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Everything posted by Lasse D
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" (please help verifying) " It seems like the hands are not placed in the arms correctly.
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Eurobricks event 2020 Billund accomodation topic
Lasse D replied to Holodoc's topic in LEGO Events and User Groups
Le Mans has been postponed to September 20/21, which means that I can attend the full EB 2020 experience! Yay! Edit. An N24 is now in November! -
It is about time to get back to work. Back in October 2012 I was working on a new Magnum: Since then we have had some new PF motor added to the LEGO lineup, so I am now retrying this model, but based on the frame from the DAF XF: The ground clearance is much better, and the only issue is the intrusion of the servo motor into the cabin. I expect to elongate the middle section, and redo the rear wheel guards to appear as on the Magnum. If I'm lucky, I might find the old truck somewhere as well, so that the two can stand side-by-side to illustrate the differences (or lack thereof) given the more than 10 years between them.
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[MOC] Photo Camera
Lasse D replied to sheo's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
This is an amazingly good model. I love the attention to details, such as including the gray battery. Unfortunately very few people will see your model in this sub-forum, so I hope that you are also showing it elsewhere, such as in /r/lego. -
This model has taken me waaayyy too long to finish. It is a scale model of my very own car with interior and opening everything. In this video I go through all the details, building techniques and compare it to the real car so that you can see how the details measure up and where I have had to take compromises (hint - compromises are absolutely everywhere!) There are also building instructions. Here are the instructions for the normal car with normal tan interior and no roof box or roof rack: https://brickhub.org/i/562 This is how my own car looked when I moved to Germany: and here it is recreated in LEGO: As always I use Griddy to design the model: It was first in 2016 that the front began looking acceptable: As you can see, the lower part of the grille and some details have remained unchanged. The major upgrades have been in the grille, logo, and especially how the chrome wedges are connected to the hood. I continued building the car even with the deficiencies of the front: Here you can see how I planned the doors, and there are some obvious things that were changed in the final version: I am using a lighter color of hub caps which look more like the stock rims. The wheel guards in the rear are no longer simple arches, and the battery cooling intake on the inside didn't survive in the latest version. Here is a rear shot of the same model: As you can see, very little has changed with the rear bumper: Only the 1x2 curved slopes have replaced the 1x3 ones here, and the rear hatch has been completely remodeled. Later the same day I made some mock-ups for the doors: and again you can see that the doors have very little in common with the final version: There is no sloping of the B-pillar, and the door handles have been moved up. Between 2016 and 2020 I didn't take proper progress pictures. This was always a project that I had my ups and downs with, since it turned out to be quite a struggle to get even somewhat right. But here it is - the final version. If you enjoy strange SNOT building techniques, then I think you will have a lot of fun watching the video :) Up next? Probably the LC. Only time will tell.
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This started back in November of 2017. The white version is finally finished, so I thought it would be about time to post it here. This is my Lexus LFA in Miniland scale, that is, scale 1:20. The black car was commissioned by Toyota Motor Europe and was built in record time with daily iterations. I go through everything, as well as the communication with the client in the video: With building instructions found here: https://brickhub.org/i/221 Although the back side was what I liked the best with the black version, this is also the section that has received the largest amount of modifications in the white: And speaking of the white version, here is a video where I spend more than 13 minutes going through the changes: Building instructions here: https://brickhub.org/i/530 Changes to the rear are mainly focused on adding curvature so it isn't flat: But there is also a series of other changes, as explained in the video: The exhaust pipes all have the same spacing, the grilles are placed correctly, the third rear light is thin, there is a small indent over the exhausts, the curves above the rear wheels is more accurate, as well as the rear top inlets. I can promise you that you will be in for a ride if you build one yourself - and if not, then there is a 100% money back guarantee! :D
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What happens when you try to export? The only error I can think of would be if you have part optimization enabled while there is not parts file. Try "Edit" -> "Settings" -> "Export" and uncheck the box. If it works without this checked, then that would be the issue.
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Eurobricks event 2020 Billund information topic
Lasse D replied to Holodoc's topic in LEGO Events and User Groups
I'm glad that I can give that impression, but in reality I often end up getting frustrated with Studio and revert to MLCad! I can help with stuff like custom parts, textured parts, converting between formats, and such... building I do in MLCad and... emacs! -
Eurobricks event 2020 Billund information topic
Lasse D replied to Holodoc's topic in LEGO Events and User Groups
I should have a K8 box of 2x4 bricks lying around in the Billund area to be used in games. I will check up on this. How about workshops? I have some S-bricks, mindstorms, Control Center, That new silly robot set with glasses, PFx, etc. which could be used for an intro + try-it-yourself session. Or how about the new software for creating stickers and expanding the Eurobricks list of official sets made in LDraw? Or how about a hard truck challenge? Or a collaborative build instead of the usual contest: Bring your own section of the collaborative build and let's use the event to put things together? EDIT: And how about instead of physical LEGO sets as rewards, we can spin up some badges? "How did you get that awesome 'EB2020 gold badge' Ecclesiastes?" "I got it at the EB 2020 event! - You should join next year!" -
Eurobricks event 2020 Billund accomodation topic
Lasse D replied to Holodoc's topic in LEGO Events and User Groups
I am a poor bastard, so I will find accommodation nearby. -
Yeah, this one is a Lexus LC500. Through all of Europe they only sold 14 units in the last month for which I have data - and that includes the hybrid version which is much more popular over here! I want to make a LEGO version of it, but the design is going to be a challenge!
