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Zepher

Heroica RPG - Quest #139: Around the World (West)

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OoC: You're all returning questees, so I'll assume you know to keep a careful eye on me for this first battle especially. Scuba, you in particular, I haven't hosted a Marauder ever before. :thumbup: For example, Guts should be inspired. :blush: I've also never used mobs before, so be patient on that front.

Legonator, for your weapon how does assassination work? I'd assume I roll for each "hit party" i.e. roll separately for Second Mate, Third Mate, Nordic Crew. Is that right?

The Nordic Crew's total level was mis-listed on the opening post... it didn't effect the round, and has been remedied.

Guts' Greatest Annoyance (Pirates) Battle Round One

Guts uses Cloud of Celerity (All Allies Hastened)

Dyric v. Third Mate - Critical Hit/Hit (([26*2]+31)*2=166 Damage, Second Mate KO'd, No Assassinations)

Dyric v. Third Mate - Damage/Aim (26*2=52 Damage Crew/First Mate, 26 Damage Third Mate, 1 Member Nordic Crew Assassinated)

Guts v. Nordic Crew & Third Mate - Special Damage (Party Blinded (Guts and Dyric Immune) and Enamored (Guts Immune)) (30/2=15 Ice Damage [Guts/Dyric Immune, -4 Matthias], Guts and Dyric Knocked Overboard)

>Matthias v. Third Mate - Damage (29/2-4=15 Damage)

>Matthias throws Bone at First Mate

>Lane v. Captain - Critical Hit/Damage (40 Damage, KO'd)

Barkley v. Second Mate (Success!)

Pylon heals Matthias (Succes!)

The heroes are able to hack down their enemies' number significantly, but Lane ends up hitting the deck and Dyric and Guts can't seem to hang onto the deck what so ever, ending up in the ocean.

The Party

19915137201_c8843378f1_t.jpg

Guts Holla (Scubacarrot)
*
Dancing
**
Dualstriking
*
*Immune to all
E
l
e
m
e
n
t
s
,
Weakened
,
Fragile
,
Asleep
,
Confused
,
Slowed
,
Afraid
,
Blinded
and
first negative effect
.* *Inspired* *Hastened* *Overboard*

45 year old male human Marauder

Level:
39.5

Power Bonus:
4

Health:
63/
63
106/106 (+1 bonus)

Defense:
4

Gold:
9261

Equipment:
Balanced Rapier
(WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) &
Mythril Edge
(WP: 64,
Ice
,
Darkness
,
Light
, attacks restore 3 health, dagger),
Dancing Shoes
(Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to
Asleep
,
Confused
,
Fragile,
Slowed,
Afraid,
Weakened
and
Blinded
, + Immunity to
Darkness
,
Light
,
Fire
,
Air
,
Earth
,
Wood
,
Lightning
, and
Ice
Elemental Damage, footwear),
Crocodile Armour
(+4 Defense +Immunity to
Water
Magic, bodywear),
Pugilist's Gloves
(2+ Power, Immune to
Weakened
, handwear)
,
Grimmeau's Clothespin
(Grants Immunity to first negative effect each battle. Headwear)

Inventory:

• Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe)
Giant Axe (WP:10, dual-strike, axe),

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet
(Immunity to
Cursed
, accessory),
Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe
(Grants Dual Strike to classes wielding axes, can't wear shield. handwear),
Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear)

• Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass

92x Potion
,
16x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 12x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants
Mutated
Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 19x
Mead
, 14x
Smelling Salts
, 11x
Nostrum
, x4
Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush,
5x Venom, 3
x Bone,
Soma, S
ilver Ore (worth 60 gold), x2
Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.),
Ether Core, Last Resort, 2x Bravado Brew

6x Smoke Bomb,
Neptune Bomb
, Dirt Bomb, 2x Water Bomb,
Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb,
Electro Bomb (Deals 30 lightning-elemental damage and the stunned-effect to all enemies), Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Baffle Bomb

Topaz
,
Amethyst
,
Sapphire
,
Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring
(Worth 15 gold; can be given to someone to make them enamored with the giver)

8665348867_7a3fe1b756_t.jpg

Dyric Rone (The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Permanently Lucky*
*Enamored with Third Mate (3 Rounds)* *Hastened* *Overboard*

Level 31

Power Bonus: 0

Defense: 6

Health: 43/43

Gold: 3

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes
Jinxed
-effect), Banana Bladerang (WP:9, damage all; throwing weapon),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear),

• Diamond, 3 Silver Ore (Worth 60 gold)

• Bedroll, Shovel, Magic Compass

• Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Mulled Wine (2), Soma, Venom (2), Smelling Salts, Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

15776593006_d5e8922489_o.png

Matthias
the Carnival Crusader (StickFig)

Level 24⅔ Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
* *⅙ chance of
Encouraged
at the start of any battle*
*Enamored with Third Mate (3 Rounds)* *Blinded (3 Rounds)* *Hastened*

Power Bonus
: 20 (+2 WP)

