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CMP

Eurobricks Archdukes
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  1. "Or if not, could ya' at least tell us which map they stole so we have an idea of where to look?"
  2. Think this might be Heroica's first genuine by-design unwinnable battle. Hope it goes well.
  3. The party moves forward, sweeping through the disturbingly empty hull of the Apocalypse, sloshing through shin-deep water now. But the bulkheads would block off the flood - it would take more than water to finish it. They reached a staircase, smoke clogging the air. The explosion has been choking many of the decks with the stuff. The fortress was in shambles - but it would up to the heroes and the time they could buy to put it out of its misery, and put to rest all the atrocities Melville has committed in his crusade. They reach the top deck, drenched in the pouring rain. and turn around to face the rear of the dreadnought. The admiral stands, face taut. The seagull is perched at his side faithfully. If he is aware of the ship burning behind him, he doesn't show it. The dawn has been clouded by the storm, but the flaming metal of the dying Apocalypse resists the downpour, as does its master. "Heroes. Captain." "It's over, Melville. You're finished. It's done. Nothing you can say is going to change that." "It would seem not." The admiral pauses. "And yet my plans continue." "In ten minutes this ship will just be a memory. But you? You'll be forgotten." "No. Wrong." The flaming wreckage behind him stirred, ashes shifting. A hollow skittering sound came from the flanks of the ship. Melville raised his hand. From the fire, from the water, from the sky, descended an army the scale of which the heroes have never stood against, dozens of undead, fresh and ancient, some with sea life still clinging to them, clawing their way from the sides of the ship or from the fires that raged behind it. Veken swooped back down and morphed back into vampire form, grinning in anticipation. "I will be a nightmare." Omen appeared, fur matted with water, from somewhere below the party. '<Soonavask. This is madness.>' '<It is glorious. Glory you are blind to. This is the power we were meant to inspire. This is my victory, and your failure.>' '<When next we meet, it will be before the heart of a god. And you will see with your eyes the extent of our power.>' The seagull's feathers shimmered and glowed startlingly white with ethereal energy. The aura enthralled Melville as well. The undead swarmed the entire deck. Unconsciously, the party banded together, smoke, fire and rain thickening the air, the clouds swirling about them as Melville spread his arms as if the heroes would behold him. "Shit....shit. Ten minutes, heroes. That's all we need. We can do that." PREPARE FOR APOCALYPSE!!! Apocalypse Survive: 10 rounds There are three fronts. AoE damage will only affect the front you're facing. This does not apply to enemy specials unless indicated. 1. Bow Front Rear Admiral, Senior Necromancer Herman Melville *Immune to instant kill and ether reduction* *Immune to all negative effects and physical and magical damage* *Absorbs all elements* *Lucky* *Transcended* Level 150 Humanoid Health: 15570/15570 Ether: 500/500 Special: Apocalypse – Melville dooms all heroes and creates spectral copies of each that increase in strength every round the doomed-effect remains. When the hero is knocked out, the spectral copy dissipates. Costs 10 ether. Passive Special: Kaldr Hringr – Melville summons a new undead mob to whichever front has the fewest mobs and adds one enemy to each mob at the end of every round at the cost of 1 ether per individual enemy. Drops: 500 gold, Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers) Uses Special as free hits. Soonavask *Immune to instant kill* *Immune to all negative effects and physical and magical damage* Level 20 Ancient Ethereal Health: 5190/5190 Special: Devour – The hero is blinded for the duration of the battle, and cannot be remedied. Drops: Nothing Ancient Skeleton Horde A *Mob 4* Level 80 Ancient (20x4) Health: 864/864 (216x4) Special: Rot – Deals poison damage equal to the number of Ancient Skeletons in the Horde. Drops: Bone Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. 2. Portside Front Veken *Immune to blinded, sealed, stunned, bleeding, poisoned, cursed, hexed, petrified, and instant kill* Level 100 Undead Humanoid Health: 2557/2557 Special: Oath of Renewal – Places an Oath of Renewal on the hero. If the hero is knocked out, Veken regains full health immediately. Drops: Oath of Renewal - (When the targeted enemy is killed, the Vindicator regains full health. Oath, suitable for vindicators) Wight Cluster *Immune to stunned, bleeding, cursed, afraid, doomed and instant kill* *Mob 3* Level 117 Undead (39x3) Health: 3678/3678 (1226x3) Special: Unearthly Screech – Causes the stunned-, cursed- and afraid-effect to the hero. If more than one wight is alive in the cluster, then the effect spreads to the hero(es) after the target in the battle order. Drops: Crystal Ball (worth 50 gold, except in magic shops where it is worth 100 gold.) Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. Moon Elf Corpse Legion *Mob 6* *6/6 chance to avoid assassination* Level 90 Undead (15x6) Health: 1008/1008 (168x6) Defense: 24 (4x6) Special: Dawn Will Come –Moon Elf Corpse Legion deals dark elemental damage equal to the number of Moon Elf Corpse in the Legion to all heroes, and heals itself equal to the damage inflicted. Passive Special: Legion - Moon Elf Corpse Legion has a 1/6 chance to avoid a would-be successful assassination for every other Moon Elf Corpse in the legion. Drops: 20 gold Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. Lich Swarm *Immune to bleeding and instant kill* *Mob 5* Level 95 Flying Undead (19x5) Health: 1810/1810 (362x5) Special: Phylactery – Completely drains the target’s ether and restores health to the Lich equal to the amount of ether drained. Drops: Grand Potion Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. 3. Starboard Front Undead Hrostulf *Immune to all negative effects and instant kill* Level 120 Dark Undead Health: 1207/1207 Ether: 23/23 Special: Dementia - The hero is hexed for the next round, and afraid and cursed for the duration of the battle. Costs 1 ether. Drops: Deluxe Skeleton Decoy Undead Crimson Novice Legion *Deals poisoned by 10* *Mob 10* Level 100 Undead (10x10) Health: 1350/1350 (135x10) Special I: Fervor of the Order – Crimson Novice Legion’s poison damage doubles. Special II: Strength of the Order – Crimson Novice Legion poisons the entire party. Used when Special I has already been used. Drops: 50 gold Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. Undead Crimson Chemist Unit *Immune to poisoned and bleeding* *Mob 3* Level 90 Undead (30x3) Health: 960/960 (320x3) Special: Marrow Chew - The Undead Chemist Squad swarms and gnaws on the hero, dealing the bleeding by 3 and poisoned by 3 effects and restoring 100 health to itself. Drops: Grand Potion Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. Undead Crimson Sicarii Squad *Immune to instant kill and sealed* *1/6 chance to instant kill on hits and Free Hits* *Mob 3* Level 150 Undead (50x3) Health: 1917/1917 (639x3) Special I: Eye of the Order – Undead Sicarii's chance to instant KO increases by 1/6. Special II: Blade of the Order - Undead Sicarii instantly knocks out the target . Used only when Eye of the Order has been successfully used five times. Drops: Elixir Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. The Party Hybros (JimButcher) 54-year-old male imp Alchemist *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements* *Intimidation* *Party Leader* *Lucky* Level 36.5 Power Bonus: 3 Defense: 0 Health: 57/57 Gold: 1884 Equipment: Zoot's Reaper (WP:15, permanently deals Cursed and Poisoned:7; scythe, suitable to Hybros; additional poisoned:70 (1 battle)), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Sterile Gloves (immune to Poisoned and Bleeding handwear), Kjorfalneire Tongue (The wearer’s restorative consumables are twice as potent, potions and tonics restoring twice as much health or ether, suitable for anyone, accessory (loaned to Hybros)) Inventory: • Justice (WP:8, causes blinded-effect; light-elemental dagger), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword (lent to Dyric)), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon (lent to Dyric)), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear (lent to Dyric)), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists) • Garnet, Ruby, Sapphire (loaned to Erik), Opal, Slightly Less Lucky Die (Randomly causes the lucky or jinxed effect when used, costs 3 ether) • (66 loaned from Guts), 13 Grand Potions, 16 Health Cores, 15 Remedies, 3 Neutralizers, 3 Elixirs, Diluted Arc Tonic, Soma, Phoenix Essence, 3 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), Wyvern's Breath, 2 Nostrums, Minimizing Dust, 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, x2 Tiger Balms, x2 Last Resort, Fog Bomb, Baffle Bomb, x2 Cloud of Celerity, x2 Purging Water, x4 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mystic Bomb, x2 Bravado Brew, Bad Breath, Hyper Arc Tonic, Arc Elixir, Baffle Bomb, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Smile of the Gods • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Grating Stone, Gold Bar x5, Crystal Ball (Worth 800 gold, 1600 in magic shops), 2 Silver Ore (Worth 60 gold, loaned from Em) LOOT: Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Sigil of the Cold Circle (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), 2 Grand Potions, 2 Elixirs, 200 gold, Skeleton Decoy (Can be set up to absorb enemy Free Hits for up to 20 points of damage before it breaks.), 3 Bones, Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear.), Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Dyric Rone (The Legonater) Human male, Assassin *1/3 chance to Instant Kill* *Immune to All Elements