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CMP

Eurobricks Archdukes
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  1. I don't think so yet, sorry. But the beginning of Quest #140 will offer the most complete look at them so far anyway.
  2. Na'im moves to H2. I'm okay with doing this in PM, it will involve a lot of back-and-forth posting.
  3. I don't know how I haven't gotten Boomingham on one of mine yet. Travesty. The next one after #140 is shaping up to be Baltarok-centric, so it'd certainly be...interesting.
  4. Dibs on hosting that quest.
  5. "Went up to bed, mate," remarked Atramor, only half-paying attention as he shuffled through his Decamon Deck, outlining new strategies. "We all ought to hit the sack too so we can get goin' in the mornin'...assumin' it's actually night right now.
  6. Alright, cool. Miderun takes position H4 (Queen), Nai'm takes position H1 (Rook), Elnath takes position H3 (Bishop), and Bain takes position H6 (Bishop). Crouching behind a dirty rock in what felt like a barren, lifeless wasteland, Miderun hardly felt more at home. "This'll be good...haven't gotten to use my hunting skills in very long. These girmyro will not know what hit them, until I break cover and use my club. Then they will know."
  7. Interesting....so the spaces we choose to take on row H determines what chess piece we are?
  8. Glad to see the Marauder class is already being picked up.
  9. "Maybe if we get enough of these rocks, maybe the forest will get theirs back, but there's two entire races to think about, then we can worry about your trees..." "Yeah, Bobby, that's...eye with me." "Mhinak, if you can get it that we're not giving the forest their stone just yet, then you and the vahlsuul-" Miderun gestured to Inki. "-can work with us. We'll split up. Kiray, Bobby, Mhinak, and Inki can go find the Brown Nekrastone, and then stay put." "I'll take Na'im, Germ, and Elnath, so that we can help Bain out. We'll meet up with you guys when we're done." "Anyone have problems with that?" Miderun crossed her arms, annoyed at how much quibbling there was over saving people.
  10. Sign-Ups for Quest #140: Requiem for a Machine Matthias, Level 24.66 Druid (StickFig) Alexander Vandangant, Level 26.66 Hunter (Wedge09) Grimwald Gjinko, Level 22 Sage (LordoftheNoobs) Calamity, Level 5 Mage (Scubacarrot) Hoke Ablesword, Level 53 Dragoon (UsernameMDM) Thalion Dwinlas, Level 32.75 Artisan (-obelix-) Motimer "Em" Mahzan, Level 24 Warden (Emjajoas)
  11. Giuliana and Volmuniix are one more thread I have to pick up at some point later. No idea when or how. The three vampires were never meant to have much development beyond being minibosses, but they would've talked a bit with Melville in Mizuki's conversation. It was sort of just to push the idea that vampires are a part of the Circle - for being undead and for the nordic fascination with them. I almost thought near the end Veken was going to end up living so I could use him somewhere else later, but it seems it wasn't meant to be. Melville had a lot of ambition but in the end you are exactly right, he was just another tool of the Circle. And yes, most of his development was cementing the idea that you should really want to kill him. Seems to have worked. Soonavask, and to a greater extent Malphien, are going to be the big threats moving forward. Not all of them were tailored to the heroes, just wherever was possible. Mostly just the examples I mentioned, really. I'm super glad I came up with the vision idea because I feel like the entire why of the quest would've been lost without them. Glad you enjoyed the battles. It's kind of the meat of nearly every quest and it's nice to hear they're still fun. One thing I worry about, being such an NPC-centric QM, is having NPCs overshadow the PCs constantly. There are times when they have important characters but I feel like the heroes have to be doing most of the heavy lifting*, and that extends to battles too. I was worried about giving Illdria such an arsenal but it balanced out that damage you guys lacked in the first battle, so it resolved itself. * = Except for Giuliana and Volmuniix. They were the Cavalry and had to be OP. I noticed that too and I have no idea why that happened. I kind of thought in the middle when the updates slowed inter-party banter would actually pick up, but it seems to have killed what little there was. Perhaps the urgency of the narrative kind of did it in. Oh well. Not much character development in what amounts to an action movie in quest form. Thanks, it was awesome to host you all. I was kind of concerned when you guys assumed the words were all in a jumble, actually. One, because it wasn't a name anyone has heard of. I couldn't have you guys hijack half the quest by guessing the word early. Two, because it meant the passage of time I had oh-so-paintstakingly created in the visions was going unnoticed. Three, because I thought you guys would be disappointed when it turned out the password wasn't Nephilim, because that would've been an entirely unexpected and completely amazing plot twist. They weren't. Their roles were "get killed by Heroica". They performed exactly to my expectations.
  12. "You don't care about the lives of the people here? Getting the Nekrastones is the best chance of making the Fenarians and the Star Elves play nice. If you're willing to let thousands die for your forest, then no, we don't want you here."
