter or a SHIP to attack. The Admiral of the smaller fleet will counter with 1-2 builds, likely a capital SHIP and fighter escort. The judges will advance the build they think would win in an actual fight. Therefore, an intricate, perfectly-built transport SHIP, may be destroyed by a smaller, lower scored TIE fighter. Descriptions and stories of the builds will help the judges make their decisions. For example, although Mortesv's Nebulon-B is an absolutely stunning build that should win any competition we put together, but without a fighter escort, it may be destroyed by a crappy little Cutlass-9. Admirals will have to carefully weigh whether their best fighters should be on attack or defense. The Admirals will take turns attacking and countering builds until one side is out of builds. The winning and remaining/unchallenged builds will advance to Round 3. Scoring (Wave 3) Both fleets have suffered heavy attrition and will now face each other in mass. The (secret) scores on each remaining build will be tallied and the highest scoring faction will win the Episode. This is when effective protection of intricate, perfectly-built transport ships will be proven important. In the event of a tie, the judges will judge the entire fleet as a whole without regard for individual points, giving special notice to backstories and collaborations. The best fleet wins. Prizes All players with the winning fleet will receive this tag to commemorate their victory. You can only have one of these tags or one of the Community Build tags at a time, but a log will be kept of all the tags you've earned in your profile in the Player Index. You will receive XP equal to the number of points you are awarded from the judges in each category. The winning fleet may choose any unclaimed planet to add to their faction's territory.
  7. Wish I could tell you what we've planned but you'll just have to wait for now. I'll check with the others about what kind of hints we can start dropping.
  8. Sorry guys. For whatever reason that can be a really hard task to stay on top of. If it's any consolation, almost half of the un-judged builds were done by judges themselves. I've organized them for judging and hopefully we can get them out soon. On a related note, I had some trouble identifying the planets the builds were suppose to be on, so hopefully I got their score scales correct. In the future, please add a tag with the planet name so we don't have to search for it or guess.
  9. The next contest is coming sooner rather than later, just need to work out some more rules. Start planning some ships and SHIPs for the Battle over Endor. We don't want to leave anybody unprepared for a big build, but we don't want to rush into posting stuff either.
  10. Probably sometime around SHIPSeptember, so get your bricks organized and be ready to put in a hard month's work; I heard reports about a fleet massing near Sullust
  11. I still put poster board on the back side of my lightbox to avoid the wrinkly fabrics and seems. I just cut it to fit the width and let it curve along the backside. I really like the orange rounds on the wall and the broken sections of wall. Good looking greebles, as well.
  12. The Empire has chosen Vardos.
  13. I'm very sad I had to miss this in person. Looks awesome
  14. Looks like y'all made 10 entries, so I won't bother throwing a minifig on a 32x baseplate. Here's what I put together for the art build...
  15. I was surprised to hear an all call for combat ships from the Black Sun syndicate. Jobs from them have been rather scarce lately, but this was good money and I really needed it. My ship, Zealot 4, had had a rough go of it since my injury on Commenor. To make ends meet I have had to resort to selling off nonessential systems and skimping on cosmetic repairs. After everything the old girl can still do some damage. And I'm going to collect some creds and make it up to her tonight. Notes: if it's not obvious, this is my bounty hunter's ship that Lucas designed as a micro build a few freebuilds back. I'll try to get some links embedded tonight if I can get back to my computer
  16. I wouldn't mind building either but the minimum size is going to be a problem because of other projects. If we only have one or two entries, maybe a 2 week extension and dropping the size requirements could help. If prizes won't be rewarded without 10 entries, I don't see the harm in easing the barriers to entry
  17. For anybody planning to build for the skyhook anyway... http://www.fbtb.net/2017/04/26/micromidis-contest/
  18. I don't think that's rude in the least. Feel free to PM me. I just redid some of the guts to make it more stable and tried a new engine design, so it's fresh on my mind and not packed away yet. It'll also be at BrickFiesta and (likely) BrickUniverse Tulsa this summer if you're local and want to see the insides
  19. Thanks everybody. I dug up another shot I think turned out pretty well. It shows my friend Dwight Neal's temple, which has some great depth around the statues and really stands out in the larger MOC. Dwight Neal's Jedha Temple by Ryan McBryde, on Flickr You can see the "actual" temple(s) and trees here... Screen Shot 2017-04-04 at 9.27.07 PM by Ryan McBryde, on Flickr Screen Shot 2017-04-04 at 9.23.56 PM by Ryan McBryde, on Flickr Screen Shot 2017-04-04 at 9.17.09 PM by Ryan McBryde, on Flickr
  20. Thanks everybody. We did a lot of screenshots of trailers and tried to remember as much as we could from the movie, but nothing (except the X-Wing, maybe) is meant to be a specific building from the movie. It's mostly small details (like windows or greebling) that we tried to recreate in new buildings. I don't have a good working definition for modular, but I think it should be something that is meant to connect to other builds and can be rearranged. I'm sure the City guys have a better standard, but I'm not sure what that is. We're discussing this in the Flickr group if you want to join.
  21. I've already posted these builds separately on AG and SoNE, but I wanted to show them together and as we displayed them at BrickUniverse. These four sections are my attempt to make Star Wars modular buildings a thing. Join our Flickr group if you have modular builds you'd like to share, too - Modular Sci-Fi Jedha Dark Red 1 by Ryan McBryde, on Flickr Jedha Medium Dark Flesh 1 by Ryan McBryde, on Flickr Jedha Medium Azure 1 by Ryan McBryde, on Flickr Jedha Market 1 by Ryan McBryde, on Flickr The rest of the build (temple, tank, carts, and eastern buildings) was done by Dwight Neal, a fellow DFWLUG member. Jedha 2.0 BrickUniverse OKC by Ryan McBryde, on Flickr Jedha 2.0 BrickUniverse OKC by Ryan McBryde, on Flickr We've been working on this collab since some of the first trailers came out last September, starting with Dwight's tank and street, Dwight's Jedha by Ryan McBryde, on Flickr displaying the first version of it in December for BrickUniverse Dallas. Rogue One - Jedha - BrickUniverse Fair Park 2016 by Ryan McBryde, on Flickr Rogue One - Jedha - BrickUniverse Fair Park 2016 by Ryan McBryde, on Flickr My sections changed quite a bit between Dallas and OKC to make it a 360 build and our layout changed to accommodate Dwight's new Jedha temple. Once we get the blurays I'm sure we'll change/add some more. Feel free to post screenshots of architectural details on Jedha. Again, we'll be displaying it next at BrickFiesta in Mesquite, TX June 29-July 2, which is an AFOL focused convention with a lot of potential for growth. If you can make it, let me know so we can meet up and talk Star Wars MOCs.
  22. Thanks. I've been working on the Jedha stuff since the first trailer came out. They're just now ready for shooting after being at a convention. I've got one more section to shoot, but it's an attempt at automating the AT-ST I already posted on top of a base I used for AG so, it'll probably be a while before another larger build
  23. Geonosians are always good for a quick Imperial scalp. With Imperial movements on once Black Sun worlds, there is plenty of opportunity for some prey that has been flushed out of hiding. It also doesn't hurt that the new local garrisons will be available for easy delivery. Political upheavals are good for business.
  24. Yeah, I think they're just more pronounced in LDD, especially when you can't see the texture of the bricks in the rendering
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