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Everything posted by Lasse D
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Thanks a lot. The model is fairly sturdy - only the rear wing has a tendency to fall off during transport. I am currently working on the other LMGTE cars for Le Mans this year in the same scale. I will start a big WIP thread once I have first prototypes for all the cars.
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And Elena and I will be going mad in the GBC layout all days :D
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This is my latest finished pair of Le Mans race cars from the 2017 race: Chevrolet Corvette C7.R. The scale is 1:20, like in Legoland. This is purely display model without interior, engine or functionality (apart from rolling wheels). There are building instructions here: http://brickhub.org/i/220 The sticker sheet includes the stickers of the #63 and #64 models. Construction started after the race where I was asked to build this model. Members from my local LUG were helpful in giving me constructive criticism, and the design of the car only took around 3 weeks. As usual I use Griddy for the design document: Here are some shots from the construction process: You can see how I struggled with getting the lines on the sides right: And some times progress was... reversed: The body work below the windows was also a challenge: The rear end has mostly undergone refinements rather than complete redesigns: And the same can be said for the front: As you can see, I'm using both sides to experiment with various ideas: Also the roof has received many reconstructions. The transition between the windscreen and roof was difficult to get right: See how the windscreen is flush with the side windows, but not the roof here: Finally the car was finished and I added some simple paper-based stickers: I'm quite pleased with how the it was possible to build in this angular fashion and still end up with a easily recognizable result. Next up on my "2017 Le Mans GTE PRO" grid recreation will be either the Porsche, Ferrari, or Aston Martin. LEGO911 has already made a very nice Ford in this scale, so I will focus on those other models first... and of course the impossible TS050!
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Sumobots
Lasse D replied to franktheliving's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I once built a bot with white skirts for fun when attending one of these competitions. It won matches by tricking other bots to think they were at the edge. This was a surprisingly effective strategy! -
I'm still trying to finish this model. Here is my current progress on the complete rebuild: The front has received new headlights and I have been able to include wedges for a lot of the coloring, so that it no longer has as many stepped plates to represent triangles. I'm running low on the 2x2 wings, hence the orange ones. This should be fixed soon enough. The major challenge with the front is now the cockpit. I will try to make a brick built version to see if that works better than the current transparent windscreen version. Up back we have a new rear diffuser, rear wing, and a new flow along the body with more space between the body parts. Here the challenge is to make the lines flow along the tail fin. This will probably demand some retries before I get it right. To be continued...
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I believe you are correct. Can you perhaps try to have liftarms on both sides of those wheels in order to lock them in? See how @Maico added liftarms on both sides of all the wheels in his Rainbow module. He is in a similar situation where the main mechanism is pretty far from the motor:
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That's a really good picture of the mechanism. I'm not so sure it's the stepper since that part of the mechanism is its own "leaf". My best guess is that it is the press mechanism or the spiral since they are quite far from the motor. Is it possible to test where you have disabled one of these two?
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Great idea! It's a very interesting gizmo to look at. Well done. Can you give us an overview of the geartrain? Then we might be able to see why it's strained.
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It turns out that the csv-file from the API is very limited compared to the information you get from the colors page. So I ended up modifying the parser. And with that it was time to release version 0.9.4. The first page has been updated with new functionality and screenshots. The changes have been quite extensive. This is my current TODO-list. All items beginning with "V" have been added or fixed in this latest version, while the items starting with "X" are on the roadmap for next release: BUGS: V Legend disappears once in a while. ½D V Legend lacks behind when changing size (Observe by changing to size 1) 1D V Text size when printing seems wonky (also on preview pages). 1D V Items in legend can be selected. V SNOT gets long white lines now... 2D V Legend highlights disappears once in a while (Reproducible by changing color names in print dialog). ½D V BrickedView doesn't grab focus when magnifier is turned on. V Legend loses height when placed back in Frame. V Main icon doesn't load in task bar once in a while. X Filter menu button text is bold. 1D V Color loads from Rebricable etc. fail. 2D TODO: V Make size lock (on/off like in any other size changing software) 1D V Make divider toggle button something you can turn on (not shown as default) 1D V Make Legend a main panel like the editing options. 1D V Update print dialog. 3D V Open and save action in Ribbon. ½D V Test screen as default image (Lasse Spand) ½D V Paint brickedView directly in screen buffer. 1D V Drag 'n Drop images and image files. 1D X Output construction optimization. XX LDD 2W XX Tiles 2D XX SNOT 4D VV Smarter scoring (additional connections) 3D VV Corner plates and bricks VVV Turn correctly! 1D VVV Center point for corner elements (not middle) 1D VVV Use empty spots when optimizing 1D X Progress VV Progress when waiting for print 2D XX and export (relevant because of optimization). ½D V Update ribbon when magnifier turns on/off (replace construction technique, size, propagationPercentage with magnifierSize, toggleColors). ½D V Move magnifier to right pane 1D VV Add buttons to navigate ½D VV Add position guide to right pane when in magnifier mode 1D VV Add button for changing position guide to ribbon (only visible when in magnifier mode) ½D VV Fix position view when using SNOT. V Handle feedback from eurobricks. VV Save jpg/png/gif: (Reintroduce functionality) 2D VV Change size of magnified area in print. V Update icons 1D VV "SUM" -> "SUM=" VV Add "person" to crop image. VV No color in "Exit" V Only show progress bar in bottom when on for more than 300ms. X Improve color approximation by allowing user to boost colors. 3D V Handle feedback: gmail. ½D VV Brick optimization (works for non-SNOT, non-tile, LDraw export) VV Printing. Position on print pages. Page number. Color customization in print. Print in chunks. X Introduce some hybrid color+id magnifier view option. Consider using patterns like when knitting. 3D V Release 0.9.4
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It has changed since last time I wrote a parser for it (I'm talking about this page: http://rebrickable.com/colors ) It used to have the following information in the columns: ID, Name, #rgb, |parts|, |sets|, from, to, LEGO names, LDraw IDs, Bricklink IDs, Peeron names I will either have to modify my parser or create som new "color xml" file and parser which can be used instead of this unreliable html-parser. The Peeron color chart doesn't seem to even respond to the request from the software anymore! I have also removed the functionality from LDDMC. I recall I changed to rebrickable due to the state of Peeron. I'm also using information from ldraw.xml (LDD color ID's for the LDD export functionality) since it isn't present on the rebrickable site. Another advantage of using a "color xml" file would be to include these ID's as well. As a first step I can update the rebrickable parser. Edit Perhaps I should just use this instead: https://rebrickable.com/downloads/
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The printing dialog has just been updated so that the size can be set. I have made some changes to how the magnifier is used. Hopefully it is all more intuitive now. Any other suggestions are welcome. Yes. This has also been added as an option in the printing dialog. This is not an official release since there still are problems with the loading of colors from rebrickable, peeron, etc. I'm thinking of making my own color page on c-mt.dk since these sites seem to change the structure of theirs a bit too frequently.
