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Brickdoctor

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Everything posted by Brickdoctor

  1. ...and there was absolutely nothing wrong legally with the last Clone BP.
  2. He mentioned including a speeder bike, which would allow TLG to market the minifigs as accessories for the bike and avoid any problems with Hasbro. He's not talking Star Wars CMFs; he's suggesting BPs that have a random selection of troopers.
  3. Oh, okay, then someone else probably got DSoul from the Castle or from somewhere else entirely, and decided to share the loot. All drops from Oryx are soulbound, requiring you to deal a certain amount of Damage to qualify for a drop, so if you didn't fight him, you can't get a drop directly from him.
  4. Yeah, I think that's something that should be changed. We split the duties of converting classes to Arena rules, and I didn't write up Hunter, so I'm not sure why it was done the way it was done. K-nut?
  5. I love the minifig combos you're using to covert these characters into mafia killers.
  6. Ah, I see. Was that from Oryx himself, or one of his minions? Oryx shouldn't drop T9 items, as far as I know.
  7. "I see," I say, even though it is clear that I do not.
  8. OoC: Thanks, but I'll let one of the other GMs do it. The fewer shortcuts in battles, the harder it is to get rich quickly in the Arena, anyways.Also, I forgot what we'd decided before, but I think we should have ranged attacks deal full Damage to a target in the Back Row - otherwise, your most powerful hit (30 base Damage) won't hurt me. (halved for Back Row, then reduced by fifteen by my shield)
  9. I just finished Darth Plagueis, so I thought I'd do a short review similar to what I do with CW episodes:
  10. I, Bartholomew Docken (Brickdoctor), would like to challenge Skrall (Waterbrick Down) to a duel!
  11. It's just 1 Gold; don't worry about it. I'll accept the 9 Gold and call the debt repaid. This shield is my pride and joy, forged on distant Salmanda, reshaped incorporating Mythril Ore, and bearing the symbol of the Forestmen. Every Warden needs a decent shield.I'd be happy to take you on first. I, Bartholomew Docken (Brickdoctor), challenge Skrall (Waterbrick Down) to a duel in the Arena! Well met, Master Rone. What, exactly, is a 'Rogue of sorts'?
  12. You instruct the Lion Knights, who stumble around a bit with the plate armor restricting their movement, but, in the end, you realize that they've become experienced enough to hold off enemies up to Level 9.
  13. Luke, you rest while Alexandre continues to drill the pikemen, who, unfortunately, aren't doing very well with unarmed combat in their heavy mail and leather armor. Arthur, you don't see any change in the elves' positions. Party: Althior Emorith, Level 17 Mage (K-nut) *Party Leader* *Mounted* *Hastened* *Encouraged* *Lucky* Power: 22 44 Health: 16/21 Ether: 21/21 Defense: 4 Gold: 10 Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Makeshift Shield (SP: 1; can take Damage 1 more time), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Tonic, Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2) Xander Unth'or, Level 11.5 Barbarian (posades) *Party Second-in-Command* *Mounted* *Encouraged* Power: 19 38 Health: 18/18 Gold: 40 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1; can deal Damage 5 more times), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy William Harkenshire, Level 9 Ranger (volcanicpanik) *Mounted* Power: 13 Health: 13/14 Defense: 1 Gold: 15 Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1; can take Damage 1 more times), Makeshift Spear (WP: 1; can deal Damage 5 more times), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Alexandre le Chevalier, Level 8 Knight (Capt.JohnPaul) Power: 9 Health: 17/17 Defense: 2 Gold: 15 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2) Helm Delvergrow, Level 2 Barbarian (played by Sloop) Power: 5 Health: 9/9 Gold: 10 Inventory: Snake-style Blade (WP:3), Potion, Mead Luke, Level 15.5 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 22/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond (Light), Garnet (Earth), Bedroll Count Lewis Knyghton, Level 10.5 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3), Opal (Ice), Emerald (Wood), Telescope, Potions (2) Isabella del Toboso, Level 5 Rogue (Dharkan) Power: 8 Health: 11/11 Gold: 25 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2) Arthur Justus Regulus VII, Level 7 Mage (Flipz) Power: 12 Health: 11/11 Ether: 11/11 Gold: 5 Inventory: Staff of the Elven Warlock (WP: 5; Wood Elemental), Serpentine Staff (WP: 3), Bedroll Mini Merlin Trebuchet Requires one operator Level: 20 Health: 20/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10.5 Mage (Kadabra) Power: 14 Health: 14/14 Ether: 12/14 Defense: 1 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (2 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Slice N Dice Blockade Requires one operator Level: 1/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Reconstructed Elven Onager Requires one operator Level: 5 Health: 12/12 Ammunition: Stones
  14. I don't think so. Bartholomew Docken, Warden.
  15. A diorama from Legostein? Love it! Everything's got a very classic LEGO look to it.
  16. I walk over to two heroes who appear to be discussing the Arena. I'd be happy to battle you so you can see how it works.
