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Everything posted by Commander Wolf
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Hello from the WoWS forums!
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[MOCs] Various American Freight Cars II
Commander Wolf replied to Commander Wolf's topic in LEGO Train Tech
When I first built it, I also thought the caboose looked very short, but looking at the model versus the drawing, I'm fairly convinced that it's the angles at which we typically look at the model versus the angles at which we look at the prototypes. I'll admit it's still a little odd. That being said, the caboose is fairly short in general, with a roof height of 12' versus 15' for many locomotives. Yeah, I'm gonna try to shoot a little bit more video with all the cars together. Soon(TM).- 7 replies
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Similar to my thread of a year ago, wanted to share a couple more freight cars I've been building on the side: Conrail N6A I've shown this Conrail transfer caboose in a couple of my threads, but never formally, so here it is. The prototype is one of several classes of transfer caboose Conrail inherited from the Penn Central. The model was designed almost two years ago, and I got around to putting it together last year. The "skirt" that covers the tops of the wheels is typically the toughest thing to model on American freight cars: if you run on R40 track, the bogies usually need to pivot enough such that the wheels will scrape... this isn't a problem on the N6A because it's quite short; no fancy engineering is required to compensate! The geometry of the skirt and such are still similar to that of my earlier flatcar. And with stickers Brickshelf Gallery PRR G43 Like the caboose, this gondola might have shown up a few times, but never formally. The G43 is a 52' gondola built during the last decade of the PRR. Most of them went to PC and then Conrail. This model was designed and built last year. The dimensions are very similar to the aforementioned flatcar, and it's basically built the same way: the structural component (the sides) is studs-out, and the floor and trucks are studs-up. Once again, much of the work done to make the skirts work on the flatcar are applicable here. Thus, the hardest thing here was figuring out what to do about the shallow trapezoidal part in the middle - eventually I went with wing plates. Finally, this probably should have been dark red or reddish brown, but all three colors seemed to somewhat off, so I ended up going with the most common. I also looked at weathered designs, but its a little bit too difficult when there are a lot of large, exposed parts like the wings. Brickshelf Gallery Alaska Railroad 15800 Series This is a side-dump car, typically used for MoW work. Technically Wikipedia thinks its a type of gondola. As you can see, the specialized feature of this type of car is that it empties sideways: unfortunately the model does not have this feature! This car has actually never been posted: I only recently completed the design and model: Doing the textures on the sides was a little big challenging, especially trying to "blend" it with the ends. On the prototype there are a ton of funny angles that are hard to model in LEGO. Construction is otherwise typical: studs-out for the body, studs-up for the chassis. Those droid-body things are really good for the big pneumatic pistons. Brickshelf gallery Finally, this is a repost, but here is the gondola and caboose running with my EMD Model 40:
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Nice! I hope someday our LUG will be able to have a wide-radius layout like this
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Fixing ME Models Curved Metal Rails with LEGO
Commander Wolf replied to Commander Wolf's topic in LEGO Train Tech
We were able to roll the rest of our track over the weekend, and I'm quite happy with the result. Visually there isn't actually too much of a difference: since we didn't do anything about rolling the ends, you can still see a slight angle between sections of Code 100... but the mechanically the track is much easier to assemble and feels much less finicky. One more thing we did to facilitate assembly/disassembly is slightly loosen the Code 100 connector on the side that's supposed to detach such that it stays on the side it came on when you pull track apart. Less force is also required to push the rails together, and lowers the chance of shifting the rails in the holders. @cptkent nice to see you've made your own bender! Hope it works out well! -
Someone in my LUG brought a full loop of BT R104 to a meeting last weekend, and it does seem to be pretty quality stuff. Track-to-track connection seems quite good, don't have a good feel on stud-to-stud connections though.
