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Brickdoctor

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  1. QM Note:His SP is only 3. It just looks like there was little effect because his HP is so high.
  2. Where are our Star Wars Staff members? I haven't seen Stash in about forever, and KDM hasn't made a (public) post since March 16th. The 2012 Rumors topic is frequently off-topic with posts that should be in Future Star Wars sets and there are promised Community Build tags and Fan Theme tags that other members are waiting for. I know we're all busy and can't always be online, but I'd hate to see this forum descend into un-moderated chaos.
  3. I didn't check colors, but I know some of those pieces definitely don't appear in chrome silver, and I didn't want it to be blatantly obvious that there were pieces in nonexistent colors in this build. The chrome effect in LDD isn't even that great, anyways. Photoshop. In the build, those are trans-blue 3-wide dishes.
  4. QM Note: I know we're all anxious to wrap this up and get back to Heroica Hall, so, from now on, the 24-hour action rule is going to be strictly enforced. Results of Round Twenty Three of the Battle for Bric'Bay Fort: >Althior Emorith vs. Elven Onager A - Hit, Damage, Special Damage, Damage >Althior Emorith vs. Lord Belril - Miss, Damage Xander Unth'or does nothing. William Harkenshire vs. Lord Belril - Hit William Harkenshire vs. Elven Onager A Elven Onager B - Aim Arasmyth RuGard (Hiyaaaaaa Hwacha) vs. Elves to the west - Critical Hit >Luke vs. Lord Belril - Damage >Alexandre le Chevalier (Polybolos and Slice N Dice) vs. Lord Belril - Hit, Hit Count Lewis Knyghton does nothing. >Arthur Justus Regulus VII (Onager) vs. Lord Belril - Shield >Isabella del Toboso vs. Elven Elite A - Hit >Helm Delvergrow (Mini Merlin Trebuchet) vs. Lord Belril - Hit Elven Archer B - Free Hit against Arasmyth RuGard Elven Archer C - Free Hit against Alexandre le Chevalier Elven Onager C - Free Hit against Gatehouse Elven Onager D - Free Hit against East Wall You see the elves charge in. Althior, you start off with a massive spell that does 176 Lightning Elemental Damage and instantly destroys Onager A. Momentarily tired out from the effort, your second spell is weak and easily sidestepped by Lord Belril. Xander, with no one to melee attack, you do nothing. William, as Lord Belril takes cover from Althior's attack, you fire from a different angle and score a Hit for 29 Fire Elemental Damage. Quickly switching targets, you take Aim at Onager B, and loose an arrow that does 10 Fire Elemental Damage. Arasmyth, you fire the Hwacha, which finds its mark, but isn't quite as powerful as when you were drunk. Luke, Lord Belril sees your attack coming from a mile away, but, luckily, the fort's walls protect you from his return shot. Alexandre, you crank up the Slice N Dice and the Polybolos, which fires a pair of shots into Lord Belril, for 7 Damage each. Count Lewis, with nothing needing repairing and no enemies to melee attack, you do nothing. Arthur, you fire a spread of small stones with the Onager, which hits a number of the elven troops, though you notice that thus far, Lord Davril has been able to shrug off every attack thanks to his armor. Isabella, you fire on Elite A, doing 1 Damage. Helm, you load a large stone into the Mini Merlin and send it arcing over the battlefield, where it clips Lord Belril's arm on the way to the ground for 17 Damage. "Sirs, Elites C-E attempted to cross the bridge launcher, which exploded at 7 Fire Elemental Damage and dumped them into the river, which they'll emerge from in 2 Rounds. The entire western force also entered the river, which they too will emerge from in 2 Rounds. The first four elves to enter the river from the west were caught in bear traps, making them Bound and unable to melee attack or make Free Hits for 3 Rounds. Additionally, all the elves to the west except for the lords were alarmed by the skeleton launchers and are now Afraid and will deal halved Damage. Lord Leorry and the Saboteurs have been spotted in the North-West Tower." Some elves take an additional 2 Damage from the Burning effect, and the battle continues... Enemies to the West: Lord Davril *Burning* *Bound* Type: Humanoid Level: 10 Health: 248/250 Defense: 5 Special I: Focused Assault - For the next 5 Rounds, whenever Lord Davril is supposed to deal Damage, he will deal it only to the target. Special II: Focused Damage - Lord Davril does normal Damage to the target he is focused on. Used only if Lord Davril is already focused on a hero. Drops: Sword of the Elven Blademaster, 100 Gold Lord Belril *Burning* *Bound* Type: Humanoid Level: 12 Health: 134/200 Defense: 3 Special I: Resurrection - Lord Belril resurrects a nearby fallen elf with half Health. Revived