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  1. It took a few moments for the Captain's chair to beep after Sulu had been beamed away. "Security here, Captain. It looks like Mr. Sulu has been replaced by a Romulan! We're conducting a search of the ship for the real Sulu right now. The infiltrator has been locked in the brig." "Ah! Finally! Thank you." Kirk said, ending the call. "Well, that's one down!" There was mild reaction from the remaining crew. They seemed to be very tired, this whole ordeal had lasted nearly a day, and the Romulan ship was still out there, looking for them. "I've got a question." Scotty asked, finally. "Yes, Mr. Scott?" "Is Abe Lincoln going to be here for the rest of the game? Because it's really unsettling." --- You may now vote. With five players, a majority of three is required to lynch. 48 hours remain in the day. Players: Captain James T Kirk - NPC Lieutenant Commander McCoy - Umbra-Manis Lieutenant Commander Scott - Hinckley Lieutenant Uhura - Chromeknight Ensign Mallory - CMP Nurse Chapel - Khscarymovie4 In The Brig Commander Spock - Trekkie99 - Starfleet Officer Lieutenant Kyle - KotZ - Starfleet Officer Ensign Chekov - jimmynick - Starfleet Officer Lieutenant Sulu - Tariq j - Romulan Agent Rules (Please Read!) 1) There are nine players. Two of those players are Romulan Agents. The other seven are loyal Starfleet Officers. There are no third party players. 2) A game day will last for 48 hours. You may vote at any time during the day. You must vote. A player must be lynched every day or else. 3) There are no night actions in this game. The Starfleet Officers win by voting out all of the Romulans and the Romulans win by outnumbering or tying the town in a parity. 4) Use the power of the vote to win this game. 5) The alignment of players that have been voted out will be revealed the next day. 6) Under the honor rule, there will be no PMing in this game, except for the Romulans 7) Don't quote anything that the host sends you via PM 8) Once you are voted out, you may not post in thread or discuss the game with any players. 9) Don't edit your posts! 10) There's no clues anywhere.
  2. "This is Kirk. What's the verdict on Ensign Chekov?" "Security here, sir. Mr. Chekov is a loyal Starfleet officer." "Damnit." Kirk said. "I thought for sure we had one when he voted for himself. Better luck this time, crew." --- You may now vote. With six players, a majority of four is required to lynch. 48 hours remain in the day. Players: Captain James T Kirk - NPC Lieutenant Commander McCoy - Umbra-Manis Lieutenant Commander Scott - Hinckley Lieutenant Sulu - Tariq j Lieutenant Uhura - Chromeknight Ensign Mallory - CMP Nurse Chapel - Khscarymovie4 In The Brig Commander Spock - Trekkie99 - Starfleet Officer Lieutenant Kyle - KotZ - Starfleet Officer Ensign Chekov - jimmynick - Starfleet Officer Rules (Please Read!) 1) There are nine players. Two of those players are Romulan Agents. The other seven are loyal Starfleet Officers. There are no third party players. 2) A game day will last for 48 hours. You may vote at any time during the day. You must vote. A player must be lynched every day or else. 3) There are no night actions in this game. The Starfleet Officers win by voting out all of the Romulans and the Romulans win by outnumbering or tying the town in a parity. 4) Use the power of the vote to win this game. 5) The alignment of players that have been voted out will be revealed the next day. 6) Under the honor rule, there will be no PMing in this game, except for the Romulans 7) Don't quote anything that the host sends you via PM 8) Once you are voted out, you may not post in thread or discuss the game with any players. 9) Don't edit your posts! 10) There's no clues anywhere.
  3. Prologue Kintobor gingerly carried his luggage out to the trunk of his car, watching his step as he made his way out of his house. His trip to the Far Far Away BrickCon had been a long time coming, and he was visibly excited for the road trip accompanying his time at one of the world's largest Lego conventions. "No, wait, stop! You can't just leave me alone for who knows how long?" Karie rushed out of the house, following closely behind Kintobor. She was dressed in clothing more appropriate for a comic book convention than a normal Friday afternoon. "Look, can't you take a plane or something? Take me along with you or something?" Kintobor turned around, trying to be as cordial as he could with his new housemate. "Look, Karie," Kinto explained, "I've had this trip planned for months, and you've known about me leaving to go to this convention for months. I know things haven't been great for you since Heroica ended, but I need time to focus on things other than planning more mafia games and occasionally finding myself playing in one. You need to find yourself a hobby, Karie, that doesn't involve you streaming yourself playing video games or being the deliverer of death in my mafia games. Perhaps if you need some help looking for one I can help you out during my trip." "Yeah... whatever. Have fun on your trip, Kinto. Leaving me all alone in a house. By myself." Karie complained. "You'll be fine. You have my cellphone number. If something comes up, give me a call. Feel free to invite people over, just..." Kinto paused himself, trying to find the words. "Don't make any big messes, okay?" Kintobor got into his car after finishing loading his luggage. Waving goodbye to Karie, his vehicle sputtered down the road, leaving a trail of dust behind him. Karie was left watching her housemate drive away, left with her own thoughts. She was left with no real human interaction for who knows how long, in a rather cramped house. She could go back to playing video games on Twitch for cash, she thought. It was then, with the speed of a strike of lightning, that an idea entered Karie's brain. "No big messes? Hmm... Maybe I can do something fun while Kinto's away..." --- Welcome to Karie's Cosplay Mafia: The House Party! If you don't know who Karie is, don't worry. All you need to know is she's bored, and has free reign of a house for an undetermined amount of time. Sign ups will close next Friday, or until we get fifteen people. If we have more than fifteen I can accommodate. Here are your three questions you need to answer to be signed up: 1. Have you ever played Mafia before? If you answered yes, when was the last time you played on Eurobricks? 2. Do you have time to commit to a game of mafia? The game is expected to last roughly one month. 3. "Why should I invite you to my cosplay house party?" -Karie --- Rules: (Thanks Def. I'm stealing your rules.) 1. Each player will be given a character to play, who will be aligned with either the Town or the Scum. To win the game, the Town must kill off all the Scum, while the Scum needs to outnumber the Town. Third-party (neutral) characters have their own win conditions as outlined in their roles. 2. Each day you will be able to vote to lynch a player. Voting is mandatory. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Failure to vote will incur a vote penalty the following game day. 3. A game day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will end when a majority vote has been reached after 72 hours. After the day has been concluded, a night stage will commence, which will last 48 hours. Night actions must be sent to the host in the first 20 hours of the night stage. 3.5. Players may not target the same player two nights in a row, and may not target themselves. 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host, or in PM with any other players. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. 8. You may not edit your posts. 9. You must post in every day thread. 10. If you encounter a problem or have a question, please contact the host via PM 11. Violation of any of the above rules will result in a 5 vote penalty for the first offence, and death on your second offence. 12. There are no hints or clues in the day/night images.
  4. Please Only Post in Here With Your Given Anonymous Accounts! That means you, Tariq j... It' --- It was late at night, and Joseph Finch was walking the decks. "I sure am glad all the weapons are locked up now! It means I can walk around safely!" Unfortunately for him, he was wrong, as someone moved the crane holding the heavy treasure chest over him. "What's that noise? Ho hum, better keep on walking." The crane let go and fell on poor Joseph, crushing and killing him instantly. "Ouch." I said instantly. "Sorry." "Captain." Henry said. "We've come to a complete stop. The three of us can't control the ship on our own. What do we do?" "Aye, we keep on the course. We were unlucky yesterday. Jack Alden was a Loyal Pirate. Timothy, however, I can't tell. His alignment is a mystery to me. Also, last night we lost poor Joseph. He was a Loyal Pirate too. All I know is that I'm going to have to pick up more crew at the Imperial Trade Post when all this is over." --- Alive Players: Louisa “The Fierce” Hammond Patrick “Paddy” Triggs Henry “The Kraken” Ogden In Davy Jones' Locker: Alexander “The Anchor” Pinkerton - Loyal Pirate (mod-killed, Night One) Jane “One-Eared” Thornton - Loyal Pirate (run through, Night One) Remy “The French” Fontaine - Loyal Pirate (walked the plank, Day Two) Bartholomew “Barty” Brewster - Imperial Soldier (sunk to the depths, Day Three) Geoffrey “The Brave” Holton - Imperial Soldier (eaten by a shark, Day Four) Gordon “Crow’s Nest” Smith - Loyal Pirate (de-feathered, Night Four) Malcolm “Swab’s The Deck” Langley - Unknown (walked the plank, Day Five) Thomas “Lucky” Chapman - Loyal Pirate (luck ran out, Day Six) Nigel “The Immortal” Clayton - Loyal Pirate (hooked, Night Six) Jack “One Eye” Alden - Loyal Pirate (swims with the fishes, Day Eight) Timothy “The Butcher” Dixon - Unknown (shot through the heart, Day Eight) Joseph “The Ruthless” Finch - Loyal Pirate (crushed by a chest, Night Eight) -- Rules (Please Read!): 1) Every player has received their own character account. Make sure you do not post in thread with your normal Eurobricks account. This game is completely anonymous. You are not to disclose your participation in this game anywhere on the forums. In thread, you must not say who you actually are. 2) In addition, it is a bit of an honor rule that you do not share who you are to any other player, even if they are on your team, in private. There is no way to successfully enforce this rule, and I don’t encourage people running and snitching if someone has done it. 3) You are either a Loyal Pirate or an Imperial Soldier. The town need to eliminate the scum and the scum need to outnumber the town. Any third party characters have their own win conditions. 4) A game day will last 72 hours. You may vote after the first 24 hours of the day. Once the day is over, you will have 24 hours to send in a night action if this applies to you. Nights will last at most 48 hours. Do not talk about the game outside of the day thread. 5) The alignment of players who have been lynched, as well as those who may have died during the night, will be revealed at the beginning of the next day. The person playing the character that died will not be revealed until the end of the game. 6) You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. 7) If you die, you may not post in thread or discuss the game with any players. Any information you had is null and void and is not allowed to be passed on under any circumstances. There will not be a deadboard and even when you die, you are not to reveal your identity or reveal your participation. You will find out who played who at the end of the game 8) Don’t edit your posts, please. 9) Please post in every day thread. If something comes up, please come to me privately and let me know. 10) Try to be nice to your fellow players. Once again, players only and please use your given alternate account! Please PM me with any questions! That means you, Tariq j...
