Waterbrick Down

Heroica RPG - Quest #157: Staking the Flag

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19 hours ago, samurai-turtle said:

Find, I will go first but I am sure someone else could tell you more. First off your precious airship is in one peice, I don't even think we put a scratch on it. Like Ms. Umbra said the way is cleared. But the biggest issue we had was some "were-cat demon thingy" messing with the Kappa. And we had to chase him off but it sounds like he could return some day. As for what was going on in the port town I think someone else better elaborate, I was unconscious most of the time (I was there). 

heroicanpc-shanxianjipei.jpg
"Were cat demon? You mean a were-panther?"

14 hours ago, Alfadas said:

'Yes, the expedition was quite succesful. And indeed, the airship is still in very good condition.

Yeah, the Demon-kitty will return one day. He was not very happy that we almost slain him.'

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"If he's planning on return it sounds like a Rakshasa from the infernal plane. If he was not slain with an adamantine blade he will indeed return at some point."

8 hours ago, MysticModulus said:

Ezeran smiles and bows. "We had great help from a weather mage called Augusta, please see to it that she will be treated with respect in the future as well!"

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"Augusta Wind? She was a famous mage of the Nagashan, I wonder what transpired her leaving her homeland..."

2 hours ago, Lord Duvors said:

"I think you will find the results of our expedition most satisfactory. We secured safe passage through the Strait of Sirens and protection for our ships in return for defeating a manticore that was menacing the siren inhabitants. We also decided to set up the waypost for your ships at the Wailing Wharf in Babeleth and employed a group of undead to guard the site and aid in construction. While in Babeleth we also gained the services of a weather mage named Augusta Wind for the remainder of our journey. Afterwards we made straight for Xu and, upon arrival, discovered the local Kappa were having some difficulty with rogue individuals lead by a individual named Giorgione, who we dealt with swiftly, learning in the process that he was a sort of shapeshifting-kitty-demon-person-thing."

"And then we came back here."

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"A most detailed report, and you seem to have been the right group to deal with all of that. Several of those would have proved challenging for lesser heroes. I had doubts about the relations with the Kappa of the province, but it seems as though you have established amiable relations with the settlement. This will indeed be helpful for the months ahead."

1 hour ago, UsernameMDM said:

"What has been said is true. The path is secure, but there may be complications in the future from the Raksasha and whoever he may be operating with. If there is, you know who to call upon and where to find us."

heroicanpc-shanxianjipei.jpg
"Rakshasa are a nuisance at best and nightmarish foes at worst, once they establish themselves in positions of power it can be quite difficult to either discern or unseat them. Should we gain more knowledge about this one, Giorgione, if that was his name, we will contact you heroes."

The ambassador pauses in thought.

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"Now your payment."

heroicanpc-jun2.jpg
"Ah yes, a bright polish for each of you and of course you can ensure yourselves that you always have a place among the Ji Pei."

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"Very good, I will inform ze rest of the Union of ze progress zat has been made. Heroes it was a pleasure working wiz you."

With that the Party was free to make their way back to their homes or to the Hall. The way had been paved for progress, the ladder to a better life constructed, now all that remained to be seen was whether the people of Eubric would see this as a help or a hindrance. Whatever their opinion, the heroes knew that what they had accomplished would have repercussions not only within their own city, but the world over.

THE QUEST IS SUCCESSFUL!