Defense
: 4

Health
: 36/36

Ether
: 24/24

Gold:
1139

Equipment
: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), DDSSA (+2 health, +2 WP, +10 power)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (
Fire
), 5x Bone, Deadly Venomn, 2x Elixir, Grand Potion, Grating Stone, Mead, Nostrum, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Venom, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone)

2ad7bc4a-fe3b-4de7-ba4a-26953e3d6112_zps10ae780a.jpg

Captain Lane (Takes Commands from Guts)

Level 40 Cannoneer *KO'd*

Power Bonus: 0

Health: 0/51

Defense: 0

Gold: 360

Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation)

Inventory:

DSCN0145.jpg

Sir Barkley (Takes Commands from Matthias)

Level 12 Dog

Rolls:

1-3: Bite - Deals damage equal to level and bleeding equal to half his level

4-6: Nothing

Note: Cannot take free hits. Does not count as targeting an enemy.

Pylon.jpg

High Priest Pylon (Takes Commands from Matthias)

Level 30 Frog

Rolls:

1-3: Heal - Heals the target equal to his level.

4-6: Nothing

Note: Cannot take free hits. Does not count as targeting.

The Enemies

Were-Newt Captain

Level 80 Aquatic Humanoid *Immune to Negative Effects and Instant Kill* *Lucky*

Health: 1040/1040

Special: Orange Mask of Z - Deals 200 damage to the party, starting with the beginning of the battle order. If a hero is KO'd, he will take the remainder of the damage to be dealt and strike the next hero, etc until the 200 damage is dealt (takes row/SP into consideration, aka ever 1 health taken from someone in the back row will cost the attack "2" damage dealt).

Drops: Orange Make of Z (Headwear, if an attack would KO a foe the remaining damage is applied to the next enemy).

Were-Wolf First Mate

Level 60 Beast Humanoid *Encouraged* *Immune to Sleep, Blinded, Weakened, Minimized, and Instant Kill* *Bleeding -6*

Health: 596/670

Special: Bloody Bastard - Steals half the target's gold and deals damage equal to the gold stolen. Stolen gold cannot be recovered.

Drops: 120 Gold

heroicaquest58-sobeca.jpg

Were-Gator Third Mate

Level 29 Beast Aquatic

Health: 296/462

Special I: Crocodile Tears – Causes the enamored- and blinded-effects to all opponents.

Special II: Toothy Grin – Causes the weakened- and afraid-effects to all opponents.

Special III: Tail Swipe – Causes the stunned- and confused-effects to all opponents.

Drops: Crocodile Handbag (Max. ether +2, immunity to water; accessory)

Note: Specials alternate

11575113256_c41a0603cc_t.jpg11575113256_c41a0603cc_t.jpg

Nordic Crew

*Mob 2*

Level 36 Icy Humanoid (18x3) *Immune to Ice*

Health: 180/180 (90x3)

Special: Icy Waters - Deals 30 ice damage to all heroes, with a 1/2 chance of knocking them off the boat. Knocked off heroes must be rescued by an onboard hero, costing them both a turn.

Drops: Opal, 40 Gold

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I don't think Guts should have taken any damage. :look:

Guts swears all the obscenities he can think of as he is thrown overboard. He shouts up: "Matthias, get those animals of yours to help us up." Can they?

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OoC: I'd say they can't, sorry. I actually originally rolled for them to be tossed overboard as well (they both were!) but I thought about it a bit more and thought that since they aren't technically combatants with health, they shouldn't be able to be knocked overboard... the reverse of which means to me they shouldn't be able to haul you back up. Matthias is hastened, though. :thumbup:

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Guts uses Cloud of Celerity (All Allies Hastened)

Dyric v. Third Mate - Critical Hit/Hit (([26*2]+31)*2=166 Damage, Second Mate KO'd, No Assassinations)

Barkley v. Second Mate (Success!)

Pylon heals Matthias (Succes!)

...they shouldn't be able to be knocked overboard... the reverse of which means to me they shouldn't be able to haul you back up.

2 questions - Why did Barkley attack an already KO'd enemy (I know I forgot to give him a target, my bad), and are Barkley and Pylon Hastened? If so, why didn't they each act twice?

Another question: if Matthias throws his Doomsday bomb, the Mob gets completely killed right (99 damage to each member)?

Matthias - not as practiced as Holla - awkwardly swears the few obscenities he can think of as the marauder and the assassin go overboard and the captain takes a huge hit. Grabbing Holla and pulling him back on board, the gnome shouts instructions in his tiny voice. "Master Guts, can you do something to stun them? We need a free second to regroup!" His arms numb from the freezing cold shock and the weight of pulling Holla back aboard - bigjobs are heavy! - the druid nonetheless plunges them back into the swirling waters, latching on to Rone and pulling the assassin to safety as well. "We need a distraction!" he yells. Realizing Sir Barkley has been running about looking for someone to bite, he switches to a language the dog will understand. "Sir Barkley, bite the one in the mask - bite him twice!"