  13. Loot Division Miderun - Amethyst Na'im - Opal, Pixie Dust Kiray - Emerald, Noxious Venom Bobby - Sapphire, Pixie Dust Germ - Ruby, Noxious Venom Miderun drops back down from the tree up above, and hands out the loot, turning to the party's resident cleric. "Na'im, heal anyone who needs it. Including Bain." She turns to the Fenarian woman. "We will help save Eckmar, but you'd be better be able to track down the weresnakes, or naga, or whoever took the other Nekrastone when we're done, or we'll never be able to put things right in this place." The orc glared sideways at Mhinak. "Or would rescuing someone from torture upset the boulders over there?"
  14. “...and if ye do, then just give us a call ladies, we’ll make sure yer good and taken care of, hehah!” “We fif mot come hewe fow you ‘o pick up womem, Mewvim...” “Heh, true enough Knifey, but we may as well enjoy ourselves while we’re hidin’ out here.” “Then do smart things. Like me, learning many words...ugh. Kshrmkav, Common is so...dry.” “Speakin’ of dry, ain’t that, uh, bad for Selkreeth?” “Sun won’t kill me, unless I die while in it,” stated Zasies matter-of-factly, idly staring up into the sky in thought. “Plus, sea air very moist.” “But, erm, Zasies...” Melvin scratched his head. “Ye do know ye can’t really get a tan, yer people don’t exactly have skin...” “Psh, as though dwarves know about sun. Relax Melvin.” “Cap’m? Wha’ awe you up ‘o?” Knife-Tongue looked up at the top deck, where the captain sat amongst a large pile of nearly-ruined scraps of inky parchment. “Still looking. It took weeks to find all the documents the Bonies scattered around...if we can piece together the scraps of the shipping records we can still figure out just who the Melville was looking-....” Illdria trailed off. “Cap’m?” “...This...this is it. I found it.” “Well damn, it took long enough!” The crew hurried up to the top of the ship. Illdria was standing now, struggling to hold at least five different torn pieces together, some nearly illegible. “EB08. Everything lines up.” “Well, the E’s Eubric, of course...hang on a minute...” “Aye. Jules said we shipped something to the same person the Cold Circle is so desperate to find.” “Bu’ ouw cwiem, Owmfyw-“ “The client didn’t pay for this shipment, though. He was with us for the entire voyage, remember? We shipped our cargo to the man who paid for the trip – and he paid through the client. Maybe trying to cover his tracks...but Jules insisted we record every detail in these...damn records.” “I think I can tell where this is goin’. So the client and the...buyer, were two different people.” Melvin scratched his beard, looking quite troubled. “Cap’n, we know the client. Heroica knows the client! He’s a fine fellow-“ “I know. It’s not him. It’s the buyer. I’m sure of it.” “How?” “I know of him. I have a hunch Heroica knows of him too.” “Oh. Then...they know who the Circle wants?” “The heroes wouldn’t know it’s him...I doubt they’d even know where to start looking. Except...we delivered the cargo right to his doorstep. And the Circle knows exactly who he is and exactly where to find him now.” “...Well...do heroes at least know what the cargo was?” Illdria bit the inside of her lip, staring north with an intense look. Melvin ran his fingers through his beard, looking deeply troubled, while Knife-Tongue and Zasies looked at their crewmates with concern. “The heroes were the cargo.” --- Fire flickering in its place, an ethereal glow emanating from a strange torch. Shadows stuttered off the chair, taking one more sip from his drink. The last snows of Baltarok melting off the roof above, denied influence by the warmth of the flames – the flames that, just as easily as they flickered, they became withered, muted. A black hunger stood before him. “Yoouu.” “Yes. Me, it seems. You have my condolences. Jules and Melville were useful pawns, once.” “You drew Hyeroldr to these wastes. You filled his mind with their deeds. You wanted them here.” “That is true. Other forces were at work. The kings across the river had heroes. Baltarok needed its own. I gave Olmstyr all the information he needed to realize that as well.” “Why.” “I have a vested interest in seeing my people prosper. And do not be callous – you shared those thoughts once, did you not, Nôrn?” The being tilted its head imperceptibly toward the chair, an almost inaudible, maddening hiss sliding from under his hood. “They are gone. She rules through us now.” “I thought as much.” “We need your knowledge.” “Oh?” “Play no games. You knew we were coming. You know what we want. Your eyes are everywhere.” “Very well. I see you will not humor me. There is little to be gained by acting as though you are above such trivialities. Alas, I digress. My eyes are many, but even they cannot see beyond your veil. What is it Kaldr Hringr, what is it the Cold Circle wants of me, Malphien?” “We need Her greatest relic. We need Helvetia’s Siege.” “I see.” The man stirred slightly, turning his eyes onto Malphien, a faint, pleased smile tracing his lips. “I believe we can come to an arrangement.”