and Blinded* *Permanently Lucky* *Encouraged* Level 30.5 Power Bonus: 0 Defense: 6 Health: 42/42 Gold: 80 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear (loaned from Hybros)), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 20; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) , Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword (loaned from Hybros)), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon (loaned from Hybros)), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, handcannon) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), , • Diamond, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (1), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Thalion Dwinlas (-obelix-) 213 years old male elf Artisan *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile* *Permanently Reinforced* *Blessed* *Lucky* *Permanently Afraid* *Encouraged* *Hastened* *Inspired* Level 32.25 Power Bonus: 0 Defense: 10 20 Health: 61/61 122/122 Gold: 1147 Equipment: Nightfall (WP:11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion stored], dagger), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused), , Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons, loaned to Thalion), Carpenter's Gloves (Enhancement is automatically successful, traps deal double damage, handwear, suitable for artisans) Inventory: - Sleeper (WP:4, deals [/font]Asleep to enemies it hits, Hollow Upgrade [Grand Potion], melee/throwing weapon; loaned to Erik), Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion], staves), Duplovian Swift Halberd (WP:3, deals Stunned on successful hits, Hollow [Grand Potion]), Broomstick (WP:9, ranged), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Handy Shield (SP:4, Immune to Blinded), Despair (WP: 20, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff) - Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Blessed Amulet (Protects from Cursed-effect; accessory), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory) Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear, loaned to Hoke), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Emerald Hood (SP:4, Immunity to Fragile, headwear) - Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Loaned to Erik), Aquamarine (loaned to Erik), Opal (loaned to Erik) Garnet (loaned to Erik), 3 Silver Ore (Worth 60 gold) - Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, - Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope - Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (4), Remedy (5), Mead (4), Smelling Salts (5), Nostrum (5), Mulled Wine, Elixir (2), Ether Core, Grand Tonic (2), Phoenix Essence, Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb (2), Sleep Bomb (2), Deluxe Skeleton Decoy, Skeleton Decoy, Mythril Shard (1/4 of a piece of Mythril), Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Feather of Flight (Allows the user to flee from the battle when used.), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage *Restoration* *Lucky* *Immune to fragile, fire, and water* *Commands dogs* Level 24.33 Power Bonus: 0 Defense: 11 Health: 44/44 Ether: 24/25 Gold: 20 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand), ), Dog Fur Coat (SP:5, Grants Command over dogs, backwear), Loaded Die (Gives holder the Lucky-effect, accessory, suitable for anyone (loaned from Mizuki)), Brightly Polished Heavy Armour (SP: 6, immune toFragile, fire, water,bodywear) Inventory: - Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club), Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword (loaned to Mizuki)), Sleeper (WP:4, deals Asleep to enemies it hits, Hollow Upgrade [Grand Potion], melee/throwing weapon; loaned from Thalion), - Barbarian's Boots (Natural Respite>Restoration; footwear, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment (Protects from hexed-effect; accessory, loaned to Melvin), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Helmet (Health +1), , Tricorne (SP: 3),Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.), - Amethyst, Ruby, Topaz, Sapphire (loaned from Hybros), Diamond (loaned from Thalion), Aquamarine (loaned from Thalion), Opal (loaned from Thalion) Garnet (loaned from Thalion) - Feather of Flight (Allows the user to flee from the battle when used.) - Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Tonics, Nostrum, Venom, Ether Core, Remedy, 3 Potions, Health Core, Gold Statuette (Worth 100 gold), 3 Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), Crystal Ball (worth 50 gold, except in magic shops where it is worth 100 gold.) Mortimer "Em" Mahzan (emjajoas) Unknown age human male Warden *Immune to Electricity, Fire, Water, and Ice* *Encouraged* *Lucky* *Reinforced* *Half damage from elemental attacks* Level 23.33 Power Bonus: 5 Defense: 28 56 Health: 43/43 Gold: 208 Equipment: Tritech Handcannon (WP:16, permanent poisoned 17, cursed), Vigilant (SP 12, halved damage from elemental attacks, immune to Electricity, Fire, and Water; shield), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Anniversary