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Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:Five. -
Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:You could just get out of the line of fire. Luke, for example, was ahead of Althior in line to take a Free Hit, but he's safely inside the second floor of the Gatehouse. You could always drop down a level to avoid Free Hits. Since you're not operating the trebuchet, it won't be in the Battle Order, so it won't be eligible to take a Free Hit, either. (of course, this won't prevent whoever's next in line from taking the Free Hit instead) -
We have a topic for TFU here, and one for TFU2 here. Additionally, MOCs and custom minifigs on EB are posted in separate threads by their builders. (the latter being posted in the MCW Forum)
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Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:Okay, I'll apply the Poisoned effect and deduct the appropriate amount of Health from the Onager team that was originally in that area. -
Yakuza Family - Confirmation and Discussion
Brickdoctor replied to badboytje88's topic in LEGO Mafia and Role-Play Games
No, that's using information from C&D against players. It's technically unfair! You'll surprise him and he won't be able to make a good defense! -
Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note: It's assumed that anyone on your side just unlocks the door and locks it behind him once he gets in. He's on the ground, so he'll just go into the closest tower. The Assassins will just run around until (if) a wall gets knocked down, trying to kill any heroes to stray too far from the party. -
Do you mean categories? Because I do think we could do with more of those. I've made two, 'Guilds' (to which I added Kaliphlin, if you're wondering what I edited that page for) and 'Cities'. I'm adding 'Avalonian Locations' as I post this.
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Or Zepher chose not to add them. I made bios for Lords Keveak and Normorn which aren't in the index.
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Yakuza Family - Confirmation and Discussion
Brickdoctor replied to badboytje88's topic in LEGO Mafia and Role-Play Games
Riley did fail to post on Day 2, according to my records, so maybe that's what badboy's hinting at. Wait, is this playing the game outside the Day thread? -
Agreed. I removed the list of locations from the Albion page and added a short description and photo of the Brickdocton Outpost to the Brickdocton page, with a link to the topic on EB.
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Or they could be categorized by city, and added to the page about the location. Any MOCs I make in the future could probably easily be added to the Brickdocton page, with a short description and a link to the EB post.I changed the word 'MOCs' on the front page to 'locations', which I think is a more accurate representation of how I envision MOCs would be added to the wiki.
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Yakuza Family - Confirmation and Discussion
Brickdoctor replied to badboytje88's topic in LEGO Mafia and Role-Play Games
There's no suspense. We already know what happens to Tammo. -
Star Wars: The Clone Wars - Season 4 Discussion
Brickdoctor replied to XimenaPaulina's topic in Culture & Multimedia
It would be a (very, very minor) retcon in that it would change the canon background behind his bandages. (the reason for the necessity of them would remain the same, but their origin would be changed) -
I put that there because most of the MOCs are important buildings. Obviously for less important MOCs, a separate page wouldn't be appropriate. (for example, my Trebuchet Emplacement is instead listed under Imports and Exports on the page for the Archduchy of Brickdocton) Yes, only daylight. I like the natural look that comes from having one source of sunlight on only one side. Usually that means a 2-4-second exposure with an aperture of f/13.On that note, I added a number of pages concerning Docken's predecessors, complete with a bunch of new pictures.
