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CMP

Eurobricks Archdukes
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  1. Interesting. Only slightly less badass than Drafter Atramor. I'm not sure there's enough...going on. When I make a new version of Atramor I always try and cram as much miscellaneous crap in there as possible - giant hat, at least one cloth accessory, some kind of bandolier...something to I guess round out the minifgure and make it stick out. A lot of heroes use oversize hats/hair or capes or armor or something. There's a lot of choices with what LEGO puts out nowadays. Armor obviously isn't the way to go here so if you have some kind of cape that'd be cool. Consider throwing in some dark red to go with her makeup, because there's got to be some color in there somewhere with such a simple torso design. I'm not totally sure about the hair choice. Neither the color nor I guess relatively small-ness of it goes super well with the solid black/white color scheme. Maybe have her in a pose where she's taking off/putting on a black fedora? Hard to do but it might work. When Lind looks less like disheveled con man trying to cosplay as Link, at that point you can critique the fashion choices of other heroes.
  2. "Maybe. Na'im's poking probably doesn't help. And I don't know how to fight nature..."
  3. Quest #138: The Real Quest #69
  4. I meant to remove the immune to instant kill clause from the wights to make them relatively killable despite their insane health when I edited their special, so I'll fix that now...you're welcome. Round Two of Apocalypse B>Hoke (Melville, Flagpole) - Dragon Aid Shield: Dragon's Wrath - High Assault (212x2/2 = 212 damage, 52x2x2 = 208 fire damage to all Bow enemies) S>Em (Sicarii, Tritech) - Aim Critical Hit (60 damage, Sicarii poisoned by 17 and cursed) B>Dyric (Skeleton Horde A, Longbow) - Damage Shield: Grim Reaper (No instant kill, 200 gold stolen) S>Thalion (Chemists, Despair) - Hit Enhanced Hit (132x2x2/2 = 264 damage) S>Thalion (Chemists, Despair) - Bargain Enhancement (+1 WP) S-Erik (Sicarii, Sleeper) - Damage Extra Critical Hit (36 damage, Sicarii asleep) S>Guts (Remedy) - (Thalion remedied) B>Guts (Skeleton Mob, Edge) - Hit Shield: Mixture (Bravado Brew) B>Illdria (Wight Cluster B/Skeleton Horde A, Rapier/Main-gauche) - Dual Damage Shield: Slice and Dice (121x2x2/2 = 242 damage, Wight Cluster B enamored and slowed, no instant kill, 121x2/2 = 121 damage, Skeleton Horde A enamored and slowed, no instant kill) B-Illdria (Wight Cluster B/Skeleton Horde A, Rapier/Main-gauche) - Riposte Dual Hit (51x2x2 = 204 damage to Wights, no instant kill, 41x2 = 82 damage to Skeletons, no instant kill) S>Zaises (Chemists, Mace) - Damage Extra Critical Furious Hit (105x2 = 210 damage) B>Torc (Skeleton Horde, fire) - Breath Breath (52x2 = 104 damage) S>Guts (Potion) - (+10 health to Hybros) S>Guts (Chemists, Edge) - Critical Hit Shield: Mixture (Baffle Bomb) B>Hybros (Gold Ring) - (Wight Cluster B enamored with Hybros) B>Hybros (Wight Cluster B, Reaper) - Critical Hit Critical Hit (69/2 = 35 damage, Wight Cluster B poisoned by 77) B>Hybros (Potion) - (+10 health to Thalion) B>Hybros (Wight Cluster B, Reaper) - Chrysopeia Critical Hit (69/2 = 35 damage, Wight Cluster B poisoned by 77) B-Hoke (Wight Cluster B, Order) - Special Damage Special Damage: Unearthly Screech (Hoke stunned, cursed and afraid) Chemists, Sicarii, and Hoke cursed Sicarii poisoned by 17 Wights poisoned by 154 Free Hits Soonavask vs. Hoke - (20/2 - 80 = 0 damage) Kaldr Hringer +1 to each mob (-8 ether) Lich Swarm summoned to Bow (-5 ether) Hoke jump stabs Melville again, and Torc bathes the enemies on the Apocalypse's bow in flame - but Melville absorbs the flames, healing him almost completely from her companion's attack. She focuses her fire on the skeletons, turning one or two of them into ash. Illdria dives over to the bow and cripples the hordes of undead there, demonstrating the marauder's skill. Hybros flaps his wings to gain some speed, sliding the last few feet thanks to the wet deck, stabbing two of the wights in the back while Illdria keeps them distracted from the front, poison pouring out of the monsters as a result. Dyric pick pockets a lot of gold from the admiral while he's not looking, despite the steadily increasing danger the party is in. Thalion puts Despair to good use, the undead chemists gripped by the terror he felt not long ago, turning their fear into power and dealing out significant damage. In approval, the artisan carefully adjusts the staff for greater power. Erik, wary after their nearly fatal attack, jumps right into the mob of confused Crimson assassin, bopping each of them on the head with the Sleeper, skilfully putting each of them to sleep. His eyes fall on Zasies who's busy with the chemists, swinging her mace into one and sending his shattered bones flying out of his clothes and into the churning sea below. Guts whips up some extra explosives. Melville continues pouring all his ether into maintaining his undead army, summoning a few liches to help out on the bow. It's going to be a brutal fight. "Hah!...well yes of course. We are very hard to kill. Only way is chop into pieces or...maybe throw into volcano...." Zasies trailed off as if estimating her chances of survival in a volcano. It's fine, it'll be a few days before we reach the end game of this battle. "Jules betrayed us. Betrayed the fold that he brought me into: he was his own undoing. There are some things that even time can never wash away." "I'll see what I can do, but we're gonna need a miracle if we want to take down Melville...we're gonna need a miracle if we even want to take out any of these undead. If you've got any useful bombs, now's the time, everyone," she suggests, nodding to the party. Apocalypse Survive: 8 rounds There are three fronts. AoE damage will only affect the front you're facing. This does not apply to enemy specials unless indicated. 