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Brickdoctor

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  1. He was in that one because when I said 'Heroes.' at the end of Quest 4, I wasn't referring to the heroes of the quest. I picked out three distinctive heroes whom I could make with my available parts. To be completely honest, I was going to have Ellaria in that spot as a support class (with Docken as long-range offensive and Cronk as melee defensive), but then I decided that I wanted Finnegan in the picture, so... (as it turned out, I have Althior as long-range offensive, Cronk as melee defensive, and Docken as long-range support) This time, I just decided to use LDD.
  2. Only 'cause you're the Party Leader. And you have to share the spot with Xander. Everyone else was arranged based on how visible they'd be. (William is off to the side because of his huge bow that I didn't want in front of someone's face [the repeating crossbow has illegal connections], and Arthur and Arasmyth are in the back because their hats and staves make them easily recognizable, for example)
  3. Party: Althior Emorith, Level 17.5 Mage (K-nut) *Party Leader* *Mounted* Power: 22 Health: 21/21 Ether: 17/21 Defense: 4 Gold: 50 Inventory: Dragoro (WP:5), Staff of the Elven Warlock (WP: 5; Wood Elemental), Robe of the Elven Necromancer (SP: 4), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Garnet (Earth), Potions (2), Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2) Xander Unth'or, Level 12 Barbarian (posades) *Party Second-in-Command* *Mounted* Power: 20 Health: 19/19 Gold: 80 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy, Venom, Elven Bomb William Harkenshire, Level 11.5 Ranger (volcanicpanik) *Hastened* *Mounted* Power: 16 Health: 16/16 Gold: 55 Inventory: Repeating Crossbow (WP: 5May not be upgraded; Fire Elemental; Hastened), Potion (3),Remedy, Smoke Bomb, Venom, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Elven Bomb Alexandre le Chevalier, Level 9 Knight (Capt.JohnPaul) Power: 14 Health: 18/18 Defense: 2 Gold: 55 Inventory: Sword of the Elven Blademaster (WP: 5; ignores SP), Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2), Bedroll Luke, Level 16 Sage (controlled by K-nut) *Pacifist* Power: 17 Health: 31/31 Ether: 23/23 Gold: 0 Inventory: Wooden Staff (WP: 1), Diamond (Light) Count Lewis Knyghton, Level 11 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Halberd (WP:1) Arthur Justus Regulus VII, Level 9 Mage (Flipz) Power: 14 Health: 13/13 Ether: 11/13 Gold: 25 Inventory: Staff of the Elven Necromancer (WP: 5; Darkness Elemental), Serpentine Staff (WP: 3), Bedroll, Opal (Ice), Emerald (Wood), Telescope, Potions (2), Healing Staff Reconstructed Elven Onager Requires one operator Level: 5 Health: 12/12 Ammunition: Stones, 2 Nets Helm Delvergrow, Level 4 Barbarian (played by Sloop) Power: 7 Health: 11/11 Gold: 70 Inventory: Snake-style Blade (WP:3), Potion, Mead, Venom Mini Merlin Trebuchet Operated by Helm Delvergrow Level: 20 Health: 20/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 11 Mage (Kadabra) Power: 14 Health: 14/14 Ether: 11/14 Defense: 3 Gold: 48 Inventory: Sapphire Staff (WP: 4; Wind Elemental), Robe of the Elven Warlock (SP: 3), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy Hiyaaaaaa Hwacha Requires one operator Level: 5 Health: 15/15 Ammunition: Explosive Arrows (0 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Isabella del Toboso, Level 6 Rogue (Dharkan) Power: 7 Health: 12/12 Defense: 1 Gold: 74 Inventory: Standard-Issue Crossbow (WP: 1), Golden Dagger (WP: 3), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Standard-Issue Sword (WP: 1), Venoms (2), Potions (2), Bedroll, Fire Bombs (2) Slice N Dice Blockade Requires one operator Level: 6/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Polybolos *Rapid-fire* Requires one operator Level: 10 Health: 15/15 Ammunition: Arrows Note: The polybolos will shoot twice at a target each Round. Sir Lawrence comes running up to you, and you meet him along one of the walls. "I knew you could do it! Brilliant work, heroes. "I know you've already met Commodore Largus. His flagship just arrived in