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Brickdoctor

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  1. Yeah, there are a lot of those sites. The prices there are way too high. $15 for an Elder? You can buy an Elder for as low as 8 Def, now, which is around $6.MegaBloks. As I predicted to Skipper yesterday, the Law of Averages brought me crashing down after my record day yesterday. Got Slowed and died to an Insect Minion of Oryx within my first five minutes of playing. First roll was decent. Kept it, went to do some godlands farming, got 2 Spd, then died to a Medusa bomb thanks to incredibly slow reflexes. (that, and I forgot that I was wearing Illusionist and Sup HP instead of Magus and Para HP, and in the split-second I had after I recognized the bomb I had figured that I could take the hit - obviously, I was wrong. )
  2. I only counted thirty nine in Mr Man's list, but Brickset lists forty four. I'm too lazy to see which ones aren't on Mr Man's list.
  3. Results of Round Twenty Four of the Battle for Bric'Bay Fort: >Althior Emorith vs. Lord Belril - Critical Hit, Critical Hit, Miss, Hit >Althior Emorith vs. Lord Davril - Shield, Hit Xander Unth'or vs. Lord Leorry - Hit William Harkenshire vs. Lord Belril Lord Davril - Damage William Harkenshire vs. Lord Davril - Aim >Arasmyth RuGard vs. Elven Onager C - Hit >Luke vs. Lord Belril Lord Davril -Critical Hit >Alexandre le Chevalier (Polybolos and Slice N Dice) vs. Lord Belril Lord Belril - Hit, Damage Count Lewis Knyghton does nothing. >Arthur Justus Regulus VII (Onager) vs. Lord Belril Lord Davril - Special Damage >Isabella del Toboso throws a Fire Bomb at Elven Scout A Elven Scout B. >Helm Delvergrow and Crossbowmen (Mini Merlin Trebuchet) vs. Elven Scout A, Elven Engineer A, Elven Archer A Elven Elite C - Shield Elven Onager B - Free Hit against South-East Wall Elven Onager D - Free Hit against East Wall With practiced confidence, Althior, you fire a spell that catches Lord Belril in the chest and throws him to the ground at 213 Darkness Elemental Damage. You see that he doesn't get up, and you turn and fire a Magic Burst at Lord Davril, causing 88 Fire Elemental Damage and obliterating nearly everything to the west. Xander, you turn to Lord Leorry and thrust your club at him, clipping him for 75 Damage. William, you fire two shots at Lord Davril, one missing and one hitting but bouncing off his armor without doing any Damage. Arasmyth, you fire on Onager C, causing 28 Lightning Elemental Damage and destroying it. Luke, you hit Lord Davril with a weaker spell that only has a base power of 2 and doesn't even get through his armor. Alexandre, you turn your attention to Lord Davril and fire two shots. You hit him with the first, and, luckily, he in the river is unable to retaliate when the second misses. Arthur, you try to hit Lord Davril with small stones, but you only succeed in angering him, and he decides to focus on you. Isabella, with no other targets left on the west side, you lob your Fire Bomb at Scout B instead. Helm, with no nearby enemies to throw stones at, you abandon that plan and use the trebuchet to launch a stone at Elite C, which crushes his arm for 15 Damage. "Sirs, Lord Davril and Elites C-E will exit the river at the end of the next Round. Team B has moved into the river, and will emerge in 2 Rounds. The Saboteurs have moved up a level." Lord Davril takes an additional 2 Damage from the Burning effect, and the battle continues... Enemies to the West: Lord Davril *Burning* *Bound* *Focusing on Arthur Justus Regulus VII* Type: Humanoid Level: 10 Health: 158/250 Defense: 5 Special I: Focused Assault - For the next 5 Rounds, whenever Lord Davril is supposed to deal Damage, he will deal it only to the target. Special II: Focused Damage - Lord Davril does normal Damage to the target he is focused on. Used only if Lord Davril is already focused on a hero. Drops: Sword of the Elven Blademaster, 100 Gold Enemies to the South: Elven Elite C Type: Humanoid Level: 8 Health: 