  5. Please Only Post in Here With Your Given Anonymous Accounts! That means you, Tariq j... --- I'll be posting Day Six's Conclusion here... "Alright, Thomas." the Captain said. "It's time for you to walk the plank." "Aw shucks. Looks like my luck has run out." And with that he walked off in the plastic sea. "I'll see you all bright and early tomorrow morning! Arr!" ~~~ The next morning, the crew awoke to quite a sight... Poor Nigel Clayton was dead, strung up on the boat hook. "Nigel was my close friend." the Captain said. "He was a Loyal Pirate as well. As was Thomas .Find the scum who did this." --- Alive Players: Jack “One Eye” Alden Timothy “The Butcher” Dixon Louisa “The Fierce” Hammond Patrick “Paddy” Triggs Joseph “The Ruthless” Finch Henry “The Kraken” Ogden In Davy Jones' Locker: Alexander “The Anchor” Pinkerton - Loyal Pirate (mod-killed, Night One) Jane “One-Eared” Thornton - Loyal Pirate (run through, Night One) Remy “The French” Fontaine - Loyal Pirate (walked the plank, Day Two) Bartholomew “Barty” Brewster - Imperial Soldier (sunk to the depths, Day Three) Geoffrey “The Brave” Holton - Imperial Soldier (eaten by a shark, Day Four) Gordon “Crow’s Nest” Smith - Loyal Pirate (de-feathered, Night Four) Malcolm “Swab’s The Deck” Langley - Unknown (walked the plank, Day Five) Thomas “Lucky” Chapman - Loyal Pirate (luck ran out, Day Six) Nigel “The Immortal” Clayton - Loyal Pirate (hooked, Night Six) --- Rules (Please Read!): 1) Every player has received their own character account. Make sure you do not post in thread with your normal Eurobricks account. This game is completely anonymous. You are not to disclose your participation in this game anywhere on the forums. In thread, you must not say who you actually are. 2) In addition, it is a bit of an honor rule that you do not share who you are to any other player, even if they are on your team, in private. There is no way to successfully enforce this rule, and I don’t encourage people running and snitching if someone has done it. 3) You are either a Loyal Pirate or an Imperial Soldier. The town need to eliminate the scum and the scum need to outnumber the town. Any third party characters have their own win conditions. 4) A game day will last 72 hours. You may vote after the first 24 hours of the day. Once the day is over, you will have 24 hours to send in a night action if this applies to you. Nights will last at most 48 hours. Do not talk about the game outside of the day thread. 5) The alignment of players who have been lynched, as well as those who may have died during the night, will be revealed at the beginning of the next day. The person playing the character that died will not be revealed until the end of the game. 6) You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. 7) If you die, you may not post in thread or discuss the game with any players. Any information you had is null and void and is not allowed to be passed on under any circumstances. There will not be a deadboard and even when you die, you are not to reveal your identity or reveal your participation. You will find out who played who at the end of the game 8) Don’t edit your posts, please. 9) Please post in every day thread. If something comes up, please come to me privately and let me know. 10) Try to be nice to your fellow players. Once again, players only and please use your given alternate account! Please PM me with any questions! That means you, Tariq j...
  6. Please Only Post in Here With Your Given Anonymous Accounts! That means you, Tariq j... --- I'll be posting Day Five's conclusion here. "Well, Malcolm. It's time for you to go." the Captain said. "But, when I go, who will swab the deck and keep the ship clean?" "I think we'll manage." With that, Malcolm fell into the sea, where he was probably eaten by a shark or a sea monster. "Arrr." the Captain said. "It's good that we all made it through the night again. Unfortunately, someone has cleaned out Malcolm's bunk. I'm afraid I couldn't determine his alignment. Good luck today!" Meanwhile... The Caribbean Clipper sailed through the ocean, shadowing the Barracuda. "Well Captain Not-Broadside." the Helmsman said. "We're within striking distance of the enemy vessel." "Keep your distance for now." Not-Broadside said, as he sipped his champagne. "We'll wait for the signal." --- Alive Players: Jack “One Eye” Alden Timothy “The Butcher” Dixon Louisa “The Fierce” Hammond Patrick “Paddy” Triggs Joseph “The Ruthless” Finch Thomas “Lucky” Chapman Henry “The Kraken” Ogden Nigel “The Immortal” Clayton In Davy Jones' Locker: Alexander “The Anchor” Pinkerton - Loyal Pirate (mod-killed, Night One) Jane “One-Eared” Thornton - Loyal Pirate (run through, Night One) Remy “The French” Fontaine - Loyal Pirate (walked the plank, Day Two) Bartholomew “Barty” Brewster - Imperial Soldier (sunk to the depths, Day Three) Geoffrey “The Brave” Holton - Imperial Soldier (eaten by a shark, Day Four) Gordon “Crow’s Nest” Smith - Loyal Pirate (de-feathered, Night Four) Malcolm “Swab’s The Deck” Langley - Unknown (walked the plank, Day Five) --- Rules (Please Read!): 1) Every player has received their own character account. Make sure you do not post in thread with your normal Eurobricks account. This game is completely anonymous. You are not to disclose your participation in this game anywhere on the forums. In thread, you must not say who you actually are. 2) In addition, it is a bit of an honor rule that you do not share who you are to any other player, even if they are on your team, in private. There is no way to successfully enforce this rule, and I don’t encourage people running and snitching if someone has done it. 3) You are either a Loyal Pirate or an Imperial Soldier. The town need to eliminate the scum and the scum need to outnumber the town. Any third party characters have their own win conditions. 4) A game day will last 72 hours. You may vote after the first 24 hours of the day. Once the day is over, you will have 24 hours to send in a night action if this applies to you. Nights will last at most 48 hours. Do not talk about the game outside of the day thread. 5) The alignment of players who have been lynched, as well as those who may have died during the night, will be revealed at the beginning of the next day. The person playing the character that died will not be revealed until the end of the game. 6) You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. 7) If you die, you may not post in thread or discuss the game with any players. Any information you had is null and void and is not allowed to be passed on under any circumstances. There will not be a deadboard and even when you die, you are not to reveal your identity or reveal your participation. You will find out who played who at the end of the game 8) Don’t edit your posts, please. 9) Please post in every day thread. If something comes up, please come to me privately and let me know. 10) Try to be nice to your fellow players. Once again, players only and please use your given alternate account! Please PM me with any questions! That means you, Tariq j...
  7. Please Only Post in Here With Your Given Anonymous Accounts! Only Players Post In Here Please!!! --- "Bawk!" Gordon said. "I'm walking late at night! Not a care!" Someone appeared behind him with a sword! "Oh, this is bad." Gordon fell down, dead. "Now I'm going to cook him into a nice meal!" the assailant said. "Well, we managed to kill Geoffrey, and he was an Imperial Soldier. But we lost Gordon, a Loyal Pirate. Keep up the good work!" --- Alive Players: Jack “One Eye” Alden Timothy “The Butcher” Dixon Louisa “The Fierce” Hammond Patrick “Paddy” Triggs Joseph “The Ruthless” Finch Thomas “Lucky” Chapman Malcolm “Swab’s The Deck” Langley Henry “The Kraken” Ogden Nigel “The Immortal” Clayton In Davy Jones' Locker: Alexander “The Anchor” Pinkerton - Loyal Pirate (mod-killed, Night One) Jane “One-Eared” Thornton - Loyal Pirate (run through, Night One) Remy “The French” Fontaine - Loyal Pirate (walked the plank, Day Two) Bartholomew “Barty” Brewster - Imperial Soldier (sunk to the depths, Day Three) Geoffrey “The Brave” Holton - Imperial Soldier (eaten by a shark, Day Four) Gordon “Crow’s Nest” Smith - Loyal Pirate (de-feathered, Night Four) --- Rules (Please Read!): 1) Every player has received their own character account. Make sure you do not post in thread with your normal Eurobricks account. This game is completely anonymous. You are not to disclose your participation in this game anywhere on the forums. In thread, you must not say who you actually are. 2) In addition, it is a bit of an honor rule that you do not share who you are to any other player, even if they are on your team, in private. There is no way to successfully enforce this rule, and I don’t encourage people running and snitching if someone has done it. 3) You are either a Loyal Pirate or an Imperial Soldier. The town need to eliminate the scum and the scum need to outnumber the town. Any third party characters have their own win conditions. 4) A game day will last 72 hours. You may vote after the first 24 hours of the day. Once the day is over, you will have 24 hours to send in a night action if this applies to you. Nights will last at most 48 hours. Do not talk about the game outside of the day thread. 5) The alignment of players who have been lynched, as well as those who may have died during the night, will be revealed at the beginning of the next day. The person playing the character that died will not be revealed until the end of the game. 6) You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. 7) If you die, you may not post in thread or discuss the game with any players. Any information you had is null and void and is not allowed to be passed on under any circumstances. There will not be a deadboard and even when you die, you are not to reveal your identity or reveal your participation. You will find out who played who at the end of the game 8) Don’t edit your posts, please. 9) Please post in every day thread. If something comes up, please come to me privately and let me know. 10) Try to be nice to your fellow players. Once again, players only and please use your given alternate account! Please PM me with any questions!
  8. Please Only Post in Here With Your Given Anonymous Accounts! Only Players Post In Here Please!!! Welcome to Pirates Mafia: Mutiny Aboard the Black Seas Barracuda, an anonymous game! Huge thanks to the staff for helping set this up! Players: Jack “One Eye” Alden Timothy “The Butcher” Dixon Alexander “The Anchor” Pinkerton Louisa “The Fierce” Hammond Bartholomew “Barty” Brewster Patrick “Paddy” Triggs Joseph “The Ruthless” Finch Thomas “Lucky” Chapman Jane “One-Eared” Thornton Malcolm “Swab’s The Deck” Langley Geoffrey “The Brave” Holton Gordon “Crow’s Nest” Smith Remy “The French” Fontaine Henry “The Kraken” Ogden Nigel “The Immortal” Clayton Rules (Please Read!): 1) Every player has received their own character account. Make sure you do not post in thread with your normal Eurobricks account. This game is completely anonymous. You are not to disclose your participation in this game anywhere on the forums. In thread, you must not say who you actually are. 2) In addition, it is a bit of an honor rule that you do not share who you are to any other player, even if they are on your team, in private. There is no way to successfully enforce this rule, and I don’t encourage people running and snitching if someone has done it. 3) You are either a Loyal Pirate or an Imperial Soldier. The town need to eliminate the scum and the scum need to outnumber the town. Any third party characters have their own win conditions. 4) A game day will last 72 hours. You may vote after the first 24 hours of the day. Once the day is over, you will have 24 hours to send in a night action if this applies to you. Nights will last at most 48 hours. Do not talk about the game outside of the day thread. 5) The alignment of players who have been lynched, as well as those who may have died during the night, will be revealed at the beginning of the next day. The person playing the character that died will not be revealed until the end of the game. 6) You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. 7) If you die, you may not post in thread or discuss the game with any players. Any information you had is null and void and is not allowed to be passed on under any circumstances. There will not be a deadboard and even when you die, you are not to reveal your identity or reveal your participation. You will find out who played who at the end of the game 8) Don’t edit your posts, please. 9) Please post in every day thread. If something comes up, please come to me privately and let me know. 10) Try to be nice to your fellow players. Once again, players only and please use your given alternate account! Please PM me with any questions!
  9. Please Only Post in Here With Your Given Anonymous Accounts! Only Players Post In Here Please!!! --- Captain Redbeard gathered the crew the morning after Remy's lynching. "It seems you all made it through the night this time. Regrettably, Remy was a Loyal Pirate. Do better today!" --- Alive Players: Jack “One Eye” Alden Timothy “The Butcher” Dixon Louisa “The Fierce” Hammond Bartholomew “Barty” Brewster Patrick “Paddy” Triggs Joseph “The Ruthless” Finch Thomas “Lucky” Chapman Malcolm “Swab’s The Deck” Langley Geoffrey “The Brave” Holton Gordon “Crow’s Nest” Smith Henry “The Kraken” Ogden Nigel “The Immortal” Clayton In Davy Jones' Locker: Alexander “The Anchor” Pinkerton - Loyal Pirate (mod-killed, Night One) Jane “One-Eared” Thornton - Loyal Pirate (run through, Night One) Remy “The French” Fontaine - Loyal Pirate (walked the plank, Day Two) --- Rules (Please Read!): 1) Every player has received their own character account. Make sure you do not post in thread with your normal Eurobricks account. This game is completely anonymous. You are not to disclose your participation in this game anywhere on the forums. In thread, you must not say who you actually are. 2) In addition, it is a bit of an honor rule that you do not share who you are to any other player, even if they are on your team, in private. There is no way to successfully enforce this rule, and I don’t encourage people running and snitching if someone has done it. 3) You are either a Loyal Pirate or an Imperial Soldier. The town need to eliminate the scum and the scum need to outnumber the town. Any third party characters have their own win conditions. 4) A game day will last 72 hours. You may vote after the first 24 hours of the day. Once the day is over, you will have 24 hours to send in a night action if this applies to you. Nights will last at most 48 hours. Do not talk about the game outside of the day thread. 5) The alignment of players who have been lynched, as well as those who may have died during the night, will be revealed at the beginning of the next day. The person playing the character that died will not be revealed until the end of the game. 6) You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. 7) If you die, you may not post in thread or discuss the game with any players. Any information you had is null and void and is not allowed to be passed on under any circumstances. There will not be a deadboard and even when you die, you are not to reveal your identity or reveal your participation. You will find out who played who at the end of the game 8) Don’t edit your posts, please. 9) Please post in every day thread. If something comes up, please come to me privately and let me know. 10) Try to be nice to your fellow players. Once again, players only and please use your given alternate account! Please PM me with any questions!