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Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
Results of Round Fifteen of the Battle for Bric'Bay Fort: >Arthur Justus Regulus and Isabella del Toboso (Mini Merlin Trebuchet) vs. Elven Onager A - Special Damage >Alexandre le Chevalier vs. Elven Archer A - Special Damage >Luke vs. Elven Onager A - Shield >Althior Emorith vs. Elven Onager A - Critical Hit Xander Unth'or vs. Elven Archer A - Hit >Arasmyth RuGard vs. Elven Onager B - Miss William Harkenshire vs. Elven Warlock C - Shield Spag Bitterstalk operates the Slice N Dice. Count Lewis Knyghton does nothing. Elven Archer B - Free Hit against Mini Merlin Trebuchet Elven Warlock A - Free Hit against Alexandre le Chevalier Elven Warlock B - Free Hit against Althior Emorith Arthur and Isabella, you fire at Onager A, but your streak of success is broken at the worst possible time, as the Onager instead fires a Fiery Shot into the South-West Wall. Thankfully, there are no heroes on that wall, so only minimal Damage is taken. Alexandre, the wall's shaking messes up your shot, which flies high and wide of the target, and you can only watch as Archer A launches a grappling hook over the West Wall. Luke, you conjure a Magical Vortex that restores 16 Health to the heroes and deals 1 Damage to all enemies to the south. Althior, you let loose a Great Spell which destroys Onager A at 100 Lightning Elemental Damage. Xander, you gallop around the tower and clobber Archer A on the back, killing him at 38 Damage. Arasmyth, your spell, unfortunately, Misses. William, you fire a Triple Shot, causing 7 Fire Elemental Damage to Warlock C, Elite A, and Elite B. Spag, you continue to operate the Slice N Dice, and, with no siege engines damaged, Count Lewis, you do nothing. You watch as Archer B fires an arrow that lodges in the Mini Merlin for 4 Damage. Alexandre, you crouch behind your shield, but a blast from Warlock A still does 8 Damage. Althior, your crude shield can only block but a fraction of the spell from Warlock B, which does 9 Damage. "Sir, the Elven Assassins have crossed the river, but they have no way into the fort. Additionally, Warlock C and the Elites have crossed the river and are in melee range of the heroes in front of the South Tower and walls. With Onager A destroyed, Scout A and Pike-elf A have entered the river, which they will cross in 2 Rounds. Engineer A has joined Engineer B next to Onager B. Warlock A has begun to scale the West Wall, and will reach the top after the next Round. The South-West Wall has been reduced to 8 Health." The battle continues... Enemies to the West: Elven Warlock A Type: Humanoid Level: 10 Health: 50/50 Defense: 5 Special: Magical Shield - The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round. Drops: Staff of the Elven Warlock Elven Warlock B Type: Humanoid Level: 10 Health: 50/50 Defense: 5 Special: Magical Shield - The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round. Drops: Robe of the Elven Warlock Elven Archer B Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Enemies to the South: Elven Bridge Launcher Type: Mechanical Level: 0 Health: 77/100 Special: none Drops: nothing Elven Warlock C Type: Humanoid Level: 10 Health: 42/50 Defense: 5 Special: Magical Shield - The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round. Drops: Emerald Elven Elite A Type: Humanoid Level: 8 Health: 32/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Elite B Type: Humanoid Level: 8 Health: 32/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Elite C Type: Humanoid Level: 8 Health: 39/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Elite D Type: Humanoid Level: 8 Health: 39/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Scout A *Poisoned* Type: Humanoid Level: 3 Health: 16/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: Potion Elven Scout B Type: Humanoid Level: 3 Health: 19/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: Potion Pike-elf A *Poisoned* Type: Humanoid Level: 4 Health: 20/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Pike-elf B Type: Humanoid Level: 4 Health: 23/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Elven Engineer A *Poisoned* Type: Humanoid Level: 1 Health: 31/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Engineer B Type: Humanoid Level: 1 Health: 34/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Onager B Type: Mechanical Level: 3 Health: 19/20 Special: Fiery Shot - The Elven Onager fires a projectile set on fire, causing 1 Damage to the fortification targeted and 3 Damage to all heroes on or in it. Drops: Fire Bomb x2 Enemies to the East: Elven Assassin A Type: Humanoid Level: 4 Health: 30/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Elven Assassin B Type: Humanoid Level: 4 Health: 30/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Elven Assassin C Type: Humanoid Level: 4 Health: 30/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Party: Althior Emorith, Level 15.5 Mage (K-nut) *Party Leader* *Mounted* Power: 20 Health: 10/19 Ether: 11/19 Gold: 10 Inventory: Dragoro (WP:5), Makeshift Shield (SP: 1; can take Damage 5 more times), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Horse Xander Unth'or, Level 11 Barbarian (posades) *Party Second-in-Command* *Mounted* Power: 19 Health: 18/18 Gold: 35 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1; can deal Damage 5 more times), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Mead, Potion, Grand Potion, Phoenix Essence, Horse William Harkenshire, Level 8 Ranger (volcanicpanik) *Mounted* Power: 12 Health: 13/13 Gold: 5 Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1; can take Damage 5 more times), Makeshift Spear (WP: 1; can deal Damage 5 more times), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse Alexandre le Chevalier, Level 5 Knight (Capt.JohnPaul) Power: 6 Health: 6/14 Gold: 5 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion, Fire Bombs (2) Luke, Level 15 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 21/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond Count Lewis Knyghton, Level 10 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3) Isabella del Toboso, Level 4 Rogue (Dharkan) Power: 7 Health: 10/10 Gold: 10 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll, Fire Bomb Arthur Justus Regulus VII, Level 5 Mage (Flipz) Power: 8 Health: 9/9 Ether: 8/9 Gold: 5 Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope Mini Merlin Trebuchet Operated by Arthur and Isabella Level: 20 Health: 6/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10 Mage (Kadabra) *Hilariously and Luckily Drunk* Power: 14 28 Health: 14/14 Ether: 14/14 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (2), Smoke Bomb, Water Bomb Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (5 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Spag Bitterstalk, Level 4 Barbarian (Kenghis Ghan) Power: 7 Health: 11/11 Gold: 5 Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;Total Damage doubled against mounted enemies and enemies scaling walls, Potions (2), Mead Slice N Dice Blockade Operated by Spag Level: 2/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 10. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
Heroica RPG - Quest#14: The Family Recipe
Brickdoctor replied to Sandy's topic in The Heroica Archive
I attack the Foul Wyvern from the Back Row. -
I do notice that people seem to be creating pages for everything. I saw a page that was laws of a non-Historica guild, which (nothing against the creator) would do better as part of the page for that guild. In my opinion, we should have pages for important people and locations, geographic features, and standardized military forces, and that's it. We don't need a page just for all the maps of Kaliphlin. Those could very easily go on the main Kaliphlin page.