  15. As I said, I'm happy with how this quest turned out. It was rough around the edges at times, and updates became pretty choppy around the middle, which I apologize for. It was about as long as I predicted, pretty lengthy but not excessively so, I don't think. The beginning was pretty straightforward. That first battle dragged a bit, but that's kind of what first battles are for, trying to figure out a formula that works. You were typically given ample time to prepare for the other two big battles, so that, combined with Illdria's raw damage output probably helped move things along in battle later. It didn't occur to me how often your former most powerful party members, now Alchemists, would be churning out mixtures and gold instead of dealing damage. I was worried about how much you were just kind of shuffled along from NPC to NPC for a bit, but then at the grotto things picked up a bit more. At some point I realized there would be a LOT going on in battles with like ten characters, so I cut a couple of them out and divided your first one inside the grotto to two. That's why you got one fairly significant battle and one that was fairly random. I thought the Earthwyrms had a cool mechanic but it got completely used when I again failed to realize that, for once, there were almost no heroes that dealt raw AoE damage...something I was used to in other quests. There wasn't a lot of choice or I guess creative applications in the quest, but from the start I figured it wouldn't hurt if Melvin got out early rather than having to go all the way to the end of the grotto to get his key. So you had him around for most of the quest, rather than relatively little of it. I liked the interactions with Paul. The concept of just having fairly ordinary people in sprawling morally dubious organizations like the Wolfgang or the Crimson Crown was half of the impetus behind my next quest. I was surprised/pleased he didn't get executed, but then not every party member had fought with the Crown - I think Em's (who I believe was the first to actually help him) only exposure was in fact allying with them at the end of Quest 98. Anyway, they got fleshed out a bit, but the Crimson Crown's role was very minimal here. Minus all the dead ones. The minesweeper puzzle was pretty straightforward...there was good loot to be had if you would risk it. I scaled it down a lot after seeing the ginormous one in Sandy's Ziegfried quest. I should point out that I love solving puzzles but coming up with them and then having to translate it to LEGO is just the worst. I'll never understand how WBD can churn those out like nothing. How I ended up with so many of them in this quest is a mystery. Trying to tie up Veken's escape/Melville's office/the torture chamber got fuzzy when I really started thinking about it as we approached that point. I suppose it turned out okay - info>office>Veken>last memory trigger>lab. Kind of hard to push the sense of urgency because of Veken's escape but it seems like it worked out. Melville's office was originally intended to be just disturbingly in order considering the things he was doing to Jules, but I think Despair driving him nearly insane seemed more appropriate. Putting those memoirs into an image that was readable and conformed to Eurobricks' max picture size was difficult, but it worked out in the end. I typically try and avoid the "villain's journal entries" thing, but I couldn't imagine putting all of that in dialog, so I poked at it a bit in that it's in his life memoirs. So, the crazy vision subplot...here they are in their entirety. I'm proud of using it to relay just how completely corrupt Melville/the Circle is and I guess sending off Jules, as well as the extent to which Melville's plans went. I think it really worked out. I knew it was pretty predictable that the letters within them were to that combination lock, but there was nothing wrong with it. Mizuki's disappearance threw things off a bit. I actually tried to have the focus of each vision kind of conform to the hero's experience. I don't know how clear this was. So Thalion's conversation was regarding Quest 51 - which he was on, Erik's regarded Quest 69, Mizuki's would've referenced 114. I had fun building this set and quickly determined that it'd be fastest to just do it all in one shoot to show the passage of time. I actually used a ceiling in this set - one of those 8x8 grid plates with just swords hanging through it. Anyway, I really liked this part of the quest, and I think it cemented that the Cold Circle is just irredeemably evil and they really don't care. So, there were originally going to be only two heroes going to the Apocalypse and then some sort of battle for each side, but I never really worked out the details and eventually I just cut it, evenly divided the party, and gave them each a puzzle. The puzzle I designed on the spot turned out to be better than the one I had planned beforehand. I'm sorry you had to deal with that, Boarding Party. It seemed fairly straightforward when I put it together, but it was total garbage when I sent it to you guys. The final battle was pretty awesome. It wasn't even intended to be challenging in itself, it was designed for maximum awesome. :laugh: An endless stream of enemy and temporarily unkillable enemies combined with the raw destructive power of ten heroes souped up on a huge volume of consumables was everything I could've hoped for. It was originally five rounds longer, with Giuliana only arriving after the ten rounds, but I wanted to help get you guys out in time for Zepher's quest, plus I didn't want it to be unnecessarily long, so you got a giant cutscene in the middle. Those final pictures took a long time to figure out but it was totally worth it. Anyway, I'd love to hear you guys' thoughts on things, I might get a character analysis up but there was a lot going on to pay attention to each of you individually so I will just say you were all a pleasure to host.