  10. Please Only Post in Here With Your Given Anonymous Accounts! Only Players Post In Here Please!!! Welcome to Pirates Mafia: Mutiny Aboard the Black Seas Barracuda, an anonymous game! Huge thanks to the staff for helping set this up! --- Aboard the Black Seas Barracuda, the pirate crew was very hard at work... "Arrr." said the mighty Captain Redbeard to his first mate. "Assemble the crew, I have bad news to share!" "Aye, Captain!" the First Mate said. "Avast ye scurvy dogs. I found this message in a bottle on the side of the ship. Allow me to read the message inside!" "Dear Imperial Soldiers aboard ship. We're ready to bring Captain Redbeard to justice. We need you to secure the vessel for us! All the best, Governor Broadside" "This is terrible news. I thought I could trust my trusty crew. Every day, you'll vote for someone to walk the plank. Then we'll find out if they're an evil bluecoat, or a scurvy pirate!" The crew took a close look at the plank that had been put up on the side of the ship. They were nervous to go into shark infested waters. Meanwhile... "Good news, Governor. Our forces are secure aboard the vessel." "Good. Dispatch the Caribbean Clipper to shadow the pirate vessel. There will be no one to stop us this time!" --- Players: Jack “One Eye” Alden Timothy “The Butcher” Dixon Alexander “The Anchor” Pinkerton (temporarily MIA) Louisa “The Fierce” Hammond Bartholomew “Barty” Brewster Patrick “Paddy” Triggs Joseph “The Ruthless” Finch Thomas “Lucky” Chapman Jane “One-Eared” Thornton Malcolm “Swab’s The Deck” Langley Geoffrey “The Brave” Holton Gordon “Crow’s Nest” Smith Remy “The French” Fontaine Henry “The Kraken” Ogden Nigel “The Immortal” Clayton Rules (Please Read!): 1) Every player has received their own character account. Make sure you do not post in thread with your normal Eurobricks account. This game is completely anonymous. You are not to disclose your participation in this game anywhere on the forums. In thread, you must not say who you actually are. 2) In addition, it is a bit of an honor rule that you do not share who you are to any other player, even if they are on your team, in private. There is no way to successfully enforce this rule, and I don’t encourage people running and snitching if someone has done it. 3) You are either a Loyal Pirate or an Imperial Soldier. The town need to eliminate the scum and the scum need to outnumber the town. Any third party characters have their own win conditions. 4) A game day will last 72 hours. You may vote after the first 24 hours of the day. Once the day is over, you will have 24 hours to send in a night action if this applies to you. Nights will last at most 48 hours. Do not talk about the game outside of the day thread. 5) The alignment of players who have been lynched, as well as those who may have died during the night, will be revealed at the beginning of the next day. The person playing the character that died will not be revealed until the end of the game. 6) You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. 7) If you die, you may not post in thread or discuss the game with any players. Any information you had is null and void and is not allowed to be passed on under any circumstances. There will not be a deadboard and even when you die, you are not to reveal your identity or reveal your participation. You will find out who played who at the end of the game 8) Don’t edit your posts, please. 9) Please post in every day thread. If something comes up, please come to me privately and let me know. 10) Try to be nice to your fellow players. Once again, players only and please use your given alternate account! Please PM me with any questions! (as a note, we're short one player. Hopefully they'll join us soon. I just wanted to get the game started!)
  11. DO NOT POST IN THIS THREAD Welcome to an Anonymous Game on Eurobricks, subtitled Mutiny Aboard the Black Seas Barracuda. This game will be different to any other game you've played in this forum, even if you've played a mafia game before. In order to keep things as anonymous and random as possible, please don't signal your participation in the game until the conclusion. I feel as though I should put the rules in the sign-up thread so you know what to expect: Rules (VERY IMPORTANT): 1) Every player has received their own character account. Make sure you do not post in thread with your normal Eurobricks account. This game is completely anonymous. You are not to disclose your participation in this game anywhere on the forums. In thread, you must not say who you actually are. 2) In addition, it is a bit of an honor rule that you do not share who you are to any other player, even if they are on your team, in private. There is no way to successfully enforce this rule, and I don’t encourage people running and snitching if someone has done it. 3) You are either a Loyal Pirate or an Imperial Soldier. The town need to eliminate the scum and the scum need to outnumber the town. Any third party characters have their own win conditions. 4) A game day will last 72 hours. You may vote after the first 24 hours of the day. Once the day is over, you will have 24 hours to send in a night action if this applies to you. Nights will last at most 48 hours. Do not talk about the game outside of the day thread. 5) The alignment of players who have been lynched, as well as those who may have died during the night, will be revealed at the beginning of the next day. The person playing the character that died will not be revealed until the end of the game. 6) You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. 7) If you die, you may not post in thread or discuss the game with any players. Any information you had is null and void and is not allowed to be passed on under any circumstances. There will not be a deadboard and even when you die, you are not to reveal your identity or reveal your participation. You will find out who played who at the end of the game 8) Don’t edit your posts, please. 9) Please post in every day thread. If something comes up, please come to me privately and let me know. 10) Try to be nice to your fellow players. This is a game on a LEGO forum. Once again, DO NOT POST IN THIS THREAD! If you would like to participate, please PM me privately. The game will be unique, in which players will have absolutely no idea who is actually playing. Even if you don't want to play for whatever reason, don't post in this thread about your intentions not to play. There's no real questions that you need to answer, just be available to participate and promise you won't break the rules. I have a lot of classic pirate minifigures so there's no limit on people participating. If you haven't played mafia in a very long time because you're scared of being metagamed, this is the perfect game for you. If you're a newer and want to try out a new style of playing, this is the perfect game for you. I encourage everyone playing to completely mix up their playing style for this game! To any administrator, please lock this thread and delete any posts that might be in here. Thanks! Once again, please PM me if you'd like to participate!
  12. Confirm your participation and receipt of a PM here! Non players can comment and discuss the game here, but obviously, as nonplayers, they cannot actually play the game. Nonplayers are welcome to try their hands at the side game of guessing character references! remember to use spoilers! ............ .............. ............. <<This is Colonel Jack Jones--paw off the mic, Danny! I'm making this announcement--Sorry about that. This is Colonel Jack Jones. Long-Range transmissions have been jammed. This is not a Drill. I fear this means our base is under attack! I want to take a role call right now! All facility members please come to Meeting Room 1 for attendance taking. Everyone remain calm, and make your way to Meeting Room 1.>> Nathan: "Great timing. Any earlier and we might have had to be late for attendance!" Diamond: "Haha, yeah!" Nathan: "I swear, I'm gunna get you off of this dump! We're gunna see the stars, you and I! Now, could you pass me my shirt? Diamond: "Maurice, I find your human clothing to be so silly! Back on Arcturius, there is no need for clothes!" Nathan: "I know. I went there once. It was great." Meanwhile, some facility members were already in the meeting room... Bock: "This is my favorite Opera! Only a Pliskeen can perform such melodic notes with such a deep range of emotion! And Mikal Ansset is my favorite performer of this piece!" Laura: "Quite true. I once sat in the front row of one of their performances. They has such a splendid voice." Zipzop: "I can almost smell their pheromones from here... " Major Dave was also watching the show, and agreeing with all points made, While Saemus stood silently guarding the rich bureaucrats, looking like a badass. Most of the facility arrived soon after the rolecall was requested. Ender: "So then I blew up their planet." Vasquez: "Frackin' sweet. I wish I was gettin' some action here!" Clementine: "So, Harriet, you see any cool rocks today?" Harriet: "Damnit Clem, they're minerals!" Rip: "One more week... One more week... Knock on wood... Or sheet metal... One more week...." And then the hosts arrived... Host Comments: 1. Thank's all for joining up for my very first Mafia game! Special thanks to my co-host, the talented and delightful JackJonesPaw! Without his editing skills, I'm sure this whole kit-and-kaboodle wouldn't be half as shiny! Seriously. The shininess is edited in. 2. Character Names were decide on first, along with the figures, followed by character fluff. Then I assigned characters to players depending mostly on answers to sign-up questions. (Then I took today's pictures) Then I arranged all players/characters into a random arrangement not based on the alphabet or sign-up order and assigned each player/character a number. I then ran a random number generator to assign affiliation by number. I then seperated Blacktron Affiliates from Federation Loyalists, re-assigned numbers, and re-ran the generator to assign Power Roles. Everything occurred by chance. No clues in pictures. No clues in fluff. No clues. 3. All Names are references to Sci-Fi (mostly). Most Fluff also contains additional references. Should all references be properly figured out, crudely edited pictures of "me" giving out "cookies" will be distributed to participants in this side-game. I may use MS paint. Not quite sure yet. The number of references per character that I expect is as follows (Note: dissimilar Characters (or like directors and authors) from the same piece will be considered one. If you figure both out though, good for you! Note 2: I'm not including references to Lego themes (or games) here... even sci-fi ones. But I am including references to a great Lego Sci-Fi builder.) 4 of 2: 1 or 2 Bock: 1 Clark: 1 Claw: 2 or 3 Clementine: 1, 2, or 3 Diamond: 2 or 3 Doctor Wen: 1 Ender: 2 Hannah: 1 Harriet: 1 Laura: 1 Major: 1 Minga: 1 Nathan: 2 Paul Harkonnenn: 2 Rip: 1 Seamus: 1 Vasquez: 2 Zipzop: 1 RULES! 1. Each player will be given a character to play, who will be aligned with either the Federation (Town) or Blacktron (Mafia). To win the game, the Town must kill off all the Mafia, while the Mafia needs to outnumber the Town. Third-Party (neutral) characters have their own win conditions as outlined in their roles. 2. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Voting is compulsory. Every player must have a vote placed by the end of the day. Those who do not follow this rule will be subject to 5 penalty votes. 3. A game day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will end when a majority vote has been reached. After the day has concluded, a night stage will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of the night stage. 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to you by the game host via PM. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. 8. You may not edit your posts. 9. You must post in every day thread. 10. If you encounter a problem or have a question, please contact the host via PM. 11. Violation of the above rules will result in a 5 vote penalty against you on your first offence, and the death of your character on your second offence. 12. There are no clues in the pictures. I will not intervene should someone suggest there are clues in the pictures, because there are none. There are not clues in the character flavor text. I wrote that stuff before I even decided on alignments and roles. No punishment will be doled out to violators of this rule, but I expect violators to be heavily harassed by other, rule-abiding players. 13. Grab your towel and don't panic. Standard role info appearance: Player Characters (19) 4 of 2 (Mostlytechnic) Race: Human cyborg Occupation: Technician 4 of 2 is what happened when a human underwent the cyborgization process practiced by the Ufoan race. Damaged in a starship explosion in Ufoan space, and the sole survivor of her crew, the Ufoans performed their cyborgization tradition upon her to save her life. They succeeded, but at a price. 