elves will die if Lord Belril is defeated. Special II: Damage - Lord Belril deals normal Damage. Used only if there are no dead elves nearby. Drops: Staff of the Elven Necromancer, Robe of the Elven Necromancer Elven Guard A *Bound* *Afraid* Type: Humanoid Level: 5 2 Health: 65/75 Defense: 8 Special: Shield Counter - The Elven Guard slams his shield upwards at the target, causing the Stunned effect. Drops: 10 Gold Elven Guard B *Burning* *Bound* *Afraid* Type: Humanoid Level: 5 2 Health: 63/75 Defense: 8 Special: Shield Counter - The Elven Guard slams his shield upwards at the target, causing the Stunned effect. Drops: 10 Gold Elven Guard C *Burning* *Afraid* Type: Humanoid Level: 5 2 Health: 63/75 Defense: 8 Special: Shield Counter - The Elven Guard slams his shield upwards at the target, causing the Stunned effect. Drops: 10 Gold Elven Guard D *Afraid* Type: Humanoid Level: 5 2 Health: 65/75 Defense: 8 Special: Shield Counter - The Elven Guard slams his shield upwards at the target, causing the Stunned effect. Drops: 10 Gold Elven Elite A *Afraid* Type: Humanoid Level: 8 4 Health: 39/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Elven Elite B *Burning* *Afraid* Type: Humanoid Level: 8 4 Health: 37/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Elven Scout A *Afraid* Type: Humanoid Level: 3 1 Health: 10/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer A *Afraid* Type: Humanoid Level: 4 2 Health: 15/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer A *Burning* *Afraid* Type: Humanoid Level: 1 1 Health: 23/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Enemies to the South: Elven Elite C Type: Humanoid Level: 8 Health: 33/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Elven Elite D Type: Humanoid Level: 8 Health: 33/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Elven Elite E Type: Humanoid Level: 8 Health: 33/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Elven Scout B Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer B Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer B Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Onager B Type: Mechanical Level: 3 Health: 10/20 Special: Diseased Shot - The Elven Onager fires a dead animal, causing the Poisoned effect to any heroes on the fortification targeted. Drops: Venom Enemies to the South-East: Elven Scout C Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer C Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer C Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Onager C Type: Mechanical Level: 3 Health: 20/20 Special: Diseased Shot - The Elven Onager fires a dead animal, causing the Poisoned effect to any heroes on the fortification targeted. Drops: Venom Enemies to the East: Elven Scout D Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer D Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer D Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Onager D Type: Mechanical Level: 3 Health: 20/20 Special: Diseased Shot - The Elven Onager fires a dead animal, causing the Poisoned effect to any heroes on the fortification targeted. Drops: Venom Enemies to the North: Lord Leorry Type: Humanoid Level: 15 Health: 150/150 Defense: 1 Passive Special: Infiltrate - Lord Leorry can move through locked doors in towers. Special: Invisibility - Lord Leorry cloaks himself with elven magic and disappears from the mini-map for 2 Rounds, during which he can move unseen and untargeted by heroes, but may not deal Free Hits. Drops: Cloak of the Invisible Elf, 100 Gold Elven Saboteur A Type: Humanoid Level: 5 Health: 40/40 Passive Special: Infiltrate - The Elven Saboteur can move through locked doors in towers. Special: Mine - The Elven Saboteur plants a magical explosive in whichever wall or tower he currently is in, which will detonate and cause 5 Damage to the fortification and any heroes in it at the end of the next Round. Drops: Elven Bomb Elven Saboteur B Type: Humanoid Level: 5 Health: 40/40 Passive Special: Infiltrate - The Elven Saboteur can move through locked doors in towers. Special: Mine - The Elven Saboteur plants a magical explosive in whichever wall or tower he currently is in, which will detonate and cause 5 Damage to the fortification and any heroes in it at the end of the next Round. Drops: Elven Bomb Party: Althior Emorith, Level 17 Mage (K-nut) *Party Leader* *Mounted* *Hastened* *Encouraged* *Lucky* Power: 22 44 Health: 21/21 Ether: 20/21 Defense: 3 Gold: 10 Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2) Xander Unth'or, Level 11.5 Barbarian (posades) *Party Second-in-Command* *Mounted* *Encouraged* Power: 19 38 Health: 18/18 Gold: 40 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy William Harkenshire, Level 11 Ranger (volcanicpanik) *Mounted* *Hastened* Power: 16 Health: 15/16 Gold: 15 