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Stephan

Eurobricks Counts
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Everything posted by Stephan

  1. The easiest way to check this is by using Mecabricks. Those parts are super accurate to life.
  2. Two images are used. A regular image and an image when you hover over the icon. I'm not really a good designer, so the images are not that nice... Will be fixed in the next update. I believe the flower needs collision data. Will add that.
  3. These problems should have been fixed. At least I haven't heard about this issue since the latest 231029 release. Can you check the last 2-3 pages of this topic to see if you still have the bricks that caused the errors?
  4. I had the same issue with a 2x2 flat tile with a decoration from the Daily Bugle set. I created a section with dots, and copied that.
  5. I think it's due to the collision data of the clip of 6025. Those might be a bit too big. I'll check it. These parts are part of assemblies. Their PartIDs were corrected in a later update, but if you already had the older update, you will have these here remaining since the Assembly file references the new PartIDs and not these old parts anymore. It is safe to delete them since the parts should appear in their assemblies :)
  6. You can just add the subparts in your Build Zone, check their IDs and then remove the related xml and g files.
  7. Thanks for your help! I have now included all files for 30350 to the update. When you download either the complete parts pack, or only update 20231029; you will get the files needed to solve this crash behaviour.
  8. Development Version 20231029 Version 20231029, or GitHub [download files separate], or Complete Update and LXF file with new and updated parts New parts 2491 —— Tire 81.5 x 29 2612 —— Brick, Modified Corner 16 x 16 x 2/3 with 7 x 7 Inside Corner and 1 x 4 Side Indentations 3166 —— Wedge 10 x 4 x 2/3 Cutout (Mudguard) 3221 —— Minifigure, Headgear Helmet, Pot / Pan with Stud on Side 65514 —— Brick, Modified 2 x 2 with Pins and Axle Hole [dual-molded] 65886 —— Tile, Modified 2 x 3 with 2 Open O Clips [2020-current] — decoratable 86879 —— Axolotl Body Pixelated 103918 —— Windscreen 4 x 4 x 2 with Molded Glass Original parts — updated parts Original / Custom parts — decorated parts Updated original parts • Corrected decoration surface: 14719 Other notes:
  9. Aah, in that case, the easiest way is to import the inventory from Brickset, convert it into the correct standard using Excel (for example), copy that into the paxml file, edit the non-existing parts (printed parts, assemblies, multi-colored parts) and substitute mould variations for the existing partIDs in LDD. Quite some work.
  10. For example: Copy the entire 10291QueerEyeTheFab5Loft folder to ...\LEGO Digital Designer\Palettes. That's all you need to do. The 10291 Queer Eye – The Fab 5 Loft.paxml file inside the 10291QueerEyeTheFab5Loft folder already has the correct format applied :)
  11. You just have to copy the template folder from the update to the Palettes folder.
  12. Yes, correct. Since other do not have issues with crashing LDD anymore, you might need to re-download the complete parts update again and overwrite the current files.
  13. Is included now as well. Try Delete the xml file for 21712, 29167, 30936, 31577, 49753..
  14. Delete the xml file for 21712, 29167, 30936, 31577, 49753. I have removed the files from the new download. Can you give me the PartIDs of these parts? Do you have 268400 and 38551 and 67498?
  15. They should be in the Complete parts pack. If not, I can provide you with the files. I hope I will be able to fix the above problems tomorrow. Sorry for all the issues this update guys. I want to add too many parts and rushed the roll-out.
  16. You are missing some assembly files.
  17. Sorry, these parts were not meant to be included. I updated the parts pack; you can delete those .xml files. Sorry for the inconvenience!
  18. FIX Development Version 20231026 Version 20231026, or GitHub [download files separate], or Complete parts pack and LXF file with new and updated parts Updated original parts • Updated connections: 4036 Updated custom parts • Updated 3D model: 80577 • Updated collisions: 2142, 3250, 3251, 6170, 57881, 68614, 80577, 90840 • Updated connections: 2656, 3161, 3263, 3388, 3544, 3545, 77850
  19. 2142 fixed; I tried it with the 3L bar and that worked, it has smaller collision data than the other bars... 2656 & 3161 fixed; connection type was male instead of female 3170 fixed; sphere collision was too big on one side 3250 fixed; axle hole collisions were slightly too big 3251 & 90840 fixed; pin hole collisions were slightly too big 3263 fixed; connections did something strange 3388 fixed; very small adjustment needed for bottom connections 3544 / 3545: could not reproduce, newest files included 57881, 68614, 80577 fixed; collision data was too tight 77123: newest files included 77850 fixed: completely redone connections 80015: could not reproduce, newest files included 80477: could not reproduce, newest files included Does not appear in my DecorationMapping.xml. Clarified in post. The 3001 was simplified in LDD, I updated the 3D model. This also makes the Braille bricks look better. 3556 does not have inner ridges which makes it look nicer when Transparent. TLG replaced the mold and re-located the injection point. This means that more/better decorations are now possible. This was firstly added for private use due to Mecabicks compatibility, but since I added decorations for it, I shared the part files as well in the update. Fixed Fix available for download.
  20. I expect to be able to distribute a fix tomorrow afternoon. Until then: sorry for the inconvenience! I already started working on the first errors listed on this page.
  21. I don't remember updating 80477... I will try to issue a fix this weekend. Making sure that you guys get working parts is my priority.
  22. Thanks for the list! These errors will be fixed asap! I did not encounter them while building with the new parts...
  23. Yeah, I remember that. And I also remember that I tried the programm you used, but couldn't find the option to average normals on edges... I will need to look into it again to learn that programm.
  24. I normally import the LDraw files in Blender and export (after tweaking the mesh or other work needed) in .OBJ. Then I import in Brick Editor. If you could message me privately with your workflow, I would be very happy :)
  25. Can you send me a screenshot of the new parts overview? Then I can quickly pinpoint the missing parts and update the update files today.
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