4 of 2 was not the woman she was before. Once a vibrant, fun-loving individual, she is now more machine than woman, and has a very robotic way of looking at things, which tends to make those around her uncomfortable. She now tends to the machines and technology on this frontier settlement, having decided to keep as far away from people and her former life as she could. Bock Pathos (Bob) Race: 1/2 Klingulcanomulan Occupation: Bureaucrat Bock is half Klingulcanomulan, half human, and, as is typical for a member of his race, he is a very passionate individual. Bock has a tendency to care very deeply for those around him, placing the few over the many. There are many ways to trigger an emotional response from Bock. Even something as minor as a cute pet picture can cause him to become overwhelmed by emotion. However, due to the fact that he is half human, it is possible to coax him into a fit of logic. Bock had a steady job as an administrator on a core world, but that all changed when he received a chain holo-mail lamenting the "plight" of the Miners on frontier mining worlds, which could be alleviated just by sending in your Bank PIN and Social Security Number.... So he had himself transferred to LI-420 so that he could help them out through his passionate love for social justice! However, when he got here, he found the job to be thankless, and primarily composed of paper-work crunching. Also a large sum of money had been transferred from his account to a mysterious "Social Calamities Averted through your Money" organization. Clark Kubrick (Chromeknight) Race: Human Occupation: Bureaucrat Clark was appointed to oversee the unveiling of a brand new super computer spaceship control system and to attend its inaugural flight. This prestigious event was a culmination of all his hard work climbing the governmental ladders, and, had it been successful, might have ignited his hopes of running for Governor of his home colony. Naturally, the voyage was a complete disaster. The computer turned out to be homicidal, as they often do, and he was forced to deactivate it, remaining the ship's sole survivor. The manufacturer of the computer denied all of this, citing "human error" as the fatal flaw, and placing all blame and culpability on Clark. Fleeing persecution at the hands of the Computer manufacturer, Clark wound up on LI-420. Now, with his dreams of governorship in shambles, he only hopes that somehow he can make a name for himself here, and move up on to better things. He's now in a relationship with Harriet Stomper, although he doesn't know she already has a family back home. Claw (Lazychicken) Race: Burghiszoid Occupation: Various "Claw" is a single mind between several bodies. They belong to the species known as "Burghiszoids" due to their truly bizarre alien physiology reminding the very first human to discover them of the Burghis-shale-locked creatures of earth's Cambrian explosion. A brood of Burghiszoids, such as claw, shares one mind among its member bodies. These bodies can perform a myriad of dissimilar tasks, but their thoughts are one and the same. The brood known as Claw was here on the planet when the Federation first began mining. They just showed up one day, and have been performing odd jobs for the facility inhabitants ever since, demanding nothing in return. At first, it was pretty unsettling to the crew, but they've gotten used to not having to clean out the ventilation shafts, or gather energy pods from the solar fields, or picking up after meals. Clementine Lister (Lind Whisperer) Race: Human Occupation: Miner Clementine Lister was a lowly technician onboard the "Little Red," M-Tron's first expedition to LI-420. So lowly was she that her Crewmates forgot to retrieve her from cryosleep upon arrival. This turned out to be her saving grace, as the expedition ended in disaster due to a malfunction of the ship's computer which resulted in the release of a deadly neurotoxin. Only after the ship had long since crashed on LI-420, and the neurotoxin had dissipated, was Clementine awoken from her slumber. She survived alone on the deserted ship for several years before her rescue at the hands of 'Rip' and some other miners who finally found the derelict ship's homing beacon and were tasked by their company to "check it out." Clementine claims to have made companions with a sentient cat and a hologram during her stay on the ship, however no evidence of these characters was discovered. The medical consensus is that these were just hallucinations induced by lingering neurotoxin. But in her defense, Major Dave believes her. Now Clementine works as a miner, supporting Harriet and 'Rip' in tending to the mining equipment. Diamond Dodd (CallmePies) Race: Pliskeen Occupation: Cook, among other things Diamond Dodd is the facility's chef, during the day, and bartender during the night. The facility's robots actually do all the cooking and cleaning, so Diamond has plenty of time to partake in other activities. Diamond is a member of the hermaphroditic Pliskeen species from Arcturius. Arcturius is a lush and verdant world positioned midway between several other homeworlds of ancient space-faring species. As a result, the Pliskeen species evolved alongside quite a few different alien races, making them famous for their "compatability" with many a species. The typical career trajectory for a Pliskeen in the Federation either involves performance art, or diplomatic relations. Diamond was not gifted with a particularly melodic singing voice (by Pliskeen standards), nor were they gifted with the grace and poise other Pliskeen often displayed, so Diamond opted for diplomacy. after leaving their homeworld, however, they discovered that they found diplomatic relations to be exceedingly boring. After a few failed internships with famed diplomats, Diamond found their way to LI-420, and filled an empty hole that was in need of attention. Diamond still wishes to explore the galaxy, though, having once again grown dissatisfied with their current inactivity. Diamond wants action and adventure, and they found some in their partner, Nathan Mallard, who they calls "Maurice" for reasons only they knows. Nathan promises to take them on adventures on his smuggling ship, which suits Diamond just fine! Doctor Wen (Xenophobic Monoxide) Race: Seems Human enough Occupation: Doctor Doctor Wen is definitely a human, and definitely has a doctorate of some kind. Likely a medical doctorate, as that would make most sense, considering Wen is the base's Doctor. The good Doctor knows a lot about a lot, and has absolutely no problem babbling frantically, in a varying accent from the British Isles, about just about anything while doctoring. The doctor is deeply altruistic, caring about even the smallest and ugliest of creatures. The one exception to this rule is in regard to an entity known only as "Mo-Phat the Destroyer." The Doctor despises this creature for some reason, and whenever it's name is brought up in conversation, the Doctor becomes uncharacteristically serious, claiming "they gave him to much power." No one has ever seen or heard of the entity, and it is speculated that the creature may only exist inside the Doctor's head. Ender Gaiman (Jluck) Race: Buggizoid Occupation: Bureaucrat Ender Gaiman is a brilliant tactical mind. He wrote the book on interstellar warfare in the 26th century. While many applaud his efficiency and strategic genius, some consider his methods brutal, and "pretty sociopathic." His life up until recently has been devoted to quelling insurrections, and dealing with hostile first encounters. This all changed when during one such hostile encounter, he ordered the complete annihilation of the alien's homeworld. "It was seriously us or them." Were his remarks. Needless to say, Ender was stripped of his rank and given a lowly position as one of the diplomatic liasons on this planet. He was not endighted for war crimes, however, because he still has powerful friends in high places who didn't want to see him imprisoned. Also, most people agree that "It was probably us or them." Hannah Ford (Ranger of the Forest) Race: Human Occupation: Smuggler A rogue and a scoundrel, Hannah is the suave pilot of "The Annual Eagle" a hunk of junk spaceship she souped up and pimped out to fit her intended use... which was smuggling, of course! Quick to crack a joke, and even quicker on the draw, Hannah has made many enemies in her business... because she's not that great at it. She's certainly amoral enough to fit in with her corrupt clients, and she certainly sounds like she knows what she's talking about when she throws out words like "parsec" and calls folks "kid" or "rookie", but for whatever reason, she ain't the best at following through with her end of the deals she offers. For the most part her misadventures end up well enough for her, but she's racked up debts all over the galaxy, and some day, she'll have to pay up. She's rivals with fellow smuggler, Nathan Mallard, and the two end up butting heads wherever they go, as they pursue the same clientele. Harriet Stomper (Mediumsnowman) Race: Human Occupation: Miner Harriet' s a tough space miner, who does what she does for the good of the Federation, and for the good money in it! Without miners like herself, where would the Federation be? Ships need metal and gas, and other stuff, and Harriet is very good at extracting those things from asteroids and planetoids alike! She takes great pride in her ability to operate heavy machinery, and her hands on knowledge of the perils of space mining. She's exploded soon-to-impact comets, operated almost every Power Mining and Rock Raiding vehicle, and even extracted awesumnium from a biomass granting planet. Mining is her life, and she does it for the Federation, and the money, for her family back home on Earth. She's presently in a relationship of convenience with Clark Kubrick, although it doesn't mean anything to her. Laura Starbucks (Tariq) Race: Human Occupation: Bureaucrat Laura Starbucks is the second in line to being heir to the Starbucks Franchise. Her tall days were spent in vicious intrigue and competition amongst her four three sisters for the Trenté fortune awaiting the eldest. Laura was a clever schemer... but she was out gambited by her sociopathic younger sister, who finally had her banished to as far away from Starbucks HQ as she could. Laura too has powerful friends, so she has maintained a prestigious position in the company, as well as a simple syrup sweet administrative job on LI-420, but still she still has resentment brewing within her, and longs to enact her grandé revenge on her sister and retake her place as the rightful heir to the Corporation! As far as exiles go, LI-420 isn't so bad. The work is so easy, Claw could (and often does) do it, and she has plenty of time for her scheming. The only problem is the coffee on this planet is miserable. Major Dave (Fhomess) Race: what's the hurry, man? Occupation: Security Officer Major Dave's earliest wish was to be an astronaut, but ended up enlisting in the Space Police program. Bored of his unfulfilling life in a core world precinct, Major Dave sought to enlighten and entertain himself by becoming a phychonaut instead. Making use of confiscated LSD and similar substances, Major Dave went through his daily routines high as a space station. And for the most part no one cared or noticed. That is, until one day, Major Dave went out into space with his suit on backwards. In his defense, that's what the Glimmering Space Dragons told him would allow him to ascend to a higher plane of existence. His supervisor started taking notice of his proclivities, and soon Major Dave found himself under intense scrutiny. Chaffing under the new regulations on submitting narcotic drugs into evidence, Dave left his cushy Core-World job to become the primary security officer on LI-420, where he continues to blaze it daily, and partake in solo psychotropic expeditions. There's not all that much securing that needs doing in the facility after all. The Glimmering Space Dragons are much more interesting. Minga Gorgon (Dragonfire) Race: Fa'Anta Cera (Trollz) Occupation: Bureaucrat Minga Gorgon was an exceedingly competent Governor of her homeworld. The only problem was that she was, infact, the Governor's Administrative Assistant.... and that of the previous 5 Governors. During her unelected reign, her planet saw an Economic boom, and grew in influence in the galactic court. All that changed when the court finally looked into the governance of her homeworld after some incompetent baffoon errased her planet from the Federation's archives. In the ensuing scrutiny, it was revealed that Minga had been ruling the planet from the shadows. To be perfectly fair, though, she ruled it