Suggested Battle Order

Matthias picks up Guts

(Guts gets back on board)

Matthias picks up Dyric

(Dyric gets back on board)

Guts throws electro bomb

Dyric throws the Captain a bone

Dog attacks Captain

Dog attacks Captain

Frog does nothing

Frog does nothing

No free hits

Edited by StickFig

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Sorry for the wait we were strategizing. :tongue:

"We follow the plan, with the exception that the dog should target someone else, not the captain, as he won't bleed." Guts says as he throws his Electro Bomb.

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"Barkley, change of plans, attack the Were-Wolf," Matthias cries.

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I go with the plan. I like the ocean, but I'm not fond of being this close to it.

OoC: Assassination triggers for each enemy individually, yes.

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2 questions - Why did Barkley attack an already KO'd enemy (I know I forgot to give him a target, my bad), and are Barkley and Pylon Hastened? If so, why didn't they each act twice?

Another question: if Matthias throws his Doomsday bomb, the Mob gets completely killed right (99 damage to each member)?

They aren't hastened, and they likewise aren't enamored or blinded. My mistake, I will change his target from last round. And I don't think that's how mobs work, but they're not my creation, so maybe? Will run the round now.

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OoC: Oh, it looks like I did have the dog target First Mate, I just failed

Guts' Greatest Annoyance (Pirates) Battle Round Two

Matthias picks up Guts

Guts gets back on board

Matthias picks up Dyric

Dyric gets back on board

Guts throws Electro Bomb (30 [x2=60 Captain/Third Mate] Damage and Stunned All)

Dyric throws a Bone at the Captain

Barkley v. First Mate - Failure

Pylon does nothing

Mob/Mates Recover from Stunned

First Mate -6 bleeding

The party is hauled back onboard and lobs some bombs and bones at their foes.

DSCN0145.jpg

"Would you kindly ask your commander to stop calling me 'dog'," says Barkley to Matthias. "It is largely distracting. Shall I call him man and you gnome the whole trip?"

The Party

19915137201_c8843378f1_t.jpg

Guts Holla (Scubacarrot)
*
Dancing
**
Dualstriking
*
*Immune to all
E
l
e
m
e
n
t
s
,
Weakened
,
Fragile
,
Asleep
,
Confused
,
Slowed
,
Afraid
,
Blinded
and
first negative effect
.* *Inspired* *Hastened*

45 year old male human Marauder

Level:
39.5

Power Bonus:
4

Health:
63/
63
106/106 (+1 bonus)

Defense:
4

Gold:
9261

Equipment:
Balanced Rapier
(WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) &
Mythril Edge
(WP: 64,
Ice
,
Darkness
,
Light
, attacks restore 3 health, dagger),
Dancing Shoes
(Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to
Asleep
,
Confused
,
Fragile,
Slowed,
Afraid,
Weakened
and
Blinded
, + Immunity to
Darkness
,
Light
,
Fire
,
Air
,
Earth
,
Wood
,
Lightning
, and
Ice
Elemental Damage, footwear),
Crocodile Armour
(+4 Defense +Immunity to
Water
Magic, bodywear),
Pugilist's Gloves
(2+ Power, Immune to
Weakened
, handwear)
,
Grimmeau's Clothespin
(Grants Immunity to first negative effect each battle. Headwear)

Inventory:

• Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe)
Giant Axe (WP:10, dual-strike, axe),

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet
(Immunity to
Cursed
, accessory),
Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe
(Grants Dual Strike to classes wielding axes, can't wear shield. handwear),
Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear)

• Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass

92x Potion
,
16x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 12x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants
Mutated
Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 19x
Mead
, 14x
Smelling Salts
, 11x
Nostrum
, x4
Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush,
5x Venom, 3
x Bone,
Soma, S
ilver Ore (worth 60 gold), x2
Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.),
Ether Core, Last Resort, 2x Bravado Brew

6x Smoke Bomb,
Neptune Bomb
, Dirt Bomb, 2x Water Bomb,
Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb
, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Baffle Bomb

Topaz
,
Amethyst
,
Sapphire
,
Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring
(Worth 15 gold; can be given to someone to make them enamored with the giver)

8665348867_7a3fe1b756_t.jpg

Dyric Rone (The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Permanently Lucky*
*Enamored with Third Mate (3 Rounds)* *Hastened*

Level 31

Power Bonus: 0

Defense: 6

Health: 43/43

Gold: 3

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes
Jinxed
-effect), Banana Bladerang (WP:9, damage all; throwing weapon),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear),

• Diamond, 3 Silver Ore (Worth 60 gold)

• Bedroll, Shovel, Magic Compass

• Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Mulled Wine (2), Soma, Venom (2), Smelling Salts, Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

15776593006_d5e8922489_o.png

Matthias
the Carnival Crusader (StickFig)

Level 24⅔ Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
* *⅙ chance of
Encouraged
at the start of any battle*
*Enamored with Third Mate (3 Rounds)* *Blinded (3 Rounds)* *Hastened*

