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The Sea Rats Nickname: Pirates Colors: Black, Yellow, Medium Blue Quick Glance: The Sea Rats are a rag tag group of scoundrels and rogues, who have found true freedom on the open sea. United under the common cause of self-determination, and defiance of Imperial rule, these folk heed no laws but those of the Pirate Code. (Which is really more what you'd call "guidelines" than actual rules, rather loose-like, you know.) These men and women are pirates, smugglers, con-men, and any kind of lawless scallywag which you can conceive of, but there are also rebel leaders, defectors from decadence, dispossessed traders and explorers, members of conquered nations, and any who find themselves disenfranchised from their societies. There are those who take advantage of the lawlessness to conduct crimes with impunity. well, actually that later category would likely count for most people. Membership: Sea Rats is open for members. Any man, woman, child, or what-have-you can be a sea rat! You needn't make your den in the Nest of Thieves, nor need you affiliate with other sea rats at all! We're the scourge of these seas, and swear fealty to no nation! If you'd like to captain a pirate ship and pillage and plunder, and riffle and loot the trade routes of the Empires, then join the Sea Rats! If you wish to take your crew on a roaring rampage of revenge against those nations that betrayed you, or perhaps your Quartermaster who led a mutiny against you, then join the Sea Rats! If you wish to swindle and connive, and con your way up in the world, then join the Sea Rats! If you've tired of oppressive reign of Kings and Queens and wish to make your own way in the world, then join the Sea Rats! Have adventure in your heart, a sword in your hands, and the salt wind in your hair? Then you're a Sea Rat, me hearty! To join, just sign up in this thread with an introduction post that shows your sigfig. A little background goes a long way, so we appreciate any backstory you would like to present with the fig! Reasons to Join: Sea Rats have a number of unique rules that other factions don't, some which are centered specifically around player piracy (known as 'black flagging'): 1) Under the Table: Sea Rats only pay 70% of a ship license and 50% of land property costs (except mines and forts). 2) Looters: Sea Rats are always managing to scrounge up valuable bits to sell for a coin or two. Upon capture, Sea Rats receive 20 DBs per cargo point of the captured ship as loot. Players from other factions do not gain any value for a capture beyond the ship itself. This replaces previous looting rules. 3) Results Driven: The black flag pirate crews of the Sea Rats often find provisions and supplies by... alternative means. Sea Rats pay no upkeep for black-flagged ships. 4) Underground Economy: All un-MOC'd ships captured by NPC Pirates and Black Flag players can now be condemned (i.e. sold) to the Prize Court for a value of 50%-75% of their regular license value. The rules for non-black flag players selling to the prize court remains unchanged. 5) Sea Rats earn an extra 30% yield on Artisan businesses. <- under review 6) No taxes! For those still uncertain of what faction to chose or how to sign up in a minute, we have some simple instructions here, which pretty much sum up everything Index A Detailed Look at the Sea Rats (this post) Settlements (second post) Membership (second post) A DETAILED LOOK at the SEA RATS 1. Leadership Susieh Cheng (@dr_spock, Co-Leader) Susieh Cheng loves sharp pointy objects. She doesn't like talking about her past like that incident with her eye. Rumours have it that she was kidnapped as a child by pirates. Having been raised by pirates, she developed a taste for gold and booty. Whatever you do, do not cross her. Those who do end up as shark bait after seasoned with 14 spices and stuffed with stale bread. Doctor Thaum - (@Professor Thaum, Co-Leader) The Pirate Council The Pirate Council is a group of influential captains and business folk, and here they hold their kangaroo courts. There is a certain honor among the thieves, and the most prominent business owners and pirates meet to discuss how best to conduct business and keep the people happy. Whenever there are enough issues the Council reconvenes to discuss them, but apart from that everyone does their own thing, and the most notorious pirate amongst them (currently Captain Reynard le Roublard) collects tithes for the greater good of them all... incase Corrington or Oleon comes knocking at their ports and they need a show of force to defend their freedom. These are the free folk, bound to no master but those they chose, and they do as they please, when they please to whomever or with whomever they please. Kind of anarchic-like. 2. Landscape The Port of Bastion MOC by Commander Red Hat Bastion