very well and her people, the Fa'Anta Cera (derogatorily referred to as Trollz) had always been under the leadership of absolute monarchs, having never truly even desired a democratic government system. Naturally, the Federation removed her, but her planet's Governor ensured Minga would not see jail time, instead having her assigned to LI-420. Here, Minga does the best she can to help administer the planet, and maintain positive diplomatic relations with the Insectoids, but in her absence, her planet has fallen into a recession. Her people need her, and she needs to go back. Nathan 'Maurice' Mallard (TinyPiesRUs) Race: Human Occupation: Smuggler Some people call him the space cowboy. Others call him the gangster of love. One person calls him 'Maurice,' but as to why that is, it's hard to be sure of. Nathan is and ace pilot and captain of "The Serendipity," a ladybug class freighter, which he uses for smuggling. This puts him at odds with Hannah, quite frequently, as she too is a smuggler, and the two of them constantly compete for the rich and eccentric clients who end up on frontier worlds like this one. Whether it's unroasted Coffee beans fresh from a Starbucks Coffee-Basket world, Illicit psychotropic drugs, or really dangerous and extremely illegal guns, Nathan is willing to skirt the law and deskirt the law-enforcers, to get the good folks of LI-420 their goods. For a price. Nathan is a free-spirit, and a gentlemen. As much as he tries to blend in with his corrupt clientele, it's often plain to see that the man has a heart of gold, and a moral compass. Bending that compass costs his clients extra. Somehow he's made it pretty well in the world of grime and crime, despite his "Integrity." He's found himself a steady partner in Diamond Dodd, and promises to take them off this miserable planet one day, so that they can see the stars and live a life of adventure alongside him. Paul Harkonnenn (Piratedave84) Race: Human Occupation: Bureaucrat Paul Harkonnenn is the bratty son of the Governor of a rich desert world. His powerful father put him on the track to success as early as he could, paying his way through the best schools (not to mention paying for black market intelligence enhancing drugs). Only the best for Paul. Unfortunately, despite all his father's best efforts, Paul grew up to be lazy and cripplingly incompetent. During his first job in the Federation government, he lost track of a few planets by misfiling paperwork, erasing several from the Federation's archives, and nearly caused an interstellar war. It's anyone's guess as to whether these mistakes were accidental, or just childish methods of dealing with his boredom. Regardless, after many failed attempts to get his son to take his life seriously, his Father got him assigned to this backwater planet, in order to make him "man-up". Even as one of the diplomatic liasons stationed here, though, Paul has yet to change his ways. 'Rip' Sewer (Captain Nemo) Race: Human Occupation: Miner 'Rip' is a space miner, and shes a week from retirement. She's finished her 10 year shift and she's going home. It's been 10 long years since she's seen her wife or now-11 year old daughter. She watched her daughter grow up from satellite transmissions, and was there for her birthday parties only on a television screen. It's been 10 years since she's picked up her own daughter in her arms and told her how much she loves her, or kissed her caring and understanding wife.... but the family needed money, and 'Rip' has been dutifully mining LI-420 to support them. 'Rip' has endured miserable work conditions, uncaring corporate higher ups, and the occasional Alien parasite, all in the name of supporting her family... and now she's one week from going home. What could possibly go wrong? Seamus Aaron (Hinckley) Race: Human (mostly) Occupation: Bounty Hunter An infamous bounty-hunter, feared galaxy wide, Seamus Aaron is always on the clock. From disintegrating space pirate motherships, to interplanetary pest control, no job is too repugnant for Seamus. As long as Seamus gets payed, it makes no difference. Seamus was trained from a very young age by the last of a dying warrior race, and therefore knows many archaic battle techniques that have been very useful for the bounty hunting career. Additionally, the ancient warrior race bestowed upon Seamus their form-fitting battle gear with highly advanced defense capabilities, and the power to roll up into a perfect sphere somehow. Seamus is also honourable, and will not fight an unarmed opponent.... preferring instead, to toss them a weapon before opening fire. Despite Seamus' reputation, people are still surprised to discover that he is, in fact, a man. Vasquez Rodriguez (Lady K) Race: Human Occupation: Space Marine A member of the Rodriguez family has died in every great interstellar conflict in human history dating back to the liberation of Earth from the Hypaxxians. To carry on this honourable tradition, Vasquez Rodriquez enlisted in the Classic Space Federation's Space Marines! Vasquez is honour-bound to die in glorious battle against whomever she deems a worthy opponent. unfortunately for her ambitions of reaching Valhalla, she was stationed on a backwater mining planet marking, or rather, muddling, the border between the Federation, and the Insectoid Empire, and the two have hardly conflicted since they first encountered one another. Until now, she's been pretty bored. Zipzop Beetlejuice (Sir Stig) Race: Beetljuician (One eyed monsterous Space bunny) Occupation: Bureaucrat Zipzop is a self-styled interstellar playboy. Leaving behind him an immense string of scandals and ex-lovers, Zipzop is constantly on the run from his unsavory reputation. He's held many a govenmental office, on countless different worlds, but it always ends up the same for him: He listens to his second head, and ends up in trouble with the public eye. Zipzop believes he's found a safe haven on LI-420, however, since very few people give a damn about the planet, and his salary is still quite good. His only fear is that his first Ex-wife finds him and demands the alimony she is rightfully due. That or his mistress during his stint as Governor of Uranus returns for more cover-up funds. ~Insectoid Aristocrat
  13. Conclusion: May the Dark Side Be With You "As I was saying..." the Grand Admiral said. "I am innocent. I swear." "No you are not." the Emperor said, entering suddenly. "I have finally foreseen it." He approached the Chiss Admiral, and electrocuted him with his Force Lightning. "Oh no! I seriously should have seen this coming! I'm supposed to be very intelligent and calculating." And then he was dead. "Yay!" someone said. "We can have a party! The scum are defeated!" "Not quite..." Admiral Greer / Tariq j said, reaching for his hair and pulling something out of his pocket. "This party's over!" he declared. Admiral Greer was none other than former Jedi Master Mace Windu. He was a Neutral. Darth Vader was equally quick to pull out his lightsaber. The two clashed swords. "My Emperor!" an officer cried. "Where is your lightsaber?!" "It flew out the window somewhere over Coruscant and I never got a new one." he said. "Where did Mace Windu get a new hand?" someone else asked. "I know a good hand guy." he said. But the Jedi Master was outnumbered by Darth Vader, the Emperor, the two Royal Guards fast approaching, and the many Stormtroopers. He fled. ~~~ Congratulations to the Winners of Imperial Officers Mafia: The Loyalists! and to the Neutral, Admiral Greer / Tariq j! ~~~ Bonus: "I thought I was the only one in the Star Wars universe with a purple lightsaber." Mace Windu said. "Well, I don't officially exist anymore in canon, so I guess you are." Mara Jade said. ~~~ Night Actions: Important Note: None of the night actions from night four counted, as the game was already over. I just wanted to see what the town was planning. I decided to end the game though before fhomess and LegoRacer1 submitted their night actions. There was a lot of confusion as to why the scum kill on Night Two on Tariq j didn't go through. He was bulletproof. Feedback will come later. I welcome feedback to me as to my hosting. This is, I believe, the 8th Mafia I've hosted, in addition to 2 Mysteries (We don't have mysteries on Eurobricks anymore, that's really sad ) I think that's the most hosting out of everyone on EB, so you'd think I'd be the most experienced. However, I have to apologize to Actor Builder straight away. As soon as I ruled ending the day strictly at the 72 hour mark despite ending it two hours later, I knew I made a mistake, but by then it was too late. The pictures had already been taken before I ruled. I hadn't seen Peanuts' vote either. I mean, claiming vigilante, he would've been killed by fhomess that night, but I imagine the scum would've tracked Actor Builder and found out who the vigilante is, which could've been a game changer. I imagine the game might've gone very differently if this had happened, despite the fact that the town had identified the scum very quickly. Unfortunately, I've been out of the mafia game for awhile, so I don't know people's scum tells anymore, which means I couldn't really identify who was acting strangely or not. I imagine Sandy had the same problem as I did at first, but she seemed to adapt quickly. So, with all that said, if you are willing to suffer through another Bob game I am willing to host Imperial Officers Mafia 2, a direct sequel, if nobody wants to host a game after this. It will take a week or two as I've got to order some things off of Bricklink if there's enough interest and nobody else is planning a game (I know Sandy expressed interest in hosting Elves Mafia finally) As I said, my collection is in America, and I'm in England, otherwise I'd host a completely different game that a sequel, (which will remain a secret!) but that will wait for another day. Thank you all for playing! I'm glad that mafia is still going, over ten years strong since I started playing it on here. I've seen a lot of players come and go, and some remain the same. I'll post some more later on.
  14. Welcome to Imperial Officers Mafia! You've each been given an imperial officer to play! List of Characters (16): Grand Moff Tarkin - Played by: LegoMonorailFan Grand Admiral Thrawn - Played by: mediumsnowman Director Isard - Played by: Kintobor Admiral Piett - Played by: Sandy Admiral Motti - Played by: mostlytechnic Admiral Daala - Played by: Rider Raider Admiral Ozzel - Played by: Actor Builder Admiral Yularen - Played by: KotZ General Veers - Played by: fhomess Admiral Shelby - Played by: Forresto Admiral Greer - Played by: Tariq j Colonel Dellus - Played by: LegoRacer1 Captain Needa - Played by: Khscarymovie4 Captain Komec - Played by: jluck Captain Fenton - Played by: Peanuts Captain Jellico - Played by: Lady K Rules: 1) Every player has received their own character. You are either a Loyalist or a Traitor. The town need to eliminate the scum and the scum need to outnumber the town. Any third party characters have their own win conditions. 2) Every day you will be able to vote for a player. Voting should be done as so: Vote: Character (Player). Unvoting is to be done in the same fashion: Unvote: Character (Player). A majority vote is required to lynch a player. You must vote every day, or you'll receive some sort of devious punishment. 3) A game day will last 72 hours, but if a unanimous vote is acheived after the 48 hour mark and the day thread goes quiet, the day may end early to my discresion. You may not vote within the first 24 hours of the day. Once the day is over, you will have 24 hours to send in a night action if this applies to you. Nights will last at most 48 hours, but it usually won't and I'm just saying that so nobody faults me if I'm late. You may not talk about the game outside of the day thread. 4) The alignment of players who have been lynched, as well as those who died during the night, will be revealed at the beginning of the next day. 5) You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6) You are encouraged to role-play in this game. I've provided a role for you to expand upon if you wish. With that being said, please try not to post out of character in the game thread. You may PM other players, but do so at your own risk. 7) If you die, you may not post in thread or discuss the game with any players. Any information you had is null and void and is not allowed to be passed on under any circumstances. 8) Don't edit your posts. 9) You must post in every day thread. 10) Try to be nice to your fellow players. It's a game on a LEGO forum. 11) Violation of your first rule will result in a 5-vote penalty and your second violation will result in your death! Day One will start once every player has confirmed. I will still accept players for the reserves spot in the event someone drops out, so PM me if you're interested. Other than that prepare yourselves!