The Party
hoke_ableword_1b.jpg
Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM)
Human Male Paragon
Level 58.6 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*
Power Bonus: 10 (+3 WP)
Defense: 58
Health: 123/123
Gold: 1138
Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear),  Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile),  Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), 
Inventory:
Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword), Simple Halberd (WP: 10, Halberd)
Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of War
Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal
Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep
Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle),
Consumables - 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable), Ambrosia, Bright Polish
Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10)

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The Demon Germ (Samurai Turtle) 
??? years old ; Half Demon; Male Black Knight 
Level 21.33 *Immune to Light and Darkness*
Power Bonus: 4
Defense: 20
Health: 38/38
Gold: 1316
Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear),  Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Crested Shield (SP: 13), Unholy Armor, Simple Halberd (WP: 10, Halberd)
Inventory:
Weapons - Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff)Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), , Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), ,Flying Talon (WP: 10, Steals one drop at Random from Enemy, Whip), 
Artifacts -  Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear),  Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Handwear, Suitable for Chi Monks), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), White Ninja Cowl
Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),
Consumables - Smoke Bomb (x5), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x4), Venom (x3), Mead, Grand Potion (x3), Bright Polish
Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)
Other 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt)

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Ezeran Yavarr (MysticModulus)
42 year old male human Sorcerer
Level 21.67 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed*
Power Bonus: 3 (+2 spellpower)
Defense: 5
Health: 35/35
Ether: 29/29
Gold: 313
Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to woodfire  and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)
Inventory:
Weapons - 
Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff), Simple Staff (WP: 10)
Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone),  Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), White Ninja Cowl, Begone with the Winds (Allows access to the Weather Mage Class, Accessory)
Gems - Emerald (Wood), Ruby (Fire), Diamond (Light),  Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice), Amethyst (Darkness)
Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, nostrums, 2x Smoke Bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, Soma, Bright Polish
Tools - Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel

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Throlar Wineghilm *Nimble* *Immune to Weakened*
137 year old male Dwarven Warden. 
Level: 20
Power Bonus: 1
Defense: 5
Health: 43/43
Gold: 150
Equipment:  Sundering Longsword (WP: 10, 1/3 chance to deal Fragile, Poisoned 1), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear),  Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing),
Inventory:
Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club),  Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon),
Artifacts -  Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear),  Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory),  Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Weathered Shield (SP: 15), Robes of the Kappa Master (+20 Health, User is Slowed, Torsowear), Nunchaku
Consumables - x2 Potion, Grand Potion, x3 Remedy, Soma, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x3 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Mulled Wine, Bright Polish
Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass.
Other - Viper scale (worth 40 gold to some NPC's).
Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6)

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Torald Waruelf, 
Matchmaker (Alfadas)
20 year old male human Barbarian *Immune to Ice, Wind, & Wood*
Level 15
Power Bonus: 5
Defense: 10
Health: 24/24
Gold: 266
Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), 
Inventory:
Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Whispering Greatsword (WP: 10, 1/3 Chance to Seal), Torangu's Trident (WP: 20, SP: 5, cannot be used with Shield, Trident)
Artifacts - Pongcanis Shield (SP: 7; Shield),  Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), 2x Tricorne (SP:3, headwear; suitable to anyone), Black Knight's Armor, White Ninja Cowl, Pugilist's Gloves
Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of White, Smoke Bomb, Bright Polish
Tools - Shovel, Pickaxe, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)

QM Note: Feel free to double check your stats, I'll post final stats afterwards as well as an epilogue.

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50 minutes ago, Waterbrick Down said:

heroicanpc-shanxianjipei.jpg
"Were cat demon? You mean a were-panther?"

I guess so, all I know is that it has feline features and a dark present. What it is called I am not sure... 

Oh yeah, you probably want your charm back, Hoke. And then tossed the Electro Gear to Hoke. I guess I should get my Weapons back to (while I am at it). 

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3 hours ago, Waterbrick Down said:

heroicanpc-jun2.jpg
"If he's planning on return it sounds like a Rakshasa from the infernal plane. If he was not slain with an adamantine blade he will indeed return at some point."

"If you have a source for adamantine, I have a weapon I can forge it with that will take care of the tiger-demon."

3 hours ago, Waterbrick Down said:

heroicanpc-shanxianjipei.jpg
"Rakshasa are a nuisance at best and nightmarish foes at worst, once they establish themselves in positions of power it can be quite difficult to either discern or unseat them. Should we gain more knowledge about this one, Giorgione, if that was his name, we will contact you heroes."