is a town on the rocky shores of the Nest of Thieves populated by vagabonds and rogues, as well as the staunchly independent and dispossessed, the chaotic town is where the pirates have free port and may sell their ill begotten loot. There is not much of an organized structure to things on The Nest of Thieves, so Bastion grew without ordinance, leading to shoddy construction in some parts, and a lot of crime in the streets - but the people are tough, so they don’t really mind all that much. MOC by Darkdragon 3. Military Army: Sea Rats have no uniforms, so they wear whatever they see fit in the morning or nothing. It is recommended that you sail under a black flag, but if that is somehow not possible any other color will do the job! Navy: The Sea Rats have many ships in their fleet, which they rent out to their members for dastardly activities on the high seas. Apply for permission to use them in the Sea Rat group PM. Active Faction Ships Are: Corporal Milton - Class 5 warship Misfortune's Doom - Class 5 warship Hades' Tuba - Class 5 warship HMS Pendragon - Class 5 warship Godfreed Faulk - Class 2 trader MOC by Captain Braunsfeld 4. History and Culture Brief: The Sea Rats are a mixed bunch, but for the most part they consist of pirates, rogues, and thieves. Discovering the island soon afterwards to be known as The Nest of Thieves, the Sea Rats settled down and made its rocky shores their home, building the stronghold of Bastion on its nearly impregnable rocky eminences. Since then the Sea Rats have thrived in their new home, and piratical and other business is at its finest! Detailed: Unlike the Kings and Queens of the old world, Pirate leadership is dynamic, and mercurial – it is anarchistic, not dynastic. The top pirate or individual with the most personal influence gets to boss the others around until they themselves are deposed. The Sea Rats are comprised of a true hodge-podge of peoples from a variety of Nations, all of whom have forsworn their prior allegiances in favor of a free life of self-determination and self-reliance. Many of the original Sea Rats were those dispossessed by their nations during the first great rush for the new world. These betrayed sailors, clinging to the promise of wealth and glory, turned south from the closed gates of Nelissa, and, along with many old rogues who had earned their salt in the old world by piratical activities and such-like, settled the rocky shores of the island that would become "The Nest of Thieves." The city of Bastion was founded here on the skeleton of a former Eslandolan fishing village. With the great diversity of newcomers, no one nation could hold dominance here, and instead, a council was formed of the most prominent captains amongst them, many former Privateers and pirates of the Old World. This was the first Pirate High Council, where they determined that Bastion would remain forever free of the influence of the tyrannical empires, and that no one person could be their master! This pact laid the groundwork for Bastion to become the wretched hive of scum and villainy it has become, and united the Sea Rats as a people. In the absence of law and order, the streets of Bastion are in a constant state of chaos, with infamous pirate lords freely roaming the street, and pickpockets on every corner... but the people are a tough, resolute bunch, and despite the anarchy, business booms from the riches brought in by the pirates, and a healthy – if you like that kind of healthiness – economy of pirate raids, and smugglers has formed. Diplomacy: The Sea Rats are pretty indifferent when it comes to other factions. Of course, this type of indifference means something more like, "They see a ship and attack, without bothering to check whose flag waves from the mast head," rather than an indifferent kind of indifference. Neither do the Sea Rats particularly relish the idea of hanging by their necks until they be dead, so they naturally study to avoid any such unappetizing contingencies resulting from getting caught by a different faction which they had been preying on. (Note: Relationships are judged on a 1 to 5 scale; Very Friendly, Friendly, Indifferent, Unfriendly, Hostile) Sea Rat's relationship with: Corrington: Indifferent Eslandola: Indifferent Oleon: Indifferent Other nations relationship with Sea Rats: Corrington: Indifferent Eslandola: Indifferent Oleon: Indifferent 5. Membership To sign up, post a post a picture of your signature figure. You are welcome to include a bit of a description or backstory. Your signature figure, or sigfig, will represent your character throughout your MOCs within Brethren of the Brick Seas. (That does not mean that your sigfig has to be in every MOC you make). Within BoBS there are many possibilities. Build your own story, and since you're a Sea Rat, feel free to plunder and search the seas for treasure!
