MysticModulus Posted March 25, 2017 Ezeran repeats. Share this post Link to post Share on other sites
UsernameMDM Posted March 25, 2017 Hoke stumbles backwards, trying to figure out what happened and why his comrades looked like his enemies. Share this post Link to post Share on other sites
Duvors Posted March 25, 2017 Throlar looked at his companions, utterly nonplussed by their miserable performance. "Well, if I have to carry this whole thing on my back," he said, "then no sense holding back." Throlar drank his Smelling Salts. "You know, in hindsight I ought to have done that in the beginning." he said as he attacked Monsique from the back row. Share this post Link to post Share on other sites
Waterbrick Down Posted March 25, 2017 2 hours ago, Alfadas said: This isn't looking good! Torald switches target to Orlan, trying to lower the number of enemies. Torald attacks Orlan, back row. (unless told otherwise) QM Note: Please post a battle order. Share this post Link to post Share on other sites
Alfadas Posted March 25, 2017 Battle order: Torald Ezeran Throlar Germ Hoke Share this post Link to post Share on other sites
Waterbrick Down Posted March 26, 2017 Torald and Ezeran manage to bring the Minotaur down as the sorcerer stuns most of their foes, however the Paladin and Black Knight soon shrug off the effects as Throlar takes a defensive stance. Hoke in his confusion considers calling a truce between the two groups but thinks better of it. Round 3 of Mihm's Mixup:>Torald vs. Orlan - Hit - 1 Hit, Poisoned 10 >Ezeran vs. Orlan - Razzmatazz - Natnail 2 Hits, Orlan 1 Hit, KO'd, Ezneza 1 Hit & Stunned, Varz Deflects and is Stunned, Monsique 1 Hit & Stunned, -5 Ether>Throlar uses Smelling Salts - Success - Throlar Hastened >Throlar vs. Monsique - Aura>Hoke vs. Throlar - Truce - Declined Throlar - Free Hits (Natnail, Varz) - 7 Damage to Throlar, made FragileEzneza - Healing Touch - Monsique, restored 1 Hit, -1 EtherThe Enemy: Natnail the Black Knight *Immune to Stunned* *Lucky* *Attacks deal Fragile*Level: 1.5x Target's LevelType: HumanoidHits: 3/5Special: Arrogant Prick - Natnail does damage equal to the target's level that ignores SP to the target and steals all of their equipped items.Passive Special I: Mortal Assault - Natnail's level increases by the number of hits he has taken *5Passive Special II: Deflective Defenses - Natnail has a 1/6 chance to avoid taking damage when hit.Drops: Black Knight's Armor, Crested Shield (SP: 13), Tricorne, Sundering Longsword (WP: 10, 1/3 chance to deal Fragile), Nostrum, Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Ezneza the Witch *Attacks deal Poison 10 & Blinded* *Encouraged* *Immune to Sealed* *Stunned (1 Round Remaining)*Level: 2x Target's LevelType: UndeadHits: 3/4Ether: 3/5Special: Mass Hallucination - Ezneza tries to Hex the each member of the target's Party with a 1/2 chance of successPassive Special: Healing Touch - If any enemy party member is below 1/2 Total Hits Ezneza will spend 1 Ether to heal them 1 HitDrops: Mead, Shackles of War, Mage's Muffler, Brilliant Dagger (WP: 10, 1/3 chance to deal Blinded) Varz the Paladin *Immune to Light and Darkness* *Reinforced* *Attacks deal Sealed* *Cursed* *Poisoned 10* *Fragile (2 Rounds Remaining)*Level: 1.5x Target's LevelType: HumanoidHits: 6/6Special: Guardian Angel - Varz's spiritual companion joins the fray guarding the enemy party during the next round from any damage or negative effectsPassive Special I: Deflective Defense - Varz has a 1/6 3/6 chance to avoid taking damage when hitPassive Special II: Counter Assault - Varz does 10 Damage that ignores Row and SP whenever he takes damageDrops: Unholy Armor, Weathered Shield (SP: 15), Counterstrike Gloves, Whispering Greatsword (WP: 10, 1/3 chance to Blind), Ambrosia Monsique the Sorcerer *Attacks deal Jinxed & Ignore Row* *Fights from Back Row* *Immune to Sealed* *Inspired* *Bleeding 5* *Stunned (1 Round Remaining)*Level: 1.5x Target's LevelType: VerminHits: 2/2 2/4Ether: 7/7Special: Razzmatazz - At the cost of 1 Ether Monsique Stuns, Jinxes, and does damage equal to each Party member's level.Passive Special: Drops: Pointy Hat, Bad Luck Charm, Mage's Muffler, Ooze Wand (WP: 10, 1/3 chance to deal slowed), Mulled WineThe Party:Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader*Human Male ParagonLevel 57.4 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple *Sealed (3 Rounds Remaining)*Power Bonus: 7 (+3 WP)Defense: 58 0Health: 8/122 111Gold: 