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Fixing ME Models Curved Metal Rails with LEGO
Commander Wolf replied to Commander Wolf's topic in LEGO Train Tech
Yes! This is actually the "correct" way to do it if you want to go all out. You should bend new Code 100 rail to the correct radius and then cut the appropriate length segments out of that larger curve piece. As mentioned, this will ensure that you have the right curvature even through the ends of individual sections. We were, admittedly, not hardcore enough to go the entire way -
Myself, @jtlan, and @codefox421 bought a full loop of ME Models R56 metal curves way back when we still expected to get an all-metal rail design. As we all now know, the all-metal rail design proved a fantasy, and ME Models delivered Code 100 rail set in plastic holders. This track has proven extremely finicky when we've used it mainly because the Code 100 rail is not pre-bent before it is inserted into the plastic holder. This means that the "curved" track is constantly trying to straighten itself back out and subsequently alters the geometry of the plastic holder such that all the curves are too wide for the nominal radius of the curves. The then incorrect geometry makes assembling the curve very difficult as you have to force the parts into the proper curvature and they are very keen to come apart. The most visible symptom of this issue is the relatively sharp angle between the non-contiguous sections of Code 100. This wasn't too bad when the curves were new, but it has gotten worse over time. A circle of metal R56 when new The same parts almost a year later Straight metal track when removed from the holder So today, myself and jtlan decided to try to rectify the issue by doing exactly what ME Models failed to do: pre-bend the rails such that they aren't messing with the geometry of the plastic holders (or at least not as much). What we ended up doing after some trial and error was building a LEGO roll bender through which you can run the Code 100 rail. It's hard to show the rail in the rollers as someone needs to be pressing down on the assembly for it to not come apart while rolling, but this picture gives you a general idea of what's happening. You feed the rail through two of the rollers (the sides of the 3x3 disks fit somewhat nicely into the side of the Code 100 rail - do note that this will damage the disks if you roll enough track), and then it will deflect upward when it hits the third roller. This causes the rail to deform into a tighter radius than required, but it will spring back a bit due to physics. The way we determined how to space the rollers was simple trial and error. The final spacing we used is shown below. Here is a piece of rolled track next to the plastic holder. You can see that the roller spacing we chose actually makes the curves slightly too small, but we wanted to compensate a little for the fact that we can't bend the ends that well with this method. Either way the the forces distorting the plastic holders are much smaller than before, and it should make the track easier to assemble and less prone to blowing up. Here you can see that the connection between two pieces of rail is much smoother than before: We haven't rolled our whole batch of R56 yet, so there might be more to this saga, but so far this looks promising. Anyone else experienced similar issues with the ME Models metal track and/or have tried to fix it?
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TTX Articulated Intermodal Spine Car
Commander Wolf replied to Commander Wolf's topic in LEGO Train Tech
The twenty-foot containers are 6x16 (except for the RailBricks ones with the doors - those are nonstandard at 6x17) and the forty-foot containers are 6x32. The nice thing about 6x16/32 is that they will work with some official sets, ie the old Maersk train. For the truck, there is nothing special: on the prototype those stands can fold up and collapse, but on the model, everything is static: The blue thing (which is a window on the actual model) connects to the trailer and gravity does everything else! I'll admit, these aren't the sturdiest things in the world, even though they're way better than my first attempt with the well cars. As far as I can tell, the trick is just to use as long of plates as possible! Even though that makes the cars sturdy enough to not fall apart while running, if you press down hard enough (ie even trying to attach the containers), the connections holding the lower parts of the spine will separate from the top parts. The best thing to do is put the containers on the cars first and then put them on the track.- 10 replies
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An update! Finally finished a first pass on the lower hull after much struggle: From the top and sides I think the lines generated by this form are pretty close to what they should be: From the bottom I think the front curve (blue) needs to have slightly more of an S shape and then back curve (green) needs to have slightly less of an S shape... but despite all the model kits out there I haven't been able to find a good hull underside picture for what this part is supposed to look like:
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TTX Articulated Intermodal Spine Car
Commander Wolf replied to Commander Wolf's topic in LEGO Train Tech