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The Ténotlaxcan hat maker It is well known the Ténotlaxcans are fans of bright tribal headdress. This is making some of their Artisans the best hat makers of the Colonial territory of Eslandola. Strong of this, Felipe de la Manzana invested in a Ténotlaxcan Hat Maker in Elysabethtown and formed him to the modern Eslandolan Millinery industry techniques. Thanks to that formation, now our Ténotlaxcan friend is also serving classic Eslandolan customers in addition to his native usual ones. Here is a little build I wanted to do a long time ago but didn't have the opportunity to do. Will be licensed as a small artisan for Elysabethtown.
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A surprising port extension Since the Terraversa troubles, the Shipyards in Elysabethtown had to fullfill a huge amount of commands. One of them being the confection of the Frigate The Applecid for Felipe de la Manzana in a record time ! It was necessary to extend the port but the shores are mainly unexplored and some sort of huge palm trees are growing in the area. Felipe decided to take advantage of suche trees... He ordered to convert an old smuggler cache situated in one of those trees into a thriving warehouse. A great place to protect fragile goods in the tree shanties. And a good spot to thread ropes and to prepare rigging and sails for the incoming vessels. Some artisans quickly regrouped around this surprising port extension to make it live. Now ropes and sails are ready to be sent to their ships. The development of Elysabethtown Felipe wanted is well engaged now ! Here is a fun build I have prepared for some time now. I will license it as a Large Artisan for Elysabethtown. I really enjoyed to transform the original tree into a huge palm tree full of life !
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Name: Hilto Ownership: Sea Rats Location: Sabre Island Mayor: Omni Al-Hash , ibn Ohnihash Who can own property in Hilto: Anyone. If you wanna build in modular system let me know to gather up-to date MOCs of surrounding builds. Who can freebuild in Hilto: Anyone. Description: The second settlement of Sabre-Island archipelago. Located in northern part of the Hade's bay on stripe of land between beach and mountains on slope of caldera of ancient submerged volcano. Settled by Molokei exiles in 621 AE. So far just a small harbour with couple buildings around it but as soon as new exiles arrive the city will shine high! *my attempt to create modular city with arabic feeling. Map: Cityscape: History: 1.) Island purchase Properties: 1.) Uncle's Pawnbroker's - small artisan 2.) Harbormaster home - small house 3.) Harbor -large commerc 4.) Forgers quarters - small artisan 5.) Pasha's house of the red petals - large artisan Outside the town: a.) Kahuna's swamp village -large residence b.) al-Obeidi village medium plantation - tabbaco, medium plantation - fruit orchand Vessels stationed here: Vengeance of the desert - attacked and captured by Queensville - Cannon fire in the fog Other related builds:
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Dear family! I am deeply sorry for delay in my letters but post service is quite scarce here. I hope my letter found you all in good state and shape. I have great news! We managed to acquire a small pristine island nearby. While Abdul and Yasmina are taking care of our base in Poppy Port we kept ourselves busy and sailed around the archipelago. After couple tries and small trades here and there, we finally got the tip. Grand uncle Yussuf, praise eternal Flame his name, outdrunked sailor straight to the floor. He won his dignity, two months wage and map of an old corsair hideout nearby. The treasure is all long time gone but the island itself is the price. Small in size but abundant in greenery and mineral riches. Modest tribe of fine native gentlemen lives nearby and use the island as their fishing base. We visited their settlement and talked with their chief in command - chief Kahuka. He was quite reluctant at first despite my best efforts to persuade him with finest goods and gifts. He tried to play me with the good old trick with exotic dinner. The fool wanted to scare me with a scorpion! Only scary part was the taste - even in the middle of the dunes after week without water you can do better. When I expressed my slight concern about cooker's taste half of the tribe took it as a sign of our sissyness. So I send grand uncle for fresh scorpion ti show them how it's done. They tried to argue about some poison but uncle Yussuf has his methods and since the clam accident sixteen years ago no thorn or sting is a match for his mahogany leg. After short successful hunt Yussuf started to prepare second course of our business dinner. He is keeping his waterproof spice bag by his side ever since we left Molokai. That crazy old fool even managed to get himself a proper dry camel turd, he is swearing it doesn't taste half as good on wooden fire. When chiefs wife saw Yussuf cooking proprieties she turned pale but then started to laugh and excused herself for some urgent matter for the rest of dinner. Chief and his guys tried Yussuf's scorpion and had to admit it's the best damn scorpion in their lives. Well they will not fool us, we all know the only reason for cook them is if the other option is sand and camel turd smoke is only thing able to make it taste as something different. When they found out what's our secret ingredient it looked like a massacre preparation for a moment but as I said above, chief is big gentleman and took it with smile. He said he liked our guts but next time we will try something like it he will show them to us with his battle-axe so we can admire them together. We promised no more wonky-ponkies and other funny businesses in forge-able future as the axe was quite mighty and chiefs face unreadable. At the end of the night, we struck a deal and got ourselves a right to settle a town on the island across the Hade's bay from the tribal village for mere ten sets of hookahs payable with first available delivery and two chests of gold, payable next year. Please send us the aforementioned hookahs and anybody willing to settle down here. Big opportunities awaits those who are willing to step from their shadows. Sincere goodbye till my next letter and let the Flame enlighten your paths!
