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Showing results for tags 'elysabethtown'.
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A surprising port extension Since the Terraversa troubles, the Shipyards in Elysabethtown had to fullfill a huge amount of commands. One of them being the confection of the Frigate The Applecid for Felipe de la Manzana in a record time ! It was necessary to extend the port but the shores are mainly unexplored and some sort of huge palm trees are growing in the area. Felipe decided to take advantage of suche trees... He ordered to convert an old smuggler cache situated in one of those trees into a thriving warehouse. A great place to protect fragile goods in the tree shanties. And a good spot to thread ropes and to prepare rigging and sails for the incoming vessels. Some artisans quickly regrouped around this surprising port extension to make it live. Now ropes and sails are ready to be sent to their ships. The development of Elysabethtown Felipe wanted is well engaged now ! Here is a fun build I have prepared for some time now. I will license it as a Large Artisan for Elysabethtown. I really enjoyed to transform the original tree into a huge palm tree full of life !
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Since the Eslandolans had first met the Ténotclaxcan society on the island of Berelli in 616 AE, they had fostered a great trading relationship with the native people. In the year following their meeting, residents of the town of Elysabethtown had constructed a Ténotclaxcan Goodwill Trade Garden near the town center to, as the name suggested, project their goodwill for their native neighbors. However, in recent years the condition of the garden had deteriorated. Two Eslandolan town guards mused between themselves, "Do you think we should be weeding this thing?" ----------------------------- OOC: Submitted as an Eslandola entry in the Faction Flavours Mini Challenge. Another fun one to build. I really love the angle / slope that sacks have, and they have a 3mm bar on the top for minifigs to grab! I figured that could make for some fun connections. Two flower variants featured here. Licensed as a small commerce property in Elysabethville
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In the war for Isla De Medio many members of the Brickwall family lost their lives. While many monuments have been built in the Prio Seas, not much has been done to remember them in the Sea of Thieves. Starting with Elysabethtown, more monuments will be erected. This one is a bit different from the others - to remember how many of them were lost, we decided to have an everchanging Statue. Every day, some guards will change out the headgear and potentially weapon of this statue, to show that there wasn't just a single hero. Here you can see the daily ritual; off course with a bunch of visitors observing the change.
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Part 1 - The Highest Position Part 2 - Glorious New World Part 3 - Handling Business Part 4 - Winning the people Part 5 - The Candidate Part 6 - The Safe Harbour Plan Part 7 - Beyond Part 8 - The Launching Part 9 - Denied Part 10 - Admius Legistrad Román, Clarissa and their loyal bodyguard Betito walked the streets of Elysabethtown. After a quick trip from Nellisa to the neighbouring island of Berreli - the Colonia had proven her value already - he had just held his speech to hundreds of people. Román intended to meet Lady Elysabeth and her husband later on in private, to discuss some of the more delicate matters with her. One of the main aspects was the "Colonial Knowledge Mission". Eslandola hardly had gained any real knowledge about the new islands so far. His geologists had started prospecting everywhere, and some results were there already... But where did that lead them? Rumors were that citrus plants grew well on Isla de Victoria - had anyone yet methodologically quantified the economic benefit of that? Probably not. Nor was there an all-Eslandolan catalogue of major findings of rare minerals on specific islands. Nor any other documents providing information on how to make the best profit from the colonies. He planned on setting up a big all Eslandolan explorer's library where knowledge for every single island in the new seas was collected, properly assigned and connected, and of course stored and made publicly available to all Eslandolans. He intended to hire some scientists to do the math, set up calculations and create hypotheses. Especially for raw minerals, but also for plants and other aspects. Even natural implications had to be considered. How likely was it that a volcano would erupt and destroy parts of a settlement? Like his son Joaquin's fiancee Poca from the natives used to say: "You know nothing, Joaquin Fontonajo", whenever they walked the forests. And she was so damn right about it. And of course contributors of knowledge needed to be rewarded. Which basically summarized the last main aspect of his campaign. Oleon had set up a fantastic reward programm, acknowledging the most successful pioneers' achievements with medals of honour. Eslandola needed a "Pioneer Reward Programm" as well. Especially one that was not purely - or even not at all - monetarily driven. Money was plentiful in the colonies, but honour was what most of the rich people lacked, and what the Colonial Council would have to get them with. He thought of some kind of reward tree, where eager pioneers could earn their rank up the ladders, and gain titles. Where... "Silent!", hissed Betito, pointing his ears, drawing his rapier, when suddenly a grim man jumped around the corner of the warehouse they were just passing - all clad in yellow, with a white bandana, a pistol in his hand, running towards Román Fontonajo, shouting "For Mardier!!!". Betito took a step forward, his rapier pointed towards the attacker. The Mardierian assassin lifted his pistol. While he slowed to find aim at Román, and while Betito drew his gun, a shot banged, echoing through the street. Still running, the assassin stumbled, fell, coming to a halt only before Betito's feet. Fontonajo's guard quickly executed the foe. Behind the attacker's corpse Román Esteban Fontonajo blew the smoke off his pistol, looked at his terrified wife, calmly stating: "Mardier? Denied, I say." Román then took Clarissa's hand, tapped Betito on the shoulder and gave a look of approval to his loyal guard, and continued their way. "Find someone to get rid of the corpse, and let the world know.", Román said with an icecold tone. MOC is inspired by the Elysabethtown-style from @TitusV.
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After captain Ben D'Anvers sailed a few times back and forwarth to the Viking settlement and right before his ship sunk (that bloody idiot...), he managed to improve the relationship with the Viking Tribe to a level of trust, so an alliance was made. Part of the deal is that MAESTRO teaches the Vikings how to handle guns and rifles. In exchange, MAESTRO has now a compagny of Viking soldiers. Back in Elysabethtown, Lord Tomvaximus decided the best spot for the new fort would be across the entrance of the bay, so the ships in the bay could easily be defended against raiders. I hereby present Fort Viking ----- Pfiew, just in time normally :D Anyway, C&C welcome :)