Power Bonus
: 20 (+2 WP)

Defense
: 4

Health
: 36/36

Ether
: 24/24

Gold:
1139

Equipment
: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), DDSSA (+2 health, +2 WP, +10 power)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (
Fire
), 5x Bone, Deadly Venomn, 2x Elixir, Grand Potion, Grating Stone, Mead, Nostrum, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Venom, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone)

2ad7bc4a-fe3b-4de7-ba4a-26953e3d6112_zps10ae780a.jpg

Captain Lane (Takes Commands from Guts)

Level 40 Cannoneer *KO'd*

Power Bonus: 0

Health: 0/51

Defense: 0

Gold: 360

Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation)

Inventory:

DSCN0145.jpg

Sir Barkley (Takes Commands from Matthias)

Level 12 Dog

Rolls:

1-3: Bite - Deals damage equal to level and bleeding equal to half his level

4-6: Nothing

Note: Cannot take free hits. Does not count as targeting an enemy.

Pylon.jpg

High Priest Pylon (Takes Commands from Matthias)

Level 30 Frog

Rolls:

1-3: Heal - Heals the target equal to his level.

4-6: Nothing

Note: Cannot take free hits. Does not count as targeting.

The Enemies

Were-Newt Captain

Level 80 Aquatic Humanoid *Immune to Negative Effects and Instant Kill* *Lucky*

Health: 980/1040

Special: Orange Mask of Z - Deals 200 damage to the party, starting with the beginning of the battle order. If a hero is KO'd, he will take the remainder of the damage to be dealt and strike the next hero, etc until the 200 damage is dealt (takes row/SP into consideration, aka ever 1 health taken from someone in the back row will cost the attack "2" damage dealt).

Drops: Orange Make of Z (Headwear, if an attack would KO a foe the remaining damage is applied to the next enemy).

Were-Wolf First Mate

Level 60 Beast Humanoid *Encouraged* *Immune to Sleep, Blinded, Weakened, Minimized, and Instant Kill* *Bleeding -6*

Health: 560/670

Special: Bloody Bastard - Steals half the target's gold and deals damage equal to the gold stolen. Stolen gold cannot be recovered.

Drops: 120 Gold

heroicaquest58-sobeca.jpg

Were-Gator Third Mate

Level 29 Beast Aquatic

Health: 236/462

Special I: Crocodile Tears – Causes the enamored- and blinded-effects to all opponents.

Special II: Toothy Grin – Causes the weakened- and afraid-effects to all opponents.

Special III: Tail Swipe – Causes the stunned- and confused-effects to all opponents.

Drops: Crocodile Handbag (Max. ether +2, immunity to water; accessory)

Note: Specials alternate

11575113256_c41a0603cc_t.jpg11575113256_c41a0603cc_t.jpg

Nordic Crew

*Mob 2*

Level 36 Icy Humanoid (18x3) *Immune to Ice*

Health: 150/180 (90x3)

Special: Icy Waters - Deals 30 ice damage to all heroes, with a 1/2 chance of knocking them off the boat. Knocked off heroes must be rescued by an onboard hero, costing them both a turn.

Drops: Opal, 40 Gold

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Thanks for the lift.

I fire at the first mate (Captain, Third Mate) and the Nordic Crew. (Third Mate, Captain).

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Guts uses a Fortune Flush and attacks the Third Mate with Lifestealer, the Nordic Crew with the Rapier.

Battle order:

Guts

Guts

Dyric

Dyric

Matthias

Matthias

Dog

Frog

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"But he is a man, and I am a gnome, and you are a dog, Sir Barkley" Matthias says, distractedly throwing a bone at the Captain. "I will make better introductions later. For now, let's just take care of these pirates - need you to bite that werewolf again." The gnome rubs his smarting eyes and wills the ether into them, attempting to nurture his sight back. "High Priest Pylon, I can't see the others well - please keep healing anyone who's hurt!"

Matthias: Bone vs. Captain

Matthias: Nurture vs. Self

Barkley: Bite First Mate

Pylon: Heal first damaged party member (in battle order)

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Guts' Greatest Annoyance (Pirates) Battle Round Three

Guts uses a Fortune Flush - Party Lucky

Guts v. Third Mate/Nordic Crew - Damage/Damage ([29+36]-4=61 Damage)

Dyric v. First Mate - Critical Hit/Miss (83 Base Damage, No Assassinations, x2 Captain/First Mate)

Dyric v. Nordic Crew - Critical Hit/Damage (83 Base, No Assassinations, x2 Nordic Crew/Captain, Nordic Crew KO'd)

Matthias throws a Bone at the Captain

Matthias Nurtures Self - Heal More (Blind/Enamored Removed, -1 ether)

Barkley v. First Mate - Success (12 Damage, -6 bleeding)

Pylon Heals Guts - Failure

First Mate -12 bleeding

The heroes throw (literally) all they've got at the enemies, who can't seem to even take a step forward without being stabbed with an arrow. Guts gets a little cocky and waltzes forward, but the Nordic crew and surviving were-gator are able to give him a run for his money. It's the last thing the crew ever does though, as Dyric fills them to the gills with arrows and they tumble off the boat.