1038Equipment:Inventory:Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory)Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 3x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Hero's Cocktail, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable)Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10)Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *Immune to Poisoned & Bleeding*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 24/35Ether: 19/25Gold: 273Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff),Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Sedge hat (Max. Ether +4; headwear)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, 2x nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled MushroomTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood*Level 14Power Bonus: 5Defense: 10Health: 22/23Gold: 226Equipment: Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd) Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), Tricorne (SP:3, headwear; suitable to anyone).Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle)Throlar Wineghilm *Aura (1 Round Remaining)* *Fragile (3 Rounds Remaining)*137 year old male Dwarven Warden. Level: 18.5Power Bonus: 0Defense: 6Health: 15/36 23/72Gold: 110Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear) ,Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear)Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon)Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear),Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear).Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Baldur Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used) x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone., VenomTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6)The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Stunned* *Absorbs Ice* *KO'D*Power Bonus: 4Defense: 16Health: 0/38Gold: 1276Equipment: Inventory:Weapons - Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), 2x Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon),Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Red Shield (SP:8; shield),Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Red Shield (SP:8, Shield), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear)Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Smelling Salts, Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x7), Venom (x3), Mead x2, Grand Potion (x4)Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)Party Leader, Please determine the Battle Order. Everyone else, please state an action and a row from which to perform it. Share this post Link to post Share on other sites
MysticModulus Posted March 26, 2017 Smiling a diabolic smile Ezeran goes head to head with the other sorcerer and casts a fire spell at Monsique from the back row. Share this post Link to post Share on other sites
UsernameMDM Posted March 26, 2017 Hoke exaggeratedly blinks and rubs his eyes with the heals of his hands, desperately trying to regain control. Share this post Link to post Share on other sites
Alfadas Posted March 26, 2017 Torald attacks Ezneza again, back row. Same battle order (if I still have to post a BO?) Share this post Link to post Share on other sites
Duvors Posted March 26, 2017 "Well," said Throlar, "might as well do this now." Throlar uses his First Aid Kit, then attacks Natnail from the back row with the Dwarven Portable Catapult. Share this post Link to post Share on other sites
UsernameMDM Posted March 26, 2017 13 minutes ago, Lord Duvors said: Throlar uses his First Aid Kit, then attacks Natnail from the back row with the Dwarven Portable Catapult. Does this revive KO'd PCs? If unHexed, Hoke uses a Stun Bomb, Back Row Share this post Link to post Share on other sites
Waterbrick Down Posted March 27, 2017 Torald delivers another devastating blow to the witch as Ezeran goes toe to toe with the other sorcerer to not resolution. Throlar pops a first aid kit and restores the full Party back to good health as he attempts to overpower the enemy black-knight who manages to side step the incoming attack. Hoke feeling much better, tosses a stun bomb.Round 4 of Mihm's Mixup:>Torald vs. Ezneza - Hit - 1 Hit, Poisoned 10 >Ezeran vs. Monsique - Mirror Damage - 0 Damage, Monsique Stunned>Throlar uses First Aid Kit - Success - Party healed of negative effects and brought to full health >Throlar vs. Natnail - Aura Aim - Deflected! 