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Everything posted by Brickdoctor
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I'm not really that knowledgeable when it comes to actors and actresses, so I'll suggest another fictitious character. Pete from Darths and Droids should play Bartholomew. Oh. That's what I get for not looking it up. I assumed that it cast the Sealed effect. Thanks.
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Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:WP: 3 + Level 5 = 8 - 5 Defense = 3 Damage. -
Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:Oops, I calculated Damage for a Hit instead of a Critical Hit. Fixed. -
Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note: If this battle ends with Spag (Kenghis Ghan) still inactive, he will be returned to the Hall and replaced with another hero. (he will keep his current XP and loot, with the exception of the Standard-issue Halberd, which is the property of the Lion Knights) Warlock B is dead, so I assume, Dharkan, that you meant to target Warlock A. Results of Round Nineteen of the Battle for Bric'Bay Fort: >Althior Emorith vs. Elven Assassin A - Miss William Harkenshire vs. Elven Warlock C - Damage Spag Bitterstalk vs. Elven Elite C - Special Damage >Luke vs. Elven Assassin B - MIss Xander Unth'or vs. Elven Warlock A - Hit Arthur Justus Regulus VII vs. Elven Warlock A - Critical Hit Isabella del Toboso vs. Elven Warlock A - Hit Count Lewis Knyghton repairs Slice N Dice Blockade - No Repair Alexandre le Chevalier vs. Elven Warlock A - Hit Arasmyth RuGard (Hiyaaaaaa Hwacha) vs. Elves to the south - Shield Despite being unable to enter the fort, the elves seem determined to fall to you having gone out with a bang. Assassin A easily dodges your shot, Althior. Warlock C wheels around and fires a spell that ricochets off your shield and catches you in the shoulder for 9 Damage, William. Elite C steps back and Takes Cover to Return Fire, Spag. Assassin B dodges your spell, Luke, with ease. On the wall, however, things are going well for you. Xander, you leap onto the wall and catch Warlock A by surprise, dealing 15 Damage. Arthur, you take a chance and attack from the Front Row; a move which pays off as you sneak in to drive your staff into Warlock A's stomach for 6 Damage. Isabella, you flick your dagger into Warlock A's chest for 2 Damage, while, Alexandre, you slash your sword through his robes for 3 Damage. Count Lewis, you fail again to repair the Slice N Dice, but Arasmyth, you finish the Round and a good note for the heroes on the ground as you fire flaming arrows into the mass of elves at point-black range, dealing a base of 10 Damage and setting numerous elves on fire. "Sir, none of the positions of any combatants have changed." A number of elves take 2 Damage from fire, and a couple of them writhe in pain as both fire and poison invade their bodies. The battle continues... Enemies to the West: Elven Warlock A Type: Humanoid Level: 10 Health: 16/50 Defense: 5 Special: Magical Shield - The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round. Drops: Staff of the Elven Warlock Enemies to the South: Elven Bridge Launcher *Burning* Type: Mechanical Level: 0 Health: 53/100 Special: none Drops: nothing Elven Warlock C *Burning* Type: Humanoid Level: 10 Health: 16/50 Defense: 5 Special: Magical Shield - The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round. Drops: Emerald Elven Elite B *Burning* Type: Humanoid Level: 8 Health: 20/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Elite C *Taking Cover and Returning Fire* *Burning* Type: Humanoid Level: 8 Health: 27/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Elite D Type: Humanoid Level: 8 Health: 29/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Scout A *Poisoned* Type: Humanoid Level: 3 Health: 1/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: Potion Elven Scout B Type: Humanoid Level: 3 Health: 9/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: Potion Pike-elf A *Poisoned* *Burning* Type: Humanoid Level: 4 Health: 4/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Pike-elf B *Burning* Type: Humanoid Level: 4 Health: 11/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Elven Engineer A *Poisoned* Type: Humanoid Level: 1 Health: 17/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Engineer B *Burning* Type: Humanoid Level: 1 Health: 19/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Assassin A *Burning* Type: Humanoid Level: 4 Health: 18/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Elven Assassin B Type: Humanoid Level: 4 Health: 19/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Elven Assassin C Type: Humanoid Level: 4 Health: 20/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Party: Althior Emorith, Level 15.5 Mage (K-nut) *Party Leader* *Mounted* Power: 20 Health: 9/19 Ether: 10/19 Gold: 10 Inventory: Dragoro (WP:5), Makeshift Shield (SP: 1; can take Damage 1 more time), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Horse Xander Unth'or, Level 11 Barbarian (posades) *Party Second-in-Command* Power: 19 Health: 8/18 Gold: 35 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1; can deal Damage 5 more times), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Mead, Potion, Grand Potion, Phoenix Essence, Horse William Harkenshire, Level 8 Ranger (volcanicpanik) *Mounted* Power: 12 Health: 2/13 Gold: 5 Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1; can take Damage 2 more times), Makeshift Spear (WP: 1; can deal Damage 5 more times), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse Alexandre le Chevalier, Level 5 Knight (Capt.JohnPaul) Power: 6 Health: 11/14 Gold: 5 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion, Fire Bombs (2) Luke, Level 15 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 21/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond Count Lewis Knyghton, Level 10 Engineer (controlled by Flipz) Power: 13 Health: 16/18 Gold: 0 Inventory: Spatha (WP: 3) Isabella del Toboso, Level 4 Rogue (Dharkan) Power: 7 Health: 10/10 Gold: 10 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll, Fire Bomb Arthur Justus Regulus VII, Level 5 Mage (Flipz) Power: 8 Health: 4/9 Ether: 7/9 Gold: 5 Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope Mini Merlin Trebuchet Operated by Arthur and Isabella Level: 20 Health: 6/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10 Mage (Kadabra) *Hilariously and Luckily Drunk* Power: 14 28 Health: 4/14 Ether: 12/14 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (2), Smoke Bomb, Water Bomb Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (4 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Spag Bitterstalk, Level 4 Barbarian (Kenghis Ghan) Power: 7 Health: 11/11 Gold: 5 Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;Total Damage doubled against mounted enemies and enemies scaling walls, Potions (2), Mead Slice N Dice Blockade Operated by Spag Level: 4/15 Health: 3/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 10. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
Heroica RPG - Quest#14: The Family Recipe
Brickdoctor replied to Sandy's topic in The Heroica Archive
I attack the Mantrap from the Back Row. -
Correction; the player Taking a Break was a fellow hero in Quest 1, when I was Party Leader, not a player I was QMing in Quest 4.Once I get back from my trip and have more time, I'll do something about it if he's not active.