The Party

19915137201_c8843378f1_t.jpg

Guts Holla (Scubacarrot)
*
Dancing
**
Dualstriking
*
*Immune to all
E
l
e
m
e
n
t
s
,
Weakened
,
Fragile
,
Asleep
,
Confused
,
Slowed
,
Afraid
,
Blinded
and
first negative effect
.* *Inspired* *Hastened* *Lucky*

45 year old male human Marauder

Level:
39.5

Power Bonus:
4

Health:
63/
63
45/106 (+1 bonus)

Defense:
4

Gold:
9261

Equipment:
Balanced Rapier
(WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) &
Mythril Edge
(WP: 64,
Ice
,
Darkness
,
Light
, attacks restore 3 health, dagger),
Dancing Shoes
(Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to
Asleep
,
Confused
,
Fragile,
Slowed,
Afraid,
Weakened
and
Blinded
, + Immunity to
Darkness
,
Light
,
Fire
,
Air
,
Earth
,
Wood
,
Lightning
, and
Ice
Elemental Damage, footwear),
Crocodile Armour
(+4 Defense +Immunity to
Water
Magic, bodywear),
Pugilist's Gloves
(2+ Power, Immune to
Weakened
, handwear)
,
Grimmeau's Clothespin
(Grants Immunity to first negative effect each battle. Headwear)

Inventory:

• Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe)
Giant Axe (WP:10, dual-strike, axe),

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet
(Immunity to
Cursed
, accessory),
Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe
(Grants Dual Strike to classes wielding axes, can't wear shield. handwear),
Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear)

• Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass

92x Potion
,
16x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 12x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants
Mutated
Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 19x
Mead
, 14x
Smelling Salts
, 11x
Nostrum
, x4
Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush,
5x Venom, 3
x Bone,
Soma, S
ilver Ore (worth 60 gold), x2
Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.),
Ether Core, Last Resort, 2x Bravado Brew

6x Smoke Bomb,
Neptune Bomb
, Dirt Bomb, 2x Water Bomb,
Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb
, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Baffle Bomb

Topaz
,
Amethyst
,
Sapphire
,
Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring
(Worth 15 gold; can be given to someone to make them enamored with the giver)

8665348867_7a3fe1b756_t.jpg

Dyric Rone (The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Permanently Lucky*
*Enamored with Third Mate (1 Rounds)* *Hastened*

Level 31

Power Bonus: 0

Defense: 6

Health: 43/43

Gold: 3

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes
Jinxed
-effect), Banana Bladerang (WP:9, damage all; throwing weapon),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear),

• Diamond, 3 Silver Ore (Worth 60 gold)

• Bedroll, Shovel, Magic Compass

• Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Mulled Wine (2), Soma, Venom (2), Smelling Salts, Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

15776593006_d5e8922489_o.png

Matthias
the Carnival Crusader (StickFig)

Level 24⅔ Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
* *⅙ chance of
Encouraged
at the start of any battle* *Hastened* *Lucky*

Power Bonus
: 20 (+2 WP)

Defense
: 4

Health
: 36/36

Ether
: 23/24

Gold:
1139

Equipment
: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), DDSSA (+2 health, +2 WP, +10 power)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (
Fire
), 4x Bone, Deadly Venomn, 2x Elixir, Grand Potion, Grating Stone, Mead, Nostrum, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Venom, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone)

2ad7bc4a-fe3b-4de7-ba4a-26953e3d6112_zps10ae780a.jpg

Captain Lane (Takes Commands from Guts)

Level 40 Cannoneer *KO'd*

Power Bonus: 0

Health: 0/51

Defense: 0

Gold: 360

Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation)

Inventory:

DSCN0145.jpg

Sir Barkley (Takes Commands from Matthias)

Level 12 Dog

Rolls:

1-3: Bite - Deals damage equal to level and bleeding equal to half his level

4-6: Nothing

Note: Cannot take free hits. Does not count as targeting an enemy.

Pylon.jpg

High Priest Pylon (Takes Commands from Matthias)

Level 30 Frog

Rolls:

1-3: Heal - Heals the target equal to his level.

4-6: Nothing

Note: Cannot take free hits. Does not count as targeting.

The Enemies

Were-Newt Captain

Level 80 Aquatic Humanoid *Immune to Negative Effects and Instant Kill* *Lucky*

Health: 648/1040

Special: Orange Mask of Z - Deals 200 damage to the party, starting with the beginning of the battle order. If a hero is KO'd, he will take the remainder of the damage to be dealt and strike the next hero, etc until the 200 damage is dealt (takes row/SP into consideration, aka ever 1 health taken from someone in the back row will cost the attack "2" damage dealt).

Drops: Orange Make of Z (Headwear, if an attack would KO a foe the remaining damage is applied to the next enemy).