the nearby bay." "Indeed it did, and I got to witness first-hand the final wave of the battle. Excellent work." "It's our pleasure to present you your reward of 1,600 Gold." "And I'll be recommending you to the higher-ups; you can be sure that the Hinckwells will be more than happy to hire any of you again." "And, now, heroes, Count Lewis and I must bid you farewell, for we have our duties as aides to Sir Leonard to attend to." "And I'll have to take those siege weapons with me. Great work on those, too. They'll be a great asset in coming battles." Luke and Count Lewis have left the party! "It's been a pleasure working with you, heroes." The quest is successful! Party: Althior Emorith, Level 17.5 Mage (K-nut) *Party Leader* *Mounted* Power: 22 Health: 21/21 Ether: 21/21 Defense: 4 Gold: 250 Inventory: Dragoro (WP:5), Staff of the Elven Warlock (WP: 5; Wood Elemental), Robe of the Elven Necromancer (SP: 4), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Garnet (Earth), Potions (2), Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2) Xander Unth'or, Level 12 Barbarian (posades) *Party Second-in-Command* *Mounted* Power: 20 Health: 19/19 Gold: 280 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy, Venom, Elven Bomb William Harkenshire, Level 11.5 Ranger (volcanicpanik) *Hastened* *Mounted* Power: 16 Health: 16/16 Gold: 255 Inventory: Repeating Crossbow (WP: 5May not be upgraded; Fire Elemental; Hastened), Potion (3),Remedy, Smoke Bomb, Venom, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Elven Bomb Alexandre le Chevalier, Level 9 Knight (Capt.JohnPaul) Power: 14 Health: 18/18 Defense: 2 Gold: 255 Inventory: Sword of the Elven Blademaster (WP: 5; ignores SP), Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2), Bedroll Arthur Justus Regulus VII, Level 9 Mage (Flipz) Power: 14 Health: 13/13 Ether: 13/13 Gold: 225 Inventory: Staff of the Elven Necromancer (WP: 5; Darkness Elemental), Serpentine Staff (WP: 3), Bedroll, Opal (Ice), Emerald (Wood), Telescope, Potions (2), Healing Staff Helm Delvergrow, Level 4 Barbarian (played by Sloop) Power: 7 Health: 11/11 Gold: 270 Inventory: Snake-style Blade (WP:3), Potion, Mead, Venom Arasmyth RuGard, Level 11 Mage (Kadabra) Power: 14 Health: 14/14 Ether: 14/14 Defense: 3 Gold: 248 Inventory: Sapphire Staff (WP: 4; Wind Elemental), Robe of the Elven Warlock (SP: 3), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy Isabella del Toboso, Level 6 Rogue (Dharkan) Power: 7 Health: 12/12 Defense: 1 Gold: 274 Inventory: Standard-Issue Crossbow (WP: 1), Golden Dagger (WP: 3), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Standard-Issue Sword (WP: 1), Venoms (2), Potions (2), Bedroll, Fire Bombs (2) A carriage returns you to Heroica Hall. You also realize that, without their elven masters, the horses' are much less effective. Horse (WP: +1Front Row; doubled movement) - Increases WP by 1 when the rider attacks from the Front Row, and doubles movement in Quests with movement or travel mechanics. The Lion-Elf War was not yet over, but the job of the Lion Knights had become much easier. With Lord Davril slain at Bric'Bay, the elves had no leader to rally them, and they were quickly pushed back in a series of defeats. Davril's remaining officers summoned the reserves of Keveak's Army to the front lines, but they were young, inexperienced elves and were easily defeated in an ambush by Lion forces on Eubric Highway. The moment Keveak's Army left Brobric, members of elven intelligence dropped from the trees and emerged from beneath their cloaks of invisibility. Moving quickly, they seized the Hall of Elves in Brobric and established control of the village. With Keveak's Army defeated and Brobric in the hands of the intelligence division of the elven ranks, the new elven leader, High Lord Normorn, immediately signed a peace treaty with Sir Leonard, bringing the war to an end and reopening trade with the House of Hinckwell. When the dust settled, the party had been but a small part of the bigger picture, but they could take pride in what they had accomplished at Bric'Bay Fort, for there was no doubt in anyone's mind of what they were: Heroes. To be concluded...