Medal (Artefact/Accessory, Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year), Frost Helm (SP: 3, immune to ice, suitable for anyone, headwear) Inventory: - Blazing Bow (WP: 14, Fire-elemental), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) - Health Core, x5, Potion, Phoenix Essence, Remedy, Mead, Venom, Smoke Bomb (5), Floral Bomb (2), Ice Bomb (2), Lightning Bomb (2), Fire Bomb, Water Bomb (2), Holy Bomb (2), Dirt Bomb (2), Air Bomb (2), Chaotic Bomb (100 random elemental damage to all opponents), Phoenix Esssence (2), Ambrosia (2), Mulled Wine (2)Feather of Flight (Allows the user to flee from the battle when used.) - Bedroll (2), Shovel, Pickaxe, Telescope - Reaper's Heart, Silver Ore(2), Mythril Shard (1), Amethyst, 5 Silver Ore (Worth 60 gold, 2 loaned to Hybros) Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dancing* *Dualstriking* *Immune to all Elements, Weakened, Fragile, Asleep, Confused, Blinded water and first negative effect* *Party Second in Command* *Lucky* *Hastened* *Encouraged* Level 39 Power Bonus: 2 Defense: 4 Health: 58/58 Gold: 8311 Equipment: Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect inflicted on the wearer each battle. Headwear), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile,Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear) Inventory): • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier • 1035x Potion (100 loaned to Hybros), 17x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 13x Phoenix Essence, 29x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), Ambrosia, 18x Mead, 14x Smelling Salts, 10xNostrum, x3 Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, Bravado Brew • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomb, 4x Mystic Bomb, Electro Bomb (Deals 30 lightning-elemental damage and the stunned-effect to all enemies), Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) • 6x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), 4x Gold Bar Hoke Ablesword (UsernameMDM) Male human Dragoon *Immune fragile, weakened, confused, sealed, darkness, absorbs poison, Earns TRIPLE XP* *Hastened* *Encouraged* *Lucky* *Reinforced* Level 52.2 Power Bonus: 4 Defense: 40 80 Health: 90/90 Gold: 1087 Equipment: Zoot's Order (WP:39; permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, darnkess-elemental), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Cultist Hat (damage vs undead) Inventory: - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Phoenix Essence), lance) - Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), , Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons, loaned to Thalion), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear, loaned from Thalion), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors) - Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet ( Earth), Crystal Ball (Worth 50 gold, 100 in magic shops), Used Summoning Amulet (Worth 25 gold) - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep -Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb - 4x Phoenix Essence, Potion, 10x Grand Potion, Health Core, 4x Remedy, Tonic, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, Ambrosia, Soma, 2x Mead, 2x Smelling Salts, Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc (UsernameMDM) *Encouraged* *Lucky* Female dragon Adult Level 52.2 Health: 82/82 Element: Fire Zasies (NPC, controlled by QM, takes suggestions) 74 years old female Selkreeth Berserker *Immune to fragile* *Lucky* Level 25 Power Bonus: +5 Defense: 9 Health: 39/39 Gold: 0 Equipment: Ungodly Spiky Mace (WP: 25, light and darkness elemental, deals the bleeding-effect, mace), Heavy Gauntlets (Suitable for Zasies, +5 power, immune to fragile, handwear), Side Cape of the Selkreeth (SP: 5, suitable for Selkreeth), Lighter Armor (SP: 4, immune to Fragile, bodywear, loaned from Erik) Captain Illdria (NPC, controlled by QM, takes suggestions) 28 years old female human Marauder *Immune to weakened, fragile, enamored, confused, and doomed* *Reinforced* *Deals enamored* *Command* *Lucky* *Encouraged* *Hastened* *Permanently Reinforced* Level 31.75 Power Bonus: 0 Defense: 10 20 Health: 52/52 Gold: 8 Equipment: Rapier (WP: 20, light-elemental longsword), Flayer (WP: 20, darkness-elemental whip), Corset of Kickass (SP: 3, wearer deals the enamored-effect, bodywear, suitable for Illdria), Cap'n’s Sash (Immune to weakened, fragile, enamored, and confused, grants Command, accessory, suitable for Illdria), Marauder's Mantle (Permanent reinforced-effect, backwear, suitable for marauders), Grip of Death (SP: 7, wearer immune to doomed, handwear, suitable for Illdria) Inventory: 3 Phoenix Essences, 5 Grand Potions, 3 Remedies,Balanced Rapier (WP: 20, ignores defense, secondary weapons also ignore defense, longsword, suitable only for marauders), Balanced Main-gauche (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders) Everyone, choose an action. Party leader, please create a battle order. Good luck.