If you're building it entirely from scratch, my guess is maybe $20 to $25 from Bricklink for each of the five sections. Every 40-foot container's worth of container is probably another $10 to $15. There's definitely ways to do the containers cheaper though if you either reduce the detail or increase the weight. For example if you made the large containers from basic bricks and small plates, they'd cost next to nothing, but would probably weigh twice as much as the ones I've built from large panels and large plates. EDIT: I explicitly haven't used any super rare or super new parts though, so at the very least all of the parts should be very readily available.- 10 replies
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This project started, in a wholly different form, several years ago in response to two thoughts I had: "How can I make a long train without making excessively expensive?" and "I really want some modern rolling stock". Originally the obvious answer was articulated well cars. Well cars have very little structure to build, and Jacobs bogies mean relatively few wheels and even fewer couplers per unit length (compared to a train of the same length made up of "regular" 4-axle, 2-bogie rolling stock), both of which are particularly expensive parts. I would need to build containers to "fill out" the train, but that did not seem to be a big issue. Unfortunately the articulated well car project got to something like 95 to 99 percent completion when I pulled the plug. The car looked fine, that was never a problem, but they turned out to have more operational and structural issues than I had hoped: most poignantly they couldn't clear switch handles right after turns and the bottoms would fall out after extended running. Furthermore, to make the car look "filled" enough, I would need to build something like 15 to 20 TEU worth of containers, which increased part count and weight. Double-stacking containers also decreased stability and made the bottoms more likely to fall out. So the well cars ran empty at like one BayLTC show, and then they were shelved while I tried to think of solutions that I never found.Fast forward another year and I found out about articulated spine cars. Spine cars are similar to well cars in that they are articulated and intermodal, but spine cars trade density for flexibility: they can't carry as many containers per unit length as well cars, but they can carry containers or trailers and can fit in a small loading gauge. From a modeling perspective, spines have even less structure than wells, and more importantly can be filled with half of the 15 to 20 TEU worth of container, saving more weight and more parts. So here's the model: The car itself is 214 studs long and comprises just 1018 parts, giving a part per stud length of 4.76. For comparison a relatively tame looking "regular" piece of rolling stock like my flat car is 33 studs long with 335 parts, giving a part per stud length of 9.85 - almost twice that of the spine car, so that gives an idea of how efficient the spine car actually is. Construction is very simple. Everything is studs up save for some of the trim. The center of each section is actually pretty strong since it's just stacks of plate, but there is still a bit of structural non-integrity around the bogies since the spines have to taper down to a single plate for clearance. The most difficult part was of course making sure nothing scraped or interfered with anything when the car goes through a full R40 curve: I mocked up three sections of the car before committing to the final build: And of course, the build would not be complete without containers. With the well cars, I built an ad-hoc collection of 20 and 40 foot containers, each with a slightly different design, partly because I didn't feel like it was the main part of the build, and partly because I needed so many. Since the spine cars would need much fewer containers to load up, I decided to make them good. There's essentially two kinds of containers here: a "detailed" type and an "efficient" type. The detailed type is actually what I call the "RailBricks Container", which appeared in issue 14 of the now defunct(?) publication. The efficient type is just made of panels and detailed with a sticker in order to be light, but all the containers at least have tiled roofs to clean up the lines. There is also a trailer mostly designed by @jtlan And all the bits put together: All the weight-saving seems to have paid off as the loaded car doesn't seem to be that heavy - even my EMD Model 40 can handle the whole thing just fine. Having run it at several local LUG meetings and a full-day event, I think I have run it long enough to verify that the cars don't develop structural issues after long periods of activity. EDIT: Instructions now available for sale on Rebrickable: https://rebrickable.com/mocs/MOC-57497/NonsenseWars/148-scale-ttx-articulated-intermodal-spine-car/#details
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[MOC] Miscellaneous Train Projects
Commander Wolf replied to Commander Wolf's topic in LEGO Train Tech
How are you attaching these to the motor itself? I had played around with custom frames on 9v motors some time ago, but forming a sufficiently strong connection with the motor brick made the bogies really tall or really long, and I wasn't happy with it.- 12 replies
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Or get a 4.5v train and the do the same without any modification
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[MOC] Miscellaneous Train Projects