  16. Na'im heals Miderun from the back row. Miderun repeats. Elnath swings at the Arachnidback from the back row. Same Order
  17. Alright, so, I'm looking at my Word Document MagpieWriteup, and it says "Created: 12/11/2013", and that's actually even later than I suspected. :laugh: This quest has been in the planning process for a longass time. It started out roughly the same, but Omen would've been the main guide, not the captain, and it involved collected all the crew members from around Eubric, followed by a heist-like scenario of planning on how to steal the Magpie back. Which was great, but I guess it lacked a sense of urgency, and I couldn't find a decent balance between "here's what the plan SHOULD be" and "let the heroes make the plan." The first one would just be lame and the second one I don't have the capacity to plan for. Things didn't really come together, and between getting the crew members and then this huge scheme, it would've been very long and very complex. So I just kind of dropped the idea for a while: I knew I wanted to wait a long time before doing a quest that ends with the Magpie's harrowing escape from Eubric (an enormously dramatic sea battle was always part of the plan. ) In this original idea Melville had nothing to do with the Cold Circle. So, a year or so later, I ironed out the Marauder expert class and officially pitched it along with Quest 89 I think. And I immediately knew which quest it had to go with, except I'd been rolling the idea around in my head for months and gotten nowhere with it. So I boiled it down to its basic concept and came up with what is now Quest #129. And at this point I want to explain how I come up with references to quests that are ancient history at this point. I do a quest...and leave as many loose ends as possible, doing absolutely nothing with them until I do a later quest and figure out some aspect even remotely related to it, and do something else with it, probably leaving another loose end in the process. It's a fun game...it's awesome when somebody spots something that either I know will come up later or that has come up in the past. When nobody notice though, I consider it a personal victory. Quest 51: Quest 82: Quest 89: Quest 114: Unlike many of these threads I leave lying around, Omen/McCafferey/Soonavask/Cold Circle has existed since Quest 51, and it could've been figured out during that quest as well. Just talking to one of them would've immediately tipped someone off that this isn't some random animal. I even coincided one of McCafferey's departures with her appearance in Quest 82. They're having a meeting. And it's slipped by four group of heroes over I think two years now. There's a million of these threads and it amuses me whenever I pick one up and I advise every QM to leave a lot of questions unanswered so they can do the same thing. Anyway....I'll actually write stuff about the real quest in a bit.
  18. Well that was fun. I hope everyone had fun on Quest #129. I know things kind of faltered in the middle both quality-wise and update-wise but I think in the end it was exactly what I wanted it to be, a lot of action on a large but still personal scale that kind tied the main threads of my quests together into a semi-cohesive whole going forward.
  19. Thanks for playing everyone. Final Stats Hybros (JimButcher) 54-year-old male imp Alchemist *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements* *Intimidation* Level 37 Power Bonus: 3 Defense: 0 Health: 58/58 Gold: 2354 Equipment: Zoot's Reaper (WP:15, permanently deals Cursed and Poisoned:7; scythe, suitable to Hybros; additional poisoned:70 (1 battle)), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Sterile Gloves (immune to Poisoned and Bleeding handwear) Inventory: • Justice (WP:8, causes blinded-effect; light-elemental dagger), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear.) • Garnet, Ruby, Sapphire, Opal, Slightly Less Lucky Die (Randomly causes the lucky or jinxed effect when used, costs 3 ether) • 13 Grand Potions, 16 Health Cores, 13 Remedies, 3 Neutralizers, 4 Elixirs, Diluted Arc Tonic, Mead, 2 Mulled Wines Soma, Phoenix Essence, 3 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Wyvern's Breaths, 3 Nostrums, Minimizing Dust, 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, Tiger Balm, x2 Last Resort, x2 Fog Bomb, Baffle Bomb, x2 Cloud of Celerity, x2 Purging Water, x4 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mystic Bomb, x2 Bravado Brew, Bad Breath, Hyper Arc Tonic, x2 Arc Elixir, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Smile of the Gods • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Grating Stone, Gold Bar x10, Bone, Crystal Ball (Worth 800 gold, 1600 in magic shops), Silver Ore x2 Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Permanently Lucky* Level 31 Power Bonus: 0 Defense: 6 Health: 43/43 Gold: 856 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 20; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, handcannon) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers) • Diamond, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Mulled Wine (2), Soma, Venom (2), Smelling Salts, Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Thalion Dwinlas (-obelix-) 213 years old male elf Artisan *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile* *Permanently Reinforced* Level 32.75 Power Bonus: 0 Defense: 5 10 Health: 51/51 Gold: 2293 Equipment: Nightfall (WP:11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion stored], dagger), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused), , Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Carpenter's Gloves (Enhancement is automatically successful, traps deal double damage, handwear, suitable for artisans) Inventory: - Sleeper (WP:4, deals Asleep to enemies it hits, Hollow Upgrade [Grand Potion], melee/throwing weapon), Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion], staves), Duplovian Swift Halberd (WP:3, deals Stunned on successful hits, Hollow [Grand Potion]), Broomstick (WP:9, ranged), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Handy Shield (SP:4, Immune to Blinded), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff) - Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Blessed Amulet (Protects from Cursed-effect; accessory), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory) Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Emerald Hood (SP:4, Immunity to Fragile, headwear) - Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst x3, Diamond, Aquamarine, Opal, Garnet, 3 Silver Ore (Worth 60 gold), Crystal Ball (Worth 50 gold, 100 at magic shops) - Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Slightly Less Lucky Die (Randomly causes the lucky or jinxed effect when used, costs 3 ether) - Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope - Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (5), Mead (4), Smelling Salts (6), Nostrum (6), Mulled Wine, Elixir (3), Ether Core, Grand Tonic (2), Phoenix Essence, Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb (2), Sleep Bomb (2), Ambrosia, Deluxe Skeleton Decoy, Skeleton Decoy, Mythril Shard (1/4 of a piece of Mythril), Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Feather of Flight (Allows the user to flee from the battle when used.), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Skeleton Decoy, Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage *Restoration* *Lucky* *Immune to fragile, fire, and water* *Commands dogs* Level 25 Power Bonus: 0 Defense: 11 Health: 41/41 Ether: 17/26 Gold: 546 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand), ), Dog Fur Coat (SP:5, Grants Command over dogs, backwear), Brightly Polished Heavy Armour (SP: 6, immune toFragile, fire, water,bodywear) Inventory: - Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club), Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword) - Barbarian's Boots (Natural Respite>Restoration; footwear, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment (Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Helmet (Health +1), , Tricorne (SP: 3),Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.), - Amethyst, Ruby, Topaz - Feather of Flight (Allows the user to flee from the battle when used.) - Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Tonics, Nostrum, Venom, Ether Core, Remedy, 3 Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion Gold Statuette (Worth 100 gold), 3 Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2 Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.), Deluxe Skeleton Decoy Mortimer "Em" Mahzan (emjajoas) Unknown age human male Warden *Immune to Electricity, Fire, Water, and Ice* *Half damage from elemental attacks* Level 24 Power Bonus: 5 Defense: 28 Health: 44/44 Gold: 304 Equipment: Tritech Handcannon (WP:16, permanent poisoned 17, cursed), Vigilant (SP 12, halved damage from elemental attacks, immune to Electricity, Fire, and Water; shield), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Anniversary Medal (Artefact/Accessory, Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year), Frost Helm (SP: 3, immune to ice, suitable for anyone, headwear) Inventory: - Blazing Bow (WP: 14, Fire-elemental), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Balanced Main-gauche (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders) - Health Core, x5, Potion, Phoenix Essence, Remedy, Mead, Venom, Smoke Bomb (5), Floral Bomb (2), Ice Bomb (2), Lightning Bomb (2), Fire Bomb, Water Bomb (2), Holy Bomb (2), Dirt Bomb (2), Air Bomb (2), Chaotic Bomb (100 random elemental damage to all opponents), Phoenix Esssence (2), Ambrosia (4), Mulled Wine (2)Feather of Flight (Allows the user to flee from the battle when used.), Nostrum, Smelling Salts, Elixir - Bedroll (2), Shovel, Pickaxe, Telescope - Reaper's Heart, Silver Ore(2), Mythril Shard (1), Amethyst, 3 Silver Ore (Worth 60 gold), Oath of Renewal (When the targeted enemy is killed, the Vindicator regains full health. Oath, suitable for vindicators), Bone Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dancing* *Dualstriking* *Immune to all Elements, Weakened, Fragile, Asleep, Confused, Blinded water and first negative effect* Level 39.5 Power Bonus: 2 Defense: 4 Health: 58/58 Gold: 8411 Equipment: Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect inflicted on the wearer each battle. Headwear), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile,Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear) Inventory): • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Balanced Rapier (WP: 20, ignores defense, secondary weapons also ignore defense, longsword, suitable only for marauders) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier • 1092x Potion, 16x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 12x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 19x Mead, 14x Smelling Salts, 11xNostrum, x4 Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, Cloud of Celerity • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Electro Bomb (Deals 30 lightning-elemental damage and the stunned-effect to all enemies), Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Baffle Bomb • 6x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), 4x Gold Bar, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Hoke Ablesword (UsernameMDM) Male human Dragoon *Immune fragile, weakened, confused, sealed, darkness, absorbs poison, Earns TRIPLE XP* Level 53 Power Bonus: 4 Defense: 40 Health: 91/91 Gold: 1663 Equipment: Zoot's Order (WP:39; permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, darnkess-elemental), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Cultist Hat (damage vs undead) Inventory: - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Phoenix Essence), lance) - Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), , Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers) - Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet ( Earth), Crystal Ball (Worth 50 gold, 100 in magic shops), Used Summoning Amulet (Worth 25 gold), Bone - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep -Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb - 4x Phoenix Essence, Potion, 11x Grand Potion, Health Core, 4x Remedy, Tonic, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Mulled Wine - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc (UsernameMDM) Female dragon Adult Level 53 Health: 83/83 Element: Fire "I think a few months away from magic won't kill us, to be honest. The Bonies didn't seem to find our best stashes - the hidden ones. We've got piles of gold to get by on for a while." "Will miss you quite much, Erik. Visit when we come back to Eubric or I will hunt you down." Zasies gave a bone-splintering hug and an enormously wet smooch to the shaman before setting him back down on the deck,. "Oh, don't worry. We'll be back eventually, undoubtedly with a whole heap of trouble following us." "Then keep your arrows sharp 'til you pick up the swords. Something tells me you guys don't lack targets to practice on." "May the dragons set fire to your heart and...so on, and what have you. What is it they say in Dastan?" " 'WHERE ARE ALL OUR AWESOME DRAGONS?' " "Close enough. Best of luck." "You too. Make sure you keep feeding that dragon, she'll be the size of my ship in no time..." "Fhamk you, Fhawiom. We wiww of couwfe caww upom you agaim if fhe mee' awifef." "Aye, you've been a hell of a help over the years." "Hah, think I'll stay on the sea for a good long while, Hybros. Tell Vinum I won't be back for a while, and ask yer, um, Signet friend to play nice, heh." "Yeah...I can't seem to find the damn thing. They wrecked my cabin and barely a fraction of my records remains...typical. If I find anything, I'll try and get a message to you guys. I think we'll head south for a while, let the Bonies calm down and let this whole mess blow over for a while. If you ever need us again though, we'll be there." The lifeboat splashed down into the calming waters of the Crystalline Sea. Eubric Freeport was only an hour or so out. The heroes had little issue taking up the oars, the early spring air crisp and clear as they rowed through the dawn, until the Magpie was but a small white speck in the distance. In the other direction was the faintest plume of smoke - the death throes of the night's dark trappings. It quickly faded into the sky, however, and when the heroes returned to the Hall, it was with the knowledge that Melville's ambitions would never come to fruition - an effort brought to bear by the crew of the Magpie, the final redemption of Jules, and, of course, the seven marauding heroes of Heroica. Only a single lingering shadow remained over everyone's thoughts, and would remain for some time to come...
  20. Rights, but heroes advance most quickly at lower levels, so their health gets bumped up very quickly. At level 10 heroes have 14-20 health. It would make players more reliant on Clerics. But perhaps starting at 1/6 is a bit much. Maybe 1/5 or 1/4?
  21. Between seeming really sure of himself when it comes to the traitor and a lot of confusing and contradictory statements, I'll be glad to Vote: Lodmund (Lord Duvors). I know, I'm just waiting for it.
  22. I had an idea, but it may be a bit too extreme. Potions - Restores 1/6 of lost health Grand Potion - Restores 1/4 of lost health And so on. Potions wouldn't become obsolete as magnitudes of health increase, but they'll never be as good as a Cleric who can successfully heal unless that Cleric is spectacularly underleveled compared to the person they're healing.
  23. We could always use more clerics.
  24. "Yef....I'm qui'e ' bea' affew aww fha'. A cup of 'ea wouwd be mife..." Knife-Tongue and Melvin are covered head-to-toe in gunpowder, but quite obviously appear to have been successful in their task. "Hah, aye, ye got that right, Knifey." "Aye, aye! It was great to have ye back with us Em, though I can hardly say the circumstances were any better, haha!" "Oh, it was our pleasure! Haven't seen that much action since the Charisian Civil War. You certainly know how to find a dramatic fight here in Eubric. Do give Noctus my regards if you seem him, if he's not busy peddling linens or whatever he's doing these days." " 'TWAS A GLORIOUS BATTLE. A VICTORY DAMPENED ONLY BY THE PROSPECT OF SERVING AS A COMMON FERRYBOAT..." Volmuniix snorted, toxic black fumes streaming from his nostrils. "YOU HAD BEST HAVE ENJOYED THE RARE, COVETED HONOR OF SEEING THE WORLD AND THE SKY AS A DRAGONKIN DOES, AS YOU SHOULD NEVER PRESUME TO DO SO AGAIN. YOU WILL FIND THE INFLUENCE OF HEROICA IS NOT ENOUGH TO KEEP YOUR FRAGILE FORMS FROM BEING CONSUMED-" "Oh, hush." Giuliana rubbed one of the spines underneath the elder dragon's jaw, who went silent. A low, floor-rumbling purr was somewhat audible from somewhere in Volmuniix's throat. "You just get antsy when you're hungry." "...WELL....YES. I SHOULD VERY MUCH LIKE A MEAL ON THE WAY BACK TO VENITHE..." "There are plenty of big, fat cows on the way over Uland, how does that sound?" "...THAT....MIGHT SUFFICE..." The dragon's black tongue slithered against his teeth in anticipation. "Perhaps not, but we'll keep moving if it's all the same. We've had our share of sea battles for a while, I think." "...Yeah. Well, I know he'd certainly be happy know his last act was to stick it to the Circle." The captain paused. '<Yes. That is true. Heheh.