Were-Wolf First Mate

Level 60 Beast Humanoid *Encouraged* *Immune to Sleep, Blinded, Weakened, Minimized, and Instant Kill* *Bleeding -12*

Health: 370/670

Special: Bloody Bastard - Steals half the target's gold and deals damage equal to the gold stolen. Stolen gold cannot be recovered.

Drops: 120 Gold

heroicaquest58-sobeca.jpg

Were-Gator Third Mate

Level 29 Beast Aquatic

Health: 70/462

Special I: Crocodile Tears – Causes the enamored- and blinded-effects to all opponents.

Special II: Toothy Grin – Causes the weakened- and afraid-effects to all opponents.

Special III: Tail Swipe – Causes the stunned- and confused-effects to all opponents.

Drops: Crocodile Handbag (Max. ether +2, immunity to water; accessory)

Note: Specials alternate

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Someone take the Third Mate, I've got these two!

I fire twice at the First Mate (Captain, Third Mate), shredding him from the back row.

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<p>The scales removed from Matthias' eyes, he nods assent to Rone and attacks the Third Mate twice from the back row. "High Priest Pylon, please continue to heal Master Guts," grinning at Sir Barkley, who's still biting the First Mate.

> Matthias: Extraordinaire vs. Third Mate

> Matthias: Extraordinaire vs. Third Mate

Barkley: Bite First Mate

Pylon: Heal Guts

Edited by StickFig

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OoC: I have to go to bed extremely shortly, but if someone could pick an action for Guts I can run the round in about 12 hours from now. :thumbup:

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Oops I'd swear I had replied to this.

"Matthias, I want you to heal me instead.

In any case, Guts throws a bone at the Captain. If he's healed, he attacks the Third Mate, if not, he does nothing.

Matthias

Dyric

Dyric

Pylon

Guts

Guts

Matthias

Dog

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Matthias gives Guts a funny look, but spins ether up to nurture the Marauder anyway.

Edited by StickFig

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IMG_2514_zpsfpramwbu.jpg

"Look, first mate, they are all afraid to attack me head on!"

IMG_2515_zpsadkzniii.jpg

"Rrrrrrrrrr. I told you that's not my name. That's just my title."

IMG_2514_zpsfpramwbu.jpg

"Haha, first mate, you're a doll!"

Guts' Greatest Annoyance (Pirates) Battle Round Four

Matthias heals Guts - Shield/Heal Less (24+22+9=55 Health Restored Guts, Enamored Removed Dyric, -2 ether)

>Dyric v. First Mate - Shield/Critical Hit (No Assassinations, 60 Gold Stolen)

Dyric v. First Mate - Special Damage/Special Damage (32 Gold Stolen, [32/2]-6=10 Damage)

Pylon heals Guts - Success (30 Health Restored)

Guts throws Bone at Captain

Guts v. Third Mate - Damage/Shield (KO)

Matthias v. Captain - Damage/Hit (24+22+9=55x2=110 Damage per blow, Captain Hit Once, First Mate Twice)

Dog - Success (12 Damage, -6 bleeding)

First Mate -18 bleeding

The heroes throw (literally) all they've got at the enemies, who can't seem to even take a step forward without being stabbed with an arrow. Guts gets a little cocky and waltzes forward, but the Nordic crew and surviving were-gator are able to give him a run for his money. It's the last thing the crew ever does though, as Dyric fills them to the gills with arrows and they tumble off the boat.

The Party

19915137201_c8843378f1_t.jpg

Guts Holla (Scubacarrot)
*
Dancing
**
Dualstriking
*
*Immune to all
E
l
e
m
e
n
t
s
,
Weakened
,
Fragile
,
Asleep
,
Confused
,
Slowed
,
Afraid
,
Blinded
and
first negative effect
.* *Inspired* *Hastened* *Lucky*

45 year old male human Marauder

Level:
39.5

Power Bonus:
4

Health:
63/
63
106/106 (+1 bonus)

Defense:
4

Gold:
9261

Equipment:
Balanced Rapier
(WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) &
Mythril Edge
(WP: 64,
Ice
,
Darkness
,
Light
, attacks restore 3 health, dagger),
Dancing Shoes
(Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to
Asleep
,
Confused
,
Fragile,
Slowed,
Afraid,
Weakened
and
Blinded
, + Immunity to
Darkness
,
Light
,
Fire
,
Air
,
Earth
,
Wood
,
Lightning
, and
Ice
Elemental Damage, footwear),
Crocodile Armour
(+4 Defense +Immunity to
Water
Magic, bodywear),
Pugilist's Gloves
(2+ Power, Immune to
Weakened
, handwear)
,
Grimmeau's Clothespin
(Grants Immunity to first negative effect each battle. Headwear)

Inventory:

• Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe)
Giant Axe (WP:10, dual-strike, axe),

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet
(Immunity to
Cursed
, accessory),
Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe
(Grants Dual Strike to classes wielding axes, can't wear shield. handwear),
Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear)

• Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass

92x Potion
,
16x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 12x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants
Mutated
Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 19x
Mead
, 14x
Smelling Salts
, 11x
Nostrum
, x4
Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush,
5x Venom, 2
x Bone,
Soma, S
ilver Ore (worth 60 gold), x2
Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.),
Ether Core, Last Resort, 2x Bravado Brew

6x Smoke Bomb,
Neptune Bomb
, Dirt Bomb, 2x Water Bomb,
Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb
, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Baffle Bomb

Topaz
,
Amethyst
,
Sapphire
,
Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring
(Worth 15 gold; can be given to someone to make them enamored with the giver)

8665348867_7a3fe1b756_t.jpg

Dyric Rone (The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Permanently Lucky* *Hastened*

Level 31

Power Bonus: 0

Defense: 6

Health: 33/43

Gold: 31

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes
Jinxed
-effect), Banana Bladerang (WP:9, damage all; throwing weapon),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear),

• Diamond, 3 Silver Ore (Worth 60 gold)

• Bedroll, Shovel, Magic Compass

• Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Mulled Wine (2), Soma, Venom (2), Smelling Salts, Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

15776593006_d5e8922489_o.png

Matthias
the Carnival Crusader (StickFig)

Level 24⅔ Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
* *Hastened* *Lucky*

Power Bonus
: 20 (+2 WP)

Defense
: 4

Health
: 36/36

Ether
: 21/24

Gold:
1139

Equipment
: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), DDSSA (+2 health, +2 WP, +10 power)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (
Fire
), 4x Bone, Deadly Venomn, 2x Elixir, Grand Potion, Grating Stone, Mead, Nostrum, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Venom, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear),

2ad7bc4a-fe3b-4de7-ba4a-26953e3d6112_zps10ae780a.jpg

Captain Lane (Takes Commands from Guts)

Level 40 Cannoneer *KO'd*

Power Bonus: 0

Health: 0/51

Defense: 0

Gold: 360

Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation)

Inventory:

DSCN0145.jpg

Sir Barkley (Takes Commands from Matthias)

Level 12 Dog

Rolls:

1-3: Bite - Deals damage equal to level and bleeding equal to half his level

4-6: Nothing

Note: Cannot take free hits. Does not count as targeting an enemy.

Pylon.jpg

High Priest Pylon (Takes Commands from Matthias)

Level 30 Frog

Rolls:

1-3: Heal - Heals the target equal to his level.

4-6: Nothing

Note: Cannot take free hits. Does not count as targeting.

The Enemies

IMG_2514_zpsfpramwbu.jpg

Were-Newt Captain

Level 80 Aquatic Humanoid *Immune to Negative Effects and Instant Kill* *Lucky*

Health: 538/1040

Special: Orange Mask of Z - Deals 200 damage to the party, starting with the beginning of the battle order. If a hero is KO'd, he will take the remainder of the damage to be dealt and strike the next hero, etc until the 200 damage is dealt (takes row/SP into consideration, aka ever 1 health taken from someone in the back row will cost the attack "2" damage dealt).

Drops: Orange Make of Z (Headwear, if an attack would KO a foe the remaining damage is applied to the next enemy).

IMG_2515_zpsadkzniii.jpg

Were-Wolf First Mate

Level 60 Beast Humanoid *Encouraged* *Immune to Sleep, Blinded, Weakened, Minimized, and Instant Kill* *Bleeding -18*

Health: 120/670

Special: Bloody Bastard - Steals half the target's gold and deals damage equal to the gold stolen. Stolen gold cannot be recovered.

Drops: 120 Gold

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Lane should be up from Matthias' special

Guts attacks the Captain with both weapons from the back row, twice if needed. "He's got to die at some point... Lane, just sit in the back row and do nothing, if you'd please."

Battle order

Guts (who will be able to take the special once)

Dog

Lane

Matthias

Dyric

Matthias

Dyric

Guts

Pylon

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Matthias heals Dyric, then attacks the First Mate, if that enemy is still alive.

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Starting tomorrow I'll be gone for a couple of days with limited internet, StickFig can take over leading in the meantime. :thumbup:

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OoC: Lane raised, Matthias down 5 ether.

Guts' Greatest Annoyance (Pirates) Battle Round Five

>Guts v. Captain - Special Damage (200/2-4=96 Damage, 10 Health remaining) SECOND SPECIAL (200/2-4=92 Damage Remaining to deal after Guts KO'd, Guts KO'd) (-2 Lane KO'd, 90 remaining), (90/2=45-36=9 After Matthias KO'd) (9/2-6=0 Damage Dyric)

Dog v. First Mate (Success!)

Lane

Matthias

Dyric v. First Mate - Critical Hit/Special Damage ([[26*2]+31]*2=166, First Mate Hit Once, Captain Hit Twice, First Mate KO'd)

Matthias

Dyric v. Captain - Critical Hit (166, Hits Three Times, Captain KO'd)

Guts

Pylon heals Dyric

The Captain is able to down literally the entire party save Dyric, who goes ballistic, firing arrows rapidly. He makes the First Mate into a pin cushion and gets the Captain staggering backwards, arrow after arrow after arrow a whole Hel lot of arrows bam bam bam...