Commander Wolf replied to Commander Wolf's topic in LEGO Train Tech
Side project number two: GE U30B R2 In 2015 I built a Norfolk and Western U30B. This was dismantled not too long after in favor of other models, but now it's back! A few many months ago, I was playing with some brick weathering schemes, and one of my samples was the U30. Reaction from various sources was fairly mixed, but in the end I decided that I needed to build something to see what the weathering really looked like. And thus the U30 came back. Some of the feedback I got did suggest that the weathering was too aggressive, so I did end up scaling it back before building: And here it is in all its weathered glory: I actually think it's pretty darn good, but I still have mixed feelings about implementing similar weathering patterns across the board, but a big part of the experiment is to keep it around and see how I feel about it. I've brought it to a few local LUG meetings, and for better or for worse not too many people have commented on the weathering. People have commented on the sound: more on that in a bit. Fundamentally the build is the same as the last one, but I did make some small tweaks: the greebles on the bogies are a bit different, and I've used real flex tubing for the handrails. I also altered the drivetrain(s) within the bogies to use two short shafts rather than one long shaft. This is because the bogies flex a little, and one long shaft sees a ton more friction than two short shafts when the truck flexes under load. But the biggest change is actually in the rest of the drivetrain! This engine is powered by two of the old ungeared 9v Technic motors! This is actually the main reason I chose to implement weathering on this model as opposed to the other candidates. Like I said in the previous post, I'm on an informal mission to build trains using every practical motor - for fun and to explore the performance characteristics. I originally built the U30 to accept multiple motors, but even then it was a little difficult to use the ungeared motor as it needed a second gear reduction stage. I originally wanted to make the first stage a belt drive (LEGO does this for all official implementations because it will be much smoother than gears), but I couldn't find the space. I may revisit this in the future, but for now the 1:3 reduction with the crown gear is hilarious, and almost makes a diesel sound at lower RPMs. 13s: low speed pass 32s: top speed pass 50s: heavier loads I didn't look at the numbers again until after I had completed the model, but the power output of the old geared motors is actually comparable if not slightly higher than PF Ms. As such the performance is actually quite good: decent low speed torque, and the top speed isn't bad either. The second reduction stage could almost be 3:5 rather than 1:3, but these are all things to experiment on in the future. Other pics of the old and new unit, whenever the gallery is moderated, but that's it for this mini-project. Til next time.- 12 replies
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Pretty neat video... what software did you use to make it? How did you get the LEGO model out of whatever LEGO CAD program you used?
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MOC: Victorian Railways AE Passenger Car
Commander Wolf replied to scruffulous's topic in LEGO Train Tech
Nice. The greebles on the bogies are quite interesting. Clever use of that telephone piece.- 4 replies
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Thanks all, I put this here because I felt it met the guidelines, but if it doesn't please feel free to move it! Thanks for sharing @Edwin Korstanje... definitely been dragging my feet on the lower hull because I think it will be a pain, especially the rear end! How do you go about building your hulls... just a matter of guess and check or do you have a process?
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Hey folks, this is my first time doing a proper scale model that isn't a train, so I wanted to get some thoughts before progressing. Don't see too many ship models either, so hopefully adding some variety too! Kongo was one of four battlecruiser-turned-fast-battleships that served in the Imperial Japanese Navy in World War I and II. The lead ship of the class, Kongo was built in Britain between 1911 and 1913, upgraded many times throughout her life, and ultimately sunk by torpedo in late 1944. The prototype I am referencing is presumably of the ship as she looked around the time of her sinking: I'd been reluctant to try my hand at a ship because the complex curves of a hull appear to be very difficult to model well, but I've also been playing World of Warships for the past few years, and it's inspired me to try my hand at this. The Kongo is of course The Best Ship in The Game. Worrying about the shape of the hull seems to be unfounded so far... once I decided to build it studs-out, I just traced my drawing in plates and the curvature seems pretty smooth (warning this is a big picture). I've made a first pass at everything above the waterline at this point sans some internal structure. I'm building the upper and lower hull separately such that the ship can hopefully be displayed as a waterline model or as a complete model depending on the setting: Overall, most of the features of the ship are probably slightly too tall, but I'm generally pretty happy with the result so far. Any thoughts are appreciated!
