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Everything posted by Brickdoctor
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Uh, Pie's example goes against what you're saying.
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Nowhere does that mention that only Light Elemental Attacks will do Damage to Undead enemies. It says that "they are not affected by normal attacks".
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I've lost a lot more in a day that I did today, too (once I lost three T9/T4 Necro sets in a day). I'm just really upset with myself for going into that Abyss in the first place. ...but the game seems to be trying to make it up to me. Got a few pots in GLands, then went to O1 (with Skipper and Pie) and got Ancient Warning, Deso, Att, and Def.
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You don't know whether or not it would be funny if someone was banned? Is the entire concept of a forum with rules to maintain mature behavior nothing more than a joke to you?
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Funny? It would be funny if a QM was banned?Seriously?
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Mafia School: A Bedtime Story
Brickdoctor replied to Sandy's topic in LEGO Mafia and Role-Play Games
I don't even remember where in Isla Paradisa the joke started anymore. I just say it every time I notice someone discussing the suspense of a mafia game. -
Mafia School: A Bedtime Story
Brickdoctor replied to Sandy's topic in LEGO Mafia and Role-Play Games
Is it figurative? -
I'm back to rerolling, and this last guy had a horrible HP roll, but when I suicided him... I've been to O1 countless times, but this is the first time I've gotten the Oryx Slayer achievement. (dealt the killing blow to O1) Didn't get anything from it, though. The next roll was good, and I survived O1 at Level 5-12, but then I decided to try the Abyss and died in, like, the second room with my training set and Att and Master in my inventory.
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I notice Haldor getting ready to leave the Hall. "Haldor, I believe that that is merely the list of those who have signed up for the quest, not those chosen. The chosen heroes won't be named for another two days."
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LDD for mac os 10.4.11
Brickdoctor replied to birdinbox's topic in Digital LEGO: Tools, Techniques, and Projects
TLG does have LDD 2.3.20 available for download for PowerPC Macs. Have you tried that? -
Happy birthday, Jipay!
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I don't know. A lot of members are on at different times, so there are only two or three of us on. We can try to organize something on a weekend, though.
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I'm standing next to you in the Nexus, Nihilus.
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A Reminder to Heroica Players (and all members)
Brickdoctor replied to Shadows's topic in LEGO Mafia and Role-Play Games
Yes, I do, and as a QM and Arena GM, I speak from experience when I say that it is annoying for the QMs. I use it in mine only to compact the text, and I link to a QM-friendly, copyable version of the stats in my About Me page. Obviously, the acronym's contents are still loaded along with the rest of the page's source code, but since that's just some text, it's not going to be using up a lot of bandwidth, and it's more of an aesthetic thing. -
Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:No. Lucky. -
Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note: This is an hour early, but I've got time right now, and I know we're all anxious to get back to the Hall, so... Results of Round Twenty Eight of the Battle for Bric'Bay Fort: >Althior Emorith vs. Lord Davril - Special Damage, Miss >Althior Emorith vs. Elven Elite D - Special Damage, Magic Burst Xander Unth'or vs. Lord Leorry - Miss William Harkenshire vs. Lord Leorry - Damage William Harkenshire vs. Elven Archer B - Miss >Arasmyth RuGard vs. Lord Davril - Hit >Luke vs. Elven Engineer C - Hit >Alexandre le Chevalier (Polybolos and Slice N Dice) vs. Lord Davril - Miss, Hit, Hit Count Lewis Knyghton moves to the North-West Tower. Arthur Justus Regulus VII moves to the North-West Tower. >Isabella del Toboso vs. Lord Davril - Miss Helm Delvergrow vs. Lord Leorry - Hit Elven Onager D - Free Hit against the Gatehouse. Althior, Lord Davril is dodging your shots so easily now that you could swear he was laughing at you. Annoyed, you turn to the south and unleash a Magic Burst that deals 88 Ice Elemental Damage and kills both remaining elites. Xander, you attempt to attack while climbing stairs, but the nimble elven lord dodges easily. William, you miss Lord Leorry, who is too far away to attack you, and then Miss Archer B. Arasmyth, you take more careful aim and Hit Lord Davril for 9 Wind Elemental Damage. Luke, you scratch Engineer C with a small spell that does 1 Damage. Alexandre, your first shot Misses, but your second Hits and drives Lord Davril into the blades of the Slice N Dice for 6 Damage in total. Count Lewis and Arthur, you retreat to the North West Tower. Isabella, you Miss Lord Davril. Helm, swinging around and drawing your sword in one fluid motion, you slice into Lord Leorry for 5 Damage. "Sirs, Team C has now