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The catapult (now miniature trebuchet) in the North-West Tower is capable of attacking any enemy.
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Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:You were in front of the South Tower, so you moved twice, to the South-West Wall and then to the South-East Tower. However, you're already adjacent to the area the elves are in, so you could attack the elves to the west this Turn. -
Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:Aren't they in the southern part of the forest? There are no elves there. Or are they in the forest across the river? -
Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note: Spag (Kenghis Ghan) is the only hero who hasn't posted, and I think it's safe to assume that he'll run the Slice N Dice, so I'll run this Round. It does occur to me that because of catapult duty, Isabella (Dharkan) hasn't gotten to do much of anything during the entire Quest. I'm considering making the Merlin operable by one hero. Also, having run this round, I realize that said trebuchet deals much too little Damage, so I majorly buffed that. I don't think you'll complain. Results of Round Fifteen of the Battle for Bric'Bay Fort: >Arthur Justus Regulus and Isabella del Toboso (Mini Merlin Trebuchet) vs. Elven Bridge Launcher - Hit >Alexandre le Chevalier vs. Elven Bridge Launcher - Damage >Luke vs. Elven Bridge Launcher - Critical Hit >Althior Emorith vs. Elven Bridge Launcher - Miss Xander Unth'or moves to the South-West Tower. >Arasmyth RuGard (Hiyaaaaaa Hwacha) vs. Enemies to the West - Damage William Harkenshire vs. Elven Bridge Launcher - Damage Spag Bitterstalk operates the Slice N Dice. Count Lewis Knyghton repairs Hiyaaaaaa Hwacha - Repair More Elven Warlock C - Free Hit against Mini Merlin Trebuchet Elven Onager A - Free Hit against the South-East Wall Elven Onager B - Free Hit against the South-West Wall As the battle begins, you decide to try to blow the Bridge Launcher out of the water. (literally) Arthur and Isabella, your success continues, as you lob a large stone from the Mini Merlin Trebuchet, which arcs high into the air and scores a direct Hit on the Bridge Launcher for 20 Damage. Alexandre, your shot misses, but, luckily, the Bridge Launcher is incapable of returning fire and dealing Damage. Luke, you reluctantly fire a Critical Hit, dealing 2 Damage. Althior, distracted by all the fireworks, you Miss. Xander, you decide it would be best if you moved to the South-West Tower, heading to engage the enemies to the west. Arasmyth, you prepare to fire at the enemies to the west, but, instead, Warlock A fires first and Damages the Hwacha at 10 Damage. William, you, too, are unable to hit the Bridge Launcher, while, Spag, you start up the Slice N Dice. Count Lewis, you Repair the Hwacha, restoring it to full Health. Warlock C launches a long-range spell that causes 10 Damage to the Mini Merlin Trebuchet, while the two Onagers pound the fort's defenses. "Sir, the Elven Assassins have entered the river. They will exit it on the next Turn. The Elven Elites and Elven Warlock C are now on the Bridge Launcher, and will finish crossing on the next Turn, unless the launcher is destroyed. The South-East and South-West Walls have each been reduced to 9 Health." The battle continues... Enemies to the West: Elven Warlock A Type: Humanoid Level: 10 Health: 50/50 Defense: 5 Special: Magical Shield - The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round. Drops: Staff of the Elven Warlock Elven Warlock B Type: Humanoid Level: 10 Health: 50/50 Defense: 5 Special: Magical Shield - The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round. Drops: Robe of the Elven Warlock Elven Archer A Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Archer B Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Enemies to the South: Elven Bridge Launcher Type: Mechanical Level: 0 Health: 78/100 Special: none Drops: nothing Elven Warlock C Type: Humanoid Level: 10 Health: 50/50 Defense: 5 Special: Magical Shield - The Elven Warlock creates a protective wall of branches, halving Damage done to himself and all nearby elves during the next Round. Drops: Emerald Elven Elite A Type: Humanoid Level: 8 Health: 40/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Elite B Type: Humanoid Level: 8 Health: 40/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Elite