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[COR-FB] Captain Scarver at Port Woodhouse
Justsomebrix posted a topic in Brethren of the Brick Seas
Overseeing transaction of goods --- As a privateer, in times of peace, Captain Scarver spends most of his time hunting sea rats. After his latest hunt around the southern coast of Celestia, Captain Scarver returned to Port Woodhouse with the captured pirate ships and their stolen goods. After most voyages Scarver donates the stolen cargo and ships to the local militias of Corrington settlements, except for certain goods that may prove useful to his endeavours. However on this voyage they fell upon a state of the art Oleon Cutter, flying the black. It is rare to see pirates sailing Royal Navy ships, so Edward and his crew were careful not to sink her. The battle was long and hard as both opponents fought like hell, but eventually Scarver and his crew managed to capture her. Upon returning to Port Woodhouse, Scarver and his crew voted to keep the ship and add her to the fleet. Thus, he handed her to his Quartermaster who is to see her be repaired and riffited with 4 additional guns. In the meanwhile, as per usual, Scarver went to oversee their donation to the garrison in Port Woodhouse. --- I made this little scene while waiting for parts to arrive for my Cutter ship. I wanted to try out @Ayrlego's architecture for Port Woodhouse, while I also thought it could be a good idea to make a little teaser for the ship. The scene is supposed to take place in the courtyard of a fortified warehouse (kind of like something you would see in the game Assassin's Creed Black Flag).- 15 replies
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Artisan: small Well, it’s funny, isn't it? As soon as Sanjeev and his melody boys started to work on harbor construction Uncle appeared. Nobody invited him nobody knew him he just simply appeared one day and started to barter tobacco for pickaxes and silver for lamp oil. In mere two weeks he already started to build his emporium and harbor workers tried to beat all silver from him twice. Placed on strategic corner right behind harbor warehouse and on the way to tavern Uncle was been able to exchange almost everything with booze-driven passersby. Sanjeev had to talk some sense to him and explained that for greater good of community it will be vise to leave sailors with at least enough coins to get some rum and sishkebabs for couple days. And here with surrounding builds:
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House: small Every proper settlement starts with a harbor and every proper harbor starts with harbormaster. Sanjeev was been our caravan clerk long before I was born and no-one is as fast as him when it comes to goods price evaluation or finding a place where to hide more expensive trinkets. As his knees aren't what they used to be (he took and arrow in one when he was on adventure) ha was more than happy to resettle and take care of harbor logs and bureaucracy in general. After years of travelling, he is enjoying the afternoons on his terrace checking the harbor traffic, his new pet kitten Sheitan and his wife soups with fresh herbs from their garden or just simply chilling on the bench. https://www.flickr.com/photos/193237788@N04/albums/72157719533454371
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Hellion Greybeard was a clever man. He knew that Hellion couldn't import forever. And so he invested some Doubloons in a small Pig Farm. The farmers here knew how to take good care of the pigs, and with luck, they might just be delicious. Free small Artisan to be licenced in Hellion.