0 Damage>Hoke uses Stun Bomb - Success - Ezneza, Varz, Monsique, StunnedThrolar - Free Hits (Varz) - 0 Damage, Stunned Monsique - Bleeding - 1 Hit Varz - Poisoned & Cursed - 2 Hit and -1 Total HitsEzneza - Healing Touch - Monsique, restored 1 Hit, -1 EtherThe Enemy: Natnail the Black Knight *Immune to Stunned* *Lucky* *Attacks deal Fragile*Level: 1.5x Target's LevelType: HumanoidHits: 3/5Special: Arrogant Prick - Natnail does damage equal to the target's level that ignores SP to the target and steals all of their equipped items.Passive Special I: Mortal Assault - Natnail's level increases by the number of hits he has taken *5Passive Special II: Deflective Defenses - Natnail has a 1/6 chance to avoid taking damage when hit.Drops: Black Knight's Armor, Crested Shield (SP: 13), Tricorne, Sundering Longsword (WP: 10, 1/3 chance to deal Fragile), Nostrum, Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Ezneza the Witch *Attacks deal Poison 10 & Blinded* *Encouraged* *Immune to Sealed* *Stunned (1 Round Remaining)* *Poisoned 10*Level: 2x Target's LevelType: UndeadHits: 2/4Ether: 2/5Special: Mass Hallucination - Ezneza tries to Hex the each member of the target's Party with a 1/2 chance of successPassive Special: Healing Touch - If any enemy party member is below 1/2 Total Hits Ezneza will spend 1 Ether to heal them 1 HitDrops: Mead, Shackles of War, Mage's Muffler, Brilliant Dagger (WP: 10, 1/3 chance to deal Blinded) Varz the Paladin *Immune to Light and Darkness* *Reinforced* *Attacks deal Sealed* *Cursed* *Poisoned 10* *Fragile (1 Rounds Remaining)*Level: 1.5x Target's LevelType: HumanoidHits: 4/5Special: Guardian Angel - Varz's spiritual companion joins the fray guarding the enemy party during the next round from any damage or negative effectsPassive Special I: Deflective Defense - Varz has a 1/6 3/6 chance to avoid taking damage when hitPassive Special II: Counter Assault - Varz does 10 Damage that ignores Row and SP whenever he takes damageDrops: Unholy Armor, Weathered Shield (SP: 15), Counterstrike Gloves, Whispering Greatsword (WP: 10, 1/3 chance to Seal), Ambrosia Monsique the Sorcerer *Attacks deal Jinxed & Ignore Row* *Fights from Back Row* *Immune to Sealed* *Inspired* *Bleeding 5* *Stunned (1 Round Remaining)*Level: 1.5x Target's LevelType: VerminHits: 2/2 2/4Ether: 7/7Special: Razzmatazz - At the cost of 1 Ether Monsique Stuns, Jinxes, and does damage equal to each Party member's level.Passive Special: Drops: Pointy Hat, Bad Luck Charm, Mage's Muffler, Ooze Wand (WP: 10, 1/3 chance to deal slowed), Mulled WineThe Party:Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader*Human Male ParagonLevel 57.4 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains TriplePower Bonus: 7 (+3 WP)Defense: 58 0Health: 111/122 111Gold: 1038Equipment:Inventory:Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory)Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Stun Bombs, Skadi Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 3x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Hero's Cocktail, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable)Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10)Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *Immune to Poisoned & Bleeding*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 35/35Ether: 19/25Gold: 273Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff),Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Sedge hat (Max. Ether +4; headwear)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, 2x nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled MushroomTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood*Level 14Power Bonus: 5Defense: 10Health: 23/23Gold: 226Equipment: Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd) Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), Tricorne (SP:3, headwear; suitable to anyone).Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle)Throlar Wineghilm137 year old male Dwarven Warden. Level: 18.5Power Bonus: 0Defense: 6Health: 36/36Gold: 110Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear) ,Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear)Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon)Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear),Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear).Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Baldur Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone., VenomTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6)The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Stunned* *Absorbs Ice* *KO'D*Power Bonus: 4Defense: 16Health: 0/38Gold: 1276Equipment: Inventory:Weapons - Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), 2x Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon),Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Red Shield (SP:8; shield),Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Red Shield (SP:8, Shield), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear)Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Smelling Salts, Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x7), Venom (x3), Mead x2, Grand Potion (x4)Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)Party Leader, Please determine the Battle Order. Everyone else, please state an action and a row from which to perform it. Share this post Link to post Share on other sites
UsernameMDM Posted March 27, 2017 (edited) Should't Varz be at 1 Hit? Cursed and Poisoned should've done 2 hits each because of Fragile? Also does equipping a weapon and shield cost a turn? I am pretty sure equipping an artefact does. Edited March 27, 2017 by UsernameMDM Share this post Link to post Share on other sites
Waterbrick Down Posted March 27, 2017 50 minutes ago, UsernameMDM said: OoC - Should't Varz be at 1 Hit? Cursed and Poisoned should've done 2 hits each because of Fragile? Also does equipping a weapon and shiled cost a turn? I am pretty sure equipping an artefact does. QM Note: Fixed poison damage, cursed would not be affected as it applies to total HP and not HP. It does not cost a turn to equip a weapon and shield. Share this post Link to post Share on other sites
UsernameMDM Posted March 27, 2017 (edited) Hoke equips the Gladiator Trident and Blue Steel Shield. Gladiator Trident, Varz, Back Row Whispering Greatsword (WP: 10, 1/3 chance to Blind) - Is this supposed to deal Sealed? One other weapon already deals Blind and dealing Sealed would jive with Varz's attack. Edited March 27, 2017 by UsernameMDM Share this post Link to post Share on other sites
Alfadas Posted March 27, 2017 Torald attacks Ezneza, back row. Share this post Link to post Share on other sites
UsernameMDM Posted March 27, 2017 "Let's see this done." Battle Order: Hoke Ezeran Throlar Throlar Torald Share this post Link to post Share on other sites
Duvors Posted March 27, 2017 (OOC: Hoke should no longer be sealed and I should no longer be fragile. My aura should also be gone and Varz should be stunned in addition to fragile.) Throlar attacks Monsique from the back row with his Mopagsaber. If he hits he will attack Varz, if he misses he will attack Monsique again. Share this post Link to post Share on other sites
Waterbrick Down Posted March 27, 2017 4 hours ago, UsernameMDM said: Whispering Greatsword (WP: 10, 1/3 chance to Blind) - Is this supposed to deal Sealed? One other weapon already deals Blind and dealing Sealed would jive with Varz's attack. QM Note: Typo on Varz's weapon, it should deal sealed. 36 minutes ago, Lord Duvors said: (OOC: Hoke should no longer be sealed and I should no longer be fragile. My aura should also be gone and Varz should be stunned in addition to fragile.) QM Note: Negative effects fixed. Varz isn't stunned as the condition only affects his next action which would be his Free Hit. Share this post Link to post Share on other sites
Waterbrick Down Posted March 28, 2017 Varz parries Hoke's trident thrusts and ripostes with an attack of his own, dealing a nasty scar to the Paragon. Ezeran unleashes another fiery spell that decimates the enemy Party as Throlar is mugged by the Black Knight. The Warden is unable to prevent the Hobgoblin Paladin from calling upon his guardian spirit, but before the angel arrives Torald goes into a frenzy knocking Varz out. Natnail seeing his companions downed, throws up his hands.Round 5 of Mihm's Mixup:>Hoke vs. Varz - Damage - 38 Damage, Hoke Sealed >Ezeran vs. Monsique - Razzmatazz - 2 Hits to Varz, 1 Hit to Natnail, and Ezneza, Ezneza and Varz Stunned, 2 Hits to Monsique, KO'd, 10 Damage from Varz, -3 Ether>Throlar vs. Monsique Natnail - Hit Special Damage - 16 Damage, Natnail Steals Throlar's equipment, Throlar Fragile >Throlar vs. Varz - Special Damage - Guardian Angel>Torald vs. Ezneza - Frenzy - 2 Hits to Varz, KO'd, 1 Hit to Natnail, and Ezneza, KO'd, 10 Damage from Varz "Alright, alright! I know when I'm beat, you're Heroes not murderers. Let's be civil about this and I'm sure we can work out some sort of arrangement."The Enemy: Natnail the Black Knight *Immune to Stunned* *Lucky* *Attacks deal Fragile*Level: 1.5x