  17. "I'm not sure. I hear the Voice in the Sky just let's you get away with a reasonable amount of stuff." You train the Lion Pikemen and Helm and hone their fighting skills. "Excellent work! Our men look to be performing much better." The Lion Pikemen have gained a Level of XP! They will now be able to hold off enemies up to Level 6, and up to Level 12 when massed. Alexandre le Chevalier and Helm Delvergrow have each gained a Level of XP! Party: Althior Emorith, Level 17 Mage (K-nut) *Party Leader* *Mounted* *Hastened* *Encouraged* *Lucky* Power: 22 44 Health: 16/21 Ether: 21/21 Defense: 4 Gold: 10 Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Makeshift Shield (SP: 1; can take Damage 1 more time), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Tonic, Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2) Xander Unth'or, Level 11.5 Barbarian (posades) *Party Second-in-Command* *Mounted* *Encouraged* Power: 19 38 Health: 18/18 Gold: 40 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Makeshift Spear (WP: 1; can deal Damage 5 more times), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy William Harkenshire, Level 9 Ranger (volcanicpanik) *Mounted* Power: 13 Health: 13/14 Defense: 1 Gold: 15 Inventory: Mockthril Longbow (WP: 4; Fire), Makeshift Shield (SP: 1; can take Damage 1 more times), Makeshift Spear (WP: 1; can deal Damage 5 more times), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Alexandre le Chevalier, Level 8 Knight (Capt.JohnPaul) Power: 9 Health: 17/17 Defense: 2 Gold: 15 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potions (2), Fire Bombs (2) Helm Delvergrow, Level 2 Barbarian (played by Sloop) Power: 5 Health: 9/9 Gold: 10 Inventory: Snake-style Blade (WP:3), Potion, Mead Luke, Level 15.5 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 0/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond (Light), Garnet (Earth) Count Lewis Knyghton, Level 10.5 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3) Isabella del Toboso, Level 5 Rogue (Dharkan) Power: 8 Health: 11/11 Gold: 25 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2) Arthur Justus Regulus VII, Level 7 Mage (Flipz) Power: 12 Health: 11/11 Ether: 8/11 Gold: 5 Inventory: Staff of the Elven Warlock (WP: 5; Wood Elemental), Serpentine Staff (WP: 3), Opal (Ice), Emerald (Wood), Potions (2), Bedroll, Telescope Mini Merlin Trebuchet Requires one operator Level: 20 Health: 20/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10.5 Mage (Kadabra) Power: 14 Health: 14/14 Ether: 12/14 Defense: 1 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (2 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Slice N Dice Blockade Requires one operator Level: 1/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Reconstructed Elven Onager Requires one operator Level: 5 Health: 12/12 Ammunition: Stones
  18. Don't worry about me! I'm just sticking to my traditions.
  19. There are too many n00bs in this game. What'd you get from Oryx? I gave it a couple hours' thought, and I remembered just why I like Necro so much: because Necro is awesome. I also realized that even though I can do godlands with any non-melee class, I have a very Necro-dependent strategy when I do Snake Pits and UDLs. (I circle-strafe while taking about 350 Damage total until the phase comes up where they spawn their minions, then I eliminate the minions by healing off them back to full HP - wash, rinse, repeat until boss is dead) So now I'm back to my beloved Necro. I did play Mystic for a couple minutes while I mulled it over - almost died because I put some ogres in stasis thinking I was healing myself.
  20. I think Snow White also has yellow skin.
  21. "Sure, be my guest! I can't tell you what kind of advantage that would give until I see them in action, though. "Also, I hear the Voice in the Sky finally got off his lazy MegaBloks and finished the builds, so, sunlight permitting, we should see the repeating crossbow and polybolos finished tomorrow or the day after."
  22. Agreed. I think S4 was a lot of character development, brought on by all the new supporting characters and main characters who have barely changed over the preceding three seasons, so you have a lot of mixed up darker storylines, lighter storylines, insane storylines, and everything in-between in order to get all the characters back on track for their alignment in Sith.
  23. Skipper died of Blindness and shotguns, and I died of lag and stupidly running into three Medusa grenades not an hour later, so it looks like the EB guild has some leveling-up to do. So, should I still play Necro? I've got my training and Level 20 set ready, and I'll almost always turn a profit in Stat Pots playing Necro, but it seems more like I'm going through the motions than playing. Level up, get 4.75 Def, switch to T9/T4 set, hunt gods, Snake Pits, and UDLs, die, wash, rinse, repeat. The problem is that mine is an aggressive style that depends on long range attack, quick kills, decent Def, and healing in a pinch. Necro is the only class that fits the bill. I could always carry pots around with me, so...Archer, Wizzy, or Necro? Or give Mystic a chance for a change?
  24. I'd like to see more of enemies under Level 10.
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