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Everything posted by Brickdoctor
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I would comment on the skeleton legs, surfboards, and dragon heads, but I'm too busy staring at the air intakes made from motorcycles/tricycles. Being the huge Star Wars accuracy fan that I am, the trans-pink cables do seem a little out-of-place, but the splash of pink they add is such an awesome addition that I can't help but like it.
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Pink and dark bley with Alien Conquest stickers? Interesting combo. You've pulled it off well, Rook. Love the flowers as the binders, too, and the KK2 action figure pieces seem so out of place, yet they work so well in this build.
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I'm not sold on the colorfulness of this as a Star Wars MOC (were it a plain sci-fi build, it'd be perfect), but I'm looking forward to seeing this completed. The wall detailing looks great, and you have to love that speeder with its angled pods and minimal, skinny controls.
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Trade Federation Lucrehulk-class Battleship
Brickdoctor replied to Legostein's topic in LEGO Star Wars
Really nice work, Legostein. As has been said, the core looks a little small, but I think that might actually be caused by the arms being too fat. That being said, I can't really think of any way to fix the proportions of the arms. Oh, well, minute accuracy details aside, great work. (did I just say that I didn't care about minute accuracy details? ) -
Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note: So, I believe I have: Widen river Nets Torches Barricades Thorny vine Choose position of Onager I'll get to word on the first five. -
Agreed. Actually, considering tone and message, I think yours was more appropriate than the simple 'goodbye'.
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I can't tell if you're playing along with the joke or not, but they're not talking about that rod.
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Oh, right, that's what it's called. I'd forgotten that and couldn't find it searching books without the name.
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Well, the obvious possibility is that that was the Agent's killer. (unless, of course, Black Ninja is the Agent killer and the Mutineers haven't been able to kill for one reason or another) As for the disappearing body, my only experience with that, personally, is someone who comes back to life later, which isn't a decidedly Scummy or Townie role, I believe. As for suspects, I'll get right to the point and say that if we didn't find a Scum through actions last Night, I still want Lizzy lynched. I don't think I need to explain that again.
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Yakuza Family - Confirmation and Discussion
Brickdoctor replied to badboytje88's topic in LEGO Mafia and Role-Play Games
Please let the surprise not be that I'm dead or that green snot doesn't mean Mutineer anymore. Please let the surprise not be that I'm dead or that green snot doesn't mean Mutineer anymore. Please let the surprise not be that I'm dead or that green snot doesn't mean Mutineer anymore. Please let the surprise not be that I'm dead or that green snot doesn't mean Mutineer anymore. -
Heroica RPG - Quest#14: The Family Recipe
Brickdoctor replied to Sandy's topic in The Heroica Archive
Yes, I'm ready to go. -
Heroica RPG - Quest#14: The Family Recipe
Brickdoctor replied to Sandy's topic in The Heroica Archive
That I am. Thothwick, could I have the 71 Gold? -
Star Wars: The Clone Wars - Season 4 Discussion
Brickdoctor replied to XimenaPaulina's topic in Culture & Multimedia
You haven't looked at Lucas' pile of cash lately, have you? -
Star Wars: The Clone Wars - Season 5 Discussion
Brickdoctor replied to LEGOman273's topic in Culture & Multimedia
The show has already caused some pretty major retcons. The complete change in Mandalorian architecture and philosophy is the biggest I can think of off the top of my head. The new things introduced by CW that don't make sense far outweigh the retcons, though; I grant you that. *cough*Mortis*cough* -
Heroica RPG - Quest#14: The Family Recipe
Brickdoctor replied to Sandy's topic in The Heroica Archive
Sounds good to me. -
Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
Party: Althior Emorith, Level 17 Mage (K-nut) *Party Leader* *Mounted* *Hastened* *Encouraged* *Lucky* Power: 22 44 Health: 21/21 Ether: 12/21 Defense: 4 Gold: 10 Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Makeshift Shield (SP: 1; can take Damage 1 more time), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Tonic, Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2) Xander Unth'or, Level 11.5 Barbarian (posades) *Party Second-in-Command* *Mounted* *Encouraged* Power: 19 38 Health: 18/18 Gold: 40 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1; can deal Damage 5 more times), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy William Harkenshire, Level 9 Ranger (volcanicpanik) *Mounted* Power: 13 Health: 13/14 Defense: 1 Gold: 15 Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1; can take Damage 1 more times), Makeshift Spear (WP: 1; can deal Damage 5 more times), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Alexandre le Chevalier, Level 6 Knight (Capt.JohnPaul) Power: 7 Health: 15/15 Defense: 2 Gold: 15 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potions (2), Fire Bombs (3) Luke, Level 15.5 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 20/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond Count Lewis Knyghton, Level 10.5 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3) Isabella del Toboso, Level 5 Rogue (Dharkan) Power: 8 Health: 11/11 Gold: 25 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2) Arthur Justus Regulus VII, Level 6 Mage (Flipz) Power: 11 Health: 10/10 Ether: 7/10 Gold: 5 Inventory: Staff of the Elven Warlock (WP: 5; Wood Elemental), Serpentine Staff (WP: 3), Opal (Ice), Emerald (Wood), Potions (2), Bedroll, Telescope Mini Merlin Trebuchet Requires one operator Level: 20 Health: 20/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10.5 Mage (Kadabra) Power: 14 Health: 14/14 Ether: 12/14 Defense: 1 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (2 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Slice N Dice Blockade Requires one operator Level: 1/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Reconstructed Elven Onager Requires one operator Level: 5 Health: 12/12 Ammunition: Stones -
Um... not sure. Advanced Search yielded nothing as well. Maybe he hid the post. (or deleted it) He was a Ranger with a tan torso, brown Forestman hat, and red feather.
