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Everything posted by Gabe
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A nice vibrant build Mlongworth! Blue is a bold colour choice but it really helps the house to pop against it's background. The house certainly has an interesting shape, with that protruding upper room. I feel like it would look better with some supports underneath it - maybe a couple of arches extending from the ground floor over to some freestanding pillars would work well? The landscaping around the house is nicely done and helps to set the scene. I would take some more time on your photography, as that is the main thing letting your build down right now. Natural light on a slightly overcast day is perfect for photographing lego. Try to avoid flash or full sunlight as it ends up reflecting off the bricks too much. Concentrate mainly on getting crisp focus and getting your images straight. Also, using a large sheet of paper or cardboard behind your model can really eliminate distraction and minimise the need for photoshopping. There is a lot to learn about photography but these tips will take you a fair way.
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Above the clouds - the great merchant's lift of Sultan's Gate
Gabe replied to Gabe's topic in Guilds of Historica
Thankyou Lazer, i'm glad you like it!- 39 replies
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- Kaliphlin
- Sultans Gate
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Cheers BrickFit, glad you like it! No worries! If you are interested in building techniques, there might also be some on Swooshable that you haven't seen too.
- 35 replies
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Thanks so much Faladrin, Niku, LittleJohn, SK, Umbra-manis, Mike, x105black, Lazer, Henjin, Mlongworth and Leonardo da Bricki! I appreciate all your kind words. Oh right, yes! I'd forgotten about that. Good to see it's still going though. Those 1x2 modified bricks have been around for donkey's years and comes in a bunch of colours. See it's Bricklink element page for more info. Oh, really? Are you serious, has Ulandis been sunk again, or is that just a statement of intent from the desert king? I've been away from GoH for so long, it's hard to keep up with what's what. Thanks so much SK, for both your comment and for orginising such a fun comp! I really enjoyed taking part, even though i only came in at the end. If it happens again next year, i'd love to take part!
- 32 replies
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- Kaliphlin
- Peregrinus
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Really nice build Maestro, there's a lot of detail going on here and the whole scene has a suitably ramshackle appearance. I have no problems with the amount of colours used, i think you harmonise them very well. There are a couple of small, specific things that would help refine your build though: (a) Open studs often look odd left exposed, unless they are there for a reason. Left on stonework or thatch the way you have here, it just looks a bit careless. (b) 2x2 tiles don't tend to work so well for facing stonework, especially when placed at the angles you have put them. 1x2 or 1x1 tiles are a much better choice. And of course presentation is an area you know you can improve in - just pulling the camera back and giving us some shots of the whole moc from different angles would be a great start.
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Nice little roundhouse, the fabric works well as an entrance screen. I agree with what others are saying about the roof being too flat. By building up the wall a brick or so on one side, you could probably get a decent slant on it that would look more natural.
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Cool looking dragon, looks like it is quite posable. Interested to see more of it in the next installment of your story.
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Excellent and impressive tower SK! I really like the way you topped out the little gaurdhouse on the battlements, and the wall detailling looks a treat. I'm less convinced by the exterior of the hut next to the tower - the lack of overhanging eaves seems a bit odd. The interior is very cute though!
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Great little builds Titus, both very clean and polished. I like the good height you've given them. As for which guild to go for, follow your heart!
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Wow, what a beauty! Great colours for a fantasy setting, and i really like the dino saddle and lantern designs. That's a sweet base as well.
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GoH Freebuild: Dubbed Captain (Part 1 Of the End of Aeldric's Stor
Gabe replied to halixon's topic in Guilds of Historica
Nice clean build for your council chamber Windusky! I do like the off square pillars and the chair designs. You might to consider building at least one wall for further interior scenes, that does a lot to set the stage. Taller pillars and a back wall with mounted shields, for instance, would convey that this is an important and impressive council chamber. Congrats on your sigfig's new promotion!- 12 replies
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- GoH
- Guilds of Historica
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The Elemendi-Chapter 2-A Meeting in the Shadows
Gabe replied to Kayne's topic in Guilds of Historica
Excellent interior build Kayne! Really enjoying all the detail and different textures, and the scene has just the right amount of clutter to make it feel really inhabited. I especially like the exposed wooden beams, (even if they don't look like they are supporting anything) and the netting is a great touch too. Such a shame the lighting didn't work out, this is a scene that is crying out for some awesome atmospheric lighting! Great use of the bigfig too, looking forward to hearing how the story plays out! -
Great build Soccerkid, nice use of the ladder pieces for fencing while still maintaining a realistic look overall. That's a wonderful byre design too! My fav part would have to be that small splash of lavender in the corner next to the snowdrift. Really adds a touch of subtlety to counterbalance the highly contrasting tones elsewhere in the model.