  4. This should be in "What set should I buy?", but to answer the question, while I own neither, I'd go with the TIE. It sounds like you plan to display the set as-is with other OT sets, and the TIE is definitely much more iconic and better suited for a display than the dark green Eta-2.
  5. QM Note:Whose Bedroll is that? I don't remember. There's already one in Althior's inventory.
  6. QM Note: Just so you know, Arasmyth already has a robe, and he can't equip two at the same time. Party: Althior Emorith, Level 17.5 Mage (K-nut) *Party Leader* *Mounted* Power: 22 Health: 21/21 Ether: 17/21 Defense: 4 Gold: 50 Inventory: Dragoro (WP:5), Staff of the Elven Warlock (WP: 5; Wood Elemental), Robe of the Elven Necromancer (SP: 4), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Garnet (Earth), Potions (2), Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2) Xander Unth'or, Level 12 Barbarian (posades) *Party Second-in-Command* *Mounted* Power: 20 Health: 19/19 Gold: 80 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy, Venom, Elven Bomb William Harkenshire, Level 11.5 Ranger (volcanicpanik) *Hastened* *Mounted* Power: 16 Health: 16/16 Gold: 55 Inventory: Repeating Crossbow (WP: 5May not be upgraded; Fire Elemental; Hastened), Potion (3),Remedy, Smoke Bomb, Venom, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Elven Bomb Alexandre le Chevalier, Level 9 Knight (Capt.JohnPaul) Power: 14 Health: 18/18 Defense: 2 Gold: 55 Inventory: Sword of the Elven Blademaster (WP: 5; ignores SP), Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2) Luke, Level 16 Sage (controlled by K-nut) *Pacifist* Power: 17 Health: 31/31 Ether: 23/23 Gold: 0 Inventory: Wooden Staff (WP: 1), Diamond (Light), Bedroll Count Lewis Knyghton, Level 11 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Halberd (WP:1) Arthur Justus Regulus VII, Level 9 Mage (Flipz) Power: 14 Health: 13/13 Ether: 11/13 Gold: 25 Inventory: Staff of the Elven Necromancer (WP: 5; Darkness Elemental), Serpentine Staff (WP: 3), Bedroll, Opal (Ice), Emerald (Wood), Telescope, Potions (2), Healing Staff Reconstructed Elven Onager Requires one operator Level: 5 Health: 12/12 Ammunition: Stones, 2 Nets Helm Delvergrow, Level 4 Barbarian (played by Sloop) Power: 7 Health: 11/11 Gold: 70 Inventory: Snake-style Blade (WP:3), Potion, Mead, Venom Mini Merlin Trebuchet Operated by Helm Delvergrow Level: 20 Health: 20/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 11 Mage (Kadabra) Power: 14 Health: 14/14 Ether: 11/14 Defense: 3 Gold: 48 Inventory: Sapphire Staff (WP: 4; Wind Elemental), Robe of the Elven Warlock (SP: 3), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy Hiyaaaaaa Hwacha Requires one operator Level: 5 Health: 15/15 Ammunition: Explosive Arrows (0 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Isabella del Toboso, Level 6 Rogue (Dharkan) Power: 7 Health: 12/12 Defense: 1 Gold: 74 Inventory: Standard-Issue Crossbow (WP: 1), Golden Dagger (WP: 3), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Standard-Issue Sword (WP: 1), Venoms (2), Potions (2), Bedroll, Fire Bombs (2) Slice N Dice Blockade Requires one operator Level: 6/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Polybolos *Rapid-fire* Requires one operator Level: 10 Health: 15/15 Ammunition: Arrows Note: The polybolos will shoot twice at a target each Round.
  7. If this is the Staff of the Elven Warlock/Necromancer you're talking about, that'd be 50 (value of WP: 5 weapon) + 100 (value of gem) + 50 (merging), so 200 Gold. You'd probably get a little extra for the Staff of the Elven Necromancer, since Amethysts seem rarer.