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After months of work, the Royal Navy’s newest ship set sail from Quinnsville ! The Cutter was commissioned by the Admiralty Board in order to increase patrols around Corrington shores. Frederick Chapman had worked for several private investors in the past, even some of high standing, but never had he been contacted by agents of the Crown. The day he received the commission was the happiest day of his life, the honor to have been entrusted with the task of creating a ship for the Royal Navy, was beyond measurable. He swore he would not disappoint them, in fact, he convinced himself that he would create the fastest ship the Royal Navy had ever seen ! He spent weeks in his office making dusins of drafts and sketches. He combined ship designs he had learned from both Oleon and Elsandolan designers, even a few interesting elements he had observed on a Sea Rat ship. He wished he knew more about their ships, but Sea Rats are after all not the most common visitors of Corrington… For good reasons. Once his design was done, he was ordered to Queensville where he would oversee her construction. People from around all of Quinsville gathered at the docks to celebrate her launch. The ship was so light and sleek that when the crew opened her sails, she was immediately picked up by the wind and flew right through the waves. The crowd simultaneously reacted in aw, while Frederick, overcome by joy, jumped around and celebrated right there on the docks. The representative who had taken the ship on her maiden voyage, later admitted that she was so fast he feared they would take off and join the birds in the sky. He decided then and there to christen her HMS Peregrine, the fastest ship on the Brick Seas. ------- A new class 4 Cutter for the Navy. She is armed with 12 4-pounders and 6 swivel guns. My recommendations for her stats are : R M G C $ H 3 6 4 2 0 3 The ship being the fastest in brick seas is obviously just for story purposes and can't affect any game outcome, so don't take it too seriously
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Every city on the sea shore needs to have harbor and every harbor needs to have a place where sailors can ease their tensions after weeks crampend in the boats. Hilto is no exception. Right behing the harbor tower is inconspicuous house with big garden filled with sounds of girl laughs and glass clinks. The local speciality is an podium right above the cliffs. When tide is high there is a big chance that the working girl will get splashed by sea mist from top to shoes. This sight allready induced quite a big crowd of lonely sailors to pay extra for private session in upper floors and mere reminiscence couple weeks later to drink themself to oblivion or go to all night stroll on the board in the chilling winds. [ Just dont try the shrimps after midnight or you will end up like this sad pirateer. Pasha's have lot of benefits and pleasant surpires for their visitors but a good cook and fresh seafood are not on the list.
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Samuel Scarver had been following Corringtons actions closely as the threat of the Lotii in New Haven grew bigger by the day... knowing that our leaders would never let them get away with it. When news of a planned invasion finally arrived, he knew he had to help. In his prime he would have taken a Letter of Marque and gone there himself, alas, his age would not allow him. However, retired from a successful trade company, Samuel owned a good handful of ships. So he had his best warship restored and ready for action. She was a Corvette he had captured on one of his trade expeditions all those years ago. The ship was fast and well armed, with a total of 18x 8-pounder guns, 4x 6-pounders : 2 bow chasers and 2 stern chasers, and to top it all off, 10 swivel guns to repel all boarders. She was the perfect escort, not a single piece of cargo was ever lost under her protection. In many ways she reminded him a lot of his mother, as she had always shielded him from danger, despite how hard he made it. So he named her, Alexandra, his mother's name, and had the figurehead represent her holding her favorite bird, the hummingbird. To tell the truth, he was sad to let her go… But he knew she would serve the Queen well, just like she had him. And to a man who bled the colors of Corrington, nothing meant more. He contacted an old friend of his from the Noble Parliament, whom he intrusted to find a suitable captain for the ship. With her Majesty's Navy having no shortage of experienced naval officers, the ship was immediatly assigned to an up-and-coming captain Foster. A mere 3 days later, Samuel Scarver stood at the docks of Belson, as he watched HMS Alexandra sail into the sunset. (There are actually 9 figures barely visible / invisible from the angle I took the image ) ----------- A new Cruiser for the Navy! She is a class 6 Corvette built for the Oaken Shield task, you are free to decide her stats, otherwise she is ready to be licenced. This ship is heavily inspired by one of "boeing_787_8_dreamliner" ships on instagram, he makes som very nice ships and was nice enough to send me the file for his ship "La Therese". I learned a lot of new technics from his ship and I borrowed 90% of his fantastic rigging as well as some other parts. (Samuel Scarver is Edward's father and was referred to in my character's introduction)
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Taking advantage of nearby coffee plantation - [SR - FB] Coffee Plantation, Hellion - Brethren of the Brick Seas - Eurobricks Forums Omni Al-Hash started his first step for a proper multi island commercial empire. Coffee is a favorite drink in Mokolei and the local strains are completly unknown down there so he hopes for a big splash with the new brand. Wagon with fresh badge of coffee beans just arrived to the yard. Right about time for the morning brew. Top view: Large factory microprice from [OKT] Annual Oktoberfest mini-challenge - WINNERS ANNOUNCED! - Brethren of the Brick Seas - Eurobricks Forums
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In Hellion, a new church had been built by the Quay so sailors arriving at Hellion can pray to Poseidon for there safety on their next voyage and thank him for protecting them on the voyage just passed.