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I had a player in Quest 4 Taking a Break. I think that they should be left in the Quest and controlled by another member or the QM. Players should only be returned to the Hall if they are Banned or have been inactive for a significant amount of time. (a couple weeks)
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I'll have to look into that, especially with how many problems Brickshelf's been having. The main problem for me would be that I do use Dropbox for sharing non-LEGO files with non-FOLs.On a related note, I did get LDD to run on Wine on an Ubuntu 11 virtual machine, and also on a Windows 8 virtual machine, (though the graphics are messed up right now in the latter) so I might be updating this tutorial in the near future.
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What webcam/camera is good for set photographs
Brickdoctor replied to Galaxyconquest01's topic in General LEGO Discussion
As a general rule, any built-in camera isn't going to cut it for pictures of pretty much anything. While I've never tried and would imagine that you can get a good shot with enough light in the right places, I'd get at least a point-and-shoot camera to take pictures of LEGO. Given good lighting, you can probably make any decent point-and-shoot work. A good, not built-in webcam or a good phone camera can get some good results, though. -
I feel stupid now. I didn't reread the rules for any additions after Day 1.In any case, I agree with you. Our task remains the same.
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I'm working with what I know here. I know that, until Today, we knew nothing of the Agents. No kills. I doubt the killers have been that unlucky or that three conversions have taken place already, which would be unbalanced. That said, it does seem more likely that Scum have non-killing roles than Independents, and the absence of a mention of any Neutral win conditions in the rules does make it more likely that the Agents are Scum.I do also make the assumption that the kills we've seen are those of the Mutineers.
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I think it's safe to assume that the Secret Agents present a threat to us, but I would consider the Mutineers of higher priority.
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Heroica RPG - Quest#14: The Family Recipe
Brickdoctor replied to Sandy's topic in The Heroica Archive
I assume that this means the Mantrap can't eat anyone until it spits Hoptet out, so I attack Mantrap from the Back Row. -
Real-time has lots of fast-paced action, and I know some people who can't stand the slow pace and in-depth decisions required by Civ. Turn-based lets you focus more on your decisions, though. Me, I like to set the game on Marathon so the pace is as slow as possible. (that also gives me more time to play with my army before it becomes outdated and I have to throw more Gold at it, which is especially nice when I play the Babylonians and can enjoy around five hundred Turns of domination by Bowmen)
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I don't think the banner background needs any changes. It's one of the best pieces of artwork on EB, in my opinion. Should be easy enough to extend the gradient upwards to make the existing background bigger.
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Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:Boy, do I feel stupid. Sealing prevents magic from being used, so it would be effective against the Warlocks. -
Heroica RPG - Quest#14: The Family Recipe
Brickdoctor replied to Sandy's topic in The Heroica Archive
Cinna, would you prefer that I go after a Bog Nymph or the Mantrap? I have high Power, but neither my advantages in high HP and my Dread Hat are effective against a one-hit Knock Out. For now, I attack Bog Nymph (Pink) from the Back Row. -
I Vote: Hiroki (Etzel).
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That's your word against the Investigator's. (and Norio's) Repeating it over and over doesn't make it any more true. No one wants to lynch you for being quiet. The reason is that you were investigated as Scum.
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We have no way of knowing whether you were actually targeted or not. The point is that there is a good chance you weren't framed. No, if he was mafia, he'd be laughing at how much you're annoying the Town and leave you alive. We've been over this before.
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Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note: None of you have them, but I wanted to make sure that all of you are aware that Scrolls now have a 50% chance of working, and Ether is not expended if casting fails. Also, as those of you who have been following Yakuza Mafia know, I'm out of town for ten days starting tomorrow. I will have Internet access. Updating battles might only take place every two or three days, and non-essential graphical and textual details might be lacking, but I'll try to update as quickly as possible. -
Avalonia Guild: Homepage, Sign-up and Discussion
Brickdoctor replied to Derfel Cadarn's topic in Guilds of Historica
You can always alter the story slightly later. (us Star Wars fans like to say, "Bah, retcons!" whenever that's done) I must admit that I'm not exactly sure how it will be handled, though. Derfel? -
The Staff have actually said before that they intend to keep the exact meaning of various tags a secret. Hinck says that knowing other members don't know why you have that awesome tag is part of the fun. In any case, the Launchpad says that the zip gun tag is for "Outstanding contributions to any of the major subthemes within the Sci-Fi forum", so there're apparently no set criteria other than quality posts. (like the Death Star tag of the Star Wars forum)
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Avalonia Guild: Homepage, Sign-up and Discussion
Brickdoctor replied to Derfel Cadarn's topic in Guilds of Historica
You're just building your interpretation of finding the crystal. I assume the winning build from this guild will be accepted as the basis for the canonical story.