  8. That was my fault. Horses are getting a major nerf at the end of the quest. (probably down to double movement only, with a WP +1 when attacking from the Front Row, so that they become useful in quests without movement)
  9. I'm flattered that you think I make "cool loot", since I usually go for stuff that's realistic and isn't really that powerful or special. Overkill. A-L-T-H-I-O-R. Overkill.
  10. QM Note:Oops. I'll fix that.
  11. QM Note: Actually, K-nut, it takes half your mounted movement to get to the Armory, and then you can dismount with the other half and go up the stairs to attack since you're hastened. Results of Round Thirty of the Battle for Bric'Bay Fort: Althior Emorith moves to the North-West Tower and dismounts. >Althior Emorith vs. Elven Engineer C - Miss, Hit Xander Unth'or vs. Elven Archer C - Hit William Harkenshire vs. Elven Engineer C Elven Engineer B - Triple Shot William Harkenshire vs. Elven Scout C - Triple Shot >Arasmyth RuGard vs. Elven Archer D - Special Damage >Luke vs. Elven Engineer C Elven Engineer D - Miss Alexandre le Chevalier moves to the South-West Tower. Count Lewis Knyghton vs. Elven Engineer C - Special Damage does nothing. >Arthur Justus Regulus VII vs. Elven Engineer D - Critical Hit >Isabella del Toboso vs. Elven Scout D - Mug Helm Delvergrow vs. Elven Scout C - Critical Hit does nothing. Althior, you race to the North-West Tower and leap onto the stairs, striking a heroic pose in dramatic slow-motion as you fire a spell into Engineer C that goes straight through his heart at 88 Darkness Elemental Damage. Xander, ignoring Althior's actions, you simply whack Archer C on the forehead with your club, dealing 40 Damage and killing him. William, working the lever of your bow as fast as you possible can, you turn to Scout C and fire off three arrows that do a total of 48 Fire Elemental Damage, then you turn to Engineer B and do the same thing. Arasmyth, your miss Archer D, bobbing in the river and being twisted and turned by the current. Luke, you shot on Engineer D meets with similar lack of success. Alexandre, you move into the South-West Tower. Arthur, you see Engineer D approaching the fort, so you push him under the water and drown him with a spell that does 18 Ice Elemental Damage. Isabella, you see the same threat approaching, so you shoot at Scout C, and you, ah...well...you shoot out his money bag, dealing 11 Damage. You make a note to yourself to retrieve the bag later, which is pinned to the far bank by the arrow. "We have them now! Those elves will emerge after the next Round." The battle continues... Enemies in the River: Elven Scout D Type: Humanoid Level: 3 Health: 11/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer D Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Party: Althior Emorith, Level 17 Mage (K-nut) *Party Leader* *Mounted* *Hastened* *Encouraged* *Lucky* Power: 22 44 Health: 21/21 Ether: 17/21 Defense: 3 Gold: 10 Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2) Xander Unth'or, Level 11.5 Barbarian (posades) *Party Second-in-Command* *Encouraged* Power: 19 38 Health: 18/18 Gold: 40 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy William Harkenshire, Level 11 Ranger (volcanicpanik) *Hastened* Power: 16 Health: 16/16 Gold: 15 Inventory: Repeating Crossbow (WP: 5May not be upgraded; Fire Elemental; Hastened), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Alexandre le Chevalier, Level 8 Knight (Capt.JohnPaul) Power: 9 Health: 17/17 Defense: 2 Gold: 15 Inventory: Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2) Luke, Level 15.5 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 22/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond (Light), Garnet (Earth), Bedroll Count Lewis Knyghton, Level 10.5 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Halberd (WP:1) Arthur Justus Regulus VII, Level 8 Mage (Flipz) Power: 13 Health: 12/12 Ether: 10/12 Gold: 5 Inventory: Staff of the Elven Warlock (WP: 5; Wood Elemental), Serpentine Staff (WP: 3), Bedroll, Opal (Ice), Emerald (Wood), Telescope, Potions (2) Reconstructed Elven Onager Requires one operator Level: 5 Health: 12/12 Ammunition: Stones, 2 Nets Helm Delvergrow, Level 