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CMP

Eurobricks Archdukes
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Everything posted by CMP

  1. I had a fantastic time playing, Hinck. Go townies! May Queen be with you! :thumbup:
  2. Nice work Masked. Easily recognizable, accurate, and oh-so-cute. I love the hangars and the front of the ship.
  3. "I'd just chuck my Bomb XX over there, but I don't think it's waterproof....lightnin' sounds good, though."
  4. That's a possibility. While you could make the argument that the Western Town shouldn't have the licensing issue, I don't think TLG would approve it without giving the other sets a chance merely because they're licensed.
  5. Hey, look! A dead, waterlogged cow! Nobody touch it. It smells like sour milk, and river water, and cultist. All of which are known causes of Triviliradrolapsychia. Symptoms include mild coughing and in rare cases spontaneous, rapid deterioration of the pupils of the eye. I don't think that matters, though, I'm pretty sure none of us have pupils anyway.
  6. "Hold up, if they're gonna be rammin' us, we do not want them on fire when they do. I say we just let 'em at us."
  7. They were never in the library, you have to search for them in this topic.
  8. "They're wearin' black hats, Nyx. All of them."
  9. "Boomin'ham, I doubt these slavers would be so dumb as to not carry around bail buckets. The fire probably won't last long...though I suppose it's worth a shot. Wish Angry Seaweed was still here, he'd drag 'em down to the seafloor... Do ya' think we could try and keep one alive, for interrogation and such?"
  10. Same here. That was absolutely awesome.
  11. Atramor barely had time to open his mouth to speak to Lorenzo when one of the men alerts them to an enemy ship. He sighs. This was eerily similar to the ship ride over 20 Quests ago. McCafferey eyed the orcs from the railing, while he rubbed his chin in thought. "Slavers, eh? I think we should board them. The initiative can make all the difference in these sorts of attacks. Orcs or not, I doubt it'll make a difference in the long run."
  12. Almost makes me wanna get lynched. Now I think my ULFBRAAB is acting up...
  13. Marcellus, I voted for Maurice too. Has my vote been blocked? Or is my Inavotascoshiosis acting up again?
  14. I told you all combustion was highly contagious! Cameron was most certainly right yesterday. No reason to doubt such a well-conceived argument today. Vote: Maurice Mouse (Cecilie)
  15. Quest 39's been finished for a while.
  16. You're trying to kill me. And I think you're giving me a case of Overactive Foot Tingling Disorder. Common sources include whirring lawnmower blades 3 inches away from your feet.
  17. I'm referring to Cameron's idea that he may be framed because Birgit was accusing him yesterday, and turned up dead today.
  18. Nobody touch that roasted rabbit. Combustion is known to be contagious. Glad to see Casey was scum. Assuming Carly was, then there should only be 1 or 2 more scum left to sniff out. Hmm...oddly, this makes some sense. So the scum can hypnotize someone to kill someone else? Diabolical. And it would be a fair trade-off, meta-wise: they'd have 2 chances to be blocked, but in exchange they can freely frame whoever they like for murder. This doesn't leave us in a good position, suspect-wise, though. If both Gordon and Horace are framed, and the vig took out Pennie last night...I'm not quite sure where to go from here.
  19. You forgot Purging Flare.
  20. That'd be an awesome Quest. Hoping to become a Necromancer, hopefully I'll manage to get on one sometime.
  21. Right, but then the damage potential never increases with the Slayer's level, they'd be stuck purchasing increasingly expensive weapon upgrades. Okay, I've edited Spellblade. Spellsword These warriors rely on elemental powers to give their attacks more strength. Weapons: Spellsword use versatile weapons like longswords, greatswords, axes, maces, and spears. They also wield gems. Additional Health: +10 Additional Ether: +5 Job Traits: Natural Respite: (See Barbarbian), Enchantment: The Spellsword may imbue their weapons with elements for the duration of the next battle at the cost of 5 ether per imbuing outside of battle. Battle Style: Enchanting - Spellsword use their enemy's elemental strengths and weaknesses against them. 1. SHIELD: Elemental Embodiment - The Spellsword takes their (random, if one wasn't selected) element to heart. For the duration of the battle, all attacks with this element, both by the Spellsword and allies, deal x4 damage to opponents weak to it. Any enemy attacks of this element against an ally or the Spellsword that have an aura of the element have the damage reflected back at the opponent. 2. CRITICAL HIT/GREAT IMBUING/GREATER ELEMENTAL AURA: The Spellsword attacks the target with strength equal to twice their weapon power added to their level. Optionally, they may choose to imbue their weapon with up to 2 elements for the duration of the battle, at the cost of 5 ether. They may also conjure an elemental aura of up to 2 elements around themselves or an ally for the cost of 5 ether. Imbued weapons deal elemental damage in relation to their imbued elements. Elemental auras nullify any damage from the element taken. (WP: 15 x 2 + level 30 = 60 damage) 2. HIT/IMBUING/ELEMENTAL AURA: The Spellsword attacks the target with strength equal to their weapon power added to their level. Optionally, they may choose to imbue their weapon with an element for the duration of the battle, at the cost of 5 ether. They may also conjure an elemental aura of an element around themselves or an ally for the cost of 5 ether. Imbued weapons deal elemental damage in relation to their imbued elements. Elemental auras nullify any damage from the element taken. (WP: 15 + level 30 = 45 damage) 4: INFLUESSENCE: The Spellsword binds their (random, if one wasn't selected) element to a (random, if one wasn't selected) opponent at the cost of 5 ether. For the duration of the battle, the opponent deals damage of that element. Overwrites any previous elemental damage the opponent may have been inflicting, can be overwritten if another Influessence is rolled. 5. DAMAGE: The Spellsword is hit with the enemy's attack. If the enemy's attack is elemental, and the Spellsword has an aura of the same element, nothing happens. 6. SPECIAL DAMAGE: The Spellsword is hit with the enemy's skill. If the enemy's attack deals any raw elemental damage, and the element is imbued in the knight's shield, the damage is nullified, but all other effects are not prevented as a result. Renamed class to Spellsword, removed Spellcasting, removed the ability to use shields, but replaced imbuing them with Elemental Auras, which can now be cast on allies as well. Changed roll of 4 to Influessence. The class is now unable to cast spells or use shields, but in exchange they can also protect their allies and bind elements to their opponents. Thoughts?
  22. That would be awful...there'd have to be at least 30 enemies so it'd be as powerful as a normal hit or critical hit.
  23. Quest 44 is about to turn into a slaughter.
  24. They were such awesome items too. Maybe we'll get to see them again sometime, Violetta said herself they were only trying to mess with the houses.
  25. Bluehood's was easily one of the most tempting one so far. Had I been in Quest 28, I probably would've considered it. Right now, though, Quest 33 holds that title of best bribe in Heroica right now.
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