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Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
"Sorry, we don't have any chickens that aren't giant and constantly roasting in the same position in the same oven. Glass containers? We can't even afford glass in all the windows!" -
Apologies for the double post. Welcome to Heroica, Macoco!
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Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
You realize that it would take 1 Ether to mutate one plant into another plant. You also realize that it would take 1 Ether per Round to control the mutated plant, and that to control it would require your undivided attention, otherwise, the plant would be just as dangerous to your fellow heroes as to the enemies.You can't see any of those plants in the forest. QM Note:As long as it takes for him to move from one weapon to the other. Do we have a decision on the placement of the Onager? -
Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:They're too far away. He can see little dots moving and he can see dust rising. In-story acting aside, I'm not going to tell you where siege engines are coming from. -
Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:It's a Telescope, not a crystal ball. I also forgot to apply the effects of your consumables earlier. "You decided to make your own Skeleton Decoys? Genius!" Althior Emorith has gained a Level of XP! Party: Althior Emorith, Level 17 Mage (K-nut) *Party Leader* *Mounted* *Hastened* *Encouraged* *Lucky* Power: 22 44 Health: 21/21 Ether: 12/21 Defense: 4 Gold: 10 Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Makeshift Shield (SP: 1; can take Damage 1 more time), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Tonic, Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2) Xander Unth'or, Level 11.5 Barbarian (posades) *Party Second-in-Command* *Mounted* Power: 19 Health: 18/18 Gold: 40 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1; can deal Damage 5 more times), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Mead, Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy William Harkenshire, Level 9 Ranger (volcanicpanik) *Mounted* Power: 13 Health: 13/14 Defense: 1 Gold: 15 Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1; can take Damage 1 more times), Makeshift Spear (WP: 1; can deal Damage 5 more times), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Alexandre le Chevalier, Level 6 Knight (Capt.JohnPaul) Power: 7 Health: 15/15 Defense: 2 Gold: 15 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potions (2), Fire Bombs (3) Luke, Level 15.5 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 20/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond Count Lewis Knyghton, Level 10.5 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3) Isabella del Toboso, Level 5 Rogue (Dharkan) Power: 8 Health: 11/11 Gold: 25 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2) Arthur Justus Regulus VII, Level 6 Mage (Flipz) Power: 11 Health: 10/10 Ether: 7/10 Gold: 5 Inventory: Staff of the Elven Warlock (WP: 5; Wood Elemental), Serpentine Staff (WP: 3), Opal (Ice), Emerald (Wood), Potions (2), Bedroll, Telescope Mini Merlin Trebuchet Requires one operator Level: 20 Health: 20/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10.5 Mage (Kadabra) Power: 14 Health: 14/14 Ether: 12/14 Defense: 1 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (2 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Slice N Dice Blockade Requires one operator Level: 1/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Reconstructed Elven Onager Requires one operator Level: 5 Health: 12/12 Ammunition: Stones -
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Heroica RPG - Quest#14: The Family Recipe
Brickdoctor replied to Sandy's topic in The Heroica Archive
Yeah, go ahead and keep it until the end of the Quest. -
Avalonia Guild: Homepage, Sign-up and Discussion
Brickdoctor replied to Derfel Cadarn's topic in Guilds of Historica
From this minifig.