3 Barbarian (played by Sloop) Power: 6 Health: 10/10 Gold: 10 Inventory: Snake-style Blade (WP:3), Potion, Mead Mini Merlin Trebuchet Operated by Helm Delvergrow Level: 20 Health: 20/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10.5 Mage (Kadabra) Power: 14 Health: 14/14 Ether: 11/14 Defense: 1 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind Elemental), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy Hiyaaaaaa Hwacha Requires one operator Level: 5 Health: 15/15 Ammunition: Explosive Arrows (0 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Isabella del Toboso, Level 5 Rogue (Dharkan) Power: 6 Health: 11/11 Gold: 34 Inventory: Standard-Issue Crossbow (WP: 1), Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2) Slice N Dice Blockade Requires one operator Level: 6/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Polybolos *Rapid-fire* Requires one operator Level: 10 Health: 15/15 Ammunition: Arrows Note: The polybolos will shoot twice at a target each Round. QM Note: As only two weaker elves who cannot attack the party this Round remain, the battle will continue automatically. Results of Round Thirty of the Battle for Bric'Bay Fort: >Althior Emorith vs. Elven Scout D - Damage, Damage >Althior Emorith vs. Elven Archer D - Magic Burst, Damage >Xander Unth'or does nothing. William Harkenshire vs. Elven Scout D - Special Damage William Harkenshire vs. Elven Archer D - Miss >Arasmyth RuGard vs. Elven Scoud D - Miss >Luke vs. Elven Archer D - Critical Hit >Alexandre le Chevalier does nothing. >Count Lewis Knyghton does nothing. >Arthur Justus Regulus VII vs. Elven Scout D - Hit >Isabella del Toboso vs. Elven Archer D - Miss >Helm Delvergrow does nothing. Tiring of the battle, Althior, you unleash a Magic Burst in the middle of the river which sends both elves flying at 44 Light Elemental Damage. "The battle is victorious!" Isabella, Helm, Arthur, and Alexandre each gain a Level of XP, while everyone else gains half a Level, so update your signatures accordingly. The enemies drop a Sword of the Elven Blademaster, a Staff of the Elven Necromancer, a Robe of the Elven Necromancer, a Cloak of the Invisible Elf, 4 Venoms, 2 Elven Bombs, and 320 Gold. Party: Althior Emorith, Level 17.5 Mage (K-nut) *Party Leader* *Mounted* Power: 22 Health: 21/21 Ether: 17/21 Defense: 3 Gold: 10 Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2) Xander Unth'or, Level 12 Barbarian (posades) *Party Second-in-Command* Power: 20 Health: 19/19 Gold: 40 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy William Harkenshire, Level 11.5 Ranger (volcanicpanik) *Hastened* Power: 16 Health: 16/16 Gold: 15 Inventory: Repeating Crossbow (WP: 5May not be upgraded; Fire Elemental; Hastened), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Alexandre le Chevalier, Level 9 Knight (Capt.JohnPaul) Power: 10 Health: 18/18 Defense: 2 Gold: 15 Inventory: Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2) Luke, Level 16 Sage (controlled by K-nut) *Pacifist* Power: 21 Health: 31/31 Ether: 23/23 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond (Light), Garnet (Earth), Bedroll Count Lewis Knyghton, Level 11 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Halberd (WP:1) Arthur Justus Regulus VII, Level 9 Mage (Flipz) Power: 14 Health: 13/13 Ether: 11/13 Gold: 5 Inventory: Staff of the Elven Warlock (WP: 5; Wood Elemental), Serpentine Staff (WP: 3), Bedroll, Opal (Ice), Emerald (Wood), Telescope, Potions (2) Reconstructed Elven Onager Requires one operator Level: 5 Health: 12/12 Ammunition: Stones, 2 Nets Helm Delvergrow, Level 4 Barbarian (played by Sloop) Power: 7 Health: 11/11 Gold: 10 Inventory: Snake-style Blade (WP:3), Potion, Mead Mini Merlin Trebuchet Operated by Helm Delvergrow Level: 20 Health: 20/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 11 Mage (Kadabra) Power: 14 Health: 14/14 Ether: 11/14 Defense: 1 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind Elemental), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy Hiyaaaaaa Hwacha Requires one operator Level: 5 Health: 15/15 Ammunition: Explosive Arrows (0 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Isabella del Toboso, Level 