proceeded into the North-West Tower, while Team B has entered the fort. Lord Davril continues to focus on Master Arthur for the next Round." The battle continues... Enemies to the West: Lord Davril *Focusing on Arthur Justus Regulus VII* Type: Humanoid Level: 10 Health: 27/250 Defense: 5 Special I: Focused Assault - For the next 5 Rounds, whenever Lord Davril is supposed to deal Damage, he will deal it only to the target. Special II: Focused Damage - Lord Davril does normal Damage to the target he is focused on. Used only if Lord Davril is already focused on a hero. Drops: Sword of the Elven Blademaster, 100 Gold Enemies In the River: Elven Scout B Type: Humanoid Level: 3 Health: 7/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer B Type: Humanoid Level: 4 Health: 20/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer B Type: Humanoid Level: 1 Health: 30/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Enemies Inside the Fort: Elven Scout C Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer C Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer C Type: Humanoid Level: 1 Health: 34/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Enemies to the East: Elven Scout D Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer D Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer D Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Onager D Type: Mechanical Level: 3 Health: 20/20 Special: Diseased Shot - The Elven Onager fires a dead animal, causing the Poisoned effect to any heroes on the fortification targeted. Drops: Venom Enemies to the North: Lord Leorry Type: Humanoid Level: 15 Health: 70/150 Defense: 1 Passive Special: Infiltrate - Lord Leorry can move through locked doors in towers. Special: Invisibility - Lord Leorry cloaks himself with elven magic and disappears from the mini-map for 2 Rounds, during which he can move unseen and untargeted by heroes, but may not deal Free Hits. Drops: Cloak of the Invisible Elf, 100 Gold Party: Althior Emorith, Level 17 Mage (K-nut) *Party Leader* *Mounted* *Hastened* *Encouraged* *Lucky* Power: 22 44 Health: 21/21 Ether: 19/21 Defense: 3 Gold: 10 Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2) Xander Unth'or, Level 11.5 Barbarian (posades) *Party Second-in-Command* *Encouraged* Power: 19 38 Health: 18/18 Gold: 40 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy William Harkenshire, Level 11 Ranger (volcanicpanik) *Hastened* Power: 16 Health: 16/16 Gold: 15 Inventory: Repeating Crossbow (WP: 5May not be upgraded; Fire Elemental; Hastened), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Alexandre le Chevalier, Level 8 Knight (Capt.JohnPaul) Power: 9 Health: 17/17 Defense: 2 Gold: 15 Inventory: Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2) Luke, Level 15.5 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 22/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond (Light), Garnet (Earth), Bedroll Count Lewis Knyghton, Level 10.5 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Halberd (WP:1) Arthur Justus Regulus VII, Level 8 Mage (Flipz) Power: 13 Health: 12/12 Ether: 12/12 Gold: 5 Inventory: Staff of the Elven Warlock (WP: 5; Wood Elemental), Serpentine Staff (WP: 3), Bedroll, Opal (Ice), Emerald (Wood), Telescope, Potions (2) Reconstructed Elven Onager Requires one operator Level: 5 Health: 12/12 Ammunition: Stones, 2 Nets Helm Delvergrow, Level 3 Barbarian (played by Sloop) Power: 6 Health: 10/10 Gold: 10 Inventory: Snake-style Blade (WP:3), Potion, Mead Mini Merlin Trebuchet Operated by Helm Delvergrow Level: 20 Health: 20/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10.5 Mage (Kadabra) Power: 14 Health: 14/14 Ether: 12/14 Defense: 1 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind Elemental), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy Hiyaaaaaa Hwacha Operated by Arthur Justus Regulus Vii Level: 5 Health: 15/15 Ammunition: Explosive Arrows (0 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Isabella del Toboso, Level 5 Rogue (Dharkan) Power: 6 Health: 11/11 Gold: 25 Inventory: Standard-Issue Crossbow (WP: 1), Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2) Slice N Dice Blockade Operated by Alexandre le Chevalier Level: 6/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Polybolos *Rapid-fire* Operated by Alexandre le Chevalier Level: 10 Health: 15/15 Ammunition: Arrows Note: The polybolos will shoot twice at a target each Round. Party Leader, choose the order of action. All of you, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, cast a magic spell, or use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. -
I'm an Avalonian, and the half-finished Albion building on my LEGO table says I'm technically active, even if my posting probably doesn't show it. I think the guilds have been a great addition that have really improved my building, though other things (mainly Heroica) have gotten in the way of my participating in the last two challenges. I'd love to see this continue, and I wouldn't mind seeing it applied to another theme, though Castle's already my favorite of the non-licensed themes. (and I don't think this concept would work nearly as well with a licensed theme that already has an established universe, storyline, and canon objects)
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Happy birthday, TPRU!