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Eddies and currents around Hellion's coast bring crabs to a small beach on the island. The locals have capitalized on this and they often use rowboats to force the crabs on shore and grab them with nets. A building has been built for the equipment and trades often occur near the premises. The boats force the crabs on shore.
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The 22 guns Frigate : The Applecid Felipe de la Manzana commands were top priority for the Elysabethtown shipyards. They achive in a time record a heavy Frigate for the Apple lord and baptised it the Applecid (an easy pun ) as it is a war ship made to kill (Cid...) and it's belonging to the Apple trade empire of Felipe... This ship will be licensed as a Class 6 Frigate. It is the fastest ship I ever made. That's why it's mainly built upon the new BSB style and plan just in order to spare me some headache in development and win me some time in building... And it's the best way to show my new green sails taken from the BSB red ones !
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The first big ship built by Greybeard, a Ketch, was given a strong name, Treasure of Poseidon, to help her on her voyages. A swift, strong raider-and-trader, the Treasure of Poseidon was built wide and sturdy to allow her to stand her own against ships much bigger than herself. She is armed with 12 12-pounders, viz, 10 on the gundeck, and 2 as stern chasers. Her sails were large to provide manoeuvrability and speed. The crew works unceasingly to make this ship as efficient as possible. The blunt, cat built bow is designed to provide minimal drag and has a small figurehead.
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The Eslandola Council has ordered General Matthews to take Skaford Heights. The general is a master in the orderly fashion of warfare of the era. Their sacrifice for Eslandola will not go to waste.
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Captained by Roderick Graves, the Lenore is recent arrival in the trading ports of the Sea Rats.
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Previously: New Arrivals and Old Rivalries Lavalette Bakery The Beginning of the End An Unexpected Reunion Unfortuantely, not even a RNTC major can outrun fate for long. Comments and criticism are welcome. "Eight, nine, ten," counted Philip before he suddenly gasped as he almost lost his balance. Ever since he arrived at Lavalette Philip had been practicing holding his breath, his current record being forty-three seconds, for Philip was part of several shipments of former prisoners of the Order. Men who, for the most part, hadn't done anything worse than offend the wrong person at the wrong time. So when the RNTC official arrived at the prison with the offer to commune their sentence in exchange for five years of hard labor, almost all eagerly signed up. After all, Philip told himself at the time, anything is better than rotting away in one of the Order's prisons for the next fifteen years. But after arriving in Lavalette, Philip started to have second thoughts. You see, to get peppercorn from the inland plantations to the mills, warehouses, and docks of Lavalette, the company was building canals and roads, but until the infrastructure could be complete, they sent barrels of the stuff down the river. Genius and foolproof is not for the rocks, banks, and shallows where the barrels perpetually got caught. Each day, Philip and his cohorts would wake up, roll up their trousers, grab a six-foot pole, and wade into the river, searching for stuck barrels to dislodge. Even in the dry season, it was dangerous work. Piranhas and alligators tended to stick to the warmer waters deeper in the jungle, but it wasn't uncommon for men to be bitten by deadly river snakes, to lose their footing on a slippery rock and drown, or to just disappear, possibly from natives, possibly from drowning, or possibly from one of the river sirens that lure unsuspecting workers to their watery grave (NOTE: The RNTC strongly condemns the circulation of these wife-tales and gossip. Lavalette is a wonderful place without the dangers of Indian attack, wild beasts, or imaginary phantoms. For more information, visit TravelLavalette.com or contact your local RNTC representative). Hold Your Breath by Capt. Genaro, on Flickr Fleeing into the jungle didn't seem like much of an escape to Philip, and he still wasn't willing to surrender his relative freedom to return to the Order's dungeons. Still, as someone who wasn't able to swim very well, holding your breath seemed