18/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Elven Elite D Type: Humanoid Level: 8 Health: 33/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Elven Elite E Type: Humanoid Level: 8 Health: 33/40 Defense: 5 Special: Take Cover - The Elven Elite crouches behind his shield. During the next Round, he will take no Damage. Drops: nothing Elven Scout B Type: Humanoid Level: 3 Health: 15/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer B Type: Humanoid Level: 4 Health: 20/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer B Type: Humanoid Level: 1 Health: 30/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Onager B Type: Mechanical Level: 3 Health: 5/20 Special: Diseased Shot - The Elven Onager fires a dead animal, causing the Poisoned effect to any heroes on the fortification targeted. Drops: Venom Enemies to the South-East: Elven Scout C Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer C Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer C Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Enemies to the East: Elven Scout D Type: Humanoid Level: 3 Health: 20/20 Special: Spotter - The Elven Scout relays information to his allies concerning the current state of the fort's defenses. Siege weapons and Archers will deal 150% Damage during the next Round. Drops: nothing Elven Archer D Type: Humanoid Level: 4 Health: 25/25 Special: Grappling Hooks - The Elven Archer uses his bow to shoot ropes over the wall or tower being attacked, enabling his allies to scale the wall. Drops: nothing Elven Engineer D Type: Humanoid Level: 1 Health: 35/35 Special: Repair - The Elven Engineer restores 5 Health to the siege engine with the lowest Health. Drops: 20 Gold Elven Onager D Type: Mechanical Level: 3 Health: 20/20 Special: Diseased Shot - The Elven Onager fires a dead animal, causing the Poisoned effect to any heroes on the fortification targeted. Drops: Venom Enemies to the North: Lord Leorry Type: Humanoid Level: 15 Health: 75/150 Defense: 1 Passive Special: Infiltrate - Lord Leorry can move through locked doors in towers. Special: Invisibility - Lord Leorry cloaks himself with elven magic and disappears from the mini-map for 2 Rounds, during which he can move unseen and untargeted by heroes, but may not deal Free Hits. Drops: Cloak of the Invisible Elf, 100 Gold Elven Saboteur A Type: Humanoid Level: 5 Health: 40/40 Passive Special: Infiltrate - The Elven Saboteur can move through locked doors in towers. Special: Mine - The Elven Saboteur plants a magical explosive in whichever wall or tower he currently is in, which will detonate and cause 5 Damage to the fortification and any heroes in it at the end of the next Round. Drops: Elven Bomb Elven Saboteur B Type: Humanoid Level: 5 Health: 40/40 Passive Special: Infiltrate - The Elven Saboteur can move through locked doors in towers. Special: Mine - The Elven Saboteur plants a magical explosive in whichever wall or tower he currently is in, which will detonate and cause 5 Damage to the fortification and any heroes in it at the end of the next Round. Drops: Elven Bomb Party: Althior Emorith, Level 17 Mage (K-nut) *Party Leader* *Mounted* *Hastened* *Encouraged* *Lucky* Power: 22 44 Health: 21/21 Ether: 19/21 Defense: 3 Gold: 10 Inventory: Dragoro (WP:5), Robe of the Elven Warlock (SP: 3), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potions (2), Shovel, Bedroll, Remedy, Horse, Fire Bomb, Skeleton Decoys (2) Xander Unth'or, Level 11.5 Barbarian (posades) *Party Second-in-Command* *Mounted* *Encouraged* Power: 19 38 Health: 18/18 Gold: 40 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Potions (2), Grand Potion, Phoenix Essence, Horse, Fire Bomb, Skeleton Decoy William Harkenshire, Level 11 Ranger (volcanicpanik) *Mounted* *Hastened* Power: 16 Health: 15/16 Gold: 15 Inventory: Repeating Crossbow (WP: 5May not be upgraded; Fire Elemental; Hastened), Potion (3),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Alexandre le Chevalier, Level 8 Knight (Capt.JohnPaul) Power: 9 Health: 17/17 Defense: 2 Gold: 15 Inventory: Sword (WP: 