6 Rogue (Dharkan) Power: 7 Health: 12/12 Gold: 34 Inventory: Standard-Issue Crossbow (WP: 1), Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2) Slice N Dice Blockade Requires one operator Level: 6/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Polybolos *Rapid-fire* Requires one operator Level: 10 Health: 15/15 Ammunition: Arrows Note: The polybolos will shoot twice at a target each Round. Party Leader, how will the spoils of the battle be divided? Sword of the Elven Blademaster (WP: 5; ignores SP; suitable for Barbarians and Knights) - Forged from starmetal with a hilt wrapped in golden wyrmhide, this nigh-indestructible blade will pierce any armor. Robe of the Elven Necromancer (SP: 4; suitable for Mages and Clerics) - Woven from moonsilk, lined with black griffin feathers, and bearing the darkest of elven protective enchantments, this robe is as much a symbol of noble status as it is an effective piece of armor. Staff of the Elven Necromancer (WP: 5; Darkness Elemental; suitable for Mages and Clerics) - Fashioned from the wood of mellyrn, this staff is capped with a flawless Amethyst. Cloak of the Invisible Elf (SP: 1; untargetable during the first 2 Rounds of any Battle; suitable for Rogues) - Though it appears ordinary and worn-out, this magical cloak can make its wearer invisible, causing all enemies to avoid targeting him during the first 2 Rounds of every Battle, including during Free Hits. Elven Bomb x2 - With no weaknesses but, at the same time, no strengths, either, this magical elvencraft bomb will deal 5 Damage to all enemies. Venom x4 - Used on a weapon to make it cause the Poisoned-effect on any enemy it hits for the duration of one Battle. A poisoned enemy loses 1 Health each Turn. 320 Gold
  12. It's certainly a new way of making the shield as far as I know, and it has a certain elegance to it that most other brick-built (and rather blocky, they are) solutions don't have. It looks sort of like a cyclone is picking up the droideka; (or like it's a part of TCW and some magic pixie dust or something is swirling around it ) not sure if that's a good thing or a bad thing. I think it might convey the illusion of too much movement compared to what the droideka's shields look like for 'real'. Nevertheless, I think it's the best brick-built droideka shield I've seen. It'll probably look better when it's in action, and there are some blaster bolts ricocheting off of it. (with dishes at the impact areas)
  13. Well, like he (Sam) said, a chromed dome. There is a Chrome R2-D2 in the prototypes section of the Star Wars minifig wall shown in the Visual Dictionary, so it is possible. I'm not sure why that didn't make it into production.
  14. This dio is massive, but you've still got a great amount of detail, especially in the walls. Love that. The dice for containers is absolute genius. True 'NPU' right there. I said in your WIP topic that i thought the fuel canisters might be too colorful, but seeing the whole thing, they fit in perfectly and add a nice splash of color, so nice job with that. Being a huge fan of SNOT and studlessness, there's a lot for me to love in the gunship, though I think that the nose seems a little too...stubby. The angle of the front of the cockpit section kind of throws off the shape there. (though I can't really think of a better way to do it) You are missing the little squarish white clamp in that area on the 'real' thing; (I believe that, in-universe, it's the safety latch that releases when the cockpits eject) I think that might help smooth things out in that area.
  15. Really great work, Legostein. The bounty hunters do look fantastic, especially Boba. (though, somehow, his head looks too...skinny...to me, even though the width remains about the same - it's probably just me) I kind of wish that there was more detail to the build itself, but it fits in perfectly with the 'figs and does a great job of capturing the older LEGO style, so I think it just works here.
  16. Medusas count. Ghost Kings (not to be confused with Ghost Gods) and Oasis Giants don't. Nice job with the Penta and Leviathan, though. Hate Leviathans. All random movement and spraying of bullets, not enough loot.