like a valuable skill for a river-worker. And that's what Philip practiced every day as he pushed the massive barrels of peppercorn off the rocks and into the center of the fast-flowing river. But this one barrel simply wouldn't budge Push as he might, it just seemed to get stuck more and more. Not one to give up, Philip waded closer to the barrel. Odd, Philip mused, that's a rather expensive looking boot, what is it doing in the river? Moving forward a few more feet, Philip's question was answered when he saw the leg the boot was still attached to. Philip froze for a few moments, staring at the long-dead body of the RNTC officer. I better tell somebody, Philip thought, but not until I get these barrels loose. Hold Your Breath by Capt. Genaro, on Flickr Without figs or barrels: Hold Your Breath by Capt. Genaro, on Flickr
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Dramatis Personae: This is an entry for Mardier. Previously, Currently, in an undisclosed location... I was not sure you would come. There are those of us in Eslandola who profit more from peace than war. I received your message and have come to see if we can start working towards a more...political...solution. Just know that before we begin, my masters have orders to escalate the conflict should something untowards happen to me. I have come with no other agenda than to try to find common ground...a way such that both sides can win and save face. I am glad to hear of it. Now, there are some concessions Mardier would like, but in exchange, we are prepared to offer... RUN AWAY!!! What? Oof! Aaaaaaaaaaaaaaaaaaaaaaaaaaaah!!! <splat> Come back here! I love you, Alois! You will be mine! Ah crap. Comments and criticisms are all welcome!
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(Against Mardier) Prelude Part 1 (Bregir) Part 2 (Elostirion) Part 3 (Ayrlego) After fleeing the Grape and Goblet, the young lovers, Ricardo Alphonso de la Montague and Angelica Castellano, found themselves hiding in a closed tavern in one of the older sections of the town. Here they waited for their shadowy guardian, whose timely intervention had saved them from the Death Guard just a short time ago. They didn’t have to wait long. Marja Fontonajo had easily evaded the death guard, who after all weren’t looking for the experienced Eslandolan agent. She silently entered the tavern without the lovers noticing. Ricardo was pacing anxiously, his hand on the hilt of his elegant rapier. Angelica sat quietly at the bar, slightly pale, but otherwise calm. “….we don’t even know who she was… why should we trust her, we should go to my father immediately” argued Ricardo. Angelica, however was more thoughtful. “If she meant us harm, then why would she warn us, why would she have shot that soldier?” At this point Marja delicately cleared her throat. “I am indeed a friend Ricardo, your father asked me to look out for you, although I doubt he expected things to get quite so out of hand.” “Who are you? Why would my father ask for your help” replied Ricardo hotly, spinning around and half drawing the rapier. Marja ignored his aggression. “It is probably not wise you know my name” she replied, “Now listen carefully. You both need to leave Terraversa immediately… No wait, and hear me out” she exclaimed forcibly as Ricardo went to object again. “It is clear now that Angelica’s family can never allow your union. The soldiers at the tavern were King Alphonso’s own Death Guard. You young fools are caught up in something far bigger than yourselves. The civil war is coming to Terraversa, and you are but pawns to be used and disposed of as the powerful jockey to gain advantages.” The room was quiet as the couple began to realise their true situation. “It was unfortunate I was forced to kill that Death Guard. Now your father will have no excuse but to call out the regular army and militia to search for you. Alphonso’s agents are already claiming that you have been abducted. Now with one of the King’s guardsmen dead, the whole city will soon be after you.” Angelica pensively looked up. Sadly she whispered “It is true… My father would never have agreed to our match, but he would have eventually accepted it… Now he will have no choice…” words escaped her. It was a calmer and more determined Ricardo who picked up the conversation. “So, if you are our guardian, what do you suggest now? If it means saving Angelica, I shall turn myself in” he announced. “No!” exclaimed Angelica. “You shall not be safe here long. I know of a ship currently in the port, due to leave tomorrow. Her captain owes me a favour or two. He should be