C Type: Humanoid Level: 8 Health: 40/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Elite D Type: Humanoid Level: 8 Health: 40/40 Defense: 5 Special: Take Cover and Return Fire - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage and will deal back 2 Damage every time he should have taken Damage. Drops: Potion Elven Scout A Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: Potion Elven Scout B Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: Potion Pike-elf A Type: Humanoid Level: 4 Health: 24/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Pike-elf B Type: Humanoid Level: 4 Health: 24/24 Special: Phalanx - All Pike-elves present huddle together in a defensive formation, halving their Damage taken in the next Round. Drops: nothing Note: Damage is doubled against mounted heroes. Elven Engineer A Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Engineer B Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Onager A Type: Mechanical Level: 3 Health: 20/20 Special: Fiery Shot - The Elven Onager fires a projectile set on fire, causing 1 Damage to the fortification targeted and 3 Damage to all heroes on or in it. Drops: Fire Bomb x2 Elven Onager B Type: Mechanical Level: 3 Health: 20/20 Special: Fiery Shot - The Elven Onager fires a projectile set on fire, causing 1 Damage to the fortification targeted and 3 Damage to all heroes on or in it. Drops: Fire Bomb x2 Enemies to the East: Elven Assassin A Type: Humanoid Level: 4 Health: 30/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Elven Assassin B Type: Humanoid Level: 4 Health: 30/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Elven Assassin C Type: Humanoid Level: 4 Health: 30/30 Special: Head Shot - The Elven Assassin flicks one of her daggers at the target's head, causing 8 Damage and the Blinded effect. Drops: nothing Note: The Elven Assassin can move twice as fast as normal elves. Party: Althior Emorith, Level 15.5 Mage (K-nut) *Party Leader* *Mounted* Power: 20 Health: 18/19 Ether: 11/19 Gold: 10 Inventory: Dragoro (WP:5), Makeshift Shield (SP: 1; can take Damage 5 more times), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Horse Xander Unth'or, Level 11 Barbarian (posades) *Party Second-in-Command* *Mounted* Power: 19 Health: 18/18 Gold: 35 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1; can deal Damage 5 more times), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Mead, Potion, Grand Potion, Phoenix Essence, Horse William Harkenshire, Level 8 Ranger (volcanicpanik) *Mounted* Power: 12 Health: 13/13 Gold: 5 Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1; can take Damage 5 more times), Makeshift Spear (WP: 1; can deal Damage 5 more times), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse Alexandre le Chevalier, Level 5 Knight (Capt.JohnPaul) Power: 6 Health: 14/14 Gold: 5 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion, Fire Bombs (2) Luke, Level 15 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 21/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond Count Lewis Knyghton, Level 10 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3) Isabella del Toboso, Level 4 Rogue (Dharkan) Power: 7 Health: 10/10 Gold: 10 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll, Fire Bomb Arthur Justus Regulus VII, Level 5 Mage (Flipz) Power: 8 Health: 9/9 Ether: 8/9 Gold: 5 Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope Mini Merlin Trebuchet Operated by Arthur and Isabella Level: 20 Health: 10/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10 Mage (Kadabra) *Hilariously and Luckily Drunk* Power: 14 28 Health: 14/14 Ether: 14/14 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (2), Smoke Bomb, Water Bomb Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (5 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Spag Bitterstalk, Level 4 Barbarian (Kenghis Ghan) Power: 7 Health: 11/11 Gold: 5 Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;Total Damage doubled against mounted enemies and enemies scaling walls, Potions (2), Mead Slice N Dice Blockade Operated by Spag Level: 2/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 10. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
Both Friends and Belville have spoon pieces.
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Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:They don't. Fixed.