Inventory: Repeating Crossbow (WP: 5May not be upgraded; Fire Elemental; Hastened), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Alexandre le Chevalier, Level 8 Knight (Capt.JohnPaul) Power: 9 Health: 17/17 Defense: 2 Gold: 15 Inventory: Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2) Luke, Level 15.5 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 22/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond (Light), Garnet (Earth), Bedroll Count Lewis Knyghton, Level 10.5 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Halberd (WP:1), Opal (Ice), Emerald (Wood), Telescope, Potions (2) Arthur Justus Regulus VII, Level 8 Mage (Flipz) Power: 13 Health: 12/12 Ether: 12/12 Gold: 5 Inventory: Staff of the Elven Warlock (WP: 5; Wood Elemental), Serpentine Staff (WP: 3), Bedroll Reconstructed Elven Onager Operated by Arthur Justus Regulus VII Level: 5 Health: 12/12 Ammunition: Stones Helm Delvergrow, Level 3 Barbarian (played by Sloop) Power: 6 Health: 10/10 Gold: 10 Inventory: Snake-style Blade (WP:3), Potion, Mead Mini Merlin Trebuchet Operated by Helm Delvergrow Level: 20 Health: 20/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10.5 Mage (Kadabra) Power: 14 Health: 14/14 Ether: 12/14 Defense: 1 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind Elemental), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (1 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Isabella del Toboso, Level 5 Rogue (Dharkan) Power: 8 Health: 11/11 Gold: 25 Inventory: Standard-Issue Crossbow (WP: 1), Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2) Slice N Dice Blockade Operated by Alexandre le Chevalier Level: 2/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Polybolos *Rapid-fire* Operated by Alexandre le Chevalier Level: 10 Health: 15/15 Ammunition: Arrows Note: The polybolos will shoot twice at a target each Round. Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. QM Note: Since they are in water, I'm going to extinguish the Burning effect once the elves get out.
  5. Okay. What times are you usually on? You can also try to /tell Brickdoctr whenever you're online to see if I am.
  6. In a team win, yes, the sheep and inactive players will still win, but a lot of them are going to win anyways in a survival win because they don't get killed because they're not a threat. If there's almost inevitably going to be some winners who didn't work for the win, you might as well give those that did work the win at the same time.
  7. Around 5pm EST, I believe. No real set time. Sisco and Pie are usually on around that time, and Skipper and I are on and off throughout the day. Kate and B&P are usually on earlier. What's your username and what server are you on?Also, I killed a Penta and got a Dex from it, which isn't much, but it's my first pot from a Penta and the first Dex that's ever dropped for me (since I hate Sprite World and never go in), so I'm pretty happy about that.
  8. Apri/ 1, 2012: Life in Build 122 Realm of the Mad God: 8 (Deaths of Known Active Players: TLSisco: 2+1 Suicide, CallMePie: 1+1 Suicide*, Hornblower: 1, Emorith: 1, PoisonKate: 1 Suicide, Brickdoctr: 0) Eurobricks Guild: 3 (Oryx Surivivals: TLSisco: 2, Hornblower: 1*) *Unconfirmed Amidst all the foolery of the day, both on EB and on RotMG, the Eurobricks Guild did pretty well. There were only three known suicides among only eight deaths. The obsession with rolling seems to be spreading, though... Skipper and Doc finished in the lead with an overall score of +0, with PoisonKate close behind with only one suicide. Yay for suiciding! Yay for rerolling! Yay for a final overall score of only -5! Yay for applesauce and sausages and jerks and jagoffs and burning nipples and profanity mad-libs! Skipper had the greatest Guild Fame gain, at +325. CallMePie continues to gain a good amount of Guild Fame, but Sisco matched his pace and passed Flipz. The race is heating up in the middle of the pack. Juicy Gossip of the Day: Multiple sources have told the author that Harkshire smells like poo.
  9. I use a long range class with a T9 weapon, so I just jump in and shoot the MegaBloks out of Arachna. I remember last year I did do it a couple times with Knight, but I wouldn't wait for the web to go away. Jump in, Stun Arachna, pump shots into her, back off to regain HP, wash, rinse, repeat. Is it constant? I think Sisco was initially having this problem. Try the standard fixes, clearing cookies and cache first. Then try turning off your firewall or other security settings. If all else fails, try playing through Kongregate or Steam. Sisco, how did you solve it? Or did it just work when you got your computer back from the reset? (or whatever it is you had done to it) Only if you want others to access it. You can PM Skipper or myself the login details.
