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Everything posted by Brickdoctor
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Nice. Fingers crossed for a roll just as good when you get to Level 20. I've had +30 HP rolls at Level 10 fall into the negatives by Level 20. Fame farming is going well. I had thought this might take me a month, but I got to 400 Fame with Pally and Warrior earlier today, so I may hit 39 Stars faster than I thought.
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I dive to the side around Skrall, using my greater agility to my advantage. I fire at Skrall from the Front Row with my Briar Bow before landing on my shield and going into a roll to absorb the impact of my landing.
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Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:Xander is too far away to attack Saboteur B on this Turn. -
Depends on how much Damage the special is going to do. My Onagers in Q17, for example...meh. I'd rather roll a five instead and blow up some walls.
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Usually, there are a couple sets that are significantly discounted, which is why I'm going to wait for the official announcement before I decide what, if anything, I'm getting. Last year I remember I bought the Tantive IV, which I believe was either 25% or 30% off. The year before I got Home One 30% off.
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Happy birthday, CopMike!
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The earliest we've ever seen summer sets is in June, so I don't think there's any chance. (and that was from Amazon.fr, not TLG, from whom the set(s) must be purchased to qualify) The UCS R2 will be available starting May 1st, though.
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Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
Results of Round Twenty Five of the Battle for Bric'Bay Fort: >Althior Emorith vs. Lord Davril - Damage, Special Damage, Miss, Miss >Althior Emorith vs. Lord Davril - Magic Burst, Magic Burst, Magic Burst, Damage Xander Unth'or vs. Lord Leorry - Special Damage William Harkenshire vs. Elven Saboteur A - Special Damage William Harkenshire vs. Elven Saboteur B - Triple Shot >Arasmyth RuGard vs. Elven Onager D - Special Damage >Luke vs. Elven Onager D - Damage >Alexandre le Chevalier (Polybolos and Slice N Dice) vs. Lord Davril - Special Damage Count Lewis Knyghton does nothing. >Arthur Justus Regulus VII (Onager) vs. Lord Davril - Hit >Isabella del Toboso vs. Elven Scout B - Hit >Helm Delvergrow (Mini Merlin Trebuchet) vs. Elven Onager B - Damage Elven Archer B - Free Hit on Arasmyth RuGard Althior, with luck very much on your side, you overconfidently Miss with your first shot. Your Magic Bursts in the second, however, and you deal 88 Wind Elemental Damage to Lord Davril. Xander, you move on Lord Leorry, but, having learned his lesson, he turns invisible. William, you fire a bolt through the doorways at the saboteurs, but you miss and Saboteur A Mines the North-West Tower. Disgusted with yourself, you fire off three more shots, causing 32 Fire Elemental Damage to Saboteur A and 16 Fire Elemental Damage to Saboteur B. Arasmyth, you can't conjure a spell quickly enough, and Onager D fires a Diseased Shot. Luckily for you, no heroes were stationed on the East Wall, so that has no effect. Luke, before you can attack, the team of Onager D reloads with blinding speed and fires again, and the shaking of the wall that results prevents you from taking any shot at all. Alexandre, with Lord Davril angered and charging at Arthur, you can't line up a clear shot. Luckily, being Bound the elven lord deals no Damage to you or your fellow heroes. Arthur, you fire the onager at point-black range and hit Lord Davril in the thigh, dropping him into the water, but his armor absorbs all of the Damage. Isabella, you fling your dagger from the top of the tower and manage to hit Scout B, who is taken completely by surprise and takes 8 Damage. Helm, the team of Onager B is faster than you, and they get off a shot first. "Sirs, Lord Davril and Elites C-E have exited the river! Team C will emerge at the end of the next Round. The Saboteurs have set an explosive in the North-West Tower, which will explode at the end of the next Round. Lord Davril continues to focus on Master Arthur for the next 4 Rounds, and is Bound for 2 more Rounds. Lord Leorry is invisible and can move undetected for the next 2 Rounds. Lord Davril takes an additional 2 Damage from the Burning effect before the flames die out, and the battle continues... Enemies to the West: Lord Davril *Bound* *Focusing on Arthur Justus Regulus VII* Type: Humanoid Level: 10 Health: 68/250 Defense: 5 Special I: Focused Assault - For the next 5 Rounds, whenever Lord Davril is supposed to deal Damage, he will deal it only to the target. Special II: Focused Damage - Lord Davril does normal Damage to the target he is focused on. Used only if Lord Davril is already focused on a hero. Drops: Sword of the Elven Blademaster, 100 Gold Enemies to the South: Elven Elite C Type: Humanoid Level: 8 Health: 