1. Bow Front Rear Admiral, Senior Necromancer Herman Melville *Immune to instant kill and ether reduction* *Immune to all effects and physical and magical damage* *Absorbs all elements* Level 150 Humanoid Health: 15315/15570 Ether: 477/500 Special: Apocalypse – Melville dooms all heroes and creates spectral copies of each that increase in strength every round the doomed-effect remains. When the hero is knocked out, the spectral copy dissipates. Costs 10 ether. Passive Special: Kaldr Hringr – Melville summons a new undead mob to whichever front has the fewest mobs and adds one enemy to each mob at the end of every round at the cost of 1 ether per individual enemy. Drops: 500 gold, Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers) Uses Special as free hits. Soonavask *Immune to instant kill* *Immune to all negative effects and physical and magical damage* Level 20 Ancient Ethereal Health: 5190/5190 Special: Devour – The hero is blinded for the duration of the battle, and cannot be remedied. Drops: Nothing Ancient Skeleton Horde A *Mob 4* *Enamored with Ildria, 3 rounds* *Slowed* Level 80 Ancient (20x4) Health: 677/864 (216x4) Special: Rot – Deals poison damage equal to the number of Ancient Skeletons in the Horde. Drops: Bone Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. Wight Cluster B *Immune to stunned, bleeding, cursed, afraid, and doomed* *Mob 4* *Enamored with Ildria and Hybros, 3 rounds* *Slowed* *Poisoned by 154* Level 156 Undead (39x3) Health:4006/4904 (1226x3) Special: Unearthly Screech – Causes the stunned-, cursed- and afraid-effect to the hero. If more than one wight is alive in the cluster, then the effect spreads to the hero(es) after the target in the battle order. Drops: Crystal Ball (worth 50 gold, except in magic shops where it is worth 100 gold.) Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. Lich Swarm B *Immune to bleeding and instant kill* *Mob 5* Level 95 Flying Undead (19x6) Health: 1810/1810 (362x5) Special: Phylactery – Completely drains the target’s ether and restores health to the Lich equal to the amount of ether drained. Drops: Grand Potion Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. 2. Portside Front Veken *Immune to blinded, sealed, stunned, bleeding, poisoned, cursed, hexed, petrified, and instant kill* *Asleep, 2 rounds* Level 100 Undead Humanoid Health: 2392/2557 Special: Oath of Renewal – Places an Oath of Renewal on the hero. If the hero is knocked out, Veken regains full health immediately. Drops: Oath of Renewal - (When the targeted enemy is killed, the Vindicator regains full health. Oath, suitable for vindicators) Wight Cluster A *Immune to stunned, bleeding, cursed, afraid, and doomed* *Mob 5* *Asleep, 2 rounds* Level 195 Undead (39x4) Health: 6130/6130 (1226x4) Special: Unearthly Screech – Causes the stunned-, cursed- and afraid-effect to the hero. If more than one wight is alive in the cluster, then the effect spreads to the hero(es) after the target in the battle order. Drops: Crystal Ball (worth 50 gold, except in magic shops where it is worth 100 gold.) Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. Moon Elf Corpse Legion A *Mob 8* *8/6 chance to avoid assassination* *Asleep, 2 rounds* Level 120 Undead (15x8) Health: 1344/1344 (168x8) Defense: 32 (4x8) Special: Dawn Will Come –Moon Elf Corpse Legion deals dark elemental damage equal to the number of Moon Elf Corpse in the Legion to all heroes, and heals itself equal to the damage inflicted. Passive Special: Legion - Moon Elf Corpse Legion has a 1/6 chance to avoid a would-be successful assassination for every other Moon Elf Corpse in the legion. Drops: 20 gold Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. Lich Swarm A *Immune to bleeding and instant kill* *Mob 7* *Asleep, 2 rounds* Level 133 Flying Undead (19x7) Health: 2534/2534 (362x7) Special: Phylactery – Completely drains the target’s ether and restores health to the Lich equal to the amount of ether drained. Drops: Grand Potion Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. 3. Starboard Front Undead Crimson Novice Legion A *Deals poisoned by 10* *Mob 8* *Confused, 2 rounds* *Enamored with Illdria, 2 rounds* *Slowed* Level 80 Undead (10x8) Health: 959/1080 (135x8) Special I: Fervor of the Order – Crimson Novice Legion’s poison damage doubles. Special II: Strength of the Order – Crimson Novice Legion poisons the entire party. Used when Special I has already been used. Drops: 50 gold Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. Undead Crimson Chemist Unit A *Immune to poisoned and bleeding* *Mob 3* *Confused, 2 rounds* *Cursed* Level 90 Undead (30x3) Health: 422/1127 (320x3) Special: Marrow Chew - The Undead Chemist Squad swarms and gnaws on the hero, dealing the bleeding by 3 and poisoned by 3 effects and restoring 100 health to itself. Drops: Grand Potion Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. Undead Crimson Sicarii Squad A *Immune to instant kill and sealed* *1/6 chance to instant kill on hits and Free Hits* *Mob 5* *Confused, 2 rounds* *Poisoned by 17* *Cursed* *Asleep, 3 rounds* Level 250 Undead (50x5) Health: 2989/2940 (639x5) Special I: Eye of the Order – Undead Sicarii's chance to instant KO increases by 1/6. Special II: Blade of the Order - Undead Sicarii instantly knocks out the target . Used only when Eye of the Order has been successfully used five times. Drops: Elixir Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. The Party Hybros (JimButcher) 54-year-old male imp Alchemist *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements* *Intimidation* *Party Leader* *Lucky* Level 36.5 Power Bonus: 3 Defense: 0 Health: 57/57 Gold: 1884 Equipment: Zoot's Reaper (WP:15, permanently deals Cursed and Poisoned:7; scythe, suitable to Hybros; additional poisoned:70 (1 battle)), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Sterile Gloves (immune to Poisoned and Bleeding handwear), Kjorfalneire Tongue (The wearer’s restorative consumables are twice as potent, potions and tonics restoring twice as much health or ether, suitable for anyone, accessory (loaned to Hybros)) Inventory: • Justice (WP:8, causes blinded-effect; light-elemental dagger), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword (lent to Dyric)), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon (lent to Dyric)), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear (lent to