  17. Woah, that was...weird. I go to O1, happily dealing damage during the "Be Silent!" phase. All of a sudden, out of nowhere, one of the minions of Oryx from the previous phase that usually disappear makes its way into the ring. I panic, take a bomb from O1, and back into the ring and into instant death. It also appears that that was the last of my stockpile of T3 skulls. My dying with three leveling sets today hasn't helped. Not sure if I want to buy another one, or just power-level this next char and throw on the good stuff, since before death that last char got me 4 Def. (almost all from Pentaracts - everything else hasn't given me a thing) I think I might take a break from RotMG for a couple of days, actually. Not a ragequit, but a sort of refresh and regroup sort of thing. I seem to be taking a lot more hits than I usually do, which I suspect is the side effect of relying on other people to be my meatshields during the week of Fame-farming I did. I need to finish up my Heroica quest, anyways.
  18. Can't you just use Yahoo or Gmail to make another account? (or you can just use a fake email address, since you can play without confirming your email address. It's worked fine for me in the couple times I wanted a temporary account to hold stuff while I rearranged mules, but I've never used it long-term, so I don't exactly know how well it'll work.) Lag is really bad for me, today. Got on, closed a realm, went to O1. Rubberbanded during the "BE SILENT" phase. Luckily, bullets are client-side, so I ran out of the ring without taking damage from the Anti-Spectators, but O1's bombs, which are server-side, left me with about 20 HP left. Got nothing. Wiped brow, breathed a sigh of relief at not dying, jumped into another realm. Finished off a Penta (and got Vit) to close it, but then lagged out going to O1. Tried again a little later, lagged just a little bit, lost track of my HP, and died to...*embarrassed look*...a Shield Orc Warrior.
  19. The game which pits Flipz and Hinck against each other can't come quickly enough. I really want to see them write plays about each other to get each other lynched.
  20. Nope, nevermind. Got on, got into a UDL wary of lag, the lag was perfectly fine up until Septavious' second phase. Then I lagged for just one split second and took a shotgun in the face. Literally half of all the 150-Damage snowballs. Died carrying Def, Att, and two DSpheres, too. No more RotMG for me, today. It was a good run, though. Ended with a profit of about 6 Def, and I got some T11 loot from O1, which always makes me happy. Wasn't that great of a roll, anyways. Gotta buy Magus, ETap, and Para HP, though, now...
  21. I might be able to get on for a few minutes. Not sure.
  22. Results of Round Twenty Nine of the Battle for Bric'Bay Fort: >Althior Emorith vs. Lord Leorry - Damage, Damage >Althior Emorith vs. Lord Davril - Critical Hit, Critical Hit Xander Unth'or vs. Lord Leorry - Frenzy William Harkenshire vs. Elven Archer B - Critical Hit William Harkenshire vs. Lord Leorry - Hit >Arasmyth RuGard vs. Lord Davril Elven Onager D - Critical Hit >Luke vs. Elven Onager D - Critical Hit >Alexandre le Chevalier (Polybolos and Slice N Dice) vs. Lord Davril Elven Engineer D - Hit, Shield, Shield >Count Lewis Knyghton vs. Lord Leorry - Damage does nothing. >Arthur Justus Regulus VII vs. Lord Davril Lord Leorry - Critical Hit >Isabella del Toboso vs. Lord Leorry Elven Scout B - Critical Hit Helm Delvergrow vs. Lord Leorry - Critical Hit does nothing. Althior, your first shot at Lord Leorry is one that you attempt to curve around the edge of the wall and over the tower, and you miss. Turning to an easier target, you blast Lord Davril with a spell that causes 171 Darkness Elemental Damage and drops the elven leader. Xander, you go into a Frenzy and rain down blows on Lord Leorry, causing 33 Damage. William, you fire an arrow straight into Archer B's head, instantly killing him at 21 Fire Elemental Damage. Re-aiming, you fire another arrow that does 15 Damage skimming the shoulder of Lord Leorry. Arasmyth, the closest enemy you can find which poses a danger to the party is Onager D, and you deal 18 Wind Elemental Damage, before, Luke, you claim the kill with 2 Light Elemental Damage. Alexandre, with Lord Davril dead, you look around quickly and find that you just barely have a clear line of sight to Engineer D, and you fire two shots from the Polybolos, doing 20 Damage. Arthur, you have had enough, and