- 22 replies
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- Mitgardian Freebuild
- ice
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Thanks everyone for your kind words! I'm very glad you like my build, although it was rather rushed, i had a lot of fun building it. Thanks Henry! I'm glad to hear that you noticed the upper story window, that's one of my fav bits also. I see what you mean about the stepped rather than angled edge at the front of the base... i hadn't considered that, prob because it seemed enough that it mimicked the curve of the terrace behind it. I'm happy to let that rough edge show i think.
- 32 replies
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- Kaliphlin
- Peregrinus
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Built for the Summer Joust, Guild category, Team Kaliphlin. And also a free build! After the civil war in Kaliphlin ended in stalemate, the main concerns of it's leaders turned to how to rebuild their shattered economy. Marauding armies had raided and decimated farms throughout the land, leading to widespead hunger and deprivation. Peregrinus had fared somewhat better than it's neighbouring provinces, as most of it's battles had been fought against Ulandis on the sea. Although not blessed with much arable land, the locals have made do by cutting into the hillsides, creating terraces where produce can be grown. Soldiers from both sides of the conflict have found ready work on the land, finding a new common purpose after the exhaustion of war. Terraced Villa in Peregrinus - 1 by Gabriel Thomson, on Flickr] Terraced Villa in Peregrinus - 2 by Gabriel Thomson, on Flickr] Terraced Villa in Peregrinus - 4 by Gabriel Thomson, on Flickr] Many Ulandian personnel were washed ashore on Peregrinus during the fierce naval battles fought off the coast. Here a stranded Ulandian veteran is reduced to begging for alms on the street. A Peregrinian soldier on patrol is moved by his plight and helps him with money so he can buy his passage home. Terraced Villa in Peregrinus - 5 by Gabriel Thomson, on Flickr] I feel like a bit of a fraud cause i didn't actually take part in the Kaliphlin civil war... (work was bonkers during that time), but at least i can play a role in showing the recovery afterwards! Anyway, i hope you have enjoyed looking at my build. C&c welcome as always.
- 32 replies
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- Kaliphlin
- Peregrinus
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You know, i've been looking at this backward since i first saw it and i've only just realised... that's the outside of the castle walls, right? I guess i just assumed the underground section would be inside the castle grounds and was a bit confused why it was all so overgrown with foliage! It makes so much more sense now. Anyway, lots to like in this build - the variation on the walls is really nice and i like the addition of the cutaway at the back of the tower. The underground levels are open enough so you can get a good veiw inside, and the water channel on the lowest level looks rather intriguing. The lighting is nice too. The middle section is definitely the weakest section and could use some more detailing. Just some more elaborate furniture and maybe a rug or two would probably go a long way. Speaking of furniture, those tables and chairs look a bit too high for minifig scale. I do like the colour combination on the back wall of the middle section though - the sand blue/dark orange and reddish brown really work well together! Thanks for co-ordinating the Kaliphlin entries for the summer joust, i'm very glad you roped me into it!
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Tough looking fig Lord Dan and the base sets it off well. Loving that shield design!
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Sweet build Kayne, great colours on the landscaping and the riders certainly look the business!
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Thanks Henjin! The shingled roof is a slight variation on Siercon and Coral's roofing technique, you can see their video tutorial here. Thanks Graham, glad you like it!
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Above the clouds - the great merchant's lift of Sultan's Gate
Gabe replied to Gabe's topic in Guilds of Historica
Thanks deGothia, it sure is good to be back! Aw thanks x105Black! I have a lot of fun working out the layout of the rooms in the cliffs, so i'm glad to hear you like them. Cheers Jacob! Well, i actually did post it to Flickr, so it was around, i just forgot to post it to the guilds. I know it's not much of an excuse, but 2015 was a very hectic year at work!- 39 replies
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Eurobricks Collaborative wins 2016 Best Group Display
Gabe replied to Hinckley's topic in Brickworld
Amazing collaboration! That snail design is awesome and provided the perfect base for all of those wonderful castles. Loving the PF and suspension elements too, so many great ideas coming together in this. Congrats to everyone involved! -
Free Build Registration (5th Quarter, Deadline May 1st, 2016)
Gabe replied to SkaForHire's topic in Guilds of Historica
Above the clouds - the great merchant's lift of Sultan's Gate - Gabe, Kaliphlin The long road home - Gabe, Kaliphlin Terraced Villa in Peregrinus - Gabe, Kaliphlin Thanks Rogue for the clarification. -
Cheers Mike! Glad you like it.
- 35 replies
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Above the clouds - the great merchant's lift of Sultan's Gate
Gabe replied to Gabe's topic in Guilds of Historica
Thanks so much Mike and Niku!- 39 replies
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Curved slopes are great for snow drifts too. Your last question is really hard to answer. I'm guessing a lot would depend on how you alter the colours. My gut feeling is that you need some white partially melted snowdrifts to give meaning to the trans elements. But then i haven't really seen firsthand what a landscape looks like when it's thawing out, so i could be wrong! Maybe some more research into relevant source images will go some way to providing your answer?