Dyric)), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists) • Garnet, Ruby, Sapphire (loaned to Erik), Opal, Slightly Less Lucky Die (Randomly causes the lucky or jinxed effect when used, costs 3 ether) • Potions (65 loaned from Guts), 13 Grand Potions, 16 Health Cores, 15 Remedies, 3 Neutralizers, 3 Elixirs, Diluted Arc Tonic, Soma, Phoenix Essence, 3 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Wyvern's Breaths, 2 Nostrums, Minimizing Dust, 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, Tiger Balm, x2 Last Resort, Fog Bomb, Baffle Bomb, x2 Cloud of Celerity, x2 Purging Water, x4 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mystic Bomb, x2 Bravado Brew, Bad Breath, Hyper Arc Tonic, Arc Elixir, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Smile of the Gods • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Grating Stone, Gold Bar x6, Crystal Ball (Worth 800 gold, 1600 in magic shops), 2 Silver Ore (Worth 60 gold, loaned from Em) LOOT: Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Sigil of the Cold Circle (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), 2 Grand Potions, 2 Elixirs, 200 gold, Skeleton Decoy (Can be set up to absorb enemy Free Hits for up to 20 points of damage before it breaks.), 3 Bones, Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear.), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Dyric Rone (The Legonater) Human male, Assassin *1/3 chance to Instant Kill* *Immune to All Elements and Blinded* *Permanently Lucky* *Encouraged* Level 30.5 Power Bonus: 0 Defense: 6 Health: 42/42 Gold: 280 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear (loaned from Hybros)), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 20; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) , Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword (loaned from Hybros)), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon (loaned from Hybros)), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, handcannon) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), , • Diamond, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (1), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Thalion Dwinlas (-obelix-) 213 years old male elf Artisan *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile* *Permanently Reinforced* *Blessed* *Lucky* *Permanently Afraid* *Encouraged* *Hastened* *Inspired* Level 32.25 Power Bonus: 0 Defense: 10 20 Health: 61/61 122/122 Gold: 1747 Equipment: Nightfall (WP:11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion stored], dagger), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused), , Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons, loaned to Thalion), Carpenter's Gloves (Enhancement is automatically successful, traps deal double damage, handwear, suitable for artisans) Inventory: - Sleeper (WP:4, deals [/font]Asleep to enemies it hits, Hollow Upgrade [Grand Potion], melee/throwing weapon; loaned to Erik), Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion], staves), Duplovian Swift Halberd (WP:3, deals Stunned on successful hits, Hollow [Grand Potion]), Broomstick (WP:9, ranged), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Handy Shield (SP:4, Immune to Blinded), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff) - Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Blessed Amulet (Protects from Cursed-effect; accessory), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory) Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear, loaned to Hoke), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Emerald Hood (SP:4, Immunity to Fragile, headwear) - Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Loaned to Erik), Aquamarine (loaned to Erik), Opal (loaned to Erik) Garnet (loaned to Erik), 3 Silver Ore (Worth 60 gold) - Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, - Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope - Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (4), Remedy (5), Mead (4), Smelling Salts (5), Nostrum (5), Mulled Wine, Elixir (2), Ether Core, Grand Tonic (2), Phoenix Essence, Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb (2), Sleep Bomb (2), Deluxe Skeleton Decoy, Skeleton Decoy, Mythril Shard (1/4 of a piece of Mythril), Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Feather of Flight (Allows the user to flee from the battle when used.), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage *Restoration* *Lucky* *Immune to fragile, fire, and water* *Commands dogs* Level 24.33 Power Bonus: 0 Defense: 11 Health: 44/44 Ether: 24/25 Gold: 20 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand), ), Dog Fur Coat (SP:5, Grants Command over dogs, backwear), Loaded Die (Gives holder the Lucky-effect, accessory, suitable for anyone (loaned from Mizuki)), Brightly Polished Heavy Armour (SP: 6, immune toFragile, fire, water,bodywear) Inventory: - Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club), Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword (loaned to Mizuki)), Sleeper (WP:4, deals Asleep to enemies it hits, Hollow Upgrade [Grand Potion], melee/throwing weapon; loaned from Thalion), - Barbarian's Boots (Natural Respite>Restoration; footwear, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment (Protects from hexed-effect; accessory, loaned to Melvin), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Helmet (Health +1), , Tricorne (SP: 3),Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.), - Amethyst, Ruby, Topaz, Sapphire (loaned from Hybros), Diamond (loaned from Thalion), Aquamarine (loaned from Thalion), Opal (loaned from Thalion) Garnet (loaned from Thalion) - Feather of Flight (Allows the user to flee from the battle when used.) - Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Tonics, Nostrum, Venom, Ether Core, Remedy, 3 Potions, Health Core, Gold Statuette (Worth 100 gold), 3 Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), Crystal Ball (worth 50 gold, except in magic shops where it is worth 100 gold.) Mortimer "Em" Mahzan (emjajoas) Unknown age human male Warden *Immune to Electricity, Fire, Water, and Ice* *Encouraged* *Lucky* *Reinforced* *Half damage from elemental attacks* Level 23.33 Power Bonus: 5 Defense: 