  15. Day Four: End is Coming Captain Komec / jluck starred out the window into the emptiness of space. A killer approached from behind with a large gun. "I can hear your approach." the Captain said. "If you think you'll be able to kill me, you have another thing coming." he said. But the Captain was shot and killed anyway. "Grand Moff Tarkin / LegoMonorailFan was a Loyalist but Captain Komec / jluck was a Traitor! Keep up the mediocre work." ~~~ List of Characters (11): Grand Admiral Thrawn - Played by: mediumsnowman Admiral Piett - Played by: Sandy Admiral Motti - Played by: mostlytechnic Admiral Daala - Played by: Rider Raider Admiral Yularen - Played by: KotZ General Veers - Played by: fhomess Admiral Shelby - Played by: Forresto Admiral Greer - Played by: Tariq j Colonel Dellus - Played by: LegoRacer1 Captain Needa - Played by: Khscarymovie4 Captain Fenton - Played by: Peanuts Gone but not forgotten: Director Isard - Played by: Kintobor (Loyalist) Admiral Ozzel - Played by: Actor Builder (Traitor) Captain Jellico - Played by: Lady K (Traitor) Grand Moff Tarkin - Played by: LegoMonorailFan (Loyalist) Captain Komec - Played by: jluck (Traitor) Reserves: 1) the imperial reporter Rules: 1) Every player has received their own character. You are either a Loyalist or a Traitor. The town need to eliminate the scum and the scum need to outnumber the town. Any third party characters have their own win conditions. 2) Every day you will be able to vote for a player. Voting should be done as so: Vote: Character (Player). Unvoting is to be done in the same fashion: Unvote: Character (Player). A majority vote is required to lynch a player. You must vote every day, or you'll receive some sort of devious punishment. 3) A game day will last 72 hours, but if a unanimous vote is acheived after the 48 hour mark and the day thread goes quiet, the day may end early to my discresion. You may not vote within the first 24 hours of the day. Once the day is over, you will have 24 hours to send in a night action if this applies to you. Nights will last at most 48 hours, but it usually won't and I'm just saying that so nobody faults me if I'm late. You may not talk about the game outside of the day thread. 4) The alignment of players who have been lynched, as well as those who died during the night, will be revealed at the beginning of the next day. 5) You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6) You are encouraged to role-play in this game. I've provided a role for you to expand upon if you wish. With that being said, please try not to post out of character in the game thread. You may PM other players, but do so at your own risk. 7) If you die, you may not post in thread or discuss the game with any players. Any information you had is null and void and is not allowed to be passed on under any circumstances. 8) Don't edit your posts. 9) You must post in every day thread. 10) Try to be nice to your fellow players. It's a game on a LEGO forum. 11) Violation of your first rule will result in a 5-vote penalty and your second violation will result in your death!
  16. Day Three: A New Hope? Captain Jellico / Lady K was sitting in the "big chair" in the conference room, day dreaming about one day sitting here for real. "Wow, this is great!" Turning away, Jellico failed to notice a scout trooper with a Fabuland axe enter the room. With a swing, the axe fell on the captain's head, severing it from the rest of his body, and creating a large mess. "Gosh, what a violent kill. I'll be sure to not use this next time." The next morning, Lord Vader addressed the officers after the NPC doctor failed to resuscitate the poor captain. "I have very good news. Admiral Ozzel / Actor Builder was a Traitor! In addition, Captain Jellico / Lady K was a Traitor as well. Keep up the good work. ~~~ List of Characters (13): Grand Moff Tarkin - Played by: LegoMonorailFan Grand Admiral Thrawn - Played by: mediumsnowman Admiral Piett - Played by: Sandy Admiral Motti - Played by: mostlytechnic Admiral Daala - Played by: Rider Raider Admiral Yularen - Played by: KotZ General Veers - Played by: fhomess Admiral Shelby - Played by: Forresto Admiral Greer - Played by: Tariq j Colonel Dellus - Played by: LegoRacer1 Captain Needa - Played by: Khscarymovie4 Captain Komec - Played by: jluck Captain Fenton - Played by: Peanuts Gone but not forgotten: Director Isard - Played by: Kintobor (Loyalist) Admiral Ozzel - Played by: Actor Builder (Traitor) Captain Jellico - Played by: Lady K (Traitor) Reserves: 1) the imperial reporter Rules: 1) Every player has received their own character. You are either a Loyalist or a Traitor. The town need to eliminate the scum and the scum need to outnumber the town. Any third party characters have their own win conditions. 2) Every day you will be able to vote for a player. Voting should be done as so: Vote: Character (Player). Unvoting is to be done in the same fashion: Unvote: Character (Player). A majority vote is required to lynch a player. You must vote every day, or you'll receive some sort of devious punishment. 3) A game day will last 72 hours, but if a unanimous vote is acheived after the 48 hour mark and the day thread goes quiet, the day may end early to my discresion. You may not vote within the first 24 hours of the day. Once the day is over, you will have 24 hours to send in a night action if this applies to you. Nights will last at most 48 hours, but it usually won't and I'm just saying that so nobody faults me if I'm late. You may not talk about the game outside of the day thread. 4) The alignment of players who have been lynched, as well as those who died during the night, will be revealed at the beginning of the next day. 5) You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6) You are encouraged to role-play in this game. I've provided a role for you to expand upon if you wish. With that being said, please try not to post out of character in the game thread. You may PM other players, but do so at your own risk. 7) If you die, you may not post in thread or discuss the game with any players. Any information you had is null and void and is not allowed to be passed on under any circumstances. 8) Don't edit your posts. 9) You must post in every day thread. 10) Try to be nice to your fellow players. It's a game on a LEGO forum. 11) Violation of your first rule will result in a 5-vote penalty and your second violation will result in your death!
  17. Day Two: Rinse and Repeat Director Isard / Kintobor was walking the halls at night. A lone mouse droid rolled by her, but otherwise the hallways were empty. The door opened, and an AT-AT Pilot appeared. "Hello there, Director." the pilot said. "Oh, hello!" "I've got something for you!" blamo! And the Director was dead. "Well, Lord Vader, it appears she's been shot to death." the medic said. "...Really? I couldn't tell." Inside the conference room, the assembled officers, minus the Director, were chatting amongst each other or doing other things when Darth Vader entered. "I"m very disappointed that you didn't produce someone to me yesterday. Unfortunately, as well, last night, Director Isard was killed in the hallway. She was a Loyalist. Now, I want a traitor found, and I want them alive!" ~~~ List of Characters (15): Grand Moff Tarkin - Played by: LegoMonorailFan Grand Admiral Thrawn - Played by: mediumsnowman Admiral Piett - Played by: Sandy Admiral Motti - Played by: mostlytechnic Admiral Daala - Played by: Rider Raider Admiral Ozzel - Played by: Actor Builder Admiral Yularen - Played by: KotZ General Veers - Played by: fhomess Admiral Shelby - Played by: Forresto Admiral Greer - Played by: Tariq j Colonel Dellus - Played by: LegoRacer1 Captain Needa - Played by: Khscarymovie4 Captain Komec - Played by: jluck Captain Fenton - Played by: Peanuts Captain Jellico - Played by: Lady K Gone but not forgotten: Director Isard - Played by: Kintobor (Loyalist) Reserves: 1) the imperial reporter Rules: 1) Every player has received their own character. You are either a Loyalist or a Traitor. The town need to eliminate the scum and the scum need to outnumber the town. Any third party characters have their own win conditions. 2) Every day you will be able to vote for a player. Voting should be done as so: Vote: Character (Player). Unvoting is to be done in the same fashion: Unvote: Character (Player). A majority vote is required to lynch a player. You must vote every day, or you'll receive some sort of devious punishment. 3) A game day will last 72 hours, but if a unanimous vote is acheived after the 48 hour mark and the day thread goes quiet, the day may end early to my discresion. You may not vote within the first 24 hours of the day. Once the day is over, you will have 24 hours to send in a night action if this applies to you. Nights will last at most 48 hours, but it usually won't and I'm just saying that so nobody faults me if I'm late. You may not talk about the game outside of the day thread. 4) The alignment of players who have been lynched, as well as those who died during the night, will be revealed at the beginning of the next day. 5) You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6) You are encouraged to role-play in this game. I've provided a role for you to expand upon if you wish. With that being said, please try not to post out of character in the game thread. You may PM other players, but do so at your own risk. 7) If you die, you may not post in thread or discuss the game with any players. Any information you had is null and void and is not allowed to be passed on under any circumstances. 8) Don't edit your posts. 9) You must post in every day thread. 10) Try to be nice to your fellow players. It's a game on a LEGO forum. 11) Violation of your first rule will result in a 5-vote penalty and your second violation will result in your death!
  18. Day One: Introductions Aboard the finished Death Star... Darth Vader assembled the senior Imperial Officers in a conference room that is different than the one depicted in the films. Next to him stood Mara Jade, the Emperor's Hand. "You are all here to listen to a message from the Emperor himself. While he is aboard the station, he did not feel as though he should deliver it personally." Lord Vader stepped towards a viewscreen mounted on the wall. A few seconds later, the Emperor appeared. "Greetings assembled senior staff." the Emperor said. "I have foreseen something very disturbing while I was holding court here, on my throne. Separate from the Rebel Alliance that seeks to overthrow this great Empire, there is an Officer's Rebellion brewing amongst you all. While I could interrogate each and every one of you, or simply kill you and replace you, I am a very busy man. I have an entire galaxy to run. Therefore, Lord Vader will lead this investigation. Every day, you will decide amongst yourselves who you think is a traitor to this great Empire. That is all." The feed cut off, and the assembled officers spoke amongst each other, surprised at the internal rebellion. Except for traitors, who faked being surprised. "You have until the end of the day to produce someone to interrogate. Failure to do so will be met with great consequences." Vader said. With that, the Sith Lord left the room. ~~~ List of Characters (16): Grand Moff Tarkin - Played by: LegoMonorailFan Grand Admiral Thrawn - Played by: mediumsnowman Director Isard - Played by: Kintobor Admiral Piett - Played by: Sandy Admiral Motti - Played by: mostlytechnic Admiral Daala - Played by: Rider Raider Admiral Ozzel - Played by: Actor Builder Admiral Yularen - Played by: KotZ General Veers - Played by: fhomess Admiral Shelby - Played by: Forresto Admiral Greer - Played by: Tariq j Colonel Dellus - Played by: LegoRacer1 Captain Needa - Played by: Khscarymovie4 Captain Komec - Played by: jluck Captain Fenton - Played by: Peanuts Captain Jellico - Played by: Lady K Reserves: 1) the imperial reporter Rules: 1) Every player has received their own character. You are either a Loyalist or a Traitor. The town need to eliminate the scum and the scum need to outnumber the town. Any third party characters have their own win conditions. 2) Every day you will be able to vote for a player. Voting should be done as so: Vote: Character (Player). Unvoting is to be done in the same fashion: Unvote: Character (Player). A majority vote is required to lynch a player. You must vote every day, or you'll receive some sort of devious punishment. 3) A game day will last 72 hours, but if a unanimous vote is acheived after the 48 hour mark and the day thread goes quiet, the day may end early to my discresion. You may not vote within the first 24 hours of the day. Once the day is over, you will have 24 hours to send in a night action if this applies to you. Nights will last at most 48 hours, but it usually won't and I'm just saying that so nobody faults me if I'm late. You may not talk about the game outside of the day thread. 4) The alignment of players who have been lynched, as well as those who died during the night, will be revealed at the beginning of the next day. 5) You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6) You are encouraged to role-play in this game. I've provided a role for you to expand upon if you wish. With that being said, please try not to post out of character in the game thread. You may PM other players, but do so at your own risk. 7) If you die, you may not post in thread or discuss the game with any players. Any information you had is null and void and is not allowed to be passed on under any circumstances. 8) Don't edit your posts. 9) You must post in every day thread. 10) Try to be nice to your fellow players. It's a game on a LEGO forum. 11) Violation of your first rule will result in a 5-vote penalty and your second violation will result in your death!