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Yep. That little thing there cost more than 10.000 Euro and took the car out of commission for a month while waiting for new parts from Japan! It turns out that they do not stock parts in Europe for cars that sell roughly a handful a month.
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Yes, lassedeleuran@gmail.com works fine. People send me sample files where the programs fail, and when I can't fix the issue, they can always sign my email up for lewd mailing lists.
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Does Volkswagen AG have some kind of exclusive agreement with LEGO regarding the Technic 'Supercars'? We see Land Rover SUV, BMW Motorcycle, Mercedes Benz Unimog/Arocs, Mack Anthem, Liebherr digger, Volvo construction equipment and so on and so forth - a great amount of diversity. But the biggest cars... always Volkswagen AG.
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The prayers of many have been heard. The model now comes in convertible version with transparent windscreen and interior! Building instructions can be found here: https://brickhub.org/i/553 and you can again choose your own color if gray is not your first choice. In the video I demonstrate how the folding hard top works. Here is how it looks with the top up: And down: The interior includes details, such as supportive racing seats with headrests that are mounted almost like in the real car (The video shows pictures for comparison), a swooping center console (where the real car has screens), and chrome went detailing. I have received a request for the racing version (C8R), but I also have some other cars in the pipeline. Hopefully I can show a lot of new models these weeks. Enjoy!
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Ah. OK. Because there is an svg2dat by tcobbs, hence why I had to call mine something else. What is the problem that you face when using svg files from Illustrator? Do you have a test file I can use for debugging?
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OK. Then the tool in this thread is unrelated to what you are looking for. What happened when you tried to convert your SVG file to LDraw using SVG 2 LDraw?
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Hi @supertruper1988. If you want to create a sticker that is placed after the parts that it sticks to, then you should not use parts with textures, as that will leave big gaps in your parts until the stickers are placed. Instead, I recommend making the sticker as a part based on box5.dat, and a quad with the texture on the quad. This will give you stickers similarly to what you see in this model. I have not tried it yet, but I think Part Creator can make parts like this. If not, then there are LDraw tools that are up for the task. And if not, then we will have to create some.
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OK. This took a lot longer than expected, but using some google foo for vector algebra and solving equations for placing planes that tangent spheres, the projections are finally computed correctly: You can try for yourself on https://brickhub.org/i/apps/studio2ldraw.htm This tool now also extracts the image with the texture, so that you can store it in the textures folder. Alternatively, it can inline the texture as well. Next steps will be to improve performance of the converter, see if cylindrical projection can be used on the head, and make the reverse converter than @Philo mentioned.
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2019 turned out to be an expensive year. Hopefully 2020 will be accident-free!
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I have set up transformations for U/V values from Studio 2.0 files. It works well on all parts with flat textures (bricks, plates, tiles, etc.). However. On discs and minifigs it fails spectacularly: I have set up a converter here if you want to try it out yourself: https://brickhub.org/i/apps/studio2ldraw.htm It is hosted on brickhub in order to use the LDraw library lying there, so that you get a preview before exporting.
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Do'h. I can't believe I missed this. The triangles lines have the UV's provided as suffixes! Take one of the lines from my first post: 3 16 -80.000 -24.000 -10.000 -80.000 0.000 -10.000 80.000 0.000 -10.000 0.045 0.955 0.045 0.045 0.955 0.045 It is encoded as follows: 3 color x1 y1 z1 x2 y2 z2 x3 y3 z3 u1 v1 u2 v2 u3 v3 where the LDraw specification ends at z3. With this I can try out some heuristics for mapping correctly to minifigs - it is the arms in particular which have currently been giving me some issues. @Philo It just didn't look right when I made the projections. I will try to compare it to the inlined UV coordinates and see how far off I am with these.
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The LDraw file format specifies neither normals, UV's (apart from for texture mapping) nor actual meshes, so you will find a lot of functionality missing if you are used to work with Blender and similar tools. Most of my work has been in constructing this efficiently so that you can get short loading times when viewing from the browser. Unfortunately I have stumbled into a rather significant issue regarding mapping for the minifig head. The three types of LDraw projections do not cover the type of projection that Studio 2.0 applies!
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The end goal is to be able to convert between LDraw files as exported by Part Designer and official LDraw files. There are a lot of members in my LUG who make trains using Studio 2.0 and they are perplexed by their models not working in LDView, and other LDraw-compatible software. These are typically people who do not want to deal with vector graphics, but still want logos on their models. As for svg2ldraw, I have added non-rectangular bounding boxes by computing Convex hulls using Floyd-Steinberg's algorithm. You can try it out with SVG files, such as: <svg width="40" height="40" viewBox="0 0 400 400" xmlns="http://www.w3.org/2000/svg"> <circle cx="200" cy="200" r="200" fill="red"/> <circle cx="100" cy="200" r="50" fill="blue"/> </svg> and the tool is hosted here: https://brickhub.org/i/apps/studio2ldraw.htm They do proper UV mapping in the LDraw spec and support 3 types of mapping (planar, cylindrical and spherical) which seems to satisfy the existing need for textures on LEGO models.
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