28 56 Health: 43/43 Gold: 208 Equipment: Tritech Handcannon (WP:16, permanent poisoned 17, cursed), Vigilant (SP 12, halved damage from elemental attacks, immune to Electricity, Fire, and Water; shield), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Anniversary Medal (Artefact/Accessory, Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year), Frost Helm (SP: 3, immune to ice, suitable for anyone, headwear) Inventory: - Blazing Bow (WP: 14, Fire-elemental), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) - Health Core, x5, Potion, Phoenix Essence, Remedy, Mead, Venom, Smoke Bomb (5), Floral Bomb (2), Ice Bomb (2), Lightning Bomb (2), Fire Bomb, Water Bomb (2), Holy Bomb (2), Dirt Bomb (2), Air Bomb (2), Chaotic Bomb (100 random elemental damage to all opponents), Phoenix Esssence (2), Ambrosia (2), Mulled Wine (2)Feather of Flight (Allows the user to flee from the battle when used.) - Bedroll (2), Shovel, Pickaxe, Telescope - Reaper's Heart, Silver Ore(2), Mythril Shard (1), Amethyst, 5 Silver Ore (Worth 60 gold, 2 loaned to Hybros) Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dancing* *Dualstriking* *Immune to all Elements, Weakened, Fragile, Asleep, Confused, Blinded water and first negative effect* *Party Second in Command* *Lucky* *Hastened* *Encouraged* Level 39 Power Bonus: 2 Defense: 4 Health: 58/58 Gold: 8311 Equipment: Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect inflicted on the wearer each battle. Headwear), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile,Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear) Inventory): • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier • 1034x Potion (100 loaned to Hybros), 17x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 13x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), Ambrosia, 18x Mead, 14x Smelling Salts, 10xNostrum, x3 Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomb, 5x Mystic Bomb, Electro Bomb (Deals 30 lightning-elemental damage and the stunned-effect to all enemies), Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Baffle Bomb • 6x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), 4x Gold Bar Hoke Ablesword (UsernameMDM) Male human Dragoon *Immune fragile, weakened, confused, sealed, darkness, absorbs poison, Earns TRIPLE XP* *Hastened* *Encouraged* *Lucky* *Reinforced* *Stunned* *Cursed* *Afraid* Level 52.2 Power Bonus: 4 Defense: 40 80 Health: 90/90 81/81 Gold: 1087 Equipment: Zoot's Order (WP:39; permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, darnkess-elemental), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Cultist Hat (damage vs undead) Inventory: - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Phoenix Essence), lance) - Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), , Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons, loaned to Thalion), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear, loaned from Thalion), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors) - Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet ( Earth), Crystal Ball (Worth 50 gold, 100 in magic shops), Used Summoning Amulet (Worth 25 gold) - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep -Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb - 4x Phoenix Essence, Potion, 10x Grand Potion, Health Core, 4x Remedy, Tonic, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, Ambrosia, Soma, 2x Mead, 2x Smelling Salts, Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc (UsernameMDM) *Encouraged* *Lucky* Female dragon Adult Level 52.2 Health: 82/82 Element: Fire Zasies (NPC, controlled by QM, takes suggestions) 74 years old female Selkreeth Berserker *Immune to fragile* *Lucky* Level 25 Power Bonus: +5 Defense: 9 Health: 39/39 Gold: 0 Equipment: Ungodly Spiky Mace (WP: 25, light and darkness elemental, deals the bleeding-effect, mace), Heavy Gauntlets (Suitable for Zasies, +5 power, immune to fragile, handwear), Side Cape of the Selkreeth (SP: 5, suitable for Selkreeth), Lighter Armor (SP: 4, immune to Fragile, bodywear, loaned from Erik) Captain Illdria (NPC, controlled by QM, takes suggestions) 28 years old female human Marauder *Immune to weakened, fragile, enamored, confused, and doomed* *Reinforced* *Deals enamored* *Command* *Lucky* *Encouraged* *Hastened* *Permanently Reinforced* Level 31.75 Power Bonus: 0 Defense: 10 20 Health: 52/52 Gold: 8 Equipment: Rapier (WP: 20, light-elemental longsword), Flayer (WP: 20, darkness-elemental whip), Corset of Kickass (SP: 3, wearer deals the enamored-effect, bodywear, suitable for Illdria), Cap'n’s Sash (Immune to weakened, fragile, enamored, and confused, grants Command, accessory, suitable for Illdria), Marauder's Mantle (Permanent reinforced-effect, backwear, suitable for marauders), Grip of Death (SP: 7, wearer immune to doomed, handwear, suitable for Illdria) Inventory: 3 Phoenix Essences, 5 Grand Potions, 3 Remedies,Balanced Rapier (WP: 20, ignores defense, secondary weapons also ignore defense, longsword, suitable only for marauders), Balanced Main-gauche (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders) Everyone, choose an action. Party leader, please create a battle order. Good luck.
  5. There's only three. I mentioned in the first battle I'm running it like if you get a successful assassination on a mob one enemy dies. The entire point of my using the mob mechanic is to prevent AoE damage from wiping the entire enemy team at once. And yes, slowed will prevent all free hits.
  6. "Hmm..."' "Bobby, maybe the kitten would like some of that sushi plate?" Miderun frowns as the forest murmurs in defiance, and the roots dies suddenly. She grabs the dwarf by the back of the shirt to try and stop him as he heads for the tree. "Stop for a second Mhinak, I get the feeling that the...forest...is upset with us, and if these glowing flowers are any indication, we do not want to make it angry."
  7. I figured it was just an inherent part of mobs. I only listed it in the most recent battle because I'm using the triple front mechanic along with it.
  8. Atramor nodded in agreement to Schrooft, turning to Ellaria. "Aye, I'm sure everyone'll find their way to the bar eventually."