>' Omen had yet again appeared, sprawled out comfortably by Knife-Tongue's feet. '<He would. He would be very pleased. And then he'd sez something like 'our enemies are those that sway the world, yet here we stand, one of many that is not swayed', and then I'd get some milk?>' Knife-Tongue apparently got the hint, sighing and fetching a bottle of milk to feed the old cat. Illdria chuckled and went on. "You know, he warned me they were gonna come after him when he first joined the crew. Perhaps I didn't believe him...or maybe I was just that damn cocky. But, that's the way of the Magpie, I suppose...sticking together no matter the task, doing whatever the hell it takes to handle whatever the hell comes our way." "Haw, yes. 'Whatever hell it takes' common in form of bash many heads." "I think I can live with that. That reminds me...Melvin?" "Already lugged it up here, cap'n! They're really no good at finding the smuggling compartments..." The captain undid the new sheaths that had been attached to her bandolier, using the dagger to pry open an old, water-logged chest that sat on the deck. She then dropped the two weapons into the pile of gold. Balanced Rapier (WP: 20, ignores defense, secondary weapons also ignore defense, longsword, suitable only for marauders) Balanced Main-gauche (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders) 1500 gold "We're going to be laying low for a while, outside of Eubric. Perhaps you can put these weapons to better use than I can. Of course, you'd have to truly take the skills of a marauder to heart, but after tonight, I think you all have what it takes to be one of us. It's been a hell of a time working with you, heroes." THE QUEST IS SUCCESSFUL!!! Hybros (JimButcher) 54-year-old male imp Alchemist *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements* *Intimidation* *Party Leader* Level 37 Power Bonus: 3 Defense: 0 Health: 58/58 Gold: 1884 Equipment: Zoot's Reaper (WP:15, permanently deals Cursed and Poisoned:7; scythe, suitable to Hybros; additional poisoned:70 (1 battle)), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Sterile Gloves (immune to Poisoned and Bleeding handwear) Inventory: • Justice (WP:8, causes blinded-effect; light-elemental dagger), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear.) • Garnet, Ruby, Sapphire, Opal, Slightly Less Lucky Die (Randomly causes the lucky or jinxed effect when used, costs 3 ether) • 13 Grand Potions, 16 Health Cores, 13 Remedies, 3 Neutralizers, 4 Elixirs, Diluted Arc Tonic, Mead, 2 Mulled Wines Soma, Phoenix Essence, 3 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Wyvern's Breaths, 3 Nostrums, Minimizing Dust, 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, Tiger Balm, x2 Last Resort, x2 Fog Bomb, Baffle Bomb, x2 Cloud of Celerity, x2 Purging Water, x4 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mystic Bomb, x2 Bravado Brew, Bad Breath, Hyper Arc Tonic, x2 Arc Elixir, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Smile of the Gods • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Grating Stone, Gold Bar x10, Bone, Crystal Ball (Worth 800 gold, 1600 in magic shops) Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Permanently Lucky* Level 31 Power Bonus: 0 Defense: 6 Health: 43/43 Gold: 280 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 20; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, handcannon) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers) • Diamond, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Mulled Wine (2), Soma, Venom (2), Smelling Salts, Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Thalion Dwinlas (-obelix-) 213 years old male elf Artisan *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile* *Permanently Reinforced* Level 32.75 Power Bonus: 0 Defense: 5 10 Health: 51/51 Gold: 1747 Equipment: Nightfall (WP:11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion stored], dagger), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused), , Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Carpenter's Gloves (Enhancement is automatically successful, traps deal double damage, handwear, suitable for artisans) Inventory: - Sleeper (WP:4, deals Asleep to enemies it hits, Hollow Upgrade [Grand Potion], melee/throwing weapon), Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion], staves), Duplovian Swift Halberd (WP:3, deals Stunned on successful hits, Hollow [Grand Potion]), Broomstick (WP:9, ranged), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Handy Shield (SP:4, Immune to Blinded), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff) - Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Blessed Amulet (Protects from Cursed-effect; accessory), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory) Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Emerald Hood (SP:4, Immunity to Fragile, headwear) - Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst x3, Diamond, Aquamarine, Opal, Garnet, 3 Silver Ore (Worth 60 gold), Crystal Ball (Worth 50 gold, 100 at magic shops) - Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Slightly Less Lucky Die (Randomly causes the lucky or jinxed effect when used, costs 3 ether) - Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope - Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (5), Mead (4), Smelling Salts (6), Nostrum (6), Mulled Wine, Elixir (3), Ether Core, Grand Tonic (2), Phoenix Essence, Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb (2), Sleep Bomb (2), Ambrosia, Deluxe Skeleton Decoy, Skeleton Decoy, Mythril Shard (1/4 of a piece of Mythril), Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Feather of