18/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Elven Elite D Type: Humanoid Level: 8 Health: 33/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Elven Elite E Type: Humanoid Level: 8 Health: 33/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Elven Scout B Type: Humanoid Level: 3 Health: 7/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer B Type: Humanoid Level: 4 Health: 20/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer B Type: Humanoid Level: 1 Health: 30/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Onager B Type: Mechanical Level: 3 Health: 5/20 Special: Diseased Shot - The Elven Onager fires a dead animal, causing the Poisoned effect to any heroes on the fortification targeted. Drops: Venom Enemies to the South-East: Elven Scout C Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer C Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer C Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Enemies to the East: Elven Scout D Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer D Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer D Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Onager D Type: Mechanical Level: 3 Health: 20/20 Special: Diseased Shot - The Elven Onager fires a dead animal, causing the Poisoned effect to any heroes on the fortification targeted. Drops: Venom Enemies to the North: Lord Leorry *Invisible* Type: Humanoid Level: 15 Health: 75/150 Defense: 1 Passive Special: Infiltrate - Lord Leorry can move through locked doors in towers. Special: Invisibility - Lord Leorry cloaks himself with elven magic and disappears from the mini-map for 2 Rounds, during which he can move unseen and untargeted by heroes, but may not deal Free Hits. Drops: Cloak of the Invisible Elf, 100 Gold Elven Saboteur A Type: Humanoid Level: 5 Health: 8/40 Passive Special: Infiltrate - The Elven Saboteur can move through locked doors in towers. Special: Mine - The Elven Saboteur plants a magical explosive in whichever wall or tower he currently is in, which will detonate and cause 5 Damage to the fortification and any heroes in it at the end of the next Round. Drops: Elven Bomb Elven Saboteur B Type: Humanoid Level: 5 Health: 24/40 Passive Special: Infiltrate - The Elven Saboteur can move through locked doors in towers. Special: Mine - The Elven Saboteur plants a magical explosive in whichever wall or tower he currently is in, which will detonate and cause 5 Damage to the fortification and any heroes in it at the end of the next Round. Drops: Elven Bomb Party: Althior Emorith, Level 17 Mage (K-nut) *Party Leader* *Mounted* *Hastened* *Encouraged* *Lucky* Power: 22 44 Health: 21/21 Ether: 19/21 Defense: 3 Gold: 10 Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2) Xander Unth'or, Level 11.5 Barbarian (posades) *Party Second-in-Command* *Mounted* *Encouraged* Power: 19 38 Health: 18/18 Gold: 40 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy William Harkenshire, Level 11 Ranger (volcanicpanik) *Hastened* Power: 16 Health: 15/16 Gold: 15 Inventory: Repeating Crossbow (WP: 5May not be upgraded; Fire Elemental; Hastened), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Alexandre le Chevalier, Level 8 Knight (Capt.JohnPaul) Power: 9 Health: 17/17 Defense: 2 Gold: 15 Inventory: Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2) Luke, Level 15.5 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 22/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond (Light), Garnet (Earth), Bedroll Count Lewis Knyghton, Level 10.5 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Halberd (WP:1), Opal (Ice), Emerald (Wood), Telescope, Potions (2) Arthur Justus Regulus VII, Level 8 Mage (Flipz) Power: 13 Health: 12/12 Ether: 12/12 Gold: 5 Inventory: Staff of the Elven Warlock (WP: 5; Wood Elemental), Serpentine Staff (WP: 3), Bedroll Reconstructed Elven Onager Operated by Arthur Justus Regulus VII Level: 5 Health: 12/12 Ammunition: Stones Helm Delvergrow, Level 3 Barbarian (played by Sloop) Power: 6 Health: 10/10 Gold: 10 Inventory: Snake-style Blade (WP:3), Potion, Mead Mini Merlin Trebuchet Operated by Helm Delvergrow Level: 20 Health: 20/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10.5 Mage (Kadabra) Power: 14 Health: 10/14 Ether: 12/14 Defense: 1 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind Elemental), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (1 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Isabella del Toboso, Level 5 Rogue (Dharkan) Power: 8 Health: 11/11 Gold: 25 Inventory: Standard-Issue Crossbow (WP: 1), Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2) Slice N Dice Blockade Operated by Alexandre le Chevalier Level: 2/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Polybolos *Rapid-fire* Operated by Alexandre le Chevalier Level: 10 Health: 15/15 Ammunition: Arrows Note: The polybolos will shoot twice at a target each Round. Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
Great! Always good to see newer players doing so well. Yeah, Jungle's one of my favorites, too. Mostly because it can be rushed in a couple minutes and drops decent loot. I think I like UDL better, though.