  9. Yep.
  10. So...it looks like Jump Hit activates on the hero's next turn, so I'm assuming that as Hoke has two turns it'll take the place of his attack on Veken. Round One of Apocalypse B>Hybros (Tiger Balm, Melville) - (Melville immune to all effects) B>Hybros (Ancient Skeleton Mob, Reaper) - Chrysopeia Shield: Mixture (Wyvern's Breath) B>Hoke (Melville, Flagpole) - Special Damage Jump Hit (Hoke in the air) B>Hoke finishes Jump Hit - (251x2/2 = 251 damage) S>Hybros (Baffle Bomb, Starboard) - (15 damage, Starboard enemies confused) S>Hybros (Novice Legion, Justice) - Special Damage Chrysopeia (Gold Bar) S>Em (Chemists, Tritech) - Special Damage Aim (16x2 = 32 damage, Chemists cursed) S>Dyric (Crimson Novices, Bladerang) - Special Dodge Lethal Hit (39x2 = 78 damage to Starboard front, no assassination) S-Erik (Sicarii Squad, Sleeper) - Special Damage Damage (Confused, redirected to Veken, 150 damage) P>Guts (Sleep Bomb, Port) - (15 damage, Port enemies asleep) S>Guts (Hrostulf, Edge) - Shield Shield: Mixture (Mystic Bomb) S-Illdria (Rapier/Balanced Main-gauche, Hrostulf/Novice Legion) - Dual Special Damage Dual Hit (51x2x4= 408 damage to Hrostulf, 41x2 = 82 damage to Novices, no instant kill, Novices enamored) S-Illdria (Rapier/Balanced Main-gauche, Hrostulf/Novice Legion) - Shield Shield: Slice and Dice (121x2x2 = 484 damage to Novices, 968 to Hrostulf, Novices slowed, Hrostulf KO'd) S-Zaises (Chemist Mob, Mace) - Extra Critical Furious Hit Extra Critical Furious Hit (105x2 = 210 damage) B>Thalion (Ancient Skeletons, Nightfall) - Enhanced Hit Shield: Toolkit - Finder's Keepers! (600 gold) B>Thalion (Ancient Skeletons, Nightfall) - Special Damage Special Damage: Rot (Thalion poisoned by 4) B>Torc (Ancient Skeleton Mob, fire) - Special Damage Breath (52x2 = 104 damage) Chemists cursed Thalion poisoned by 4 Free Hits Soonavask vs. Hybros - (20/2 = 10 damage) Mob-Ancient Skeleton Mob vs. Hoke (80/2 - 80 = 0 damage) Kaldr Hringer +1 to each mob (-7 ether) Wight Cluster summoned to Bow (-3 ether) The deck of the Apocalypse explodes into combat - almost literally, showers of both rain and sparks scattering around as the heroes form a ring in the midsection of the ship, fighting off hordes of enemies from all angles. The alchemists fling some bombs about. Guts' starts spewing some sleep gas onto the entire port side of the ship, rendering it helpless. Hybros' confusion bomb saves Erik's life, causing one of the Crimson assassins to strike at the vampire before he slips to sleep. They then hurriedly replenish their stores. Torc uses her tail to launch Hoke into the air - at the speed he's going, he lands on Melville almost immediately, driving his lance into the rear admiral - but the aura seems to repulse his weapon, having next to no effect on the necromancer. His faithful dragon companion engulfs the already blackened, ancient skeleton mob in fire. The bulk of the action happens on the starboard side. Em fires into the ranks of the chemists, scattering them and leaving them cursed, while Zasies mashes one of them into a bony pulp with her mace. Dyric flicks his bladerang through the enemies, but fails to get lucky, Illdria swiftly ducking below the weapon as she twirls her way through the ranks of the Crimson novices. Four of them fall, their bones engraved with the injuries she's dealt them, and she makes startlingly short work of Hrostulf for how much trouble he gave the heroes alive. Thalion finds a treasure chest lying open right on the deck, but is gnawed on by the skeletal mob that's just finished being incinerated by Torc. It momentarily looks as though the heroes have done some major damage - then Melville raises his hands, bolstering the ranks of every mob on the ship, and summoning a trio of wights to assist him personally. It's going to be a brutal fight. "Heh. None stack up to you or fellow heroes. Nearly took my head off in that bar that day. Ah, miss those times...wish we could fight every day, you and I, avarask." Apocalypse Survive: 9 rounds There are three fronts. AoE damage will only affect the front you're facing. This does not apply to enemy specials unless indicated. 1. Bow Front Rear Admiral, Senior Necromancer Herman Melville *Immune to instant kill and ether reduction* *Immune to all effects and physical and magical damage* *Absorbs all elements* Level 150 Humanoid Health: 15319/15570 Ether: 490/500 Special: Apocalypse – Melville dooms all heroes and creates spectral copies of each that increase in strength every round the doomed-effect remains. When the hero is knocked out, the spectral copy dissipates. Costs 10 ether. Passive Special: Kaldr Hringr – Melville summons a new undead mob to whichever front has the fewest mobs and adds one enemy to each mob at the end of every round at the cost of 1 ether per individual enemy. Drops: 500 gold, Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers) Uses Special as free hits. Soonavask *Immune to instant kill* *Immune to all negative effects and physical and magical damage* Level 20 Ancient Ethereal Health: 5190/5190 Special: Devour – The hero is blinded for the duration of the battle, and cannot be remedied. Drops: Nothing Ancient Skeleton Horde A *Mob 5* Level 100 Ancient (20x5) Health: 976/1080 (216x5) Special: Rot – Deals poison damage equal to the number of Ancient Skeletons in the Horde. Drops: Bone Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. Wight Cluster B *Immune to stunned, bleeding, cursed, afraid, doomed and instant kill* *Mob 3* Level 117 Undead (39x3) Health: 3678/3678 (1226x3) Special: Unearthly Screech – Causes the stunned-, cursed- and afraid-effect to the hero. If more than one wight is alive in the cluster, then the effect spreads to the hero(es) after the target in the battle order. Drops: Crystal Ball (worth 50 gold, except in magic shops where it is worth 100 gold.) Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. 2. Portside Front Veken *Immune to blinded, sealed, stunned, bleeding, poisoned, cursed, hexed, petrified, and instant kill* *Asleep, 3 rounds* Level 100 Undead Humanoid Health: 2392/2557 Special: Oath of Renewal – Places an Oath of Renewal on the hero. If the hero is knocked out, Veken regains full health immediately. Drops: Oath of Renewal - (When the targeted enemy is killed, the Vindicator regains full health. Oath, suitable for vindicators) Wight Cluster A *Immune to stunned, bleeding, cursed, afraid, doomed and instant kill* *Mob 3* *Asleep, 3 rounds* Level 156 Undead (39x4) Health: 4904/4904 (1226x4) Special: Unearthly Screech – Causes the stunned-, cursed- and afraid-effect to the hero. If more than one wight is alive in the cluster, then the effect spreads to the hero(es) after the target in the battle order. Drops: Crystal Ball (worth 50 gold, except in magic shops where it is worth 100 gold.) Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. Moon Elf Corpse Legion A *Mob 7* *7/6 chance to avoid assassination* *Asleep, 3 rounds* Level 105 Undead (15x7) Health: 1176/1176 (168x7) Defense: 28 (4x7) Special: Dawn Will Come –Moon Elf Corpse Legion deals dark elemental damage equal to the number of Moon Elf Corpse in the Legion to all heroes, and heals itself equal to the damage inflicted. Passive Special: Legion - Moon Elf Corpse Legion has a 1/6 chance to avoid a would-be successful assassination for every other Moon Elf Corpse in the legion. Drops: 20 gold Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. Lich Swarm A *Immune to bleeding and instant kill* *Mob 6* *Asleep, 3 rounds* Level 114 Flying Undead (19x6) Health: 2172/2172 (362x6) Special: Phylactery – Completely drains the target’s ether and restores health to the Lich equal to the amount of ether drained. Drops: Grand Potion Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. 3. Starboard Front Undead Crimson Novice Legion A *Deals poisoned by 10* *Mob 7* *Confused, 3 rounds* *Enamored with Illdria, 3 rounds* *Slowed* Level 70 Undead (10x7) Health: 824/945 (135x7) Special I: Fervor of the Order – Crimson Novice Legion’s poison damage doubles. Special II: Strength of the Order – Crimson Novice Legion poisons the entire party. Used when Special I has already been used. Drops: 50 gold Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. Undead Crimson Chemist Unit A *Immune to poisoned and bleeding* *Mob 3* *Confused, 3 rounds* *Cursed* Level 90 Undead (30x3) Health: 896/896 (320x3) Special: Marrow Chew - The Undead Chemist Squad swarms and gnaws on the hero, dealing the bleeding by 3 and poisoned by 3 effects and restoring 100 health to itself. Drops: Grand Potion Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. Undead Crimson Sicarii Squad A *Immune to instant kill and sealed* *1/6 chance to instant kill on hits and Free Hits* *Mob 3* *Confused, 3 rounds* Level 200 Undead (50x3) Health: 2463/2556 (639x3) Special I: Eye of the Order – Undead Sicarii's chance to instant KO increases by 1/6. Special II: Blade of the Order - Undead Sicarii instantly knocks out the target . Used only when Eye of the Order has been successfully used five times. Drops: Elixir Note: If the mob outnumbers the heroes fighting on its front at the end of the round, it will get an automatic, additional free hit. The Party Hybros (JimButcher) 54-year-old male imp Alchemist *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements* *Intimidation* *Party Leader* *Lucky* Level 36.5 Power Bonus: 3 Defense: 0 Health: 47/57 Gold: 1884 Equipment: Zoot's Reaper (WP:15, permanently deals Cursed and Poisoned:7; scythe, suitable to Hybros; additional poisoned:70 (1 battle)), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Sterile Gloves (immune to Poisoned and Bleeding handwear), Kjorfalneire Tongue (The wearer’s restorative consumables are twice as potent, potions and tonics restoring twice as much health or ether, suitable for anyone, accessory (loaned to Hybros)) Inventory: • Justice (WP:8, causes blinded-effect; light-elemental dagger), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword (lent to Dyric)), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon (lent to Dyric)), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear (lent to Dyric)), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists) • Garnet, Ruby, Sapphire (loaned to Erik), Opal, Slightly Less Lucky Die (Randomly causes the lucky or jinxed effect when used, costs 3 ether) • (66 loaned from Guts), 13 Grand Potions, 16 Health Cores, 15 Remedies, 3 Neutralizers, 3 Elixirs, Diluted Arc Tonic, Soma, Phoenix Essence, 3 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Wyvern's Breaths, 2 Nostrums, Minimizing Dust, 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, Tiger Balm, x2 Last Resort, Fog Bomb, Baffle Bomb, x2 Cloud of Celerity, x2 Purging Water, x4 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mystic Bomb, x2 Bravado Brew, Bad Breath, Hyper Arc Tonic, Arc Elixir, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Smile of the Gods • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Grating Stone, Gold Bar x6, Crystal Ball (Worth 800 gold, 1600 in magic shops), 2 Silver Ore (Worth 60 gold, loaned from Em) LOOT: Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Sigil of the Cold Circle (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), 2 Grand Potions, 2 Elixirs, 200 gold, Skeleton Decoy (Can be set up to absorb enemy Free Hits for up to 20 points of damage before it breaks.), 3 Bones, Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear.), Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Dyric Rone (The Legonater) Human male, Assassin *1/3 chance to Instant Kill* *Immune to All Elements and Blinded* *Permanently Lucky* *Encouraged* Level 30.5 Power Bonus: 0 Defense: 6 Health: 42/42 Gold: 80 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear (loaned from Hybros)), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 20; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) , Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword (loaned from Hybros)), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon (loaned from Hybros)), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, handcannon) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), , • Diamond, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (1), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Thalion Dwinlas (-obelix-) 213 years old male elf Artisan *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile* *Permanently Reinforced* *Blessed* *Lucky* *Permanently Afraid* *Encouraged* *Hastened* *Inspired* *Poisoned by 4* Level 32.25 Power Bonus: 0 Defense: 10 20 Health: 61/61 118/122 Gold: 1747 Equipment: Nightfall (WP:11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion stored], dagger), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused), , Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons, loaned to Thalion), Carpenter's Gloves (Enhancement is automatically successful, traps deal double damage, handwear, suitable for artisans) Inventory: - Sleeper (WP:4, deals [/font]Asleep to enemies it hits, Hollow Upgrade [Grand Potion], melee/throwing weapon; loaned to Erik), Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion], staves), Duplovian Swift Halberd (WP:3, deals Stunned on successful hits, Hollow [Grand Potion]), Broomstick (WP:9, ranged), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Handy Shield (SP:4, Immune to Blinded), Despair (WP: 20, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff) - Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Blessed Amulet (Protects from Cursed-effect; accessory), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory) Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear, loaned to Hoke), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Emerald Hood (SP:4, Immunity to Fragile, headwear) - Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Loaned to Erik), Aquamarine (loaned to Erik), Opal (loaned to Erik) Garnet (loaned to Erik), 3 Silver Ore (Worth 60 gold) - Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, - Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope - Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (4), Remedy (5), Mead (4), Smelling Salts (5), Nostrum (5), Mulled Wine, Elixir (2), Ether Core, Grand Tonic (2), Phoenix Essence, Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb (2), Sleep Bomb (2), Deluxe Skeleton Decoy, Skeleton Decoy, Mythril Shard (1/4 of a piece of Mythril), Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Feather of Flight (Allows the user to flee from the battle when used.), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage *Restoration* *Lucky* *Immune to fragile, fire, and water* *Commands dogs* Level 24.33 Power Bonus: 0 Defense: 11 Health: 44/44 Ether: 24/25 Gold: 20 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand), ), Dog Fur Coat (SP:5, Grants Command over dogs, backwear), Loaded Die (Gives holder the Lucky-effect, accessory, suitable for anyone (loaned from Mizuki)), Brightly Polished Heavy Armour (SP: 6, immune toFragile, fire, water,bodywear) Inventory: - Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club), Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword (loaned to Mizuki)), Sleeper (WP:4, deals Asleep to enemies it hits, Hollow Upgrade [Grand Potion], melee/throwing weapon; loaned from Thalion), - Barbarian's Boots (Natural Respite>Restoration; footwear, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment (Protects from hexed-effect; accessory, loaned to Melvin), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Helmet (Health +1), , Tricorne (SP: 3),Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.), - Amethyst, Ruby, Topaz, Sapphire (loaned from Hybros), Diamond (loaned from Thalion), Aquamarine (loaned from Thalion), Opal (loaned from Thalion) Garnet (loaned from Thalion) - Feather of Flight (Allows the user to flee from the battle when used.) - Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Tonics, Nostrum, Venom, Ether Core, Remedy, 3 Potions, Health Core, Gold Statuette (Worth 100 gold), 3 Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), Crystal Ball (worth 50 gold, except in magic shops where it is worth 100 gold.) Mortimer "Em" Mahzan (emjajoas) Unknown age human male Warden *Immune to Electricity, Fire, Water, and Ice* *Encouraged* *Lucky* *Reinforced* *Half damage from elemental attacks* Level 23.33 Power Bonus: 5 Defense: 28 56 Health: 43/43 Gold: 208 Equipment: Tritech Handcannon (WP:16, permanent poisoned 17, cursed), Vigilant (SP 12, halved damage from elemental attacks, immune to Electricity, Fire, and Water; shield), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Anniversary Medal (Artefact/Accessory, Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year), Frost Helm (SP: 3, immune to ice, suitable for anyone, headwear) Inventory: - Blazing Bow (WP: 14, Fire-elemental), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) - Health Core, x5, Potion, Phoenix Essence, Remedy, Mead, Venom, Smoke Bomb (5), Floral Bomb (2), Ice Bomb (2), Lightning Bomb (2), Fire Bomb, Water Bomb (2), Holy Bomb (2), Dirt Bomb (2), Air Bomb (2), Chaotic Bomb (100 random elemental damage to all opponents), Phoenix Esssence (2), Ambrosia (2), Mulled Wine (2)Feather of Flight (Allows the user to flee from the battle when used.) - Bedroll (2), Shovel, Pickaxe, Telescope - Reaper's Heart, Silver Ore(2), Mythril Shard (1), Amethyst, 5 Silver Ore (Worth 60 gold, 2 loaned to Hybros) Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dancing* *Dualstriking* *Immune to all Elements, Weakened, Fragile, Asleep, Confused, Blinded water and first negative effect* *Party Second in Command* *Lucky* *Hastened* *Encouraged* Level 39 Power Bonus: 2 Defense: 4 Health: 58/58 Gold: 8311 Equipment: Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect inflicted on the wearer each battle. Headwear), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile,Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear) Inventory): • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier • 1035x Potion (100 loaned to Hybros), 17x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 13x Phoenix Essence, 29x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), Ambrosia, 18x Mead, 14x Smelling Salts, 10xNostrum, x3 Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, Bravado Brew • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomb, 5x Mystic Bomb, Electro Bomb (Deals 30 lightning-elemental damage and the stunned-effect to all enemies), Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) • 6x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), 4x Gold Bar Hoke Ablesword (UsernameMDM) Male human Dragoon *Immune fragile, weakened, confused, sealed, darkness, absorbs poison, Earns TRIPLE XP* *Hastened* *Encouraged* *Lucky* *Reinforced* Level 52.2 Power Bonus: 4 Defense: 40 80 Health: 90/90 Gold: 1087 Equipment: Zoot's Order (WP:39; permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, darnkess-elemental), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Cultist Hat (damage vs undead) Inventory: - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Phoenix Essence), lance) - Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), , Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons, loaned to Thalion), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear, loaned from Thalion), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors) - Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet ( Earth), Crystal Ball (Worth 50 gold, 100 in magic shops), Used Summoning Amulet (Worth 25 gold) - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep -Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb - 4x Phoenix Essence, Potion, 10x Grand Potion, Health Core, 4x Remedy, Tonic, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, Ambrosia, Soma, 2x Mead, 2x Smelling Salts, Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc (UsernameMDM) *Encouraged* *Lucky* Female dragon Adult Level 52.2 Health: 82/82 Element: Fire Zasies (NPC, controlled by QM, takes suggestions) 74 years old female Selkreeth Berserker *Immune to fragile* *Lucky* Level 25 Power Bonus: +5 Defense: 9 Health: 39/39 Gold: 0 Equipment: Ungodly Spiky Mace (WP: 25, light and darkness elemental, deals the bleeding-effect, mace), Heavy Gauntlets (Suitable for Zasies, +5 power, immune to fragile, handwear), Side Cape of the Selkreeth (SP: 5, suitable for Selkreeth), Lighter Armor (SP: 4, immune to Fragile, bodywear, loaned from Erik) Captain Illdria (NPC, controlled by QM, takes suggestions) 28 years old female human Marauder *Immune to weakened, fragile, enamored, confused, and doomed* *Reinforced* *Deals enamored* *Command* *Lucky* *Encouraged* *Hastened* *Permanently Reinforced* Level 31.75 Power Bonus: 0 Defense: 10 20 Health: 52/52 Gold: 8 Equipment: Rapier (WP: 20, light-elemental longsword), Flayer (WP: 20, darkness-elemental whip), Corset of Kickass (SP: 3, wearer deals the enamored-effect, bodywear, suitable for Illdria), Cap'n’s Sash (Immune to weakened, fragile, enamored, and confused, grants Command, accessory, suitable for Illdria), Marauder's Mantle (Permanent reinforced-effect, backwear, suitable for marauders), Grip of Death (SP: 7, wearer immune to doomed, handwear, suitable for Illdria) Inventory: 3 Phoenix Essences, 5 Grand Potions, 3 Remedies,Balanced Rapier (WP: 20, ignores defense, secondary weapons also ignore defense, longsword, suitable only for marauders), Balanced Main-gauche (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders) Everyone, choose an action. Party leader, please create a battle order. Good luck.
  11. Some transparency might be called for in terms of scoring. I'm proud of what I can do in a very small vignette but if this got a 5, then this Needs to get like a 9, not a 4.
  12. So your answer is to do nothing and kick back and let us try and find scum on our own without voicing any suspicion yourself despite your insistence that you had plenty of stuff that you just decided is somehow not worth sharing. Vote: Munud the Strange (mostlytechnic). You're not even trying. And that post: Is the post an inactive scum makes at the end of day one when they want to slide past the fact that they've done nothing.
  13. The more Tarben talks the less convinced I am about him. I have no idea where that leaves Brand.
  14. Fluff and fluff and stating obvious day one stuff and totally ambivalent about anything and fluff and stating "the scum are probably doing exactly what I'm doing."
  15. Is it hasty of me to immediately want to vote Munud?
  16. Potentially, but Brand might've jumped the gun. It would explain why he's entirely indecisive about what he did or didn't mean in this PM. I'm trying to justify in my head why he's unable to come with up with a logical explanation for anything he's said and why you're just so content to wave him off as being townie. Well that's an immediate red flag.
  17. Sting gone horribly wrong? I think we discussed the traitor possibility? Scum stings (I hope I'm using that term right...where a scum gets an ally lynched to gain the trust of the town) seem to be kind of popular recently, but then I haven't been in the groove of things for a while. I think that's how I got killed the second time around Valhalla, in fact...
  18. Miderun looks around in surprise and a bit of wonder at the muticolored forest arrayed before the party. It was a far cry from the barren wastes of her own homeland, that was for sure.
  19. And only now that Brand's screwed anyway does he finally determine that Tarben is probably scum.
  20. It just seems like your position - standing off to the sidelines, while Brand yammers away about you two, accusingly and then other times insisting he's not accusing you - is "yeah, okay, but he's probably town." Sometimes it's like you want to point out something fishy about Brand... ...but then, oh, it's probably just some silly townie... ...I mean, yeah, I'm not defending him, look at this suspicious thing.... ...but I'm pretty sure he's a townie.... ...seriously guys quit making a big deal out of this... ...you're being suspicious but don't worry I STILL REALLY think you're a townie. It jut seems like the kind of thing an experienced scum does to quietly try and get the spotlight off of an ally who's slipped up, a position I've been in many many many times.
  21. I'm still trying to add all this up and I can't shake the feeling that Pudding-Head might be onto something with the traitor idea. That's not the response of a townie. They're not on 'message immediately' standards but they are on 'joke about our allegiances' standards?? I want to make sure I've got my ducks in a row here, because there's six pages of this nonsense now... 1. Pudding-Head is potatoed by Brand who relays the Tarben-Brand potato. 2. Tarben passes it all off as a joke and calls Brand absurd. 3. Brand spends the entire day posting the potato with his potato commentary and going back on forth on whether it was a joke or not and if he thinks Tarben is scum or not. 4. Tarben spends the entire day offering no thoughts on the situation save for 'I think Brand is town' and poking around at other suspects for different reasons. That about the whole of it?
  22. Whoops. Fixed that....no and no.
  23. I know. You've repeatedly stated, many times, that you think Brand is loyal.
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