Flight (Allows the user to flee from the battle when used.), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Skeleton Decoy, Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage *Restoration* *Lucky* *Immune to fragile, fire, and water* *Commands dogs* Level 25 Power Bonus: 0 Defense: 11 Health: 41/41 Ether: 17/26 Gold: 20 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand), ), Dog Fur Coat (SP:5, Grants Command over dogs, backwear), Brightly Polished Heavy Armour (SP: 6, immune toFragile, fire, water,bodywear) Inventory: - Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club), Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword) - Barbarian's Boots (Natural Respite>Restoration; footwear, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment (Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Helmet (Health +1), , Tricorne (SP: 3),Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.), - Amethyst, Ruby, Topaz - Feather of Flight (Allows the user to flee from the battle when used.) - Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Tonics, Nostrum, Venom, Ether Core, Remedy, 3 Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion Gold Statuette (Worth 100 gold), 3 Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2 Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.), Deluxe Skeleton Decoy Mortimer "Em" Mahzan (emjajoas) Unknown age human male Warden *Immune to Electricity, Fire, Water, and Ice* *Half damage from elemental attacks* Level 24 Power Bonus: 5 Defense: 28 Health: 44/44 Gold: 304 Equipment: Tritech Handcannon (WP:16, permanent poisoned 17, cursed), Vigilant (SP 12, halved damage from elemental attacks, immune to Electricity, Fire, and Water; shield), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Anniversary Medal (Artefact/Accessory, Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year), Frost Helm (SP: 3, immune to ice, suitable for anyone, headwear) Inventory: - Blazing Bow (WP: 14, Fire-elemental), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) - Health Core, x5, Potion, Phoenix Essence, Remedy, Mead, Venom, Smoke Bomb (5), Floral Bomb (2), Ice Bomb (2), Lightning Bomb (2), Fire Bomb, Water Bomb (2), Holy Bomb (2), Dirt Bomb (2), Air Bomb (2), Chaotic Bomb (100 random elemental damage to all opponents), Phoenix Esssence (2), Ambrosia (4), Mulled Wine (2)Feather of Flight (Allows the user to flee from the battle when used.), Nostrum, Smelling Salts, Elixir - Bedroll (2), Shovel, Pickaxe, Telescope - Reaper's Heart, Silver Ore(2), Mythril Shard (1), Amethyst, 5 Silver Ore (Worth 60 gold), Oath of Renewal (When the targeted enemy is killed, the Vindicator regains full health. Oath, suitable for vindicators), Bone Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dancing* *Dualstriking* *Immune to all Elements, Weakened, Fragile, Asleep, Confused, Blinded water and first negative effect* *Party Second in Command* Level 39.5 Power Bonus: 2 Defense: 4 Health: 58/58 Gold: 8411 Equipment: Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect inflicted on the wearer each battle. Headwear), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile,Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear) Inventory): • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier • 1092x Potion, 16x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 12x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 19x Mead, 14x Smelling Salts, 11xNostrum, x4 Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, Cloud of Celerity • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Electro Bomb (Deals 30 lightning-elemental damage and the stunned-effect to all enemies), Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Baffle Bomb • 6x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), 4x Gold Bar, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Hoke Ablesword (UsernameMDM) Male human Dragoon *Immune fragile, weakened, confused, sealed, darkness, absorbs poison, Earns TRIPLE XP* Level 53 Power Bonus: 4 Defense: 40 Health: 91/91 Gold: 1183 Equipment: Zoot's Order (WP:39; permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, darnkess-elemental), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Cultist Hat (damage vs undead) Inventory: - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Phoenix Essence), lance) - Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), , Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers) - Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet ( Earth), Crystal Ball (Worth 50 gold, 100 in magic shops), Used Summoning Amulet (Worth 25 gold), Bone - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep -Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb - 4x Phoenix Essence, Potion, 11x Grand Potion, Health Core, 4x Remedy, Tonic, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Mulled Wine - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc (UsernameMDM) Female dragon Adult Level 53 Health: 83/83 Element: Fire "Last intact lifeboat is dropped! Ye can hop in and get back to Eubric whenever ye like. Waters are calm enough now that the storm's blown over!" "No...but that does remind me. Jules had managed to give us that code, to the shipping record that should tell us just who the Cold Circle was looking for. Hope the Bonies haven't gone rifling through my records..." The captain pulls a small box of well-organized papers, and starts filing through them. I've taken the liberty of returning all the borrowed/lent items. You can head back to Eubric whenever you want, just confirm when you do, otherwise you can talk/trade/do whatever until you're ready to go.
  25. We're the reason it was delayed. Yeah, this won't take more than a day.
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