Target's LevelType: HumanoidHits: 1/5Special: Arrogant Prick - Natnail does damage equal to the target's level that ignores SP to the target and steals all of their equipped items.Passive Special I: Mortal Assault - Natnail's level increases by the number of hits he has taken *5Passive Special II: Deflective Defenses - Natnail has a 1/6 chance to avoid taking damage when hit.Drops: Black Knight's Armor, Crested Shield (SP: 13), Tricorne, Sundering Longsword (WP: 10, 1/3 chance to deal Fragile), Nostrum, Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear) ,Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear)The Party:Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader*Human Male ParagonLevel 57.4 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple *Immune to Blind* *Sealed (3 Rounds Remaining)*Power Bonus: 7 (+3 WP)Defense: 58 5Health: 73/122 111Gold: 1038Equipment: Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind)Inventory:Weapons - Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory)Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Stun Bombs, Skadi Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 3x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Hero's Cocktail, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable)Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10)Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *Immune to Poisoned & Bleeding*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 25/35Ether: 19/25Gold: 273Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff),Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Sedge hat (Max. Ether +4; headwear)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, 2x nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled MushroomTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood*Level 14Power Bonus: 5Defense: 10Health: 13/23Gold: 226Equipment: Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd) Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), Tricorne (SP:3, headwear; suitable to anyone).Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle)Throlar Wineghilm *Fragile (3 Rounds Remaining)*137 year old male Dwarven Warden. Level: 18.5Power Bonus: 0Defense: 6 0Health: 20/36Gold: 110Equipment:Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon)Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear),Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear).Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Baldur Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone., VenomTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6)The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Stunned* *Absorbs Ice* *KO'D*Power Bonus: 4Defense: 16Health: 0/38Gold: 1276Equipment: Inventory:Weapons - Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), 2x Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon),Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Red Shield (SP:8; shield),Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Red Shield (SP:8, Shield), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear)Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Smelling Salts, Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x7), Venom (x3), Mead x2, Grand Potion (x4)Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)Party Leader, Please determine the Battle Order. Everyone else, please state an action and a row from which to perform it. Share this post Link to post Share on other sites
UsernameMDM Posted March 28, 2017 Hoke pulls a bomb out of his pack. "What do you think gentleman? Should we hear the man out or...?" Share this post Link to post Share on other sites
samurai-turtle Posted March 28, 2017 Laying face down, Germ half way gets up. And futility claws at the "Black Knight" before he passes out again, while making a "moaning" noise. Share this post Link to post Share on other sites
UsernameMDM Posted March 28, 2017 (edited) Hoke thinks for a moment, tossing the bomb up and down in one hand, looking the Black Knight right in the eyes. "Return the gear you stole from us, along with all of your gear, equipment, and consumables. Then we may want to talk to you." Hoke looks over to Ezeran and Torald. "Well done you two. Very well done." Edited March 28, 2017 by UsernameMDM Share this post Link to post Share on other sites
Alfadas Posted March 28, 2017 Torald, still shaking from his Frenzy, smiles. Maybe you can, uhm, revive our teammate? Share this post Link to post Share on other sites