  19. Hello everyone! Welcome to my mafia game. This is a Star Wars themed mafia called Imperial Officers Mafia. Keep in mind, my Star Wars knowledge is not good so there might be some factual errors. Why am I hosting a Star Wars Mafia when I don't know much about it? Question me and you won't get a slot. Or maybe you will. This will be a bit of a low-budget mafia. I've left my collection in America to go to graduate school in the UK. I've brought a small box with me of some passable mafia sets, but that's all apart of the charm in my types of games. I'm looking for 16 players in total. Sign-ups will be open for a week or until more than enough people have signed up. Hopefully we get enough people. Also, those who join my games know I'm awful at making banners. Feel free to make a banner for the game. You won't get any special rewards, because that's against the rules, but you'll be getting a big thank you! PS: Not to be confused with Galactic Paranoia
  20. -Conclusion: The Fury of Kintobor- The crowd dragged forth The Mummy (Actor Builder) to be todays lynch. It had been quite a turn around. The crowd cheered as The Mummy protested. "Wait, you can't kill me! I'm the town vigilante! C'mon Kinto, can't you let me off the hook?" Kinto tuts. "Well, I mean, you did say if you were lynched I could cut your head off, and we haven't really had a decapitation yet. I can't leave my audience hanging for one of the most memorable ways to die in a mafia game, now can I?" Karie looks on, somewhat confused. "I should've stayed back in Eubric. At least there the insanity makes some amount of sense." *THUNK!* Kintobor's great sword slashes through the Mummy's neck, severing it his head from his body. Thick, dark blood pools and sprays everywhere in an over the top display of gore. "Well, that was needlessly and senselessly violent." Kintobor declares. "To bed with all of you!" Night crept over the Mad Monster Mansion. As the night wore on, the Wolfman (LegoMonorailFan) headed outwards towards the trail that led back to the highway. "This is getting out of hand, and I doubt there's many honest partygoers left. It should be late enough to-" *BANG!* The Wolfman didn't make it far as a gunshot rang out throughout the night. A bullet from a rifle found it's way into his chest. He toppled over, dead. A ghost quickly surveyed the scene, the barrel of the rifle it was holding still smoking. "Some apex predator you turned out to be." The ghost cooed. It set the gun aside and rushed into the Mad Monster Mansion. As the ghost exited the Mansion, it dragged with it a large safe. Despite it's speed, the safe was heavier than it looked. The ghost quickly moved across the yard before it was interrupted by an unseen watcher. "Hands in the air, where I can see them!" Turning around, the ghost soon found themselves staring down the barrel of a gun! The Zombie Cheerleader (luck) cocked the gun, looking proud over cornering the assailant. "I've got you cornered, you scummy murderer! I knew that if I waited long enough someone would attempt to make off with the hidden stash of gold inside the mansion! Now, I'm going to insert one of these bullets into your brain very shortly. Any final words?" The ghost shrugged. "Yeah, how close do you like your haircuts?" *THUNK!* The Bride of Dracula (Lady K) swiftly swung her axe through the Zombie Cheerleader's neck, removing it from the rest of her body. Her head tumbled away as blood trickled out of her neck like a fountain. "Wow. That was a little excessive." The Bride of Dracula responded. "Oh well. Here, let me help you with the safe. We need to get it into the getaway vehicle." *BANG!* Another rifle shot rung through the air! Standing in front of a crowd, Romero the hotdog salesman lifted his rifle towards the two obvious mafia members. "Not another step!" Romero declared. Several partygoers stood behind him. "You have a right to remain silent. Anything you say can and will be used in court against you!" The ghost raised a finger towards Romero. "Wait, you're-" "FBI. I've been in the loop on what's been going on for awhile. I knew someone in this group were members of the mafia, but I merely waited for the opportune moment to swoop in and safe the day!" "Thank goodness!" Frankenstein's Rocker (LegoRacerfan1) cheered. "It looks like the day has been saved by federal law enforcement yet again!" "Three cheers!" The Mutant Fly (Steamdemon) declared. "We're getting out of this alive!" Maws (mediumsnowman) finally spoke up. "Let 'er fly!" *RATATATATATATAT!* Machine gun fire rained down upon Romero, Frankenstein's Rocker, and the Mutant Fly! They were quickly gunned down by a mysterious, machine gun totting gunman! Maws, having ducked out of the way just in time, stood up to assess the carnage. "Well, we did it, we outnumbered the town!" "So you did, good work, Mafia!" Kintobor, the host of this entire fiasco, emerged from the tree line holding a smoking tommy gun. The Swamp Creature (KotZ) uncovered himself from his silly bed sheet disguise. "Well done, Mafia! I couldn't have made enough of a distraction even if I tried! While you were distracting the Town, I managed to find the location of the stashed gold. Relaying it to you was a little harder, but good work all around!" "So, uh, now that we've got the money, what happens next? What do we do with it?" Asks the Bride of Dracula. "Why, the best thing to do with a stash of gold. Invest it in land development, tear down this dusty old mansion, and put up a casino and resort!" "Huzzah!" And there was much rejoicing. --- Congratulations to the Mafia! (KotZ, Lady K, Tariq j, mediumsnowman) for a well played game! And thank you to everyone who participated in my first mafia game! I hope you all enjoyed my first foray into Mafia, and I hope you enjoyed it enough to return for an inevitable round two! I'll have some more in-depth thoughts and analysis later, but for now I'll say this was one hell of a wild game, even if most of the players never saw the behind the scenes actions that influenced the game. Your thoughts and opinions would be appreciated!
  21. Invitations were mailed posthaste to several members of the Eurobricks community. Only a few would answer the call to travel to the Mad Monster Mansion for Kintobor's first annual Costume Party. Food and music were promised, as was a good time for all who attended, so long as you were in costume. However, Mad Monster Mansion was no ordinary place: rumours abound of ghosts and ghouls haunting the decrypted manor, as well as a fortune in gold. Needless to say, tonight would be most interesting... -Players- Bride of Dracula, costumed by Lady K Dr. Frankenstein, costumed by Tariq j Dracula, costumed by Rider Raider Frankenstein's Rocker, costumed by LegoRacer1 Gorgonzola, costumed by fhomess Maws, costumed by mediumsnowman The Mutant Fly, costumed by Steamdemon The Mummy, costumed by Actor Builder The Swamp Creature, costumed by KotZ The Werewolf, costumed by LegoMonorailFan) Wicked Witch, costumed by Lord Duvors Zombie Bride, costumed by Khscarymovie4 Zombie Groom, costumed by Forresto Zombie Cheerleader, costumed by jluck --- Rules (These are 95% the same as the EB standard; deviations from the normal EB rules are struck-through) (Also, thanks Def. I'm stealing your rules.) 1. Each player will be given a character to play, who will be aligned with either the Town or the Scum. To win the game, the Town must kill off all the Scum, while the Scum needs to outnumber the Town. Third-party (neutral) characters have their own win conditions as outlined in their roles. 2. Each day you will be able to vote to lynch a player. Voting is mandatory. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Failure to vote will incur a vote penalty the following game day. 3. A game day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will end when a majority vote has been reached after 72 hours. After the day has been concluded, a night stage will commence, which will last 48 hours. Night actions must be sent to the host in the first 20 hours of the night stage. 3.5. Players may not target the same player two nights in a row, and may not target themselves. 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host, or in PM with any other players. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. 8. You may not edit your posts. 9. You must post in every day thread. 10. If you encounter a problem or have a question, please contact the host via PM 11. Violation of the above rules will result in a 5 vote penalty vote penalty per every 4 living players against you, and death on your second offence. --- Ugh, apparently I managed to get this thing to go up earlier than anticipated... Please ensure that you've confirmed your involvement in the game in this thread by posting here. You've got 48 hours to do so. Also, just so we're all clear: this is a game of Mafia with images done in Lego. The essence of play is Mafia. Roleplaying is allowed, but ultimately this is a game of Mafia. I'll lend a helping hand as we progress through the game, so don't worry if you're a little nervous. Normally there's more new players, but I'll have some advice to help you along the way for those who are playing their first Mafia School. As my first piece of advice, never reveal your role in the Confirmation thread. You're looking to get picked off easily. Just relax and interact with your fellow players before the game begins. Also, please put your character icon either in your signature or as your icon until you are eliminated from the game or the game is over. It'll help players recognize you, and helps add to the atmosphere of the game! PMs are heading out now!
  22. -Day Three: KintoNorman- A crowd surrounded Gorgonzola (fhomess). They had decided to lynch him. "Uh, hey, Kintobor. Anyway I could get a pass on this one and just walk away?" Kintobor pulls out an old duelling pistol and points it at Gorgonzola. *BANG!* Gorgonzola falls to the ground as the bullet penetrates his skull, ruining his highly detailed, now blood stained mask. Kintobor puts away the flintlock pistol he was hiding behind his back and turns to Romero. "Goodness me, I do get hungry after a lynch. Romero, a hotdog please!" Night descends as the Host sees to it that everyone retires for the evening... The Zombie Bride (Khscarymovie4) went looking around the grounds for something, anything to remember her hubby by. "Perhaps he left behind a top hat, or a pin, or-" "BOO!" A scary looking robot animal thing approaches the Zombie Bride! "AAAAAH! Oh, goodness, sorry, you scared me. Say, I don't remember a cheap Five Nights at Freddy's knock off running around at the party. Who are you under that mask?" "Uuuuh..." The cheap Five Night's at Freddy's knock off raised his pistol at the Zombie Bride's head and fired! *BANG!* The Zombie Bride falls back as her grey matter splashes across the ground, pooling out a shaken soda can. The cheap Five Night's at Freddy's knock off looks around, hoping he hasn't been seen. "Well, uh... so much for the jump scare death. Now, to stuff this body into an endoskeleton..." Meanwhile, in the Mad Monster Mansion's kitchen, Dr. Frankenstein (Tariq j) looks around for a midnight snack. "Eugh. I've had enough of hotdogs and Polish sausages. If I'm going to survive this I need some actual food in me." The sound of rolling metal enters into the kitchen and towards the Doctor. Turning around, Dr. Frankenstein bears witness to an unexpected sight. "Oh, goodness, you're that robot from that new Star Wars movie!" Dr. Frankenstein declares in delight. "Oh my, you are cute. Tell me, can you do a neat trick? Show me what you can do, little robot!" *BANG!* The BB-8 unit beeps and bloops in delight as it descends it's revolver attachment and rolls away from the Doctor's bleeding corpse. Morning finally arrives at the Mad Monster Mansion. With the numbers thinning quicker than what Kintobor expected. Looking at his watch, Kintobor gains the attention of the crowd. "I'm surprised you all slept so well last night considering how many gunshots went off. Well, well, well. Only eight guests left. It seems as if though some of you were busy last night. Right, let's get to it. After thorough investigation, and prolonged wearing of the suit, I have deduced that Gorgonzola (fhomess) was Town. Yup. Good job town, that's two for two. I'm shocked over the Zombie Bride's (Khscarymovie4) demise. Death by a cheap Five Nights at Freddy's ripoff. Ouch. She too was also Town. BUT, I do have some good news. Someone last night managed to get the ball rolling, as Dr. Frankenstein (Tariq j), was definitely a member of the Mafia! Dun, dun, dun! I know, suspenseful, right? As always, Romero's serving hotdogs and Polish sausage, and music will be from whatever I can scrounge from the previous owner." A pause descends as Kintobor snaps his fingers. "Oh, I almost forgot! I did manage to find some more suitable entertainment. May I introduce to you..." "The ebullient Ms. Quinn!" "Hiya, chuckleheads!" Harley waved at the crowd. "Harley will be joining us for the rest of the party. Play nice with her." Harley leaned into Kintobor's ear, snarling. "I swear to the gods, Kinto, you better have my money for me by the end of this. I'm missing the Heroica finale for this!" Kinto shushed Karie and leaned in further. "I get it, Karie, just hold onto your horses and I promise you'll get your money. Right now, I'm paying you to act as fan service and exposure. You need something to do after Heroica's over: this gig might get your foot in the door for a future Mafia host position." Kinto pulls away from Not-Harley. "So, time for a test! Let's see who's been doing their homework! What is the ideal ratio balance between the town and the scum? This question's mainly for the newer players, but it doesn't hurt to have a refresher. Correctly answer this question in thread, and you get a cookie!" -Players- Bride of Dracula, costumed by Lady K Frankenstein's Rocker, costumed by LegoRacer1 Maws, costumed by mediumsnowman The Mutant Fly, costumed by Steamdemon The Mummy, costumed by Actor Builder The Swamp Creature, costumed by KotZ The Werewolf, costumed by LegoMonorailFan) Zombie Cheerleader, costumed by jluck -RIP- Dracula, costumed by Rider Raider, Town. Lynched Day One Wicked Witch, costumed by Lord Duvors, Town. Murdered Night One Zombie Groom, costumed by Forresto, Town. Murdered Night One Gorgonzola, costumed by fhomess, Town. Lynched Day Two Zombie Bride, costumed by Khscarymovie4, Town. Murdered Night Two Dr. Frankenstein, costumed by Tariq j, Mafia. Murdered Night Two Rules (These are 95% the same as the EB standard; deviations from the normal EB rules are struck-through) (Also, thanks Def. I'm stealing your rules.) 1. Each player will be given a character to play, who will be aligned with either the Town or the Scum. To win the game, the Town must kill off all the Scum, while the Scum needs to outnumber the Town. Third-party (neutral) characters have their own win conditions as outlined in their roles. 2. Each day you will be able to vote to lynch a player. Voting is mandatory. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Failure to vote will incur a vote penalty the following game day. 3. A game day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will end when a majority vote has been reached after 72 hours. After the day has been concluded, a night stage will commence, which will last 48 hours. Night actions must be sent to the host in the first 20 hours of the night stage. 3.5. Players may not target the same player two nights in a row, and may not target themselves. 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host, or in PM with any other players. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. 8. You may not edit your posts. 9. You must post in every day thread. 10. If you encounter a problem or have a question, please contact the host via PM 11. Violation of the above rules will result in a penalty. For each 4 players remaining, one penalty vote will be applied to the violator. A second violation will result in a mod-kill. With 8 Players left, it takes a majority of 5 to lynch someone. 72 Hours Remain.