3), Buckler Shield (SP: 2), Potions (2), Fire Bombs (2) Luke, Level 15.5 Sage (controlled by K-nut) *Pacifist* Power: 20 Health: 30/30 Ether: 22/22 Gold: 0 Inventory: Healing Staff (WP: 5), Wooden Staff (WP: 1), Diamond (Light), Garnet (Earth), Bedroll Count Lewis Knyghton, Level 10.5 Engineer (controlled by Flipz) Power: 13 Health: 18/18 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Halberd (WP:1), Opal (Ice), Emerald (Wood), Telescope, Potions (2) Arthur Justus Regulus VII, Level 8 Mage (Flipz) Power: 13 Health: 12/12 Ether: 12/12 Gold: 5 Inventory: Staff of the Elven Warlock (WP: 5; Wood Elemental), Serpentine Staff (WP: 3), Bedroll Reconstructed Elven Onager Operated by Arthur Justus Regulus VII Level: 5 Health: 12/12 Ammunition: Stones Helm Delvergrow, Level 3 Barbarian (played by Sloop) Power: 6 Health: 10/10 Gold: 10 Inventory: Snake-style Blade (WP:3), Potion, Mead Mini Merlin Trebuchet Operated by Helm Delvergrow Level: 20 Health: 20/20 Ammunition: Stones Note: Because it uses a sling, the Mini Merlin Trebuchet may not fire multiple projectiles. Arasmyth RuGard, Level 10.5 Mage (Kadabra) Power: 14 Health: 14/14 Ether: 12/14 Defense: 1 Gold: 8 Inventory: Sapphire Staff (WP: 4; Wind Elemental), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potions (3), Smoke Bomb, Water Bomb, Skeleton Decoy Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (1 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Isabella del Toboso, Level 5 Rogue (Dharkan) Power: 8 Health: 11/11 Gold: 25 Inventory: Standard-Issue Crossbow (WP: 1), Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potions (2), Bedroll, Fire Bombs (2) Slice N Dice Blockade Operated by Alexandre le Chevalier Level: 2/15 Health: 15/15 Ammunition: Makeshift Swords Note: The Slice N Dice Blockade starts at Level 1, and gains 1 Level for every Turn a hero operates it, with a maximum possible Level of 15. If possible, the Blockade loses a Level for every Turn no one operates it. The Slice N Dice Blockade cannot move, and can only melee attack. Polybolos *Rapid-fire* Operated by Alexandre le Chevalier Level: 10 Health: 15/15 Ammunition: Arrows Note: The polybolos will shoot twice at a target each Round. Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. QM Note: Now the die decides to turn in your favor. I hate you, K-nut. Horses are needing a major nerf at the end of this quest.
  4. Skipper suggested USSouth3, which I checked out today with him and seemed pretty good. (up until the point where someone else on my network started playing online games, too, and I lagged out as a realm was closing) Does everyone else want to change servers?
  5. April 2, 2012: I Have Returned! Realm of the Mad God: 9 (Deaths of Known Active Players: CallMePie: 3, ADonut: 1, Hornblower: 1, Emorith: 1*, Harkshire: 1*, LegoFlipz: 1*, PoisonKate: 1*, Brickdoctr: 0) Eurobricks Guild: 3 (Oryx Survivals: Brickdoctr: 3) Flipz returned from his ragequit early. No surprise there. He lasted longer than Doc did at ragequitting, though. It's a new measure of willpower: how long can you ragequit RotMG? There were a lot of unconfirmed deaths, mostly uncovered by comparing Guild Fame levels, but not reported to the author's knowledge. Nevertheless, the guild had a pretty good score, finishing at an overall score of -6. *accepts money from Brickdoctr* The Dearly Beloved, Most Awesome Guild Founder Brickdoctr finished in first place with a score of +3. Guild Fame didn't increase by much, with Skipper winning (again - seriously, the author would like you to stop dying) at +138. CMP narrowed the gap between him and Sisco by a good 50+ Fame, while Donut burst onto the scene with 17 Fame. We saw small increases from Harkshire, K-nut, and Kate, and Flipz has begun to close the gap between himself and Kate. Overall, the guild gained a member, saw a member return from ragequit, and had statistically one of its better days. The author almost didn't want the day to end, which is why he stayed on his lazy butt savored the moment and wrote this up an hour late.