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These are always being given out, so you're not to late. However, there are currently no active Star Wars staff members, so I have no idea when the tag will be awarded.
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I doubt it. I'm 99.9% sure that that's a summer release. You could try buying in-store because the employees tend to be more generous with the promos and they aren't run by a strict program that requires you to fulfill certain requirements to the penny, but I wouldn't bet on it.
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Depends on whether you ever plan to go for a Red Star or an Orange Star. If your goal is just to unlock the classes, get the Dark Blue Star, and settle in with your favorite class, there's no reason to go for 400. April 3, 2012: Loot and XP...and Fame Realm of the Mad God: 8 (Deaths of Known Active Players: Brickdoctr: 3+1 Suicide, CallMePie: 2, PoisonKate: 1*, LegoFlipz: 1 Suicide*, ACosty: 0, Hornblower: 0) Eurobricks Guild: 3 (Oryx Surivivals: Brickdoctr: 1, Hornblower: 1, LegoFlipz: 1) *Unconfirmed Fame was the name of the game (haha, I'm so poetic ) for the tame guild which came in shame with the aim to maim the same...lame...undead...dame...something. The guild finished with eight known deaths and three O1 survivals. Skipper won today with an overall score of +1, with new member Costy not far behind at +0. In Guild Fame gain, LegoFlipz took his Wizzy past the 150 mark, but Doc took the prize with a daily gain of a whopping +957. Costy joined the guild, but the author, unfortunately, was too busy trying not to die without a weapon, armor, or ring, and wasn't able to venture outside of godlands trains and thus does not possess a first-hand report of the newbie's performance. Guild Fame rankings would suggest he did pretty well, though.
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I picked up the calendar at my LEGO Store today, and it does say that the $75 must be all-Star Wars items.
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Yakuza Family - Conclusion
Brickdoctor replied to badboytje88's topic in LEGO Mafia and Role-Play Games
I think you've been playing mafia longer than I have. -
...and welcome to the guild, Costy!
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I'm not going to be on for at least another hour, but you can go try to find Hornblower on USSouth3 or EUNorth2. Otherwise, I'll see if I can find you when I get on.
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Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:For reference, if you ever do want to do that, it'll take three Turns for Arthur to get into a position from which he and Luke could both spend a Turn to exchange items. -
Neither. It's 'C-3PO'.You were closer than my non-SW fan relatives, though. They all like to say, 'CP-3O'.
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Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:Healing Staves can only deal Damage to the Undead. Elves are humanoid, so using the Healing Staff to attack them would heal them. I can do that, if you want... -
LEGO Star Wars 2012 Pictures and Rumors
Brickdoctor replied to XimenaPaulina's topic in LEGO Star Wars
Another Super Pack that makes no sense. One BP from a completely different era, and an OT BP from Jedi with a Y-wing from Star Wars. I suppose the two OT sets sort of go together since there were Y-wings at the Battle of Endor, as long as you ignore Celebration Leia and the box art with Yavin, but the other set... it just seems like a cheap filler to make 3-in-1. -
Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:I've been balancing all the enemies in the quest for Levels 5-10-ish to focus more on the overall defense instead of individual power. K-nut and posades just get to destroy everything they hit. All these good rolls aren't helping, either. -
If you're in the Nexus, go into one of the grey portals at the far end to get into the realm.
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Are you in the tutorial? It's got either chickens or a butcher as the quest. You're using WASD to move and not the arrows, right? You can change your controls using 'O' to bring up options.
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As far as I know, no.
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Help Congratulate our new Town Moderators
Brickdoctor replied to Big Cam's topic in Forum Information and Help
Congratulations, Rick!