The Captain nears the edge of the ship and rips off his mask, letting it fly in the breeze.

IMG_2514_zpsfpramwbu.jpg

"I'll be back!" he cries as he leaps over the edge of the boat into the cold choppy water. "But wearing a different mask!"

The Party

19915137201_c8843378f1_t.jpg

Guts Holla (Scubacarrot)
*
Dancing
**
Dualstriking
*
*Immune to all
E
l
e
m
e
n
t
s
,
Weakened
,
Fragile
,
Asleep
,
Confused
,
Slowed
,
Afraid
,
Blinded
and
first negative effect
.*

45 year old male human Marauder

Level:
39.5

Power Bonus:
4

Health:
1/63
(+1 bonus)

Defense:
4

Gold:
9261

Equipment:
Balanced Rapier
(WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) &
Mythril Edge
(WP: 64,
Ice
,
Darkness
,
Light
, attacks restore 3 health, dagger),
Dancing Shoes
(Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to
Asleep
,
Confused
,
Fragile,
Slowed,
Afraid,
Weakened
and
Blinded
, + Immunity to
Darkness
,
Light
,
Fire
,
Air
,
Earth
,
Wood
,
Lightning
, and
Ice
Elemental Damage, footwear),
Crocodile Armour
(+4 Defense +Immunity to
Water
Magic, bodywear),
Pugilist's Gloves
(2+ Power, Immune to
Weakened
, handwear)
,
Grimmeau's Clothespin
(Grants Immunity to first negative effect each battle. Headwear)

Inventory:

• Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe)
Giant Axe (WP:10, dual-strike, axe),

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet
(Immunity to
Cursed
, accessory),
Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe
(Grants Dual Strike to classes wielding axes, can't wear shield. handwear),
Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear)

• Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass

92x Potion
,
16x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 12x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants
Mutated
Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 19x
Mead
, 14x
Smelling Salts
, 11x
Nostrum
, x4
Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush,
5x Venom, 2
x Bone,
Soma, S
ilver Ore (worth 60 gold), x2
Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.),
Ether Core, Last Resort, 2x Bravado Brew

6x Smoke Bomb,
Neptune Bomb
, Dirt Bomb, 2x Water Bomb,
Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb
, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Baffle Bomb

Topaz
,
Amethyst
,
Sapphire
,
Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring
(Worth 15 gold; can be given to someone to make them enamored with the giver)

8665348867_7a3fe1b756_t.jpg

Dyric Rone (The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Permanently Lucky*

Level 31.25

Power Bonus: 0

Defense: 6

Health: 33/43

Gold: 31

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes
Jinxed
-effect), Banana Bladerang (WP:9, damage all; throwing weapon),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear),

• Diamond, 3 Silver Ore (Worth 60 gold)

• Bedroll, Shovel, Magic Compass

• Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Mulled Wine (2), Soma, Venom (2), Smelling Salts, Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

15776593006_d5e8922489_o.png

Matthias
the Carnival Crusader (StickFig)

Level 24⅔ Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
*

Power Bonus
: 20 (+2 WP)

Defense
: 4

Health
: 1/36

Ether
: 16/24

Gold:
1139

Equipment
: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), DDSSA (+2 health, +2 WP, +10 power)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (
Fire
), 4x Bone, Deadly Venomn, 2x Elixir, Grand Potion, Grating Stone, Mead, Nostrum, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Venom, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear),

2ad7bc4a-fe3b-4de7-ba4a-26953e3d6112_zps10ae780a.jpg

Captain Lane (Takes Commands from Guts)

Level 40 Cannoneer

Power Bonus: 0

Health: 1/51

Defense: 0

Gold: 360

Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation)

Inventory:

DSCN0145.jpg

Sir Barkley (Takes Commands from Matthias)

Level 12.5 Dog

Rolls:

1-3: Bite - Deals damage equal to level and bleeding equal to half his level

4-6: Nothing

Note: Cannot take free hits. Does not count as targeting an enemy.

Pylon.jpg

High Priest Pylon (Takes Commands from Matthias)

Level 30.25 Frog

Rolls:

1-3: Heal - Heals the target equal to his level.

4-6: Nothing

Note: Cannot take free hits. Does not count as targeting.

The Loot

Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to the next enemy)

160 Gold

Opal

Mead x2

Crocodile Handbag (Max. ether +2, immunity to water; accessory)

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"That... could have gone better. Good thing you're here, Dyric." Guts shakes his head as he gets up. It could only get better from here on out, right?

Loot:

Guts - Mask

Dyric - Opal, Mead, 80 gold

Matthias - Handbag, Mead, 80 gold

Guts swaps out his Grimmeau's Clothespin for the Orange Mask of Z, tying it around his hat as a band.

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