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Welcome to the guild!
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Okay. I'll see if I can find you when I get on later.
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Okay. What's your username? I'll be on in about three hours.
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Heroica RPG - Quest #17: The Lion's Share
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note: Sorry, posades, I forgot to move Xander on the minimap. You're actually in position to attack this turn, so I have you attacking Saboteur B. Hope that's okay with you. Results of Round Twenty Seven of the Battle for Bric'Bay Fort: >Althior Emorith vs. Lord Davril - Miss, Damage >Althior Emorith vs. Elven Onager D - Damage, Damage Xander Unth'or vs. Elven Saboteur B - Hit William Harkenshire vs. Elven Saboteur B - Triple Shot William Harkenshire vs. Elven Elite C - Critical Hit >Arasmyth RuGard vs. Lord Davril - Special Damage >Luke vs. Elven Elite E - Magical Vortex >Alexandre le Chevalier (Polybolos and Slice N Dice) vs. Lord Davril - Miss, Miss, Miss Count Lewis Knyghton vs. Lord Davril - Critical Hit >Arthur Justus Regulus VII (Hiyaaaaaa Hwacha) vs. Elves to the south - Critical Hit >Isabella del Toboso vs. Elven Saboteur A Lord Davril - Critical Hit >Helm Delvergrow (Mini Merlin Trebuchet) vs. Elven Onager D - Special Damage Althior, the stresses of battle are taking their toll on you as you Miss Lord Davril and then cannot get off a shot before Onager D fires into the East Wall again. Xander, charging up the stairs, you swing your club in an uppercut that slams Saboteur B into the wall at 40 Damage, where you see him slump down as he hits the floor and ceases to move. William, you begin to crank out three shots, but seeing Saboteur B fall, you fire all three into Saboteur A's chest in a salvo that deals 48 Fire Elemental Damage and instantly kills him. Whirling around, you fire a fourth shot that surprises Elite C and hits him at 21 Fire Elemental Damage; you knock him off his feet, but watch him rise gingerly, barely clinging to life. Arasmyth, Lord Davril ignores you and attempts to attack Arthur, but being Bound, he is unable to. Luke, you conjure a Magical Vortex that is too weak in your Pacifist state to deal any Damage to Elite E, but restores the party to full Health. Alexander, somehow, Lord Davril dodges all your attacks in a particularly fluid and elegant elven manner, but, Count Lewis, you sneak up behind the elf and stab him for 11 Damage. Arthur, you fire the last of the Hwacha's shots, dealing 5 Damage to the three elites - killing one - but failing to Burn any of them. Isabella, seeing both Saboteurs fall, you turn to Lord Davril and score a hit he clearly didn't see coming that deals 2 Damage. Helm you attempt to crush Onager D, but, again, that team is faster, and continues to pummel the East Wall. "Sirs, the East Wall has fallen! Team C has now proceeded into the courtyard, while Team B will exit the river after the next Round. Lord Davril continues to focus on Master Arthur for the next 2 Rounds. Lord Leorry is no longer invisible, and has reappeared atop the North-West Tower!" The battle continues... Enemies to the West: Lord Davril *Focusing on Arthur Justus Regulus VII* Type: Humanoid Level: 10 Health: 42/250 Defense: 5 Special I: Focused Assault - For the next 5 Rounds, whenever Lord Davril is supposed to deal Damage, he will deal it only to the target. Special II: Focused Damage - Lord Davril does normal Damage to the target he is focused on. Used only if Lord Davril is already focused on a hero. Drops: Sword of the Elven Blademaster, 100 Gold Enemies to the South: Elven Elite D Type: Humanoid Level: 8 Health: 28/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Elven Elite E Type: Humanoid Level: 8 Health: 28/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Enemies In the River: Elven Scout B Type: Humanoid Level: 3 Health: 7/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer B Type: Humanoid Level: 4 Health: 20/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer B Type: Humanoid Level: 1 Health: 30/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Enemies Inside the Fort: Elven Scout C Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer C Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer C Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Enemies to the East: Elven Scout D Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer D Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer D Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Onager D Type: Mechanical Level: 3 Health: 20/20 Special: Diseased Shot - The Elven Onager fires a dead animal, causing the Poisoned effect to any heroes on the fortification targeted. Drops: Venom Enemies to the North: Lord Leorry Type: Humanoid Level: 15 Health: 75/150 Defense: 1 Passive Special: Infiltrate - Lord Leorry can move through locked doors in towers. Special: Invisibility - Lord Leorry cloaks himself with elven magic and disappears from the mini-map for 2 Rounds, during which he can move unseen and untargeted by heroes, but may not deal Free Hits. Drops: Cloak of the Invisible Elf, 100 Gold Party: Althior Emorith, Level 17 Mage (K-nut) *Party Leader* *Mounted* *Hastened* *Encouraged* *Lucky* Power: 22 44 Health: 21/21 Ether: 19/21 Defense: 3 Gold: 10 Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2) Xander Unth'or, Level 11.5 Barbarian (posades) *Party Second-in-Command* *Encouraged* Power: 19 38 Health: 18/18 Gold: 40 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy William Harkenshire, Level 11 Ranger (volcanicpanik) *Hastened* Power: 16 Health: 16/16 Gold: 15 Inventory: Repeating Crossbow (WP: 5May not be upgraded; Fire Elemental; Hastened), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Alexandre le Chevalier, Level 8 Knight (Capt.JohnPaul) Power: 9 Health: 17/17 Defense: 2 Gold: 15 Inventory: Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2) Luke, Level 15.5 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 22/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond (Light), Garnet (Earth), Bedroll Count Lewis Knyghton, Level 10.5 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Halberd (WP:1) Arthur Justus Regulus VII, Level 8 Mage (Flipz) Power: 13 Health: 12/12 Ether: 12/12 Gold: 5 Inventory: Staff of the Elven Warlock (WP: 5; Wood Elemental), Serpentine Staff (WP: 3), Bedroll, Opal (Ice), Emerald (Wood), Telescope, Potions (2) Reconstructed Elven Onager Requires one operator Level: 5 Health: 12/12 Ammunition: Stones, 2 Nets Helm Delvergrow, Level 3 Barbarian (played by Sloop) Power: 6 Health: 10/10 Gold: 10 Inventory: Snake-style Blade (WP:3), Potion, Mead Mini Merlin Trebuchet Operated by Helm Delvergrow Level: 20 Health: 20/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10.5 Mage (Kadabra) Power: 14 Health: 14/14 Ether: 12/14 Defense: 1 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind Elemental), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy Hiyaaaaaa Hwacha Operated by Arthur Justus Regulus Vii Level: 5 Health: 15/15 Ammunition: Explosive Arrows (0 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Isabella del Toboso, Level 5 Rogue (Dharkan) Power: 6 Health: 11/11 Gold: 25 Inventory: Standard-Issue Crossbow (WP: 1), Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2) Slice N Dice Blockade Operated by Alexandre le Chevalier Level: 4/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Polybolos *Rapid-fire* Operated by Alexandre le Chevalier Level: 10 Health: 15/15 Ammunition: Arrows Note: The polybolos will shoot twice at a target each Round. Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. QM Note: Just wanted to let you know that I didn't specifically select whom Lord Leorry appeared next to; his predetermined behavior was to head for the nearest hero.. -
I remember when the heroes of Quest 1 were scared of a Direwolf with, what was it, 25 HP?
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I usually hate them myself (actually, I usually prefer strategy over first-person shooter in general), but this game has somehow captured me. I suspect it's a combination of the graphics, the simplicity of the gameplay, and the loot. It surprises me, because this game actually has relatively little strategy involved as compared to repetitive applications of brute force.I can't get on right now, but if you see Hornblower/Skipper, he can invite you to the guild. (if you want to join, that is)
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Like I said in the Q17 topic, I was really busy yesterday, and I'm going to be pretty busy today. I'll do a double summary tonight.