  23. Day 2: Night on Kintobor Mountain "Alright, gather around." Kintobor said. "It's time for the lynch. So, apparently, Dracula (Rider Raider) here is the lynchee. Any final words?" Dracula points to the bottle in Kintobor's hands. "Can have a sip of that-" *SMASH* Kintobor repeatedly smashed the bottle against the back of Dracula's head until the Count no longer moved, apologizing as he proceeded to beat the Count to death: Kintobor was Canadian after all. Blood flew everywhere as Dracula's head was crushed under the weight of broken glass. "Oh no, oh goodness, I'm so sorry! My hand slipped! It slipped again! Oh, heavens. Sorry! So sorry!" Eventually, the rest of the party goers went to sleep as Kintobor's apologies drifted off into the night. The Wicked Witch (Lord Duvors) strolled through the evening air, heading for the main road out of the mansion. "I'm getting pretty fed up with this lack of food. Where's the entrance to the kitchen?" The chill in the night air and the looming fog made it hard to see, but soon a figure crept closer to the Witch. "AH!" The Wicked Witch screamed. A ghost had appeared in front of her! "My goodness, a real life ghost! Hold on a minute, I need to take a shot of this with my phone! Where did I leave it..." The Witch patted herself down as the ghost quickly replied back. "I can help you with your shot. Say cheese!" "Cheese!" Reaching underneath their sheet, the ghost pulled out a revolver and fired it at The Wicked Witch! *BANG!* The Wicked Witch tumbled back, lying in a heap on the ground, blood spilling out of her wound. The ghost lifted the revolver to it's face and blew out the smoke. "Well, that was a lot easier than dumping a pail of water on her." Meanwhile, in the greenhouse, the Zombie Groom (Forresto) was rooting around, admiring some of the fauna. "Ah, such lovely flowers! They're out of season, too. Truly whoever planted these and took care of them had a miraculous green thumb." "Indeed, they probably did!" A voice says behind the Zombie Groom. "And now you're going to be joining them: in the ground!" The Zombie Groom turns around in time to witness a ghost raise a baseball bat over his head and bring it down directly on his head with a deafening crack! Another fell swoop of the sports equipment and the Zombie Groom stops moving, brains and blood staining the flowers he was once admiring. The ghost begins to chuckle to itself. "Holy moly, look at your face dude! One of your eyeballs is sticking out!" Morning arrives, and as the party goers who survived the night rub the sleep from their eyes. Kintobor quickly addresses the mob. "Welp... let's just get on with the bad news, shall we? Dracula? He was a total Townie. Couldn't find any evidence of mafia behaviour on his corpse. The Wicked Witch? Also Town. Had a nice costume, too. Finally, the Zombie Groom? Also a loyal Townie. Just seemed like he was here for a good time. Seems as if though the town needs to get it's act in gear and bring in some Mafia members so I can find comedically gory and over the top ways to end their life. We're down to eleven party goers. I hope you lot can bring some of them in." Kintobor coughs into a handkerchief before pointing to the griller beside him. "Oh, by the way, this is Romero. He runs a hotdog and Polish sausage cart. He'll be catering to us for the remainder of the party. Also, I found this old cassette player, but the only cassettes I could find were of mid-90's Japanese idol groups, so we'll see where that goes. Play nice for a little bit, I've got to go make sure the water's not running, or whatever..." -Players-Bride of Dracula, costumed by Lady KDr. Frankenstein, costumed by Tariq jFrankenstein's Rocker, costumed by LegoRacer1Gorgonzola, costumed by fhomessMaws, costumed by mediumsnowmanThe Mutant Fly, costumed by SteamdemonThe Mummy, costumed by Actor Builder The Swamp Creature, costumed by KotZThe Werewolf, costumed by LegoMonorailFan)Zombie Bride, costumed by Khscarymovie4Zombie Cheerleader, costumed by jluck -RIP- Dracula, costumed by Rider Raider, Town. Lynched Day One Wicked Witch, costumed by Lord Duvors, Town. Murdered Night One Zombie Groom, costumed by Forresto, Town. Murdered Night One Rules (These are 95% the same as the EB standard; deviations from the normal EB rules are struck-through) (Also, thanks Def. I'm stealing your rules.) 1. Each player will be given a character to play, who will be aligned with either the Town or the Scum. To win the game, the Town must kill off all the Scum, while the Scum needs to outnumber the Town. Third-party (neutral) characters have their own win conditions as outlined in their roles. 2. Each day you will be able to vote to lynch a player. Voting is mandatory. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Failure to vote will incur a vote penalty the following game day. 3. A game day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will end when a majority vote has been reached after 72 hours. After the day has been concluded, a night stage will commence, which will last 48 hours. Night actions must be sent to the host in the first 20 hours of the night stage. 3.5. Players may not target the same player two nights in a row, and may not target themselves. 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host, or in PM with any other players. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. 8. You may not edit your posts. 9. You must post in every day thread. 10. If you encounter a problem or have a question, please contact the host via PM 11. Violation of the above rules will result in a 5 vote penalty vote penalty per every 4 living players against you, and death on your second offence. With 11 Players left, it takes a majority of 6 to lynch someone. 72 Hours Remain.
  24. -When hinges creak in doorless chambers- -and strange and frightening sounds echo through the halls,- -whenever candlelights flicker where the air is deathly still,- -that is the time when ghosts are present,- -practicing their terror with ghoulish delight!- Disney's The Haunted Mansion Welcome, foolish mortals, to Mad Monster Mansion! This game is indeed a Mafia School game, and is open to players of all skill levels, both the experienced, the not-so-experienced, and the completely new. This game will be relatively standard in terms of the roles and atmosphere found in most Eurobricks Mafia games, and is a great starting point for anyone interested in playing! Before you may proceed, you must sign up. Post in this thread if you desire to play, and please answer these three questions: 1. Have you played Mafia before? If yes, what kind of experience do you have with Mafia? 2. Will you be able to participate for the next four to six weeks? 3. You've just been cast to play a monster in a big budget movie! What monster or scary creature are you cast as? Sign ups will continue until we get 15 players, but I can extend the amount of participants if need be by a little. As said above, sign ups are open to everyone, so get the word out! Ghoulish fun begins soon!
  25. Conclusion A quiet day ended with the demise of Tony (jluck). The jurors seemed to be like lambs to the slaughter, falling silently into line behind Gary Johnson (Kintober). "Mama mia! You can't do this me-!" Night fell, and a dark shadow snuck out to do its dastardly business. "I was wondering when you were going to show up." With that bold statement, Gary lunged at the shadow, knocking the gun from its hand! "Now let's find out who you really are, Ballagio scum!" It was none other than Tina Hooper (Umbra-Manis)! "Tina! I trusted you! I protected you!" Tina snarled back "That was your mistake!" Gary steadied the gun and levied it at Tina's head. "I'm going to finish this once and for all." "GARY! Put the gun down!" boomed the judge, emerging from the emergency elevator access hatch. "She's too dangerous to be left alive! I have to finish this!" "Gary... if you do you're no better than them. Give me the gun." Gary sighed and passed the gun to Judge Justuss. "Thank you Gary. You're making the right choice..." **bang** "...just not for you." "Nice work Tina. That's all of them. I'm afraid we don't have enough jurors for a trial anymore, but we can still get Sleaze out. I don't care either way, as long as I get my money. Our driver is bringing the car around, you go retrieve the boss. He's in block A113 on the ground floor." "And what are you going to do?" inquired Tina. "I've got a... surprise for our friend Anthony." There was just one small problem... Chief McCain had other plans. Dawn broke over a police barricade. "Come out with your hands up! We will shoot!" The judge emerged, a gun and detonator in his hands. "Evening gentlemen... let's not make this harder than it needs to be. I'm holding here a deadman's trigger. You kill me and you, me, my colleagues, your colleagues, what's rest of the jury, and this whole city block goes up in one big fireball." The Chief let loose an exasperated sigh and turned to his officers. "Guns down men. Let them go. I want a bomb squad and SWAT team sweeping the building ASAP." Anthony Dodson (Actor Builder) was one such hostage. As a matter of fact, he was the only hostage. "Last time I was chained up to a box of explosives, it was by a group of scantily-clad Caribbean women on the island of Guetamala... I think I preferred that to a crusty old judge, but hey, I'll take what I can get." Back down at street-level, the Ballagio's driver arrived - Jared Hartman (Kwatchi)! "Get in losers, we're running from the law!" "Right on time Jared. Thank you for indulging my sense of humor, Chief. I'm sure we'll meet again." "This isn't over!" yelled the Chief through gritted teeth. "Well of course not. We're only just beginning!" Congratulations to the winners, the Ballagio Crime Family, consisting of Umbra-Manis and Kwatchi! Huge thanks to everyone for playing, I had a blast hosting. Full roles, actions, thoughts, and player analysis to follow.