able to get you out, and once on the high seas you will have to trust luck or whatever gods to whom you pray to decide your fate. The captain is a good man, an experienced Corlander. If anyone can get you away, it will be him. I shall write you a letter of introduction” “You won’t be coming with us?” asked Angelica. “Maybe, but if so I will join the ship later. I feel a diversion may be required to keep the soldiers away from the docks.” Ricardo asked the obvious question, “How will we make it to the docks with the army against us?” he asked. “Ah, that is the beauty of this inn” smiled Marja. “I hope you don’t mind getting dirty. You see, it is a little known fact that King’s Port is built on a catacomb of natural caves and tunnels, and that over the years these have been extended and enlarged by everyone from plumbers to smugglers. In fact this tavern is actually owned by the same business interests that own the ship I would have you escape on, and it just so happens that a secret tunnel connects this tavern to the catacombs which will lead you to the port.” And so the lovers found themselves fleeing a second tavern for the day. Again following precise instructions from their saviour, but this time through the gloomy tunnels beneath the busy streets. Above them, soldiers went from door to door, scouring the city.
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The rapid expansion across the Terraversa Sea presented many an opportunity to the open minded merchants of the old world. Johan von Yastobaal was one such merchant. Establishing his headquarters and estate in King’s Port, the Mardier business man was making quite a fortune for himself. Unfortunately, his mercantile efforts were repeatedly frustrating, and frustrated by, Eslandolan trade ventures in the same ports. As von Yastobaal was about to discover, the Eslandolans had deep pockets and few were the difficulties more money could not solve in one way or another. So it was that Johan returned to his estate one evening. Immediately retreating to his private chambers overlooking the garden, he was quite surprised to find a woman hidden in his room. He was even more surprised when she struck him in the chest with some kind of modified caestus. Seconds later he was falling out of his window onto the stone path below. The assassin watched with an intellectual curiosity as von Yastobaal hit the ground. The fall was likely more than survivable, which is why the blades of her weapon had been coated with Widowmaker venom – a potent, and extremely swift, venom belonging to a species of spider recently discovered in the Terraversan isles. Making a discrete exit, she stopped to confirm von Yastobaal was dead. Satisfied, she fled the scene to return to her employers at the House of Spiders.
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It was discovered that Eslandola had been holding secret diplomatic intercourse with Mardier. The Marderian supreme commander was determined to have closer diplomatic ties despite the hostilities between the two nations. Unfortunately, there was a setback from the accidental blundering of the blunderbuss incident. Blunderbuss Wedding by dr_spock_888, on Flickr
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BOBs Brief Stories 03 : Oleon Soldiers seen in Berelli It seemed Oleon sent out a recon team in Berelli, the island of the Ténotclaxcans. To be sure of this rumour, King Azuma sent scouts through the deep jungle at the North eastern part of the island where it was reported the Ladros men settled Dragonstone. Only the bravest of the natives can succeed on that mission, so it was one of the best scout King Azuma had at his disposal who was chosen to spy the Oleander activity there. What he discovered was quite allarming for the tribe.... The bluecoats were really trying to settle in Berelli and were exploring the jungle. But, something happened that the Oleon men did not expect... The jungle reaction to their presence was extremely unfriendly ! And a Tree Beast hit hardly a soldier who fell hurt. Hopefully, the company doctor provided him the first aid while the rest of the troup tryed to repel the ennemy. The jungle reaction seemed to amuse the Ténotclaxcan scout who stayed out of view behind the lush plants. With that kind of reaction, no need for King Azuma to launch a war... Just a little build to describe my impressions and my reaction to the creation of Dragonstone by Brandon Stark. I have to precise that no Bluecoat has been harmed or injured during the process of building this MOC.
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