  4. It seems like he meant to say recruiter.
  5. I'm writing that down so I can use it later. Good stuff.
  6. This quest was written some time ago, actually, over the course of I think a single day. I shelved it and focused on hosting/playing for a couple weeks, and pulled it up hours after actually beating Arkham Knight. And that's the point where I noticed a pile of similarities and changed the villain's name.
  7. I missed that. What the hell, Cranebainn? Assuming this insane jump in logic is for some reason correct, what purpose does trying to find our vig serve? Publically or privately?
  8. To be fair it looks like an artifact from the rules of the previous game.
  9. Enjoyed it, started new game plus, beating my head against a wall over the remaining Riddler trophies. Quest 129 update: We're waiting on my camera battery to recharge. I swear it always waits right until the final battle, I think this happened during Quest 69, too...
  10. Boy, it's been a long time since my last lynching. How does this work again? The corrupted scum just sort of politely raise their hands and stand in a line so we can shoot each of them in the head, right?
  11. Atramor shrugged and stowed his pickaxe, making sure Schrooft hadn't slipped off. "This...old friend of mine said he could help make sure this whole ashes thing gets sorted out quickly, says he works here. He neglected to mention the evil dwarf thing."
  12. Loot Miderun - Mermaid Scale (Increase SP by 1 for the duration of one battle; consumable), 10 gold Na'im - Tako Sushi (Restores 10 health; consumable), 10 gold Germ - Mermaid Scale (Increase SP by 1 for the duration of one battle; consumable), 10 gold Kiray - Tako Sushi (Restores 10 health; consumable), 10 gold Bobby - Tako Sushi Plate (Restores 10 health to each member of the party), 10 gold Mhinak - Merman Stylish Gel (Deals Enamoured effect to female gender; consumable), 10 gold Miderun stares south for a while after the battle, as if hoping to catch a glimpse of Baltarok through the icy mist the Eyrie was trawling through. She was left disappointed, and with a slightly sigh she turned instead to look towards Spesiala. Miderun ignored Na'im's obvious sarcastic attitude. "Would you be willing to stay and guard Hung and Lyrion, Polly? I don't want to lose anyone else."
  13. It'll be a couple hours before I post the final battle, 129ers. I have the set built, but Fourth of July took an enormous amount of time and I'm pretty beat. And for anyone waiting around in the Hall and not going on the Guffington quest, another, shorter one might be popping up shortly... (though it won't start for a while)
  14. In the next ten minutes is within the next 24 hours right??
  15. The party having maneuvered the rock field waits...and waits...and waits. Apart from a few small air bubbles that mar the surface of the still-black water, there's no sign of the boarding party. Until a small plume of water erupts from the side of the Apocalypse, under the water line, the frigid ocean water displaced for a few seconds as it seem a miniature explosion took place. "That'll be them." Minutes later, a second, far larger explosion took place, this time in the very stern of the ship. The lowest-most gunports were completely obliterated, and without the support, the next two decks of rear cannons splintered, half a dozen cannons slamming into the water's surface before sinking rapidly. As if that weren't enough...the captain's cabin that was placed just above all of them shuddered and shook - the heavy iron plating weighed it down considerably, and with a viscous crunch, the entire captain's cabin collapsed, fracturing as it fell and its interior flooding with water as it sunk down below the sea. The boarding party had completely blown open the rear end of Melville's prized warship. "Well...damn. That was dramatic." "Less dramatic, more descrut- detru- kmalnras, we ripped them apart." "Zafief!" "Damn, I'm glad to see you in one piece. Really, I thought you would've shown up missing an arm or a leg or something because of some escape attempt. Only figured they put you on that monster, I wouldn't trust anything less than a crew of my best brainwashed minions to keep you under control." "It didn't work, hah." "Heh, but my gluenades certainly seem to have." Melville and Knife-Tongue, standing in the gaping hole (luckily, above the waterline...unlike the unfortunate Apocalypse) in the Magpie, tossed over several grappling hooks, latching onto the exposed interior of Melville's warship. Illdria leapt off the bow of the ship, grabbing onto the cable halfway and zipping onboard the Apocalypse, looking quite smug and victorious as she landed on her nemesis' vessel at last. Knife-Tongue followed her down the zip line, then helped Melville pull a gangplank between the two ships. The latter started rolling barrels of gunpowder out of the Magpie and onto the Apocalypse at once. Illdria tossed an exceptionally violent-looking weapon over to Zasies. "They left this on the ship. Rather, they couldn't get it out