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[MOC] Miscellaneous Train Projects
Commander Wolf replied to Commander Wolf's topic in LEGO Train Tech
Ha ha, sadly no, I'm from California. I built the P54/MP54s because they were contemporary to the T1 and short: longer passenger cars seemed like they'd be a little too awkward on R40 curves. It's somewhat by chance that they were also a PRR design, even though they would not have actually run with the T1. Thanks Zephyr! The T1 has also gotten a few upgrades over the years, though they are less drastic than those on the P54s. I'm actually looking at doing (better) PF drivetrains for my older unpowered locos, hopefully they will make a showing here if I can make them work!- 12 replies
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This is pretty sadly a common problem with many years of 9v wiring. We've been able to rewire some of the regular connectors, so it may be possible to rewire the track connectors as well. Haven't tried yet, though. Another solution is simply to solder a set of leads onto one piece of track and wire the other ends up to one of regular connectors. This is what our club does for 9v layouts and it's fairly robust.
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Finally getting around to posting some of these... I've been doing a bunch of small projects this year that I don't feel warranty their own thread, so this thread is going to be a home for said small projects. PRR MP54 Some years ago I built a set of PRR P54 coaches to go with my PRR T1. At the time I thought a fun future project would be to convert the cars to MP54 spec - the EMU version of the same car. Well, the future is now! Over the past few years I've been trying to build trains using all of various the LEGO motors, and the PF train motor was still on my hit list. I don't like the PF train motor that much because it doesn't have any low-speed torque, and the wheel spacing hasn't been correct for anything I've made so far. Recently I remembered about the MP54, and I thought it would be the perfect application - fast and doesn't need a lot of torque. Here is one of the original P54s as built: And here is the MP54 conversion: Of course the main difference is that there is a battery box, receiver, and motor in the MP54, but I've also updated the original model over the years, most noticeably by slowly collecting all the frames and glass. Other minor changes include the addition of headlights and a more vanilla bogie design to match the PF motor frames. Of course you want to see it go: I was really entertained by how fast it goes! Usually I prefer gearing down such that you get more torque and less speed, but watching this zip along is a fun change of pace. The pulling power isn't actually all that bad either, but as expected, you need to be going pretty fast before the PF train motor is generating any torque. One more interesting thing is that I'm actually using BBB wheels on the PF motor instead of the usual tyred wheels. I originally tried with the official wheels, but I due to the low torque I felt like it was really bogging down in the corners, so I tried the BBBs. This is a much smoother configuration, and it doesn't feel like I'm losing all that much grip. It can definitely pull at least the other two P54s and maybe another car or two. Okay, more to come soon. Hopefully.
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What trains could be rereleased if Lego goes the Legends route?
Commander Wolf replied to Doom2099's topic in LEGO Train Tech
I don't see any "real" 9v trains being re-released if only because they would have to make 9v motors and 9v track again, which I'm pretty sure LEGO doesn't want to do. I could see unpowered sets like the Santa Fe from that era being re-released, but most likely it would be something like the Emerald Night. You might say it's too recent, but the re-released Metroliner was only nine years out from the original, and we are creeping on nine years from the Emerald Night.- 52 replies
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My biggest layout so far: 9 running trains
Commander Wolf replied to AlmightyArjen's topic in LEGO Train Tech
Hmm, I must be getting jaded. I would have loved to build a massive and crazy layout like this when I was a kid, but now I'm pretty happy watching one train on one loop Still very cool, though, the lights are an amazing touch. Is it just nine trains running on separate loops, or is there some coordination going on between trains on same loops?