"I seem to have a knack for fighting foul demons, so my services are at your disposal."

3 hours ago, Waterbrick Down said:

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"Very good, I will inform ze rest of the Union of ze progress zat has been made. Heroes it was a pleasure working wiz you."

"As always Madame.  Would you care for an escort back to Eubric?"

Stats look good, just need my items returned.  Thanks for the awesome quest (again)!

Edited by UsernameMDM

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Torald looks at the equipment he borrowed from Hoke. Shame he had to return it. O well. Torald returns the Obsans Masterpiece armor to Hoke. Thanks for letting me borrow it. 

Stats look good. Thanks for this cool quest!! 

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Ezeran bows once more. "I hope that our work will be the stepping stone for a brighter future. Glad to be of service!"

Ezeran returns the items he borrowed from Hoke and nods to him. 

"Thanks for the loan!"

He then nods towards the others and smiles towards Torald. "The first ale is on me my friend!" The symbiont drools at the prospect of salty snacks and beverages. 

Ezeran heads back to the Hall.

OoC: Stats looks ok! Thanks for the awesome quest WBD!

Edited by MysticModulus

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17 hours ago, UsernameMDM said:

"As always Madame.  Would you care for an escort back to Eubric?"

"Hoke, this is Eubric."

20 hours ago, samurai-turtle said:

Oh yeah, you probably want your charm back, Hoke. And then tossed the Electro Gear to Hoke. I guess I should get my Weapons back to (while I am at it). 

"Certainly you should." said Throlar returning the Dwarven Portable Catapult.

(OOC: Stats seem good.)

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On 5/27/2017 at 7:35 PM, Waterbrick Down said:

With the return of Throlar, the Destiny's Bounty lifted off for the return home. Cruising across the skies, the mood of the crew was pleasant and they passed through the Strait of Seirenes with no problem and even spotted some harpies watching over the pass. The Crystaline sea, while vast had smooth air currents that carried the ship swiftly toward the free islands. Mooring near the palace of the Ji Pie, the Party was issued in and gained an immediate audience with with Jun and the Ambassador.

 

18 minutes ago, Lord Duvors said:

"Hoke, this is Eubric."

Hoke was making the comment BEFORE leaving the Ji Pei Palace.  Pay attention. Or better yet, mind your own business. :wink::tongue:

Edited by UsernameMDM

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10 hours ago, MysticModulus said:

Ezeran returns the items he borrowed from Hoke and nods to him. 

"Thanks for the loan!"

Don't forget I loan you something too. 

30 minutes ago, Lord Duvors said:

"Certainly you should." said Throlar returning the Dwarven Portable Catapult.

Well, I hope you had fun with it. As he strapped the "Catapult" on his back. 

OoC:

Thanks for hosting WBD. I know you got busy with the new baby. As for the stats it looks fine to expect for the weapons I loaned out, you know like the others.

 

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On 5/28/2017 at 7:54 PM, UsernameMDM said:

"As always Madame.  Would you care for an escort back to Eubric?"

Stats look good, just need my items returned.  Thanks for the awesome quest (again)!

As the group made ready to leave the palace, Umbra looked annoyingly at Hoke.
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"Mr. Ablesword, while you may have a knack for destroying demons, you obviously lack knowledge in geography, we're are currently in Eubric. Good day sir."

With that the heroes set off for where ever the streets of Eubric would take them.