of the ship, you left it lodged in the main mast." "It will be lodged in Melville's face soon." "Certainly hope so. Glad to be spilling blood at your side again - wouldn't be the same without you, Zasies." Illdria turns to face the party. "Well...this is really it, heroes. We flew a dragon into a fort that's not supposed to exist. We cleared out its worm infestation, knocked sense into its brainwashed guards, and killed a few vampires on the side, along with all of their undead. I can't think of anything that went down as I expected. And yet, somehow, we crippled all of Melville's plans, saved most of my crew, I've got my crappy, bullet-ridden ship back, and we're about to blow his impenetrable metal dreadnought into oblivion. You're quick, you're smart, and you're not afraid to fight dirty. I'd be proud to call any of you Marauders." "Heroes give me a damn headache sometimes, and you're pretty bad for business. But the hell to anyone who says you aren't good at what you do." "So get to doing what you do best and murder the hell out of this fanatical, ego-stroking, psychopathic, megalomaniacal necromancer." Party Hybros (JimButcher) 54-year-old male imp Alchemist *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements* *Intimidation* *Party Leader* *Lucky* Level 36.5 Power Bonus: 3 Defense: 0 Health: 57/57 Gold: 1884 Equipment: Zoot's Reaper (WP:15, permanently deals Cursed and Poisoned:7; scythe, suitable to Hybros; additional poisoned:70 (1 battle)), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Sterile Gloves (immune to Poisoned and Bleeding handwear), Kjorfalneire Tongue (The wearer’s restorative consumables are twice as potent, potions and tonics restoring twice as much health or ether, suitable for anyone, accessory (loaned to Hybros)) Inventory: • Justice (WP:8, causes blinded-effect; light-elemental dagger), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword (lent to Dyric)), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon (lent to Dyric)), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear (lent to Dyric)), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists) • Garnet, Ruby, Sapphire (loaned to Erik), Opal, Slightly Less Lucky Die (Randomly causes the lucky or jinxed effect when used, costs 3 ether) • (66 loaned from Guts), 13 Grand Potions, 16 Health Cores, 15 Remedies, 3 Neutralizers, 3 Elixirs, Diluted Arc Tonic, Soma, Phoenix Essence, 3 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out),Wyvern's Breath, 3 Nostrums, Minimizing Dust, 4 Smoke Bombs, 3 Holy Bombs, Baldur Bomb (100 light-elemental damage), Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, x2 Tiger Balms, x2 Last Resort, Fog Bomb, Baffle Bomb, x2 Cloud of Celerity, x2 Purging Water, x4 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mystic Bomb, x2 Bravado Brew, Bad Breath, Hyper Arc Tonic, Arc Elixir, Baffle Bomb, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Smile of the Gods • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Grating Stone, Gold Bar x5, Crystal Ball (Worth 800 gold, 1600 in magic shops), 2 Silver Ore (Worth 60 gold, loaned from Em) LOOT: Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Sigil of the Cold Circle (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), 2 Grand Potions, 2 Elixirs, 200 gold, Skeleton Decoy (Can be set up to absorb enemy Free Hits for up to 20 points of damage before it breaks.), 3 Bones, Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear.), Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Dyric Rone (The Legonater) Human male, Assassin *1/3 chance to Instant Kill* *Immune to All Elements and Blinded* *Permanently Lucky* *Encouraged* Level 30.5 Power Bonus: 0 Defense: 6 Health: 42/42 Gold: 80 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear (loaned from Hybros)), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 20; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) , Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword (loaned from Hybros)), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon (loaned from Hybros)), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, handcannon) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), , • Diamond, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (1), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Thalion Dwinlas (-obelix-) 213 years old male elf Artisan *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile* *Reinforced* *Blessed* *Lucky* *Permanently Afraid* *Encouraged* *Hastened* Level 32.25 Power Bonus: 0 Defense: 10 20 Health: 61/61 Gold: 1147 Equipment: Nightfall (WP:11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion stored], dagger), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused), , Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons, loaned to Thalion), Carpenter's Gloves (Enhancement is automatically successful, traps deal double damage, handwear, suitable for artisans) Inventory: - Sleeper (WP:4, deals [/font]Asleep to enemies it hits, Hollow Upgrade [Grand Potion], melee/throwing