you fire a spell into Lord Leorry's back that is just powerful enough at 18 Wood Elemental Damage to push him off the tower and to his death. Isabella, seeing the elves enter the fort, you fire on Scout B and cause 7 Damage, which happens to be just enough to kill him. "Sirs, Team C has now proceeded to the second floor of the North-West Tower, while Engineer B has moved to the courtyard. Team D has entered the river, from which they will emerge in 2 Rounds. Victory is near!" The battle continues... Enemies In the Courtyard: Elven Engineer B Type: Humanoid Level: 1 Health: 30/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Enemies Inside the North-West Tower: Elven Scout C Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer C Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer C Type: Humanoid Level: 1 Health: 34/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Enemies in the River: Elven Scout D Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer D Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer D Type: Humanoid Level: 1 Health: 15/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Party: Althior Emorith, Level 17 Mage (K-nut) *Party Leader* *Mounted* *Hastened* *Encouraged* *Lucky* Power: 22 44 Health: 21/21 Ether: 18/21 Defense: 3 Gold: 10 Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2) Xander Unth'or, Level 11.5 Barbarian (posades) *Party Second-in-Command* *Encouraged* Power: 19 38 Health: 18/18 Gold: 40 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy William Harkenshire, Level 11 Ranger (volcanicpanik) *Hastened* Power: 16 Health: 16/16 Gold: 15 Inventory: Repeating Crossbow (WP: 5May not be upgraded; Fire Elemental; Hastened), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Alexandre le Chevalier, Level 8 Knight (Capt.JohnPaul) Power: 9 Health: 17/17 Defense: 2 Gold: 15 Inventory: Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2) Luke, Level 15.5 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 22/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond (Light), Garnet (Earth), Bedroll Count Lewis Knyghton, Level 10.5 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Halberd (WP:1) Arthur Justus Regulus VII, Level 8 Mage (Flipz) Power: 13 Health: 12/12 Ether: 11/12 Gold: 5 Inventory: Staff of the Elven Warlock (WP: 5; Wood Elemental), Serpentine Staff (WP: 3), Bedroll, Opal (Ice), Emerald (Wood), Telescope, Potions (2) Reconstructed Elven Onager Requires one operator Level: 5 Health: 12/12 Ammunition: Stones, 2 Nets Helm Delvergrow, Level 3 Barbarian (played by Sloop) Power: 6 Health: 10/10 Gold: 10 Inventory: Snake-style Blade (WP:3), Potion, Mead Mini Merlin Trebuchet Operated by Helm Delvergrow Level: 20 Health: 20/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10.5 Mage (Kadabra) Power: 14 Health: 14/14 Ether: 11/14 Defense: 1 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind Elemental), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy Hiyaaaaaa Hwacha Operated by Arthur Justus Regulus Vii Level: 5 Health: 15/15 Ammunition: Explosive Arrows (0 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Isabella del Toboso, Level 5 Rogue (Dharkan) Power: 6 Health: 11/11 Gold: 25 Inventory: Standard-Issue Crossbow (WP: 1), Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2) Slice N Dice Blockade Operated by Alexandre le Chevalier Level: 6/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Polybolos *Rapid-fire* Operated by Alexandre le Chevalier Level: 10 Health: 15/15 Ammunition: Arrows Note: The polybolos will shoot twice at a target each Round. Party Leader, choose the order of action. All of you, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, cast a magic spell, or use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
  23. Why are we even arguing about who was right and who was wrong? It's a stupid thing to argue about. The answer's right in the first post of the topic. Etzel is right, Pie's quote proves that, and we move on. (not that I've helped )
  24. You said, (emboldened by myself for emphasis) You specifically said "must be a light elemental attack or healing". Other elements which do Damage the Undead, as shown in Pie's quote, are neither Light Elemental nor healing.Also, Etzel said, And you replied to that saying that you were, in fact, correct, by which you say that Etzel was wrong. (and as proven by Pie's quote, Etzel is 100% correct)
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