Final Stats
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Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM)
Human Male Paragon
Level 58.6 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*
Power Bonus: 10 (+3 WP)
Defense: 58
Health: 123/123
Gold: 1138
Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear),  Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile),  Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), 
Inventory:
Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword), Simple Halberd (WP: 10, Halberd)
Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of War
Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal
Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep
Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle),
Consumables - 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable), Ambrosia, Bright Polish
Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10)

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The Demon Germ (Samurai Turtle) 
??? years old ; Half Demon; Male Black Knight 
Level 21.33 *Immune to Light and Darkness*
Power Bonus: 4
Defense: 20
Health: 38/38
Gold: 1316
Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Crested Shield (SP: 13), Unholy Armor, Simple Halberd (WP: 10, Halberd)
Inventory:
Weapons - Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), , Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), ,Flying Talon (WP: 10, Steals one drop at Random from Enemy, Whip), 
Artifacts -  Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear),  Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Handwear, Suitable for Chi Monks), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), White Ninja Cowl
Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),
Consumables - Smoke Bomb (x5), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x4), Venom (x3), Mead, Grand Potion (x3), Bright Polish
Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)
Other 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt)

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Ezeran Yavarr (MysticModulus)
42 year old male human Sorcerer
Level 21.67 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed*
Power Bonus: 3 (+2 spellpower)
Defense: 5
Health: 35/35
Ether: 29/29
Gold: 313
Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to woodfire  and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)
Inventory:
Weapons - 
Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff), Simple Staff (WP: 10)
Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone),  Pointy Hat, Mage's Muffler, Bad Luck Charm, White Ninja Cowl, Begone with the Winds (Allows access to the Weather Mage Class, Accessory)
Gems - Emerald (Wood), Ruby (Fire), Diamond (Light),  Sapphire (wind), Amethyst (Darkness)
Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, nostrums, 2x Smoke Bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, Soma, Bright Polish
Tools - Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel

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Throlar Wineghilm *Nimble* *Immune to Weakened*
137 year old male Dwarven Warden. 
Level: 20
Power Bonus: 1
Defense: 5
Health: 43/43
Gold: 150
Equipment:  Sundering Longsword (WP: 10, 1/3 chance to deal Fragile, Poisoned 1), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear),  Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing),
Inventory:
Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club),  Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword)
Artifacts -  Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear),  Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory),  Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Weathered Shield (SP: 15), Robes of the Kappa Master (+20 Health, User is Slowed, Torsowear), Nunchaku
Consumables - x2 Potion, Grand Potion, x3 Remedy, Soma, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x3 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Mulled Wine, Bright Polish
Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass.
Other - Viper scale (worth 40 gold to some NPC's).
Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6)

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Torald Waruelf, 
Matchmaker (Alfadas)
20 year old male human Barbarian *Immune to Ice, Wind, & Wood*
Level 15
Power Bonus: 5
Defense: 0
Health: 24/24
Gold: 266
Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only)
Inventory:
Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Whispering Greatsword (WP: 10, 1/3 Chance to Seal), Torangu's Trident (WP: 20, SP: 5, cannot be used with Shield, Trident)
Artifacts - Pongcanis Shield (SP: 7; Shield),  Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), 2x Tricorne (SP:3, headwear; suitable to anyone), Black Knight's Armor, White Ninja Cowl, Pugilist's Gloves
Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of White, Smoke Bomb, Bright Polish
Tools - Shovel, Pickaxe, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)


--------------------------------------------------------------------------------- Epilogue ---------------------------------------------------------------------------------


Somewhere deep within a tropical jungle a man leans against the frame of a small two story building gazing out upon the crowded city sprawling before him. Were-creatures of every shape and size are bustling about and the man smiles as a mermaid joins him.

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"Can't say it's as good as Babaleth, Mr. Smith"

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"No, but it'll do, Marion, it'll do."

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"How long do you think it'll take."

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"News spreads fast Marion... I've been thinking of a new slogan, how's 'When ever you need an act of villainy, we are at your service.'"

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"Ain't it a touch on the nose, Mr. Smith?"

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"Nay, I think it's just what this town needed. Let's get to work."

QM Note: Thanks for playing folks, I'll have more to say eventually in the QM lounge, but this has been quite a fun quest to run and it'll probably be awhile before I run another one so it was a good one to take a break after. You've all been great players to QM and you've really added a lot to the overall story line.

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OoC: Shouldnt be immume to ice wind and wood anymore. Otherwise, stats look good.

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