weapon; loaned to Erik), Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion], staves), Duplovian Swift Halberd (WP:3, deals Stunned on successful hits, Hollow [Grand Potion]), Broomstick (WP:9, ranged), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Handy Shield (SP:4, Immune to Blinded), Despair (WP: 20, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff) - Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Blessed Amulet (Protects from Cursed-effect; accessory), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory) Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear, loaned to Hoke), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Emerald Hood (SP:4, Immunity to Fragile, headwear) - Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Loaned to Erik), Aquamarine (loaned to Erik), Opal (loaned to Erik) Garnet (loaned to Erik), 3 Silver Ore (Worth 60 gold) - Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, - Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope - Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (4), Remedy (5), Mead (4), Smelling Salts (5), Nostrum (5), Mulled Wine (2), Elixir (2), Ether Core, Grand Tonic (2), Phoenix Essence, Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb (2), Sleep Bomb (2), Deluxe Skeleton Decoy, Skeleton Decoy, Mythril Shard (1/4 of a piece of Mythril), Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Feather of Flight (Allows the user to flee from the battle when used.), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage *Restoration* *Lucky* *Immune to fragile, fire, and water* *Commands dogs* Level 24.33 Power Bonus: 0 Defense: 11 Health: 44/44 Ether: 24/25 Gold: 20 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand), ), Dog Fur Coat (SP:5, Grants Command over dogs, backwear), Loaded Die (Gives holder the Lucky-effect, accessory, suitable for anyone (loaned from Mizuki)), Brightly Polished Heavy Armour (SP: 6, immune toFragile, fire, water,bodywear) Inventory: - Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club), Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword (loaned to Mizuki)), Sleeper (WP:4, deals Asleep to enemies it hits, Hollow Upgrade [Grand Potion], melee/throwing weapon; loaned from Thalion), - Barbarian's Boots (Natural Respite>Restoration; footwear, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment (Protects from hexed-effect; accessory, loaned to Melvin), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Lighter Armor (SP: 4, immune to Fragile, bodywear), Helmet (Health +1), , Tricorne (SP: 3),Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.), - Amethyst, Ruby, Topaz, Sapphire (loaned from Hybros), Diamond (loaned from Thalion), Aquamarine (loaned from Thalion), Opal (loaned from Thalion) Garnet (loaned from Thalion) - Feather of Flight (Allows the user to flee from the battle when used.) - Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Tonics, Nostrum, Venom, Ether Core, Remedy, 3 Potions, Health Core, Gold Statuette (Worth 100 gold), 3 Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), Crystal Ball (worth 50 gold, except in magic shops where it is worth 100 gold.) Mortimer "Em" Mahzan (emjajoas) Unknown age human male Warden *Immune to Electricity, Fire, Water, and Ice* *Encouraged* *Lucky* *Reinforced* *Half damage from elemental attacks* Level 23.33 Power Bonus: 5 Defense: 28 Health: 43/43 Gold: 208 Equipment: Tritech Handcannon (WP:16, permanent poisoned 17, cursed), Vigilant (SP 12, halved damage from elemental attacks, immune to Electricity, Fire, and Water; shield), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Anniversary Medal (Artefact/Accessory, Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year), Frost Helm (SP: 3, immune to ice, suitable for anyone, headwear) Inventory: - Blazing Bow (WP: 14, Fire-elemental), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) - Health Core, x5, Potion, Phoenix Essence, Remedy, Mead, Venom, Smoke Bomb (5), Floral Bomb (2), Ice Bomb (2), Lightning Bomb (2), Fire Bomb, Water Bomb (2), Holy Bomb (2), Dirt Bomb (2), Air Bomb (2), Chaotic Bomb (100 random elemental damage to all opponents), Phoenix Esssence (2), Ambrosia (2), Mulled Wine (2)Feather of Flight (Allows the user to flee from the battle when used.) - Bedroll (2), Shovel, Pickaxe, Telescope - Reaper's Heart, Silver Ore(2), Mythril Shard (1), Amethyst, 5 Silver Ore (Worth 60 gold, 2 loaned to Hybros) Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dancing* *Dualstriking* *Immune to all Elements, Weakened, Fragile, Asleep, Confused, Blinded water and first negative effect* *Party Second in Command* *Lucky* *Hastened* *Encouraged* Level 39 Power Bonus: 2 Defense: 4 Health: 58/58 Gold: 8311 Equipment: Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect inflicted on the wearer each battle. Headwear), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile,Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear) Inventory): • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier • 1035x Potion (100 loaned to Hybros), 17x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 13x Phoenix Essence, 29x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), Ambrosia, 18x Mead, 14x Smelling Salts, 10xNostrum, x3 Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, Bravado Brew • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomb, 4x Mystic Bomb, Electro Bomb (Deals 30 lightning-elemental damage and the stunned-effect to all enemies), Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) • 6x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), 4x Gold Bar Hoke Ablesword (UsernameMDM) Male human Dragoon *Immune fragile, weakened, confused, sealed, darkness, absorbs poison, Earns TRIPLE XP* *Hastened* *Encouraged* *Lucky* *Reinforced* Level 52.2 Power Bonus: 4 Defense: 40 Health: 90/90 Gold: 1087 Equipment: Zoot's Order (WP:39; permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, darnkess-elemental), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Cultist Hat (damage vs undead) Inventory: - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Phoenix Essence), lance) - Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), , Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons, loaned to Thalion), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear, loaned from Thalion), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors) - Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet ( Earth), Crystal Ball (Worth 50 gold, 100 in magic shops), Used Summoning Amulet (Worth 25 gold) - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep -Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb - 4x Phoenix Essence, Potion, 10x Grand Potion, Health Core, 4x Remedy, Tonic, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc (UsernameMDM) Female dragon Adult Level 52.2 Health: 82/82 Element: Fire Zasies (NPC, controlled by QM, takes suggestions) 74 years old female Selkreeth Berserker *Immune to fragile* Level 25 Power Bonus: +5 Health: 39/39 Gold: 0 Equipment: Ungodly Spiky Mace (WP: 25, light and darkness elemental, deals the bleeding-effect, mace), Heavy Gauntlets (Suitable for Zasies, +5 power, immune to fragile, handwear), Side Cape of the Selkreeth (SP: 5, suitable for Selkreeth) Captain Illdria (NPC, controlled by QM, takes suggestions) 28 years old female human Marauder *Immune to weakened, fragile, enamored, confused, and doomed* *Reinforced* *Deals enamored* *Command* *Lucky* *Encouraged* *Hastened* Level 31.75 Power Bonus: 0 Defense: 10 20 Health: 52/52 Gold: 8 Equipment: Rapier (WP: 20, light-elemental longsword), Flayer (WP: 20, darkness-elemental whip), Corset of Kickass (SP: 3, wearer deals the enamored-effect, bodywear, suitable for Illdria), Cap'n’s Sash (Immune to weakened, fragile, enamored, and confused, grants Command, accessory, suitable for Illdria), Marauder's Mantle (Permanent reinforced-effect, backwear, suitable for marauders), Grip of Death (SP: 7, wearer immune to doomed, handwear, suitable for Illdria) Inventory: 3 Phoenix Essences, 5 Grand Potions, 3 Remedies, Balanced Rapier (WP: 20, ignores defense, secondary weapons also ignore defense, longsword, suitable only for marauders), Balanced Main-gauche (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders) Final stat check and last chance for preparation before things get crazy.
  16. is inhaling the thick scent of sweat, gunpowder, and patriotism. This is America, dammit.

  17. Miderun repeats her attack. Same battle order. I think you can just autoroll us all attacking the Mollosquid until one of us is in danger of being KO'd.
  18. If it's possible I would recommend trying to do it more in the vein of Quest #75 - more of an explosive and difficult battle fest.
  19. I used it while it was a staff when I was Witch. I didn't have nearly as much Defense as I had now, so...there were a lot of dramatic suicides by Special Mirror.
  20. Just tell me where to throw my money.
  21. Or neutral. I love those guys.
  22. I think Scorpiox hinted Haldor would go Regulator before he went on hiatus. And I think Skrall could totally pull it off but most of his money is in his ranger gear. Now I'm curious: who out of 129 is planning to go Marauder?
  23. I'm actually debating whether or not I should stay with Drafter (it can be pretty fun) or go Rogue Thief, which would be pretty awesome in its own way. Re-classing is easy for Atramor since all of his artifacts are suitable for anyone and uses one of the most common weapon types in the game.
  24. "Whoa there!" remarks Atramor, ducking and narrowly missing getting his head blown off by the fire bomb as he and Schrooft leads the way into the Glittering. He looks around at the fallen dwarves in the dim light, impressed. "Damn. Ya've been busy, Ellaria." The drafter whips out the Pheles Kris and slashes at the Dark Dwarf in the front row.
  25. What if his arm was armed before he it got disarmed? Naturally the hand would still be holding his arm. Depending on where you left it.
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