  6. If you find a train in the godlands, you can get there really quickly. I hit 150 Fame with Warrior, Sorc, and Mystic sitting in the middle of a godlands train full of pros on USEast. (before Steam n00bs forced pros to spread out over other servers) Took about half an hour.
  7. TRU had the BOGO 40% off on CMF S6, so I went in a couple days ago and got two Highlanders, a Butcher, and a Minotaur. Time to work these into Heroica.
  8. That's the background of the banner section. The banner goes on top of it. Unlike the banner, the background is tiled horizontally, so the amount of the background that you see depends on how big your screen is and how far zoomed out you are. For example:
  9. No, if you killed one, you're no longer eligible, no matter when you killed it.
  10. After I killed a Penta for 1 Att+1 Spd, I did O1 with Flipz and CMP, and got Def and Veng. Seriously, I feel invincible now. Best day of my RotMG career thus far. Also got to see a guy showing off the duck-shooting staff from April Fools. That was hilarious.
  11. QM Note:I believe so, yes, but you could always just go into one of the towers if you needed to get out of the crossfire.
  12. MegaBloks, I'm with Flipz here. My Star Wars collection is big enough for me, and I was going to get the Kingdoms Joust next... Might have to put that off and put off trains to get this. Though to be honest, while I didn't expect anything more, this isn't that impressive of a figure. It's a chrome silver C-3PO. Don't get me wrong, there's really no other way to make the 'fig, but being a minor character like TC-14, I'm not totally sure that I want this.
  13. The Coming Darkness was awesome. A lot of players were really active, the clues made for lots of discussion in public instead of in private since PMs weren't allowed (and if you followed Yakuza, you know I don't like PMs ), and players got to demonstrate knowledge of LEGO in the challenges. And not just because I won.
  14. I put a RHeart and Steel Helm in your vault the other day, but those aren't exactly appropriate. I think there's still an Invoker, Destruction, and Sup Att on my freebie mule.By the way, welcome to the guild, Donut!
  15. Not the portal, the statue. It's in the same area, on the left side.
  16. Oh, you need an in-game name. Not sure why Kong doesn't assign one, but go to the gold statue in the beginning of the Nexus and set one.
  17. QM Note:Oops. I have now. Your second roll was worse, so nothing changes.
  18. I only plan to pwn n00bs*. Are you a n00b?*Except, maybe, Flipz. I have a feeling that he would pwn me instead. But after Quest 17, I think Flipz would pwn at any game he played. Other than Realm of the Mad God.
  19. No, /tell is cross-server. I'm on now and can invite you. I'm on EUNorth2 near the pets, if you know how to change servers, or I can go to USWest. You really don't need to be on at that exact time. EB is an international site, so there're people on at all different times.Got Att from O1. Went back to O1. Got a MegaBlokin' Elder! I'm so pumped right now.
  20. I believe Stash is the manager of a LEGO Brand Retail Store, so I don't blame him for not being as active as I think a mod should be.
  21. Except that that's not his primary duty on EB, and he can't work as well on the technical side of the site if he has to constantly be modding the SW forum. Indeed. I was (if this statement was in direct response to mine) saying that I don't want the forum to descend into chaos, not that there was that much chaos present already.
  22. Seriously, xxlrocka, people just said that RPGer's roleplaying was an inconsiderate move, and now you play along? And yell in all-caps on top of that?
  23. I want to (try to ) pwn n00bs. Is that an acceptable reason?
  24. QM Note:Okay, gotcha. Just making sure you weren't changing targets unnecessarily because of the technical aspects.
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