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Wow! That's a lot of work to get the geometry just right. I have just updated LDDMC so that you can set the scaling quality (Edit->Settings). By using "Nearest neighbor, don't change colors (fast)", you should no longer get the issue with changing colors. Unfortunately there is no line recognition, so you still risk having holes in the lines.
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On the Future of Power Functions
Lasse D replied to JopieK's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
To be fair. They also sell a lot to normal retail. Schools often purchase the education version, but it is the retail version you will find in LEGO's "top 10" sales list. -
I was also there for the presentation and hands-on looking for new parts. I asked the designer if the 2x2 gray curved pieces (like this ) had studs underneath, like this since they didn't appear to budge when I tried to pry them off. He said that he believes they do. If that is the case, then we have a new useful piece :) I didn't spot anything else that is not already mentioned in this thread.
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I'm completely fascinated by the marble oympics (Marblelympics), Great Ball Contraption (GBC) and Rube Goldberg machines. With 20 copies of this module, one NXT, a lot of chain links and several days trying to make overlays in new editing software, it is finally complete: LEGO GBC marble Race - Round 1: The race turns out to be quite nerve wrecking if you pick the right team before the race. Take a look: The layout is powered by only 2 NXT motors for 19 of the modules and an M-motor for the first separate module. I hope that this layout is also much ore fun to look at than the first, which looked like this: As mentioned, there are building instructions for the main module:http://c-mt.dk/instructions/models_gbc-GBCStarterConveyerBelt.htm I hope you like it :)
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That is very good. I have also modified the output in a new version because it jams easily when there are multiple balls trying to get through. I also saw that Maico had made a mod to prevent this. Hopefully I can present the new design tonight or tomorrow. Here is a sneak peak of the modified module: Sneak peak curtesy of my social media administrator / partner in crime, Elena. Update The building instructions have been updated! The latest update fixes the problems stated above. The output is now adjusted and designed so that balls no longer jam below and cause explosions. The pins on the belt have been rearranged so that there are 2 empty belts between each set of pins. Throughput is improved by widening the rails and the anti-jamming mechanism is no longer needed. But there is more. The machine hinted at above? It's a GBC layout made from 20 of these modules. You can even have a race! A video will appear later.
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Eurobricks Event 2018 - Sign-up topic
Lasse D replied to Bonaparte's topic in LEGO Events and User Groups
Thanks. She thinks she is "elenadimitrova"... or something similar :D -
Eurobricks Event 2018 - Sign-up topic
Lasse D replied to Bonaparte's topic in LEGO Events and User Groups
Elena and I are signing up! She can't pass the Capcha in order to register here, so I'm including her in this signup. - How many are you? 2 - We will take care of your own accommodation. - We are not candidates for 'chalet responsible' -
Hi Angeli, The instructions should be made by selecting File->Print (or CTRL+P) and you can see the number of parts on the cover page of the print. You should also be able to see it in the magnifier when enabling the legend (click the magnifier icon, and then the list icon) I hope this helps - Lasse
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Or perhaps only with a stud underneath the 1x1 tile part so that the remainer can be made flush? Right now I would be very happy to see this element in white. Then I can make a white LFA just like my black one.
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This is my latest GBC module: A stepper module is nothing new in the GBC world. Most GBC steppers have pistons and work like in a normal piston engine with a crankshaft moving pistons up and down. This design is a bit different from the typical designs in that it uses camshafts instead: There are 9 steps which lift the GBC balls: The driveshaft in the middle can be used to chain multiple modules: This is shown in the video. It also shows how to chain the modules in a gentle curve. Here the slopes on the top can be turned to make sure that balls are directed into the inbox of the following module. In the video you can also see this small circuit made from 10 modules. Two M-motors and one NXT motor power the 10 modules: There are building instructions here: http://c-mt.dk/instructions/models_gbc-GBCStepper.htm The module is based on this old one which I had at LEGOWorld back in 2011: http://www.brickshelf.com/cgi-bin/gallery.cgi?f=461558 Up next: I should take a look at the conveyor module... it didn't work too well at the last event.
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The mysterious case of the new "notched curved slope"
Lasse D replied to anothergol's topic in General LEGO Discussion
I'm happy to see two pairs of the double curved 1 x 2 slope in the new 31076-1: Daredevil Stunt Plane (new for 2018). Has it been spotted in other colors other than gray for the Mack? I would love to see it in white.