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Everything posted by Comrade Commander
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Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
"Perhaps you should just leave it to us." Darksten says as he whips around to fire an arrow towards the plant. Suggested battle order: Hoang Anh (Attack Jazzy Cymbalroot from front) Kianu (Attack Jazzy cymbalroot from front) Darksten (Attack Spectral Jazzy Cymbalroot from back) Deus (Attack Spectral Spinner B from back) -
Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
Suggested battle order: Darksten (Attack Spectral Spinner A from back) Hoang Anh (Attack Jazzy Cymbalroot from front) Kianu (Attack Jazzy cymbalroot from front) Deus (Attack Spectral Spinner B from back) -
Heroica RPG - Quest Masters' Lounge
Comrade Commander replied to Sandy's topic in The Heroica Archive
I am starting to toy with developing some lore and/or related Quest. But in order not to step on any toes, does anyone know if the following islands have been developed in a quest before? -
Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
Just before Darksten lets go of his arrow, he sees the arrow of his fellow ranger inbound to the same target. At the last minute he switches... "That was bound to happen" he grumbles to himself... Suggested battle order: Darksten (Attack Spectral Spinner A from back) Hoang Anh Kianu (Attack Jazzy cymbalroot from front) Deus -
Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
"Gah, I wood forget that! Hey knight, why don't you go over there and give her some help? I can chase that spinning terror." Suggested battle order: Darksten (Attack Spectral Spinner B from back) Hoang Anh Kianu (Attack Jazzy cymbalroot from front) Deus -
Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
Darksten's arrow finds its mark, dealing out a catagory 5 level of pain! Out of the corner of his eye, Darksten watched the knight land a rare hit as well, though his fellow ranger get stuck in the spider's web. But what made his drunken mind frustrated the most was Kianu's missed opportunity. So unknowingly slipping into a drunken accent, he shouts out to her... "You goat-ta hit da damn target lass!!" As if to make a point Darksten notches an arrow and lets it fly at the wounded Mauler Suggested battle order: Darksten (Attack Murckwood Mauler from back) Hoang Anh Kianu (Attack Jazzy cymbalroot from front) Deus OOC: I shouldn't say this, but I will play fair... Just remembered Hoang Anh is poisoned so should be down two HP since we are on round two. -
Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
in case he cannot get on due to internet issues, Hoang Anh repeats -
Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
OOC: aka: it wasn't a good pun... haha! Thanks though! This pun thing is a lot harder than I thought it would be. -
Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
Copy, but does my character have to state it or can I write it as part of my description? Like above, where I wrote the pun about getting the point, in reference to the arrow point. Would that work, or should I reword it to something along the lines of "I hope you get the point after this..." Darksten says. I just don't want to loose it because my character has to state it and I simply have it in the description -
Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
Darksten's head continues to spin, but his trained eye remains calm.. focused on the target. He releases another arrow, hoping the spider gets his point. Suggested battle order: Darksten (Attack Murckwood Mauler from back) Hoang Anh Kianu (Attack Jazzy cymbalroot from front) Deus ooc: Does my character have to say the pun, or will that suffice? -
Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
ooc: if you want to attack jazzy cymbalroot I can adjust Kianu. However, I figured you could attack Spider B now. Since you will be attacking from the back, you would be only taking 3 damage if hit from the spider, vs the 6 Kianu would take if hit by it. Also, since Kianu already attacks from the front, the Cymbalroot's special is not as effective against her as it would be to you. But again, if you want to attack a particular target for role play or any particular reason feel free too. I will just adjust so we don't take free hits. -
Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
Darksten's frustration begins to surge, breaching through the levies thrown up to defend against it "I don't know who you are. I don't know what you want. If you're looking for peace and harmony, I can tell you I don't have the patience for it. But what I do have are a very particular set of skills. Skills I have acquired over a very long career. Skills that make me a nightmare for creatures like you. If you had let my party go, that would have been the end of it. I would not have looked for you, I would not have pursued you. But you didn't. Now I will fight for you, I will defeat you and I will kill you." The ranger says as he fires another arrow at the Murkwood Mauler Shouting to Kianu "Isabel, it would behoove you to attack that Jazzy Cymbalroot..." Suggested battle order: Darksten (Attack Murckwood Mauler from back) Hoang Anh Kianu (Attack Jazzy cymbalroot from front) Deus Ooc: I don't have to highlight puns in any particular manner right? And I know you said you don't really reference the stat cards, but just so other folks are clear, I believe my power should be eleven (5 level + 6 weapon) -
Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
Darksten looks at the spider in shock as his drunken mind tries to comprehend how his act does nothing to move the bug from their path. Quickly the ranger's emotions swing from one end of the spectrum to the other. He grabs an arrow from his quiver, notches it, and points the arrow towards the spider "Oh eff this, your really starting to bug me now." Without a lot of other thoughts, Darksten fires the arrow and watches it fly towards it target at just over 75 mph -
Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
Darksten strikes a western gunslinger's pose. Looking at the spider, intensely staring him down...anticipating the next move. After an intense minute, an idea suddenly fills the ranger's drunken mind. Turning to Kianu he says "I got it!! Emily, if you don't mind please get out your flute and accompany me. Spinning back to the spider, Darksten begins to chitter in the creature's tongue. The ranger starts laying out a rhythm no one could have forecasted "Whose woods these are I might not know. They are not any Spider's though; He cannot stop my party here To save his life, best let us go. The spider might think we are queer One ranger without quiver near A silent knight and young prom date We are not really striking fear. One might think we're a piece of cake But that would be one big mistake. Cause over your death we won't weep We'll surge through and your life we'll take. Now woods are lovely, dark and deep, But I have promises to keep, And miles to go before I sleep, So leave and your life you will keep" As Darksten finishes his poem, he gives an elaborate bow to the spider, but maintaining a frosty stare Edit: Ooc: Shouldn't Kianu be at full health due to the good night sleep? -
Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
Since the Satyr seemed to be ignoring his request, Darksten decided to give up on the situation and move to the Hinckwell gentleman eating breakfast. "You sir, didn't you say you were planning on making landfall somewhere near Bric'Bay Fort today right?! We four are tracking that way if you care to join us." ooc: I seem to scare away all my fellow players.... Not as much fun playing by myself. -
Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
Darksten awoke the next morning to find his mind still a cyclone of thoughts. Clearly the alcohol was still effecting him. "Rita!" Darksten says to Kianu "I am happy to report I have moved past my depression from last night and am much stronger today! I hope you are ready for a good day on the trail." It is then that Darksten catches sight of Hoan Anh as the knight sits looking pale "Hey knight, are you trying to mimic a metal bucket with all that armor? Cause you seem to be little pale! Darksten cannot help but chuckle as he says the words "But I jest, let's see if we can fix that cold you seem to have caught." Turning back to Kianu "Wilma darling, take your gown off and let this man borrow it. I recognize that material, and know it to be a good sandbag defense against the powers of the wild. It should remedy the situation." -
Right, but weren't majority of the islands in the caribbean at the time were colonies? The trade ports were mostly run by businesses sure, but they had royal govenors and answered to the crown. Colonies, for right or wrong, were established because of resources & initially bankroled by the ruling power in the home country. So it would only make sense for merchants to be working closely with colonial powers.
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Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
Darksten knew it was the wrong choice as soon as the drink settled in his stomach. Already his mind had gone cloudy, and the spinning had begun to intensify. The whisper of the girl beside him drew his attention. "Well Katrina, the alcohol certainly hit soon on me..." OOC; I assume this unfortuantely lasts until the end of the next battle right? and I don't have to post a pun everytime I talk, just when I want to attack right? -
Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
Darksten sat quietly, waiting for his travel companions to finish. He could feel his legs start to unwind for the long walk. He watched the bandaged women with interest to see if anything of note was put into her pack. Unknowingly, he was swirling his drink in his hands. The last few ice cubes scraping against the side. When he realized, he figured he had better finish it off. Turning to Kianu he says "Well, here is to hoping we get lucky tomorrow." With a quick salute of the glass, he downs the drink. -
Not only do I think "colonial" could be used like I said before, I think it might help play into the line better. Since there seems to be a wide range of opions on colonialism, it will help increase the play factor. For those that see colonialism as bad, they can see the smugglers as good. The freedom fighters of sorts. For those that have a more positive view of colonialism, they can see the smugglers as more the bad guys in the equation. The official story could be written vague enough so that the cultures around the world could develop their own diverse interpretation
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Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
Darksten continues his gaze at the bandaged women. He had just finished saying he did not believe in fate, and he had not lied. His own hands would decide his future in this beautiful world. He was too tired for parlor tricks, and the woman with her dirty bandages did not appeal to him, so he decided to continue past her. Replying to Kianu "Nah, I think I am done for the night. We have another long day ahead of us, and we will all need our rest" -
Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
"Thank you again sir" Darksten says to the priest "I will have will have to take you up on your invitation and come discuss things more, but unless you want to let me in on some hot investment tips now, I will let you go to bed and rest." Darksten says with a chuckle. The ranger turns to Kianu. "How are you doing? Are you about ready for bed?" As he does so, sees the bandaged women again, and watches her look through her cards -
Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
"To be honest with you sir, at this time I believe in no particular religion. There is surely a divine being out there to have made such a beautiful and complex world, but I think I am on a path forged by my own hands and not one laid out to me by fate. Maybe one day I will find the right answers, but until then I just go about the way I think is right. I can still appreciate your beliefs however, and may stop by the cathedral sometime." Darksten says in earnest -
Heroica RPG- Quest #101: Into the Woods
Comrade Commander replied to Kintobor's topic in The Heroica Archive
Darksten listens as the man shares his knowledge "Indeed, like my partner here I am used to providing for myself without the need for gold, but I have come to realize that there are things that can only be accomplished with treasure. I left my home in search of adventure, but also to make gold in an effort to gain that which could not be achieved in the wild." Darksten says, picturing his goals and dreams. But then something dawns on him "Can you tell me though sir, you said you were from the Church of Mercutio, are you a priest? You will have to forgive me for asking as I am not familiar with your holy organization." -
I voted Colonial Guard. While Haven Guard doesn't sound too weird to me phonetically, I don't think it gives the same feel for the sets. Haven to me sounds like paradise, and thus it makes the soldiers the auto good guys. Some folks may want to side with the smugglers (or whatever we call them). By making the guards "colonial" it allows the player to decide whether the soldiers are good or bad, and enhances the plot line a little more. And for those that think Colonial has a bad perception, don't forget we have already had "Imperial" soldiers, which is a much stronger word. In terms of color. I picked black, but I could handle green. orange is too comical, and can't be intertwined with the other units as well. I also think that the torso design should be different with these colors, which could make orange slightly more appealing.