  10. My traditionally last-minute entry is here.
  11. In typical Brickdoctorean tradition, here's my entry, posted on the final day of the Community Build. Hey, it's no fun without a lot of pressure on the builder and suspense for the viewers, right? I'm a little upset about a number of things, firstly that I didn't fit a minifig in (but I wanted to use this shape, anyways, so...), secondly, that there are those gaps in the nose that I can't fill because of a collision of about a quarter of a plate, and, thirdly, that I couldn't find a better technique for the engines than what TLG does. Additionally, I built the model without really checking the colors of any of the bricks. (sorry, Aanchir! ) Also, I didn't make the wings droop, and I think the angle of the front might be a little bit off. The bottom's also kind of messy. Overall, I'm pretty happy with it, considering that I have no patience for shaping and exact angles in LDD. Were this a physical, model, this would be more shaping and less legal LDD connections. I shamelessly copied some elements from the model by psiaki. (mine is mostly bigger and more SNOT-y) Reference material (very loosely) used is here. And the LXF: N-1.lxf
  12. Yeah, the Snake Pit is a great mid-level dungeon. You do Spider Den to learn how to do a dungeon, but Snake Pit will really teach you the techniques needed to solo dungeon bosses and gods, and it'll reward you with a guaranteed Spd pot. Basically, you want to weave a zig-zag through the breakable walls, never breaking all the squares, so you can use them for cover from the little snakes. The medium size snakes can be easily rushed past or kited. (attract them, pull back, wait until they stop, shoot holes in them) The big snakes are easy if you know they're in the room. Circle around the edge of the room and all the big snakes will accumulate in a big pile in the middle that you can just continually circle and shoot into, taking no Damage. (unless they're right in front of the breakable wall you're entering from, in which case you'll want to kite) When you get to Stheno, the first phase is the daggers. Simply squeeze between the daggers closest to you. The second phase is the small snakes. If you're a Necro, this is an opportunity to hit everything with your skull and get back to 100% HP. Otherwise, same as the dagger phase. The third phase is the snowballs and the bombs. Get a feel for how fast you need to circle and how far from Stheno you need to be in order to never get hit by a snowball. The bomb will always be fired at you, not where you're predicted to be, so if you're circling, it'll never be a problem. The snowballs inflict Blind, and if you don't know what you're doing, it's best to pull out when blinded and wait until vision returns to normal before you engage again. Stheno is only vulnerable for a little bit in each phase, so you want to lay down a constant stream of fire to get the most hits in. If you soloing, you can of course always pull back to one of the four walls providing cover and wait to regain HP and MP. Just constantly be moving so that the pets don't sneak up on you or hit you with Slow.
  13. If you want to read about Hinck, read Bloodbrick I. (in seriousness, Werewolf Mafia is a good demonstration of his talents)
  14. Because jerky doesn't go with applesauce. Besides, knowing Harriet the Slut, the applesauce and sausages and werewolves also go well with those nipples people keep talking about.
  15. Maybe Belville Mafia. That was mafia in it's simplest form, with no Townie power roles, so it would probably be a good place to start without all the complicated actions.
  16. We should have 'wiener' changed to 'sausages'. They (usually) refer to the same thing, but sausages go better with applesauce.
  17. All the RA students and teachers are in a second user group in addition to the group of their main rank, so they don't have a problem.
  18. 380. You have a +2 roll. See here.
  19. Got into the Manor of Immortals a couple minutes ago. Love the artwork in there. I'd seen pictures of the flashing windows and breakable secret bookshelves, but you have to be in it to appreciate it. Unfortunately, I got Confused and had to Nexus out before I got to the boss.
  20. I know I'm completely biased as a killed Townie, but EB games have recently been team win, and there are dead Townies who did exponentially more to help than some of the surviving Townies. I'm not that upset since getting lynched was my fault and in the end it's just a game, but I think all the Townies should have won.
  21. Fangy was Vengeful. He could choose someone else to kill when lynched. The rest was just storytelling.
  22. Not if they agree not to discuss the game in real life and not go searching for each other's roles. (which would be on the honor system, obviously) In Isla Paradisa, Dan the Brickman and smittyfan were siblings, I believe.
  23. Testing ability to post...
  24. Testing ability to post...
  25. I don't think so. There's the new build, but I'm 99.9% sure that none of that's a wiener.
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