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The Legonater

Eurobricks Grand Dukes
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Everything posted by The Legonater

  1. Ain't my problem anyhow. That man is in need of cleaning up, and I'll use whatever leverage I can. Well someone's bloody determined. Leave it be, Quellir. We'll have to figure out a way to arrange something between the smith and the bartender.
  2. For sure, for sure. Potion – Restores 10 health to the target. Costs 10 gold. Tonic – Restores 5 ether to the target. Costs 25 gold. Grand Potion – Restores 25 health to the target. Costs 20 gold. Grand Tonic – Restores 15 ether to the target. Costs 35 gold. Elixir – Restores 50 health and 10 ether to the target and removes all negative effects from the target. Costs 45 gold. Remedy – Removes all negative effects from the target. Costs 20 gold. Phoenix Essence – Revives a fallen ally with full health during a battle. Costs 60 gold. About Bucky, I ain't letting a single venom in his hands if I can help it. Every night he's in the bar, and with venom he's liable to get someone killed.
  3. Spengmore, would you happen to have a pickaxe in here?
  4. We'll see what we can do. Meanwhile, I check the wall adjacent to 203 to see: A How thin the wall is, and B if there is any way to get through the wall.
  5. Frustrated, I return to the room. If I were to guess, there's a vampire in there.
  6. I nod to the ghost, then step out the window and leap to the window to Room 203.
  7. I study the sight of the grim grinning ghosts for a few moments. If you wouldn't mind, sir, we are in pursuit of a man and need use of your window.
  8. Wondering how the old witch showed up here, I ask him to use his magic on the door knock on the door next to 203. I think the best plan here, is to use these windows to our advantage. I'll go out the window in this room, and jump across to the one in 203.
  9. Glances down at the vial. Ho, ho! Good try, but we in the market have heard of the Eubric supplies. Its good stuff, but not nearly as refined as up here. Krinkins wouldn't settle for this, sadly, but I reckon the shopkeep won't mind giving you a vial.
  10. I look for a lock or any other notable features on this door.
  11. Is this the interior of the door or the room?
  12. Maybe its just the way the LEGO Chain piece is made, but I've always imagined the chain whip was something more akin to a flail.
  13. Blast it. I grab my chain whip and swing at the door, letting the twin chains rip through it. If the man is running to the window when the door opens, I fire an arrow at him to halt his retreat, but not kill him.
  14. I suppose this is when we break down the door? I shout at the door first. Heroes of Heroica! Open up!
  15. No, I meant that I don't see why going back should be an issue.
  16. I have significantly altered the prices. The Questies should pray I don't have to alter them any further. I don't know why I keep underestimating stats this quest. I don't see why this should be an issue.
  17. I seem to have mislabeled my items. Sorry 'bout that, folks. - Duplovian Helmet of the Guard - SP:2, During a war against magic-users this helmet was developed, which grants Immunity to Magic. 160 Gold - Duplovian Swift Halberd – WP:3, Duplovians have mastered the art of the halberd, and thus developed one which stuns the target for three rounds on impact. Suitable for Knights, Barbarians, Dragoons and Skirmishers 80 Gold - Duplovian Boomerang Blade – WP:3, This throwable weapon returns to the hero at the end of the next round after it’s thrown. Ranged. Suitable for Rogues, Rangers, Infiltrators, Beast Warriors and Winged Warriors 80 Gold - Poisoned Duplovian Staff – WP:3, This staff has been permanently poisoned. Suitable for Mages, Clerics, Necromancers and Regulators. 80 Gold. - Hollow Blade - A glass tube is inserted within a weapon allowing an item such as a potion/grand potion, mead, nostrum, smelling salts, tonic/grand tonic, remedy, elixir, phoenix essence to be stored in the hilt, allowing for use at anytime during a battle without costing a turn, i.e. the player may use a potion if it has been stored in the weapon without sacrificing his turn. Only one item may be stored at a time. Applicable to any weapon. Costs 50 Gold As for Krinkins, I'd love to help out the lad, but I'm far too low on poison after the king stopped trade of it to slow down the assassins. If you could get some from the shopkeep with the potions over there, then we could work something out. QM Note: Wedge, the Hollow Blade isn't my original weapon, but the basics of it is that the Blade is inserted into a weapon in your inventory, and you can then apply affects to this weapon by inserting potions into the Blade.
  18. Didn't really consider that. My brain just registered 50 Gold for the 5 WP, plus 10 for an extra bonus. Sandy seemed alright with the prices when I showed them to him originally, so I'll see what he has to say about it.
  19. Personally, the whole Minas Tirith discussion is outlandish. There is absolutely no way LEGO will waste consumer's dollars on a half-dozen houses in the city. They didn't have the civilian quarters in Helm's Deep, all the apartment suites in Cloud City, the dozens of janitors closets in the Death Star, Bilbo's bedroom in Bag End, the places the croonies sleep in Jabaa's Palace, the crew quarters in the Endor Bunker, everyone single room in Echo Base... it is just not feasible for them to put in houses in Minas Tirith. We'll get either a scaled down minifig Minas Tirith with very selective buildings, or we'll get a UCS Minas Tirith which will still be scaled down and selectified to some extent. Either way, we'll get what's recognizable, not what happens to be in the shot.
  20. 'Ay, folks. What would you be wanting? 'Ere's my regular list, but if you want some specialized items, well you'll have to talk to me 'bout those. - Duplovian Helmet of the Guard - SP:5, During a war against magic-users this helmet was developed, which grants Immunity to Magic. 60 Gold - Duplovian Swift Halberd – WP:5, Duplovians have mastered the art of the halberd, and thus developed one which stuns the target for three rounds on impact. Suitable for Knights, Barbarians, Dragoons and Skirmishers 60 Gold - Duplovian Boomerang Blade – WP:5, This throwable weapon returns to the hero at the end of the next round after it’s thrown. Ranged. Suitable for Rogues, Rangers, Infiltrators, Beast Warriors and Winged Warriors 60 Gold - Poisoned Duplovian Staff – WP:5, This staff has been permanently poisoned. Suitable for Mages, Clerics, Necromancers and Regulators. 60 Gold. - Hollow Blade - A glass tube is inserted within a weapon allowing an item such as a potion/grand potion, mead, nostrum, smelling salts, tonic/grand tonic, remedy, elixir, phoenix essence to be stored in the hilt, allowing for use at anytime during a battle without costing a turn, i.e. the player may use a potion if it has been stored in the weapon without sacrificing his turn. Only one item may be stored at a time. Applicable to any weapon. Costs 50 Gold
  21. I think the outstanding rent comes first, seeing as it is our job, but once we're done with Room 203 I say it wouldn't hurt to talk to the others in the floor while we're up here. Room 203 it is.
  22. Things have been really heating up lately with the negotiations. Would you mind heading across the marketplace and getting me a poisoned dagger from the smithy?
  23. Thank you, ma'am. I hope this clears up this mess. I nod politely to Cynthia, and nod with a smile towards Teresa.
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